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Merge pull request #4613 from Neerti/1/21/2018_there_is_no_ceiling
Adds Missing Ceiling Overlay + Fixes Space on Roof
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@@ -70,7 +70,7 @@ BLIND // can't see anything
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origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
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toggleable = 1
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vision_flags = SEE_TURFS
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enables_planes = (VIS_FULLBRIGHT)
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enables_planes = list(VIS_FULLBRIGHT, VIS_MESONS)
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/obj/item/clothing/glasses/meson/New()
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..()
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@@ -33,6 +33,8 @@
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plane_masters[VIS_D_COLORBLIND] = new /obj/screen/plane_master/colorblindness //Colorblindness (affects world)
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plane_masters[VIS_D_COLORBLINDI]= new /obj/screen/plane_master/colorblindness/items //Colorblindness (items in HUD, subplane of above, don't toggle)
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plane_masters[VIS_MESONS] = new /obj/screen/plane_master{plane = PLANE_MESONS} //Meson-specific things like open ceilings.
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..()
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/datum/plane_holder/Destroy()
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@@ -52,6 +52,7 @@
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below = GetBelow(src)
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turf_changed_event.register(below, src, /turf/simulated/open/update_icon)
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levelupdate()
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below.update_icon() // So the 'ceiling-less' overlay gets added.
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for(var/atom/movable/A in src)
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A.fall()
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OS_controller.add_turf(src, 1)
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