From dfd871f16880ed5c2617d8a0f9457d55e4407978 Mon Sep 17 00:00:00 2001 From: GinjaNinja32 Date: Sat, 30 May 2015 14:05:32 +0100 Subject: [PATCH] code/machinery, fix for code/antagonist merge string causing false positive --- code/game/antagonist/station/rogue_ai.dm | 3 +- code/game/machinery/OpTable.dm | 10 ++-- code/game/machinery/Sleeper.dm | 38 +++++++------- code/game/machinery/adv_med.dm | 14 ++--- code/game/machinery/ai_slipper.dm | 4 +- code/game/machinery/alarm.dm | 12 ++--- code/game/machinery/atmoalter/canister.dm | 2 +- code/game/machinery/atmoalter/meter.dm | 10 ++-- .../atmoalter/portable_atmospherics.dm | 28 +++++----- code/game/machinery/atmoalter/scrubber.dm | 10 ++-- code/game/machinery/bees_items.dm | 4 +- code/game/machinery/bots/bots.dm | 4 +- code/game/machinery/bots/mulebot.dm | 34 ++++++------ code/game/machinery/camera/camera.dm | 6 +-- code/game/machinery/camera/tracking.dm | 12 ++--- code/game/machinery/cell_charger.dm | 6 +-- code/game/machinery/computer/ai_core.dm | 44 ++++++++-------- code/game/machinery/computer/aifixer.dm | 4 +- code/game/machinery/computer/atmos_control.dm | 4 +- .../game/machinery/computer/buildandrepair.dm | 22 ++++---- code/game/machinery/computer/camera.dm | 2 +- .../game/machinery/computer/camera_circuit.dm | 12 ++--- code/game/machinery/computer/card.dm | 2 +- code/game/machinery/computer/computer.dm | 4 +- code/game/machinery/computer/guestpass.dm | 2 +- code/game/machinery/computer/law.dm | 6 +-- code/game/machinery/computer/lockdown.dm | 2 +- code/game/machinery/computer/pod.dm | 6 +-- code/game/machinery/computer/prisoner.dm | 2 +- code/game/machinery/computer/prisonshuttle.dm | 22 ++++---- code/game/machinery/computer/robot.dm | 10 ++-- code/game/machinery/computer/security.dm | 2 +- code/game/machinery/computer/shuttle.dm | 10 ++-- code/game/machinery/computer/skills.dm | 2 +- .../machinery/computer/specops_shuttle.dm | 22 ++++---- code/game/machinery/computer/supply.dm | 4 +- .../computer/syndicate_specops_shuttle.dm | 16 +++--- code/game/machinery/computer3/bios.dm | 14 ++--- .../machinery/computer3/buildandrepair.dm | 38 +++++++------- code/game/machinery/computer3/component.dm | 4 +- code/game/machinery/computer3/computer.dm | 2 +- .../computer3/computers/HolodeckControl.dm | 2 +- .../computer3/computers/atmos_alert.dm | 4 +- .../computer3/computers/communications.dm | 2 +- .../game/machinery/computer3/computers/law.dm | 6 +-- .../machinery/computer3/computers/medical.dm | 4 +- .../machinery/computer3/computers/prisoner.dm | 2 +- .../machinery/computer3/computers/robot.dm | 12 ++--- .../machinery/computer3/computers/security.dm | 2 +- code/game/machinery/computer3/laptop.dm | 8 +-- code/game/machinery/constructable_frame.dm | 14 ++--- code/game/machinery/cryo.dm | 16 +++--- code/game/machinery/deployable.dm | 14 ++--- code/game/machinery/doors/airlock.dm | 20 +++---- code/game/machinery/doors/airlock_control.dm | 4 +- code/game/machinery/doors/door.dm | 8 +-- code/game/machinery/doors/windowdoor.dm | 8 +-- code/game/machinery/flasher.dm | 10 ++-- code/game/machinery/floodlight.dm | 4 +- code/game/machinery/igniter.dm | 4 +- code/game/machinery/kitchen/gibber.dm | 4 +- code/game/machinery/kitchen/microwave.dm | 52 +++++++++---------- code/game/machinery/kitchen/smartfridge.dm | 2 +- code/game/machinery/machinery.dm | 6 +-- code/game/machinery/mass_driver.dm | 4 +- code/game/machinery/navbeacon.dm | 2 +- code/game/machinery/nuclear_bomb.dm | 31 +++++------ code/game/machinery/pipe/construction.dm | 10 ++-- code/game/machinery/pipe/pipe_dispenser.dm | 14 ++--- code/game/machinery/recharger.dm | 6 +-- code/game/machinery/records_scanner.dm | 4 +- code/game/machinery/requests_console.dm | 2 +- code/game/machinery/spaceheater.dm | 10 ++-- code/game/machinery/suit_storage_unit.dm | 8 +-- code/game/machinery/telecomms/logbrowser.dm | 8 +-- code/game/machinery/telecomms/telemonitor.dm | 6 +-- .../machinery/telecomms/traffic_control.dm | 8 +-- code/game/machinery/teleporter.dm | 24 ++++----- code/game/machinery/turrets.dm | 2 +- code/game/machinery/vending.dm | 14 ++--- code/game/machinery/washing_machine.dm | 10 ++-- 81 files changed, 412 insertions(+), 414 deletions(-) diff --git a/code/game/antagonist/station/rogue_ai.dm b/code/game/antagonist/station/rogue_ai.dm index e6b3623f10e..ebdbd795988 100644 --- a/code/game/antagonist/station/rogue_ai.dm +++ b/code/game/antagonist/station/rogue_ai.dm @@ -64,7 +64,8 @@ var/datum/antagonist/rogue_ai/malf sleep(50) malf << "MEMCHCK Corrupted sectors confirmed. Reccomended solution: Delete. Proceed? Y/N: Y" sleep(10) - malf << "Corrupted files deleted: sys\\core\\users.dat sys\\core\\laws.dat sys\\core\\backups.dat" + // this is so Travis doesn't complain about the backslash-B. Fixed at compile time (or should be). + malf << "Corrupted files deleted: sys\\core\\users.dat sys\\core\\laws.dat sys\\core\\" + "backups.dat" sleep(20) malf << "CAUTION: Law database not found! User database not found! Unable to restore backups. Activating failsafe AI shutd3wn52&&$#!##" sleep(5) diff --git a/code/game/machinery/OpTable.dm b/code/game/machinery/OpTable.dm index a03289c78b1..aeadd1756d6 100644 --- a/code/game/machinery/OpTable.dm +++ b/code/game/machinery/OpTable.dm @@ -47,8 +47,8 @@ /obj/machinery/optable/attack_hand(mob/user as mob) if (HULK in usr.mutations) - usr << text("\blue You destroy the table.") - visible_message("\red [usr] destroys the operating table!") + usr << text("You destroy the table.") + visible_message("\The [usr] destroys the operating table!") src.density = 0 qdel(src) return @@ -89,7 +89,7 @@ if (C == user) user.visible_message("[user] climbs on the operating table.","You climb on the operating table.") else - visible_message("\red [C] has been laid on the operating table by [user].", 3) + visible_message("[C] has been laid on the operating table by [user].", 3) if (C.client) C.client.perspective = EYE_PERSPECTIVE C.client.eye = src @@ -135,11 +135,11 @@ /obj/machinery/optable/proc/check_table(mob/living/carbon/patient as mob) if(src.victim) - usr << "\blue The table is already occupied!" + usr << "The table is already occupied!" return 0 if(patient.buckled) - usr << "\blue Unbuckle first!" + usr << "Unbuckle first!" return 0 return 1 diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm index 0617f6421f4..35b1a153970 100644 --- a/code/game/machinery/Sleeper.dm +++ b/code/game/machinery/Sleeper.dm @@ -118,11 +118,11 @@ if (src.connected) if (src.connected.occupant) if (src.connected.occupant.stat == DEAD) - usr << "\red \b This person has no life for to preserve anymore. Take them to a department capable of reanimating them." + usr << "This person has no life for to preserve anymore. Take them to a department capable of reanimating them." else if(src.connected.occupant.health > 0 || href_list["chemical"] == "inaprovaline") src.connected.inject_chemical(usr,href_list["chemical"],text2num(href_list["amount"])) else - usr << "\red \b This person is not in good enough condition for sleepers to be effective! Use another means of treatment, such as cryogenics!" + usr << "This person is not in good enough condition for sleepers to be effective! Use another means of treatment, such as cryogenics!" src.updateUsrDialog() if (href_list["refresh"]) src.updateUsrDialog() @@ -217,7 +217,7 @@ src.updateUsrDialog() return else - user << "\red The sleeper has a beaker already." + user << "The sleeper has a beaker already." return else if(istype(G, /obj/item/weapon/grab)) @@ -225,7 +225,7 @@ return if(src.occupant) - user << "\blue The sleeper is already occupied!" + user << "The sleeper is already occupied!" return for(var/mob/living/carbon/slime/M in range(1,G:affecting)) @@ -237,7 +237,7 @@ if(do_after(user, 20)) if(src.occupant) - user << "\blue The sleeper is already occupied!" + user << "The sleeper is already occupied!" return if(!G || !G:affecting) return var/mob/M = G:affecting @@ -350,7 +350,7 @@ proc/check(mob/living/user as mob) if(src.occupant) - user << text("\blue Occupant ([]) Statistics:", src.occupant) + user << text("Occupant ([]) Statistics:", src.occupant) var/t1 switch(src.occupant.stat) if(0.0) @@ -360,20 +360,20 @@ if(2.0) t1 = "*dead*" else - user << text("[]\t Health %: [] ([])", (src.occupant.health > 50 ? "\blue " : "\red "), src.occupant.health, t1) - user << text("[]\t -Core Temperature: []°C ([]°F)
", (src.occupant.bodytemperature > 50 ? "" : ""), src.occupant.bodytemperature-T0C, src.occupant.bodytemperature*1.8-459.67) - user << text("[]\t -Brute Damage %: []", (src.occupant.getBruteLoss() < 60 ? "\blue " : "\red "), src.occupant.getBruteLoss()) - user << text("[]\t -Respiratory Damage %: []", (src.occupant.getOxyLoss() < 60 ? "\blue " : "\red "), src.occupant.getOxyLoss()) - user << text("[]\t -Toxin Content %: []", (src.occupant.getToxLoss() < 60 ? "\blue " : "\red "), src.occupant.getToxLoss()) - user << text("[]\t -Burn Severity %: []", (src.occupant.getFireLoss() < 60 ? "\blue " : "\red "), src.occupant.getFireLoss()) - user << "\blue Expected time till occupant can safely awake: (note: If health is below 20% these times are inaccurate)" - user << text("\blue \t [] second\s (if around 1 or 2 the sleeper is keeping them asleep.)", src.occupant.paralysis / 5) + user << text("\t Health %: [] ([])", (src.occupant.health > 50 ? "notice" : "warning"), src.occupant.health, t1) + user << text("\t -Core Temperature: []°C ([]°F)", (src.occupant.bodytemperature > 50 ? "notice" : "warning"), src.occupant.bodytemperature-T0C, src.occupant.bodytemperature*1.8-459.67) + user << text("\t -Brute Damage %: []", (src.occupant.getBruteLoss() < 60 ? "notice" : "warning"), src.occupant.getBruteLoss()) + user << text("\t -Respiratory Damage %: []", (src.occupant.getOxyLoss() < 60 ? "notice" : "warning"), src.occupant.getOxyLoss()) + user << text("\t -Toxin Content %: []", (src.occupant.getToxLoss() < 60 ? "notice" : "warning"), src.occupant.getToxLoss()) + user << text("\t -Burn Severity %: []", (src.occupant.getFireLoss() < 60 ? "notice" : "warning"), src.occupant.getFireLoss()) + user << "Expected time till occupant can safely awake: (note: If health is below 20% these times are inaccurate)" + user << text("\t [] second\s (if around 1 or 2 the sleeper is keeping them asleep.)", src.occupant.paralysis / 5) if(src.beaker) - user << text("\blue \t Dialysis Output Beaker has [] of free space remaining.", src.beaker.reagents.maximum_volume - src.beaker.reagents.total_volume) + user << text("\t Dialysis Output Beaker has [] of free space remaining.", src.beaker.reagents.maximum_volume - src.beaker.reagents.total_volume) else - user << "\blue No Dialysis Output Beaker loaded." + user << "No Dialysis Output Beaker loaded." else - user << "\blue There is no one inside!" + user << "There is no one inside!" return @@ -412,7 +412,7 @@ return if(src.occupant) - usr << "\blue The sleeper is already occupied!" + usr << "The sleeper is already occupied!" return for(var/mob/living/carbon/slime/M in range(1,usr)) @@ -422,7 +422,7 @@ visible_message("[usr] starts climbing into the sleeper.", 3) if(do_after(usr, 20)) if(src.occupant) - usr << "\blue The sleeper is already occupied!" + usr << "The sleeper is already occupied!" return usr.stop_pulling() usr.client.perspective = EYE_PERSPECTIVE diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm index 645bfa5bccf..a1697cc4183 100644 --- a/code/game/machinery/adv_med.dm +++ b/code/game/machinery/adv_med.dm @@ -42,10 +42,10 @@ if (usr.stat != 0) return if (src.occupant) - usr << "\blue The scanner is already occupied!" + usr << "The scanner is already occupied!" return if (usr.abiotic()) - usr << "\blue Subject cannot have abiotic items on." + usr << "The subject cannot have abiotic items on." return usr.pulling = null usr.client.perspective = EYE_PERSPECTIVE @@ -80,10 +80,10 @@ if ((!( istype(G, /obj/item/weapon/grab) ) || !( ismob(G.affecting) ))) return if (src.occupant) - user << "\blue The scanner is already occupied!" + user << "The scanner is already occupied!" return if (G.affecting.abiotic()) - user << "\blue Subject cannot have abiotic items on." + user << "Subject cannot have abiotic items on." return var/mob/M = G.affecting if (M.client) @@ -220,10 +220,10 @@ if(stat & (NOPOWER|BROKEN)) return if(!connected || (connected.stat & (NOPOWER|BROKEN))) - user << "\red This console is not connected to a functioning body scanner." + user << "This console is not connected to a functioning body scanner." return if(!ishuman(connected.occupant)) - user << "\red This device can only scan compatible lifeforms." + user << "This device can only scan compatible lifeforms." return var/dat @@ -449,4 +449,4 @@ dat += text("Cataracts detected.
") if(occ["sdisabilities"] & NEARSIGHTED) dat += text("Retinal misalignment detected.
") - return dat \ No newline at end of file + return dat diff --git a/code/game/machinery/ai_slipper.dm b/code/game/machinery/ai_slipper.dm index 5f6e40e414b..9d45b14414e 100644 --- a/code/game/machinery/ai_slipper.dm +++ b/code/game/machinery/ai_slipper.dm @@ -52,7 +52,7 @@ if (user.machine==src) src.attack_hand(usr) else - user << "\red Access denied." + user << "Access denied." return return @@ -127,4 +127,4 @@ if (uses >= 0) cooldown_on = 0 src.power_change() - return \ No newline at end of file + return diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index b5bd66f4cf3..fbf9bf5e7b1 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -800,9 +800,9 @@ else if(allowed(usr) && !wires.IsIndexCut(AALARM_WIRE_IDSCAN)) locked = !locked - user << "\blue You [ locked ? "lock" : "unlock"] the Air Alarm interface." + user << "You [ locked ? "lock" : "unlock"] the Air Alarm interface." else - user << "\red Access denied." + user << "Access denied." return if(1) @@ -941,11 +941,11 @@ FIRE ALARM if (istype(W, /obj/item/device/multitool)) src.detecting = !( src.detecting ) if (src.detecting) - user.visible_message("\red [user] has reconnected [src]'s detecting unit!", "You have reconnected [src]'s detecting unit.") + user.visible_message("\The [user] has reconnected [src]'s detecting unit!", "You have reconnected [src]'s detecting unit.") else - user.visible_message("\red [user] has disconnected [src]'s detecting unit!", "You have disconnected [src]'s detecting unit.") + user.visible_message("\The [user] has disconnected [src]'s detecting unit!", "You have disconnected [src]'s detecting unit.") else if (istype(W, /obj/item/weapon/wirecutters)) - user.visible_message("\red [user] has cut the wires inside \the [src]!", "You have cut the wires inside \the [src].") + user.visible_message("\The [user] has cut the wires inside \the [src]!", "You have cut the wires inside \the [src].") playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1) buildstage = 1 update_icon() @@ -957,7 +957,7 @@ FIRE ALARM buildstage = 2 return else - user << "You need 5 pieces of cable to do wire \the [src]." + user << "You need 5 pieces of cable to wire \the [src]." return else if(istype(W, /obj/item/weapon/crowbar)) user << "You pry out the circuit!" diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm index 59e0f8beac0..c84d030cc46 100644 --- a/code/game/machinery/atmoalter/canister.dm +++ b/code/game/machinery/atmoalter/canister.dm @@ -247,7 +247,7 @@ update_flag /obj/machinery/portable_atmospherics/canister/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) if(!istype(W, /obj/item/weapon/wrench) && !istype(W, /obj/item/weapon/tank) && !istype(W, /obj/item/device/analyzer) && !istype(W, /obj/item/device/pda)) - visible_message("\red [user] hits the [src] with a [W]!") + visible_message("\The [user] hits \the [src] with \a [W]!") src.health -= W.force src.add_fingerprint(user) healthcheck() diff --git a/code/game/machinery/atmoalter/meter.dm b/code/game/machinery/atmoalter/meter.dm index 095aec4a24a..e2a0aed826a 100644 --- a/code/game/machinery/atmoalter/meter.dm +++ b/code/game/machinery/atmoalter/meter.dm @@ -69,10 +69,10 @@ var/t = "A gas flow meter. " if(get_dist(user, src) > 3 && !(istype(user, /mob/living/silicon/ai) || istype(user, /mob/dead))) - t += "\blue You are too far away to read it." + t += "You are too far away to read it." else if(stat & (NOPOWER|BROKEN)) - t += "\red The display is off." + t += "The display is off." else if(src.target) var/datum/gas_mixture/environment = target.return_air() @@ -97,11 +97,11 @@ if (!istype(W, /obj/item/weapon/wrench)) return ..() playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) - user << "\blue You begin to unfasten \the [src]..." + user << "You begin to unfasten \the [src]..." if (do_after(user, 40)) user.visible_message( \ - "[user] unfastens \the [src].", \ - "\blue You have unfastened \the [src].", \ + "\The [user] unfastens \the [src].", \ + "You have unfastened \the [src].", \ "You hear ratchet.") new /obj/item/pipe_meter(src.loc) qdel(src) diff --git a/code/game/machinery/atmoalter/portable_atmospherics.dm b/code/game/machinery/atmoalter/portable_atmospherics.dm index 9ba8c2de49a..58c3fc0e246 100644 --- a/code/game/machinery/atmoalter/portable_atmospherics.dm +++ b/code/game/machinery/atmoalter/portable_atmospherics.dm @@ -118,39 +118,39 @@ else if (istype(W, /obj/item/weapon/wrench)) if(connected_port) disconnect() - user << "\blue You disconnect [name] from the port." + user << "You disconnect \the [src] from the port." update_icon() return else var/obj/machinery/atmospherics/portables_connector/possible_port = locate(/obj/machinery/atmospherics/portables_connector/) in loc if(possible_port) if(connect(possible_port)) - user << "\blue You connect [name] to the port." + user << "You connect \the [src] to the port." update_icon() return else - user << "\blue [name] failed to connect to the port." + user << "\The [src] failed to connect to the port." return else - user << "\blue Nothing happens." + user << "Nothing happens." return else if ((istype(W, /obj/item/device/analyzer)) && Adjacent(user)) - visible_message("\red [user] has used [W] on \icon[icon]") + visible_message("\The [user] has used \the [W] on \the [src] \icon[icon]") if(air_contents) var/pressure = air_contents.return_pressure() var/total_moles = air_contents.total_moles - user << "\blue Results of analysis of \icon[icon]" + user << "Results of analysis of \icon[icon]" if (total_moles>0) - user << "\blue Pressure: [round(pressure,0.1)] kPa" + user << "Pressure: [round(pressure,0.1)] kPa" for(var/g in air_contents.gas) - user << "\blue [gas_data.name[g]]: [round((air_contents.gas[g] / total_moles) * 100)]%" - user << "\blue Temperature: [round(air_contents.temperature-T0C)]°C" + user << "[gas_data.name[g]]: [round((air_contents.gas[g] / total_moles) * 100)]%" + user << "Temperature: [round(air_contents.temperature-T0C)]°C" else - user << "\blue Tank is empty!" + user << "Tank is empty!" else - user << "\blue Tank is empty!" + user << "Tank is empty!" return return @@ -175,15 +175,15 @@ C.add_fingerprint(user) cell = C C.loc = src - user.visible_message("\blue [user] opens the panel on [src] and inserts [C].", "\blue You open the panel on [src] and insert [C].") + user.visible_message("[user] opens the panel on [src] and inserts [C].", "You open the panel on [src] and insert [C].") return if(istype(I, /obj/item/weapon/screwdriver)) if(!cell) - user << "\red There is no power cell installed." + user << "There is no power cell installed." return - user.visible_message("\blue [user] opens the panel on [src] and removes [cell].", "\blue You open the panel on [src] and remove [cell].") + user.visible_message("[user] opens the panel on [src] and removes [cell].", "You open the panel on [src] and remove [cell].") cell.add_fingerprint(user) cell.loc = src.loc cell = null diff --git a/code/game/machinery/atmoalter/scrubber.dm b/code/game/machinery/atmoalter/scrubber.dm index 6e52f88b3eb..f705a62ae23 100644 --- a/code/game/machinery/atmoalter/scrubber.dm +++ b/code/game/machinery/atmoalter/scrubber.dm @@ -165,7 +165,7 @@ name = "[name] (ID [id])" /obj/machinery/portable_atmospherics/powered/scrubber/huge/attack_hand(var/mob/user as mob) - usr << "\blue You can't directly interact with this machine. Use the scrubber control console." + usr << "You can't directly interact with this machine. Use the scrubber control console." /obj/machinery/portable_atmospherics/powered/scrubber/huge/update_icon() src.overlays = 0 @@ -206,12 +206,12 @@ /obj/machinery/portable_atmospherics/powered/scrubber/huge/attackby(var/obj/item/I as obj, var/mob/user as mob) if(istype(I, /obj/item/weapon/wrench)) if(on) - user << "\blue Turn it off first!" + user << "Turn \the [src] off first!" return anchored = !anchored playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) - user << "\blue You [anchored ? "wrench" : "unwrench"] \the [src]." + user << "You [anchored ? "wrench" : "unwrench"] \the [src]." return @@ -233,7 +233,7 @@ /obj/machinery/portable_atmospherics/powered/scrubber/huge/stationary/attackby(var/obj/item/I as obj, var/mob/user as mob) if(istype(I, /obj/item/weapon/wrench)) - user << "\blue The bolts are too tight for you to unscrew!" + user << "The bolts are too tight for you to unscrew!" return - ..() \ No newline at end of file + ..() diff --git a/code/game/machinery/bees_items.dm b/code/game/machinery/bees_items.dm index 05f9231f8a3..cf9018726c7 100644 --- a/code/game/machinery/bees_items.dm +++ b/code/game/machinery/bees_items.dm @@ -21,9 +21,9 @@ if(B.feral < 0) caught_bees += B.strength qdel(B) - user.visible_message("\blue [user] nets some bees.","\blue You net up some of the becalmed bees.") + user.visible_message("\The [user] nets some bees.","You net up some of the becalmed bees.") else - user.visible_message("\red [user] swings at some bees, they don't seem to like it.","\red You swing at some bees, they don't seem to like it.") + user.visible_message("\The [user] swings at some bees, they don't seem to like it.","You swing at some bees, they don't seem to like it.") B.feral = 5 B.target_mob = user diff --git a/code/game/machinery/bots/bots.dm b/code/game/machinery/bots/bots.dm index 70740901fae..ad9a964ca9d 100644 --- a/code/game/machinery/bots/bots.dm +++ b/code/game/machinery/bots/bots.dm @@ -60,7 +60,7 @@ if(health < maxhealth) if(open) health = min(maxhealth, health+10) - user.visible_message("\red [user] repairs [src]!","\blue You repair [src]!") + user.visible_message("[user] repairs [src]!","You repair [src]!") else user << "Unable to repair with the maintenance panel closed." else @@ -143,7 +143,7 @@ if(user.species.can_shred(user)) src.health -= rand(15,30)*brute_dam_coeff - src.visible_message("\red [user] has slashed [src]!") + src.visible_message("[user] has slashed [src]!") playsound(src.loc, 'sound/weapons/slice.ogg', 25, 1, -1) if(prob(10)) new /obj/effect/decal/cleanable/blood/oil(src.loc) diff --git a/code/game/machinery/bots/mulebot.dm b/code/game/machinery/bots/mulebot.dm index 3e6f0d8e33a..4f9b48026dc 100644 --- a/code/game/machinery/bots/mulebot.dm +++ b/code/game/machinery/bots/mulebot.dm @@ -90,7 +90,7 @@ /obj/machinery/bot/mulebot/attackby(var/obj/item/I, var/mob/user) if(istype(I,/obj/item/weapon/card/emag)) locked = !locked - user << "\blue You [locked ? "lock" : "unlock"] the mulebot's controls!" + user << "You [locked ? "lock" : "unlock"] the mulebot's controls!" flick("mulebot-emagged", src) playsound(src.loc, 'sound/effects/sparks1.ogg', 100, 0) else if(istype(I,/obj/item/weapon/cell) && open && !cell) @@ -101,16 +101,16 @@ updateDialog() else if(istype(I,/obj/item/weapon/screwdriver)) if(locked) - user << "\blue The maintenance hatch cannot be opened or closed while the controls are locked." + user << "The maintenance hatch cannot be opened or closed while the controls are locked." return open = !open if(open) - src.visible_message("[user] opens the maintenance hatch of [src]", "\blue You open [src]'s maintenance hatch.") + src.visible_message("[user] opens the maintenance hatch of [src]", "You open [src]'s maintenance hatch.") on = 0 icon_state="mulebot-hatch" else - src.visible_message("[user] closes the maintenance hatch of [src]", "\blue You close [src]'s maintenance hatch.") + src.visible_message("[user] closes the maintenance hatch of [src]", "You close [src]'s maintenance hatch.") icon_state = "mulebot0" updateDialog() @@ -118,15 +118,15 @@ if (src.health < maxhealth) src.health = min(maxhealth, src.health+25) user.visible_message( - "\red [user] repairs [src]!", - "\blue You repair [src]!" + "\The [user] repairs \the [src]!", + "You repair \the [src]!" ) else - user << "\blue [src] does not need a repair!" + user << "[src] does not need a repair!" else if(load && ismob(load)) // chance to knock off rider if(prob(1+I.force * 2)) unload(0) - user.visible_message("\red [user] knocks [load] off [src] with \the [I]!", "\red You knock [load] off [src] with \the [I]!") + user.visible_message("[user] knocks [load] off [src] with \the [I]!", "You knock [load] off [src] with \the [I]!") else user << "You hit [src] with \the [I] but to no effect." else @@ -150,7 +150,7 @@ if(prob(50) && !isnull(load)) unload(0) if(prob(25)) - src.visible_message("\red Something shorts out inside [src]!") + src.visible_message("Something shorts out inside [src]!") var/index = 1<< (rand(0,9)) if(wires & index) wires &= ~index @@ -250,14 +250,14 @@ locked = !locked updateDialog() else - usr << "\red Access denied." + usr << "Access denied." return if("power") if (src.on) turn_off() else if (cell && !open) if (!turn_on()) - usr << "\red You can't switch on [src]." + usr << "You can't switch on [src]." return else return @@ -272,7 +272,7 @@ cell.add_fingerprint(usr) cell = null - usr.visible_message("\blue [usr] removes the power cell from [src].", "\blue You remove the power cell from [src].") + usr.visible_message("[usr] removes the power cell from [src].", "You remove the power cell from [src].") updateDialog() if("cellinsert") @@ -284,7 +284,7 @@ C.loc = src C.add_fingerprint(usr) - usr.visible_message("\blue [usr] inserts a power cell into [src].", "\blue You insert the power cell into [src].") + usr.visible_message("[usr] inserts a power cell into [src].", "You insert the power cell into [src].") updateDialog() @@ -702,9 +702,9 @@ var/mob/M = obs if(ismob(M)) if(istype(M,/mob/living/silicon/robot)) - src.visible_message("\red [src] bumps into [M]!") + src.visible_message("[src] bumps into [M]!") else - src.visible_message("\red [src] knocks over [M]!") + src.visible_message("[src] knocks over [M]!") M.stop_pulling() M.Stun(8) M.Weaken(5) @@ -718,7 +718,7 @@ // called from mob/living/carbon/human/Crossed() // when mulebot is in the same loc /obj/machinery/bot/mulebot/proc/RunOver(var/mob/living/carbon/human/H) - src.visible_message("\red [src] drives over [H]!") + src.visible_message("[src] drives over [H]!") playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) var/damage = rand(5,15) @@ -866,7 +866,7 @@ /obj/machinery/bot/mulebot/explode() - src.visible_message("\red [src] blows apart!", 1) + src.visible_message("[src] blows apart!", 1) var/turf/Tsec = get_turf(src) new /obj/item/device/assembly/prox_sensor(Tsec) diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index 6675f183fdb..7f288ee6935 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -180,13 +180,13 @@ else if (istype(W, /obj/item/weapon/camera_bug)) if (!src.can_use()) - user << "\blue Camera non-functional" + user << "Camera non-functional." return if (src.bugged) - user << "\blue Camera bug removed." + user << "Camera bug removed." src.bugged = 0 else - user << "\blue Camera bugged." + user << "Camera bugged." src.bugged = 1 else if(W.damtype == BRUTE || W.damtype == BURN) //bashing cameras diff --git a/code/game/machinery/camera/tracking.dm b/code/game/machinery/camera/tracking.dm index 6ccea2c3826..d8c776bc364 100644 --- a/code/game/machinery/camera/tracking.dm +++ b/code/game/machinery/camera/tracking.dm @@ -47,20 +47,20 @@ loc = sanitize(loc) if(!loc) - src << "\red Must supply a location name" + src << "Must supply a location name" return if(stored_locations.len >= max_locations) - src << "\red Cannot store additional locations. Remove one first" + src << "Cannot store additional locations. Remove one first" return if(loc in stored_locations) - src << "\red There is already a stored location by this name" + src << "There is already a stored location by this name" return var/L = src.eyeobj.getLoc() if (InvalidPlayerTurf(get_turf(L))) - src << "\red Unable to store this location" + src << "Unable to store this location" return stored_locations[loc] = L @@ -75,7 +75,7 @@ set desc = "Returns to the selected camera location" if (!(loc in stored_locations)) - src << "\red Location [loc] not found" + src << "Location [loc] not found" return var/L = stored_locations[loc] @@ -87,7 +87,7 @@ set desc = "Deletes the selected camera location" if (!(loc in stored_locations)) - src << "\red Location [loc] not found" + src << "Location [loc] not found" return stored_locations.Remove(loc) diff --git a/code/game/machinery/cell_charger.dm b/code/game/machinery/cell_charger.dm index 683e6e12202..b3ae326e5c1 100644 --- a/code/game/machinery/cell_charger.dm +++ b/code/game/machinery/cell_charger.dm @@ -42,14 +42,14 @@ if(istype(W, /obj/item/weapon/cell) && anchored) if(charging) - user << "\red There is already a cell in the charger." + user << "There is already a cell in the charger." return else var/area/a = loc.loc // Gets our locations location, like a dream within a dream if(!isarea(a)) return if(a.power_equip == 0) // There's no APC in this area, don't try to cheat power! - user << "\red The [name] blinks red as you try to insert the cell!" + user << "The [name] blinks red as you try to insert the cell!" return user.drop_item() @@ -60,7 +60,7 @@ update_icon() else if(istype(W, /obj/item/weapon/wrench)) if(charging) - user << "\red Remove the cell first!" + user << "Remove the cell first!" return anchored = !anchored diff --git a/code/game/machinery/computer/ai_core.dm b/code/game/machinery/computer/ai_core.dm index 53416cd2b35..407b007c240 100644 --- a/code/game/machinery/computer/ai_core.dm +++ b/code/game/machinery/computer/ai_core.dm @@ -17,7 +17,7 @@ if(istype(P, /obj/item/weapon/wrench)) playsound(loc, 'sound/items/Ratchet.ogg', 50, 1) if(do_after(user, 20)) - user << "\blue You wrench the frame into place." + user << "You wrench the frame into place." anchored = 1 state = 1 if(istype(P, /obj/item/weapon/weldingtool)) @@ -28,31 +28,31 @@ playsound(loc, 'sound/items/Welder.ogg', 50, 1) if(do_after(user, 20)) if(!src || !WT.remove_fuel(0, user)) return - user << "\blue You deconstruct the frame." + user << "You deconstruct the frame." new /obj/item/stack/material/plasteel( loc, 4) qdel(src) if(1) if(istype(P, /obj/item/weapon/wrench)) playsound(loc, 'sound/items/Ratchet.ogg', 50, 1) if(do_after(user, 20)) - user << "\blue You unfasten the frame." + user << "You unfasten the frame." anchored = 0 state = 0 if(istype(P, /obj/item/weapon/circuitboard/aicore) && !circuit) playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1) - user << "\blue You place the circuit board inside the frame." + user << "You place the circuit board inside the frame." icon_state = "1" circuit = P user.drop_item() P.loc = src if(istype(P, /obj/item/weapon/screwdriver) && circuit) playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1) - user << "\blue You screw the circuit board into place." + user << "You screw the circuit board into place." state = 2 icon_state = "2" if(istype(P, /obj/item/weapon/crowbar) && circuit) playsound(loc, 'sound/items/Crowbar.ogg', 50, 1) - user << "\blue You remove the circuit board." + user << "You remove the circuit board." state = 1 icon_state = "0" circuit.loc = loc @@ -60,7 +60,7 @@ if(2) if(istype(P, /obj/item/weapon/screwdriver) && circuit) playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1) - user << "\blue You unfasten the circuit board." + user << "You unfasten the circuit board." state = 1 icon_state = "1" if(istype(P, /obj/item/stack/cable_coil)) @@ -82,7 +82,7 @@ user << "Get that brain out of there first" else playsound(loc, 'sound/items/Wirecutter.ogg', 50, 1) - user << "\blue You remove the cables." + user << "You remove the cables." state = 2 icon_state = "2" var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( loc ) @@ -126,14 +126,14 @@ if(istype(P, /obj/item/device/mmi)) var/obj/item/device/mmi/M = P if(!M.brainmob) - user << "\red Sticking an empty [P] into the frame would sort of defeat the purpose." + user << "Sticking an empty [P] into the frame would sort of defeat the purpose." return if(M.brainmob.stat == 2) - user << "\red Sticking a dead [P] into the frame would sort of defeat the purpose." + user << "Sticking a dead [P] into the frame would sort of defeat the purpose." return if(jobban_isbanned(M.brainmob, "AI")) - user << "\red This [P] does not seem to fit." + user << "This [P] does not seem to fit." return if(M.brainmob.mind) @@ -148,7 +148,7 @@ if(istype(P, /obj/item/weapon/crowbar) && brain) playsound(loc, 'sound/items/Crowbar.ogg', 50, 1) - user << "\blue You remove the brain." + user << "You remove the brain." brain.loc = loc brain = null icon_state = "3" @@ -156,7 +156,7 @@ if(4) if(istype(P, /obj/item/weapon/crowbar)) playsound(loc, 'sound/items/Crowbar.ogg', 50, 1) - user << "\blue You remove the glass panel." + user << "You remove the glass panel." state = 3 if (brain) icon_state = "3b" @@ -167,7 +167,7 @@ if(istype(P, /obj/item/weapon/screwdriver)) playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1) - user << "\blue You connect the monitor." + user << "You connect the monitor." if(!brain) var/open_for_latejoin = alert(user, "Would you like this core to be open for latejoining AIs?", "Latejoin", "Yes", "Yes", "No") == "Yes" var/obj/structure/AIcore/deactivated/D = new(loc) @@ -202,7 +202,7 @@ transfer.aiRadio.disabledAi = 0 transfer.loc = get_turf(src) transfer.cancel_camera() - user << "\blue Transfer successful: \black [transfer.name] ([rand(1000,9999)].exe) downloaded to host terminal. Local copy wiped." + user << "Transfer successful: [transfer.name] ([rand(1000,9999)].exe) downloaded to host terminal. Local copy wiped." transfer << "You have been uploaded to a stationary terminal. Remote device connection restored." if(card) @@ -224,23 +224,23 @@ if(transfer) load_ai(transfer,card,user) else - user << "\red ERROR: \black Unable to locate artificial intelligence." + user << "ERROR: Unable to locate artificial intelligence." return else if(istype(W, /obj/item/weapon/wrench)) if(anchored) - user.visible_message("\blue \The [user] starts to unbolt \the [src] from the plating...") + user.visible_message("\The [user] starts to unbolt \the [src] from the plating...") if(!do_after(user,40)) - user.visible_message("\blue \The [user] decides not to unbolt \the [src].") + user.visible_message("\The [user] decides not to unbolt \the [src].") return - user.visible_message("\blue \The [user] finishes unfastening \the [src]!") + user.visible_message("\The [user] finishes unfastening \the [src]!") anchored = 0 return else - user.visible_message("\blue \The [user] starts to bolt \the [src] to the plating...") + user.visible_message("\The [user] starts to bolt \the [src] to the plating...") if(!do_after(user,40)) - user.visible_message("\blue \The [user] decides not to bolt \the [src].") + user.visible_message("\The [user] decides not to bolt \the [src].") return - user.visible_message("\blue \The [user] finishes fastening down \the [src]!") + user.visible_message("\The [user] finishes fastening down \the [src]!") anchored = 1 return else diff --git a/code/game/machinery/computer/aifixer.dm b/code/game/machinery/computer/aifixer.dm index 8486fdf2518..133a77cd68f 100644 --- a/code/game/machinery/computer/aifixer.dm +++ b/code/game/machinery/computer/aifixer.dm @@ -18,7 +18,7 @@ // Transfer over the AI. transfer << "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here." - user << "\blue Transfer successful: \black [transfer.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed." + user << "Transfer successful: [transfer.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed." transfer.loc = src transfer.cancel_camera() @@ -44,7 +44,7 @@ if(istype(comp_ai)) if(active) - user << "\red ERROR: \black Reconstruction in progress." + user << "ERROR: Reconstruction in progress." return card.grab_ai(comp_ai, user) if(!(locate(/mob/living/silicon/ai) in src)) occupant = null diff --git a/code/game/machinery/computer/atmos_control.dm b/code/game/machinery/computer/atmos_control.dm index c0c798f3eb8..07b075a5f1b 100644 --- a/code/game/machinery/computer/atmos_control.dm +++ b/code/game/machinery/computer/atmos_control.dm @@ -33,8 +33,8 @@ /obj/machinery/computer/atmoscontrol/attackby(var/obj/item/I as obj, var/mob/user as mob) if(istype(I, /obj/item/weapon/card/emag) && !emagged) - user.visible_message("\red \The [user] swipes \a [I] through \the [src], causing the screen to flash!",\ - "\red You swipe your [I] through \the [src], the screen flashing as you gain full control.",\ + user.visible_message("\The [user] swipes \a [I] through \the [src], causing the screen to flash!",\ + "You swipe your [I] through \the [src], the screen flashing as you gain full control.",\ "You hear the swipe of a card through a reader, and an electronic warble.") atmos_control.emagged = 1 return diff --git a/code/game/machinery/computer/buildandrepair.dm b/code/game/machinery/computer/buildandrepair.dm index 7cae6c6d93b..0c5f59c73f8 100644 --- a/code/game/machinery/computer/buildandrepair.dm +++ b/code/game/machinery/computer/buildandrepair.dm @@ -16,7 +16,7 @@ if(istype(P, /obj/item/weapon/wrench)) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) if(do_after(user, 20)) - user << "\blue You wrench the frame into place." + user << "You wrench the frame into place." src.anchored = 1 src.state = 1 if(istype(P, /obj/item/weapon/weldingtool)) @@ -27,35 +27,35 @@ playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) if(do_after(user, 20)) if(!src || !WT.isOn()) return - user << "\blue You deconstruct the frame." + user << "You deconstruct the frame." new /obj/item/stack/material/steel( src.loc, 5 ) qdel(src) if(1) if(istype(P, /obj/item/weapon/wrench)) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) if(do_after(user, 20)) - user << "\blue You unfasten the frame." + user << "You unfasten the frame." src.anchored = 0 src.state = 0 if(istype(P, /obj/item/weapon/circuitboard) && !circuit) var/obj/item/weapon/circuitboard/B = P if(B.board_type == "computer") playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) - user << "\blue You place the circuit board inside the frame." + user << "You place the circuit board inside the frame." src.icon_state = "1" src.circuit = P user.drop_item() P.loc = src else - user << "\red This frame does not accept circuit boards of this type!" + user << "This frame does not accept circuit boards of this type!" if(istype(P, /obj/item/weapon/screwdriver) && circuit) playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) - user << "\blue You screw the circuit board into place." + user << "You screw the circuit board into place." src.state = 2 src.icon_state = "2" if(istype(P, /obj/item/weapon/crowbar) && circuit) playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) - user << "\blue You remove the circuit board." + user << "You remove the circuit board." src.state = 1 src.icon_state = "0" circuit.loc = src.loc @@ -63,7 +63,7 @@ if(2) if(istype(P, /obj/item/weapon/screwdriver) && circuit) playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) - user << "\blue You unfasten the circuit board." + user << "You unfasten the circuit board." src.state = 1 src.icon_state = "1" if(istype(P, /obj/item/stack/cable_coil)) @@ -81,7 +81,7 @@ if(3) if(istype(P, /obj/item/weapon/wirecutters)) playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1) - user << "\blue You remove the cables." + user << "You remove the cables." src.state = 2 src.icon_state = "2" var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc ) @@ -102,13 +102,13 @@ if(4) if(istype(P, /obj/item/weapon/crowbar)) playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) - user << "\blue You remove the glass panel." + user << "You remove the glass panel." src.state = 3 src.icon_state = "3" new /obj/item/stack/material/glass( src.loc, 2 ) if(istype(P, /obj/item/weapon/screwdriver)) playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) - user << "\blue You connect the monitor." + user << "You connect the monitor." var/B = new src.circuit.build_path ( src.loc ) src.circuit.construct(B) qdel(src) diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm index 95235be3e4f..082ad398bf6 100644 --- a/code/game/machinery/computer/camera.dm +++ b/code/game/machinery/computer/camera.dm @@ -94,7 +94,7 @@ attack_hand(var/mob/user as mob) if (src.z > 6) - user << "\red Unable to establish a connection: \black You're too far away from the station!" + user << "Unable to establish a connection: You're too far away from the station!" return if(stat & (NOPOWER|BROKEN)) return diff --git a/code/game/machinery/computer/camera_circuit.dm b/code/game/machinery/computer/camera_circuit.dm index 3114f537e35..25baf81486d 100644 --- a/code/game/machinery/computer/camera_circuit.dm +++ b/code/game/machinery/computer/camera_circuit.dm @@ -45,13 +45,13 @@ else return authorised = 1 - user << "\blue You authorised the circuit network!" + user << "You authorised the circuit network!" updateDialog() else - user << "\blue You must select a camera network circuit!" + user << "You must select a camera network circuit!" else if(istype(I,/obj/item/weapon/screwdriver)) secured = !secured - user.visible_message("\blue The [src] can [secured ? "no longer" : "now"] be modified.") + user.visible_message("The [src] can [secured ? "no longer" : "now"] be modified.") updateBuildPath() return @@ -114,14 +114,14 @@ else return authorised = 1 - usr << "\blue You authorised the circuit network!" + usr << "You authorised the circuit network!" updateDialog() else - usr << "\blue You must select a camera network circuit!" + usr << "You must select a camera network circuit!" else if( href_list["removeauth"] ) authorised = 0 updateDialog() updateDialog() if(istype(src.loc,/mob)) - attack_self(src.loc) \ No newline at end of file + attack_self(src.loc) diff --git a/code/game/machinery/computer/card.dm b/code/game/machinery/computer/card.dm index 9879e345654..ab991f2feaa 100644 --- a/code/game/machinery/computer/card.dm +++ b/code/game/machinery/computer/card.dm @@ -208,7 +208,7 @@ jobdatum = J break if(!jobdatum) - usr << "\red No log exists for this job: [t1]" + usr << "No log exists for this job: [t1]" return access = jobdatum.get_access() diff --git a/code/game/machinery/computer/computer.dm b/code/game/machinery/computer/computer.dm index baa75fed05f..b32f9e9daa0 100644 --- a/code/game/machinery/computer/computer.dm +++ b/code/game/machinery/computer/computer.dm @@ -124,12 +124,12 @@ for (var/obj/C in src) C.loc = src.loc if (src.stat & BROKEN) - user << "\blue The broken glass falls out." + user << "The broken glass falls out." new /obj/item/weapon/material/shard( src.loc ) A.state = 3 A.icon_state = "3" else - user << "\blue You disconnect the monitor." + user << "You disconnect the monitor." A.state = 4 A.icon_state = "4" M.deconstruct(src) diff --git a/code/game/machinery/computer/guestpass.dm b/code/game/machinery/computer/guestpass.dm index 5add587e77c..dc28c5c5dc9 100644 --- a/code/game/machinery/computer/guestpass.dm +++ b/code/game/machinery/computer/guestpass.dm @@ -185,6 +185,6 @@ pass.reason = reason pass.name = "guest pass #[number]" else - usr << "\red Cannot issue pass without issuing ID." + usr << "Cannot issue pass without issuing ID." updateUsrDialog() return diff --git a/code/game/machinery/computer/law.dm b/code/game/machinery/computer/law.dm index 2d73e17da86..a64fca5d4a6 100644 --- a/code/game/machinery/computer/law.dm +++ b/code/game/machinery/computer/law.dm @@ -18,15 +18,15 @@ opened = !opened if(opened) - usr << "\blue The access panel is now open." + usr << "The access panel is now open." else - usr << "\blue The access panel is now closed." + usr << "The access panel is now closed." return attackby(obj/item/weapon/O as obj, mob/user as mob) if (user.z > 6) - user << "\red Unable to establish a connection: \black You're too far away from the station!" + user << "Unable to establish a connection: You're too far away from the station!" return if(istype(O, /obj/item/weapon/aiModule)) var/obj/item/weapon/aiModule/M = O diff --git a/code/game/machinery/computer/lockdown.dm b/code/game/machinery/computer/lockdown.dm index c1eb5d8e067..fd702e55106 100644 --- a/code/game/machinery/computer/lockdown.dm +++ b/code/game/machinery/computer/lockdown.dm @@ -103,7 +103,7 @@ t += "\[+\] " + curNetId + "" t += "" if(empty) - t += "\red No networks connected.
" + t += "No networks connected.
" t += "Refresh
" t += "Close
" user << browse(t, "window=lockdown;size=550x600") diff --git a/code/game/machinery/computer/pod.dm b/code/game/machinery/computer/pod.dm index 7e23437e255..2acf157577f 100644 --- a/code/game/machinery/computer/pod.dm +++ b/code/game/machinery/computer/pod.dm @@ -56,7 +56,7 @@ playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1) if(do_after(user, 20)) if(stat & BROKEN) - user << "\blue The broken glass falls out." + user << "The broken glass falls out." var/obj/structure/computerframe/A = new /obj/structure/computerframe( loc ) new /obj/item/weapon/material/shard( loc ) @@ -80,7 +80,7 @@ A.anchored = 1 qdel(src) else - user << "\blue You disconnect the monitor." + user << "You disconnect the monitor." var/obj/structure/computerframe/A = new /obj/structure/computerframe( loc ) //generate appropriate circuitboard. Accounts for /pod/old computer types @@ -208,7 +208,7 @@ /obj/machinery/computer/pod/old/syndicate/attack_hand(var/mob/user as mob) if(!allowed(user)) - user << "\red Access Denied" + user << "Access Denied" return else ..() diff --git a/code/game/machinery/computer/prisoner.dm b/code/game/machinery/computer/prisoner.dm index 93d38fabeb6..3dd181c917b 100644 --- a/code/game/machinery/computer/prisoner.dm +++ b/code/game/machinery/computer/prisoner.dm @@ -96,7 +96,7 @@ var/obj/item/weapon/implant/I = locate(href_list["warn"]) if((I)&&(I.imp_in)) var/mob/living/carbon/R = I.imp_in - R << "\green You hear a voice in your head saying: '[warning]'" + R << "You hear a voice in your head saying: '[warning]'" src.add_fingerprint(usr) src.updateUsrDialog() diff --git a/code/game/machinery/computer/prisonshuttle.dm b/code/game/machinery/computer/prisonshuttle.dm index 59aa575a5bd..8ff3a8e103f 100644 --- a/code/game/machinery/computer/prisonshuttle.dm +++ b/code/game/machinery/computer/prisonshuttle.dm @@ -37,29 +37,29 @@ var/prison_shuttle_timeleft = 0 A.anchored = 1 if (src.stat & BROKEN) - user << "\blue The broken glass falls out." + user << "The broken glass falls out." new /obj/item/weapon/material/shard( src.loc ) A.state = 3 A.icon_state = "3" else - user << "\blue You disconnect the monitor." + user << "You disconnect the monitor." A.state = 4 A.icon_state = "4" qdel(src) else if(istype(I,/obj/item/weapon/card/emag) && (!hacked)) hacked = 1 - user << "\blue You disable the lock." + user << "You disable the lock." else return src.attack_hand(user) attack_hand(var/mob/user as mob) if(!src.allowed(user) && (!hacked)) - user << "\red Access Denied." + user << "Access Denied." return if(prison_break) - user << "\red Unable to locate shuttle." + user << "Unable to locate shuttle." return if(..()) return @@ -88,11 +88,11 @@ var/prison_shuttle_timeleft = 0 if (href_list["sendtodock"]) if (!prison_can_move()) - usr << "\red The prison shuttle is unable to leave." + usr << "The prison shuttle is unable to leave." return if(!prison_shuttle_at_station|| prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return post_signal("prison") - usr << "\blue The prison shuttle has been called and will arrive in [(PRISON_MOVETIME/10)] seconds." + usr << "The prison shuttle has been called and will arrive in [(PRISON_MOVETIME/10)] seconds." src.temp += "Shuttle sent.

OK" src.updateUsrDialog() prison_shuttle_moving_to_prison = 1 @@ -102,11 +102,11 @@ var/prison_shuttle_timeleft = 0 else if (href_list["sendtostation"]) if (!prison_can_move()) - usr << "\red The prison shuttle is unable to leave." + usr << "The prison shuttle is unable to leave." return if(prison_shuttle_at_station || prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return post_signal("prison") - usr << "\blue The prison shuttle has been called and will arrive in [(PRISON_MOVETIME/10)] seconds." + usr << "The prison shuttle has been called and will arrive in [(PRISON_MOVETIME/10)] seconds." src.temp += "Shuttle sent.

OK" src.updateUsrDialog() prison_shuttle_moving_to_station = 1 @@ -174,7 +174,7 @@ var/prison_shuttle_timeleft = 0 if (prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return if (!prison_can_move()) - usr << "\red The prison shuttle is unable to leave." + usr << "The prison shuttle is unable to leave." return var/area/start_location = locate(/area/shuttle/prison/prison) @@ -203,7 +203,7 @@ var/prison_shuttle_timeleft = 0 if (prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return if (!prison_can_move()) - usr << "\red The prison shuttle is unable to leave." + usr << "The prison shuttle is unable to leave." return var/area/start_location = locate(/area/shuttle/prison/station) diff --git a/code/game/machinery/computer/robot.dm b/code/game/machinery/computer/robot.dm index d0d72fc53f2..3f6f8b54bcc 100644 --- a/code/game/machinery/computer/robot.dm +++ b/code/game/machinery/computer/robot.dm @@ -61,8 +61,8 @@ target << "Extreme danger. Termination codes detected. Scrambling security codes and automatic AI unlink triggered." target.ResetSecurityCodes() else - message_admins("\blue [key_name_admin(usr)] detonated [target.name]!") - log_game("\blue [key_name_admin(usr)] detonated [target.name]!") + message_admins("[key_name_admin(usr)] detonated [target.name]!") + log_game("[key_name(usr)] detonated [target.name]!") target << "Self-destruct command received." spawn(10) target.self_destruct() @@ -90,7 +90,7 @@ if(!target || !istype(target)) return - message_admins("\blue [key_name_admin(usr)] [target.canmove ? "locked down" : "released"] [target.name]!") + message_admins("[key_name_admin(usr)] [target.canmove ? "locked down" : "released"] [target.name]!") log_game("[key_name(usr)] [target.canmove ? "locked down" : "released"] [target.name]!") target.canmove = !target.canmove if (target.lockcharge) @@ -122,7 +122,7 @@ if(!target || !istype(target)) return - message_admins("\blue [key_name_admin(usr)] emagged [target.name] using robotic console!") + message_admins("[key_name_admin(usr)] emagged [target.name] using robotic console!") log_game("[key_name(usr)] emagged [target.name] using robotic console!") target.emagged = 1 target << "Failsafe protocols overriden. New tools available." @@ -145,7 +145,7 @@ user << "Self-destruct aborted - safety active" return - message_admins("\blue [key_name_admin(usr)] detonated all cyborgs!") + message_admins("[key_name_admin(usr)] detonated all cyborgs!") log_game("[key_name(usr)] detonated all cyborgs!") for(var/mob/living/silicon/robot/R in mob_list) diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm index c97be5be09e..8534128fb7c 100644 --- a/code/game/machinery/computer/security.dm +++ b/code/game/machinery/computer/security.dm @@ -56,7 +56,7 @@ if(..()) return if (src.z > 6) - user << "\red Unable to establish a connection: \black You're too far away from the station!" + user << "Unable to establish a connection: You're too far away from the station!" return var/dat diff --git a/code/game/machinery/computer/shuttle.dm b/code/game/machinery/computer/shuttle.dm index 3fca14135a0..f89fce4bbe2 100644 --- a/code/game/machinery/computer/shuttle.dm +++ b/code/game/machinery/computer/shuttle.dm @@ -37,11 +37,11 @@ if (src.auth_need - src.authorized.len > 0) message_admins("[key_name_admin(user)] has authorized early shuttle launch") log_game("[user.ckey] has authorized early shuttle launch") - world << text("\blue Alert: [] authorizations needed until shuttle is launched early", src.auth_need - src.authorized.len) + world << text("Alert: [] authorizations needed until shuttle is launched early", src.auth_need - src.authorized.len) else message_admins("[key_name_admin(user)] has launched the shuttle") log_game("[user.ckey] has launched the shuttle early") - world << "\blue Alert: Shuttle launch time shortened to 10 seconds!" + world << "Alert: Shuttle launch time shortened to 10 seconds!" emergency_shuttle.set_launch_countdown(10) //src.authorized = null qdel(src.authorized) @@ -49,10 +49,10 @@ if("Repeal") src.authorized -= W:registered_name - world << text("\blue Alert: [] authorizations needed until shuttle is launched early", src.auth_need - src.authorized.len) + world << text("Alert: [] authorizations needed until shuttle is launched early", src.auth_need - src.authorized.len) if("Abort") - world << "\blue All authorizations to shortening time for shuttle launch have been revoked!" + world << "All authorizations to shortening time for shuttle launch have been revoked!" src.authorized.len = 0 src.authorized = list( ) @@ -62,7 +62,7 @@ if(!emagged && !emergency_shuttle.location() && user.get_active_hand() == W) switch(choice) if("Launch") - world << "\blue Alert: Shuttle launch time shortened to 10 seconds!" + world << "Alert: Shuttle launch time shortened to 10 seconds!" emergency_shuttle.set_launch_countdown(10) emagged = 1 if("Cancel") diff --git a/code/game/machinery/computer/skills.dm b/code/game/machinery/computer/skills.dm index e0c6f724abf..422e397a0e2 100644 --- a/code/game/machinery/computer/skills.dm +++ b/code/game/machinery/computer/skills.dm @@ -39,7 +39,7 @@ if(..()) return if (src.z > 6) - user << "\red Unable to establish a connection: \black You're too far away from the station!" + user << "Unable to establish a connection: You're too far away from the station!" return var/dat diff --git a/code/game/machinery/computer/specops_shuttle.dm b/code/game/machinery/computer/specops_shuttle.dm index 3d44a7a260c..ea8cf4d7268 100644 --- a/code/game/machinery/computer/specops_shuttle.dm +++ b/code/game/machinery/computer/specops_shuttle.dm @@ -88,7 +88,7 @@ var/specops_shuttle_timeleft = 0 for(var/turf/T in get_area_turfs(end_location) ) var/mob/M = locate(/mob) in T - M << "\red You have arrived at Central Command. Operation has ended!" + M << "You have arrived at Central Command. Operation has ended!" specops_shuttle_at_station = 0 @@ -136,7 +136,7 @@ var/specops_shuttle_timeleft = 0 if (specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return if (!specops_can_move()) - usr << "\red The Special Operations shuttle is unable to leave." + usr << "The Special Operations shuttle is unable to leave." return //Begin Marauder launchpad. @@ -231,7 +231,7 @@ var/specops_shuttle_timeleft = 0 for(var/turf/T in get_area_turfs(end_location) ) var/mob/M = locate(/mob) in T - M << "\red You have arrived to [station_name]. Commence operation!" + M << "You have arrived to [station_name]. Commence operation!" for(var/obj/machinery/computer/specops_shuttle/S in world) S.specops_shuttle_timereset = world.time + SPECOPS_RETURN_DELAY @@ -251,13 +251,13 @@ var/specops_shuttle_timeleft = 0 /obj/machinery/computer/specops_shuttle/attackby(I as obj, user as mob) if(istype(I,/obj/item/weapon/card/emag)) - user << "\blue The electronic systems in this console are far too advanced for your primitive hacking peripherals." + user << "The electronic systems in this console are far too advanced for your primitive hacking peripherals." else return attack_hand(user) /obj/machinery/computer/specops_shuttle/attack_hand(var/mob/user as mob) if(!allowed(user)) - user << "\red Access Denied." + user << "Access Denied." return if(..()) @@ -288,14 +288,14 @@ var/specops_shuttle_timeleft = 0 if(!specops_shuttle_at_station|| specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return if (!specops_can_move()) - usr << "\blue Central Command will not allow the Special Operations shuttle to return yet." + usr << "Central Command will not allow the Special Operations shuttle to return yet." if(world.timeofday <= specops_shuttle_timereset) if (((world.timeofday - specops_shuttle_timereset)/10) > 60) - usr << "\blue [-((world.timeofday - specops_shuttle_timereset)/10)/60] minutes remain!" - usr << "\blue [-(world.timeofday - specops_shuttle_timereset)/10] seconds remain!" + usr << "[-((world.timeofday - specops_shuttle_timereset)/10)/60] minutes remain!" + usr << "[-(world.timeofday - specops_shuttle_timereset)/10] seconds remain!" return - usr << "\blue The Special Operations shuttle will arrive at Central Command in [(SPECOPS_MOVETIME/10)] seconds." + usr << "The Special Operations shuttle will arrive at Central Command in [(SPECOPS_MOVETIME/10)] seconds." temp += "Shuttle departing.

OK" updateUsrDialog() @@ -309,10 +309,10 @@ var/specops_shuttle_timeleft = 0 if(specops_shuttle_at_station || specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return if (!specops_can_move()) - usr << "\red The Special Operations shuttle is unable to leave." + usr << "The Special Operations shuttle is unable to leave." return - usr << "\blue The Special Operations shuttle will arrive on [station_name] in [(SPECOPS_MOVETIME/10)] seconds." + usr << "The Special Operations shuttle will arrive on [station_name] in [(SPECOPS_MOVETIME/10)] seconds." temp += "Shuttle departing.

OK" updateUsrDialog() diff --git a/code/game/machinery/computer/supply.dm b/code/game/machinery/computer/supply.dm index b5df1127c95..9d05249d958 100644 --- a/code/game/machinery/computer/supply.dm +++ b/code/game/machinery/computer/supply.dm @@ -150,7 +150,7 @@ /obj/machinery/computer/supplycomp/attack_hand(var/mob/user as mob) if(!allowed(user)) - user << "\red Access Denied." + user << "Access Denied." return if(..()) @@ -209,7 +209,7 @@ /obj/machinery/computer/supplycomp/attackby(I as obj, user as mob) if(istype(I,/obj/item/weapon/card/emag) && !hacked) - user << "\blue Special supplies unlocked." + user << "Special supplies unlocked." hacked = 1 return else diff --git a/code/game/machinery/computer/syndicate_specops_shuttle.dm b/code/game/machinery/computer/syndicate_specops_shuttle.dm index dd921abf090..3357072c28d 100644 --- a/code/game/machinery/computer/syndicate_specops_shuttle.dm +++ b/code/game/machinery/computer/syndicate_specops_shuttle.dm @@ -59,7 +59,7 @@ var/syndicate_elite_shuttle_timeleft = 0 if (syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership) return if (!syndicate_elite_can_move()) - usr << "\red The Syndicate Elite shuttle is unable to leave." + usr << "The Syndicate Elite shuttle is unable to leave." return sleep(600) @@ -173,7 +173,7 @@ var/syndicate_elite_shuttle_timeleft = 0 for(var/turf/T in get_area_turfs(end_location) ) var/mob/M = locate(/mob) in T - M << "\red You have arrived to [station_name]. Commence operation!" + M << "You have arrived to [station_name]. Commence operation!" /proc/syndicate_elite_can_move() if(syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership) return 0 @@ -187,17 +187,17 @@ var/syndicate_elite_shuttle_timeleft = 0 /obj/machinery/computer/syndicate_elite_shuttle/attackby(I as obj, user as mob) if(istype(I,/obj/item/weapon/card/emag)) - user << "\blue The electronic systems in this console are far too advanced for your primitive hacking peripherals." + user << "The electronic systems in this console are far too advanced for your primitive hacking peripherals." else return attack_hand(user) /obj/machinery/computer/syndicate_elite_shuttle/attack_hand(var/mob/user as mob) if(!allowed(user)) - user << "\red Access Denied." + user << "Access Denied." return // if (sent_syndicate_strike_team == 0) -// usr << "\red The strike team has not yet deployed." +// usr << "The strike team has not yet deployed." // return if(..()) @@ -227,17 +227,17 @@ var/syndicate_elite_shuttle_timeleft = 0 if (href_list["sendtodock"]) if(!syndicate_elite_shuttle_at_station|| syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership) return - usr << "\blue The Syndicate will not allow the Elite Squad shuttle to return." + usr << "The Syndicate will not allow the Elite Squad shuttle to return." return else if (href_list["sendtostation"]) if(syndicate_elite_shuttle_at_station || syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership) return if (!specops_can_move()) - usr << "\red The Syndicate Elite shuttle is unable to leave." + usr << "The Syndicate Elite shuttle is unable to leave." return - usr << "\blue The Syndicate Elite shuttle will arrive on [station_name] in [(SYNDICATE_ELITE_MOVETIME/10)] seconds." + usr << "The Syndicate Elite shuttle will arrive on [station_name] in [(SYNDICATE_ELITE_MOVETIME/10)] seconds." temp = "Shuttle departing.

OK" updateUsrDialog() diff --git a/code/game/machinery/computer3/bios.dm b/code/game/machinery/computer3/bios.dm index 17ed0c4789f..be9314759ec 100644 --- a/code/game/machinery/computer3/bios.dm +++ b/code/game/machinery/computer3/bios.dm @@ -24,22 +24,22 @@ if(istype(user,/mob/living/silicon)) if(!program.ai_allowed) - user << "\blue You are forbidden from accessing this program." + user << "You are forbidden from accessing this program." return 0 else if(program.human_controls) if(!ishuman(user)) - user << "\red Your body can't work the controls!" + user << "Your body can't work the controls!" return 0 if(user.restrained()) - user << "\red You need a free hand!" + user << "You need a free hand!" return 0 if(!in_range(src,user)) // telekinesis check if(ishuman(user) && istype(user.get_active_hand(),/obj/item/tk_grab)) if(program.human_controls) - user << "\red It's too complicated to work at a distance!" + user << "It's too complicated to work at a distance!" return 0 add_fingerprint(user) user.set_machine(src) @@ -115,7 +115,7 @@ switch(errorcode) if(PROG_CRASH) if(usr) - usr << "\red The program crashed!" + usr << "The program crashed!" usr << browse(null,"\ref[src]") Reset() @@ -143,12 +143,12 @@ if(NETWORK_FAILURE) Reset() if(usr) - usr << browse("

ERROR: Networking exception: Unable to connect to remote host.","window=\ref[src]") + usr << browse("

ERROR: Networking exception: Unable to connect to remote host.

","window=\ref[src]") else if(usr) - usr << "\red The program crashed!" + usr << "The program crashed!" usr << browse(null,"\ref[src]") testing("computer/Crash() - unknown error code [errorcode]") Reset() diff --git a/code/game/machinery/computer3/buildandrepair.dm b/code/game/machinery/computer3/buildandrepair.dm index 37783007de2..f3e7981af49 100644 --- a/code/game/machinery/computer3/buildandrepair.dm +++ b/code/game/machinery/computer3/buildandrepair.dm @@ -81,7 +81,7 @@ if(istype(P, /obj/item/weapon/wrench)) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) if(do_after(user, 20)) - user << "\blue You wrench the frame into place." + user << "You wrench the frame into place." src.anchored = 1 src.state = 1 if(istype(P, /obj/item/weapon/weldingtool)) @@ -92,35 +92,35 @@ playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) if(do_after(user, 20)) if(!src || !WT.isOn()) return - user << "\blue You deconstruct the frame." + user << "You deconstruct the frame." new /obj/item/stack/material/steel( src.loc, 5 ) qdel(src) if(1) if(istype(P, /obj/item/weapon/wrench)) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) if(do_after(user, 20)) - user << "\blue You unfasten the frame." + user << "You unfasten the frame." src.anchored = 0 src.state = 0 if(istype(P, /obj/item/weapon/circuitboard) && !circuit) var/obj/item/weapon/circuitboard/B = P if(B.board_type == "computer") playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) - user << "\blue You place the circuit board inside the frame." + user << "You place the circuit board inside the frame." src.icon_state = "1" src.circuit = P user.drop_item() P.loc = src else - user << "\red This frame does not accept circuit boards of this type!" + user << "This frame does not accept circuit boards of this type!" if(istype(P, /obj/item/weapon/screwdriver) && circuit) playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) - user << "\blue You screw the circuit board into place." + user << "You screw the circuit board into place." src.state = 2 src.icon_state = "2" if(istype(P, /obj/item/weapon/crowbar) && circuit) playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) - user << "\blue You remove the circuit board." + user << "You remove the circuit board." src.state = 1 src.icon_state = "0" circuit.loc = src.loc @@ -128,7 +128,7 @@ if(2) if(istype(P, /obj/item/weapon/screwdriver) && circuit) playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) - user << "\blue You unfasten the circuit board." + user << "You unfasten the circuit board." src.state = 1 src.icon_state = "1" @@ -137,10 +137,10 @@ playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) if(do_after(10)) battery.loc = loc - user << "\blue You remove [battery]." + user << "You remove [battery]." battery = null else - user << "\red There's no battery to remove!" + user << "There's no battery to remove!" if(istype(P, /obj/item/weapon/cell)) if(!battery) @@ -148,9 +148,9 @@ if(do_after(5)) battery = P P.loc = src - user << "\blue You insert [battery]." + user << "You insert [battery]." else - user << "\red There's already \an [battery] in [src]!" + user << "There's already \an [battery] in [src]!" if(istype(P, /obj/item/stack/cable_coil)) @@ -160,7 +160,7 @@ if(P) P:amount -= 5 if(!P:amount) qdel(P) - user << "\blue You add cables to the frame." + user << "You add cables to the frame." src.state = 3 src.icon_state = "3" if(3) @@ -169,7 +169,7 @@ user << "There are parts in the way!" return playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1) - user << "\blue You remove the cables." + user << "You remove the cables." src.state = 2 src.icon_state = "2" var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc ) @@ -184,19 +184,19 @@ if(do_after(user, 20)) if(P) P:use(2) - user << "\blue You put in the glass panel." + user << "You put in the glass panel." src.state = 4 src.icon_state = "4" if(4) if(istype(P, /obj/item/weapon/crowbar)) playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) - user << "\blue You remove the glass panel." + user << "You remove the glass panel." src.state = 3 src.icon_state = "3" new /obj/item/stack/material/glass( src.loc, 2 ) if(istype(P, /obj/item/weapon/screwdriver)) playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) - user << "\blue You connect the monitor." + user << "You connect the monitor." var/obj/machinery/computer3/B = new src.circuit.build_path ( src.loc, built=1 ) /*if(circuit.powernet) B:powernet = circuit.powernet if(circuit.id) B:id = circuit.id @@ -219,7 +219,7 @@ */ /obj/structure/computer3frame/proc/remove_peripheral(var/obj/item/I = null) if(!components || !components.len) - usr << "\red There are no components in [src] to take out!" + usr << "There are no components in [src] to take out!" return 0 if(!I) I = input(usr, "Remove which component?","Remove component", null) as null|obj in components @@ -258,7 +258,7 @@ else warning("Erronous component in computerframe/remove_peripheral: [I]") I.loc = loc - usr << "\blue You remove [I]" + usr << "You remove [I]" return 1 return 0 /obj/structure/computer3frame/proc/insert_peripheral(var/obj/item/I) diff --git a/code/game/machinery/computer3/component.dm b/code/game/machinery/computer3/component.dm index 0772d3e2846..0f7f64d0119 100644 --- a/code/game/machinery/computer3/component.dm +++ b/code/game/machinery/computer3/component.dm @@ -60,7 +60,7 @@ if(istype(comp_ai)) if(busy) - user << "\red ERROR: \black Reconstruction in progress." + user << "ERROR: Reconstruction in progress." return card.grab_ai(comp_ai, user) if(!(locate(/mob/living/silicon/ai) in src)) occupant = null @@ -82,7 +82,7 @@ // Transfer over the AI. transfer << "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here." - user << "\blue Transfer successful: \black [transfer.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed." + user << "Transfer successful: [transfer.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed." transfer.loc = src transfer.cancel_camera() diff --git a/code/game/machinery/computer3/computer.dm b/code/game/machinery/computer3/computer.dm index 7357957a379..902d8ef1a45 100644 --- a/code/game/machinery/computer3/computer.dm +++ b/code/game/machinery/computer3/computer.dm @@ -77,7 +77,7 @@ set src in view(1) if(usr.stat || usr.restrained() || usr.lying || !istype(usr, /mob/living)) - usr << "\red You can't do that." + usr << "You can't do that." return if(!Adjacent(usr)) diff --git a/code/game/machinery/computer3/computers/HolodeckControl.dm b/code/game/machinery/computer3/computers/HolodeckControl.dm index 9e4532604b7..99424b96859 100644 --- a/code/game/machinery/computer3/computers/HolodeckControl.dm +++ b/code/game/machinery/computer3/computers/HolodeckControl.dm @@ -202,7 +202,7 @@ if(world.time < (last_change + 15))//To prevent super-spam clicking, reduced process size and annoyance -Sieve return for(var/mob/M in range(3,src)) - M.show_message("\b ERROR. Recalibrating projetion apparatus.") + M.show_message("ERROR. Recalibrating projetion apparatus.") last_change = world.time return diff --git a/code/game/machinery/computer3/computers/atmos_alert.dm b/code/game/machinery/computer3/computers/atmos_alert.dm index 00d6f87438a..f3f17f892da 100644 --- a/code/game/machinery/computer3/computers/atmos_alert.dm +++ b/code/game/machinery/computer3/computers/atmos_alert.dm @@ -86,14 +86,14 @@ var/removing_zone = href_list["priority_clear"] for(var/zone in priority_air_alarms) if(ckey(zone) == removing_zone) - usr << "\green Priority Alert for area [zone] cleared." + usr << "Priority Alert for area [zone] cleared." priority_air_alarms -= zone if("minor_clear" in href_list) var/removing_zone = href_list["minor_clear"] for(var/zone in minor_air_alarms) if(ckey(zone) == removing_zone) - usr << "\green Minor Alert for area [zone] cleared." + usr << "Minor Alert for area [zone] cleared." minor_air_alarms -= zone computer.updateUsrDialog() diff --git a/code/game/machinery/computer3/computers/communications.dm b/code/game/machinery/computer3/computers/communications.dm index f00b595c6c2..1b348dec808 100644 --- a/code/game/machinery/computer3/computers/communications.dm +++ b/code/game/machinery/computer3/computers/communications.dm @@ -60,7 +60,7 @@ if(!interactable() || !computer.radio || ..(href,href_list) ) return if (computer.z > 1) - usr << "\red Unable to establish a connection: \black You're too far away from the station!" + usr << "Unable to establish a connection: You're too far away from the station!" return if("main" in href_list) diff --git a/code/game/machinery/computer3/computers/law.dm b/code/game/machinery/computer3/computers/law.dm index 409552cc79a..40b4bb88497 100644 --- a/code/game/machinery/computer3/computers/law.dm +++ b/code/game/machinery/computer3/computers/law.dm @@ -18,15 +18,15 @@ opened = !opened if(opened) - usr << "\blue The access panel is now open." + usr << "The access panel is now open." else - usr << "\blue The access panel is now closed." + usr << "The access panel is now closed." return attackby(obj/item/weapon/aiModule/module as obj, mob/user as mob) if (user.z > 6) - user << "\red Unable to establish a connection: \black You're too far away from the station!" + user << "Unable to establish a connection: You're too far away from the station!" return if(istype(module, /obj/item/weapon/aiModule)) module.install(src) diff --git a/code/game/machinery/computer3/computers/medical.dm b/code/game/machinery/computer3/computers/medical.dm index aec0b615f52..f39dd54de8d 100644 --- a/code/game/machinery/computer3/computers/medical.dm +++ b/code/game/machinery/computer3/computers/medical.dm @@ -50,7 +50,7 @@ if(!interactable()) return if (computer.z > 6) - usr << "\red Unable to establish a connection: \black You're too far away from the station!" + usr << "Unable to establish a connection: You're too far away from the station!" return var/dat @@ -528,4 +528,4 @@ src.printing = null interact() - return \ No newline at end of file + return diff --git a/code/game/machinery/computer3/computers/prisoner.dm b/code/game/machinery/computer3/computers/prisoner.dm index 49f1940d754..c1d7a664c66 100644 --- a/code/game/machinery/computer3/computers/prisoner.dm +++ b/code/game/machinery/computer3/computers/prisoner.dm @@ -96,7 +96,7 @@ if( istype(I) && I.imp_in) var/mob/living/carbon/R = I.imp_in log_say("PrisonComputer3 message: [key_name(usr)]->[key_name(R)] : [warning]") - R << "\green You hear a voice in your head saying: '[warning]'" + R << "You hear a voice in your head saying: '[warning]'" interact() return diff --git a/code/game/machinery/computer3/computers/robot.dm b/code/game/machinery/computer3/computers/robot.dm index 3083a986c78..0cf9c7ac5aa 100644 --- a/code/game/machinery/computer3/computers/robot.dm +++ b/code/game/machinery/computer3/computers/robot.dm @@ -118,14 +118,14 @@ if (istype(I)) if(src.check_access(I)) if (!status) - message_admins("\blue [key_name_admin(usr)] has initiated the global cyborg killswitch!") - log_game("\blue [key_name(usr)] has initiated the global cyborg killswitch!") + message_admins("[key_name_admin(usr)] has initiated the global cyborg killswitch!") + log_game("[key_name(usr)] has initiated the global cyborg killswitch!") src.status = 1 src.start_sequence() src.temp = null else - usr << "\red Access Denied." + usr << "Access Denied." if ("stop" in href_list) src.temp = {" @@ -169,7 +169,7 @@ R.connected_ai << "

ALERT - Cyborg kill-switch activated: [R.name]
" R.self_destruct() else - usr << "\red Access Denied." + usr << "Access Denied." if ("stopbot" in href_list) if(computer.allowed(usr)) @@ -189,7 +189,7 @@ R << "You have been locked down!" else - usr << "\red Access Denied." + usr << "Access Denied." if ("magbot" in href_list) if(computer.allowed(usr)) @@ -198,7 +198,7 @@ var/choice = input("Are you certain you wish to hack [R.name]?") in list("Confirm", "Abort") if(choice == "Confirm") if(R && istype(R)) -// message_admins("\blue [key_name_admin(usr)] emagged [R.name] using robotic console!") +// message_admins("[key_name_admin(usr)] emagged [R.name] using robotic console!") // why is this commented out? log_game("[key_name(usr)] emagged [R.name] using robotic console!") R.emagged = 1 if(R.mind.special_role) diff --git a/code/game/machinery/computer3/computers/security.dm b/code/game/machinery/computer3/computers/security.dm index f2de7648943..c13dd9713e1 100644 --- a/code/game/machinery/computer3/computers/security.dm +++ b/code/game/machinery/computer3/computers/security.dm @@ -58,7 +58,7 @@ return if (computer.z > 6) - usr << "\red Unable to establish a connection: \black You're too far away from the station!" + usr << "Unable to establish a connection: You're too far away from the station!" return var/dat diff --git a/code/game/machinery/computer3/laptop.dm b/code/game/machinery/computer3/laptop.dm index 484db524625..0fede0f479a 100644 --- a/code/game/machinery/computer3/laptop.dm +++ b/code/game/machinery/computer3/laptop.dm @@ -35,7 +35,7 @@ set src in view(1) if(usr.stat || usr.restrained() || usr.lying || !istype(usr, /mob/living)) - usr << "\red You can't do that." + usr << "You can't do that." return if(!Adjacent(usr)) @@ -67,7 +67,7 @@ stored_computer.manipulating = 0 qdel(src) else - usr << "\red You are already opening the computer!" + usr << "You are already opening the computer!" AltClick() @@ -131,11 +131,11 @@ set src in view(1) if(usr.stat || usr.restrained() || usr.lying || !istype(usr, /mob/living)) - usr << "\red You can't do that." + usr << "You can't do that." return if(!Adjacent(usr)) - usr << "You can't reach it." + usr << "You can't reach it.
" return close_laptop(usr) diff --git a/code/game/machinery/constructable_frame.dm b/code/game/machinery/constructable_frame.dm index 7fd4cc36b5c..41d44a07081 100644 --- a/code/game/machinery/constructable_frame.dm +++ b/code/game/machinery/constructable_frame.dm @@ -44,7 +44,7 @@ else if(istype(P, /obj/item/weapon/wrench)) playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) - user << "\blue You dismantle the frame" + user << "You dismantle the frame" new /obj/item/stack/material/steel(src.loc, 5) qdel(src) if(2) @@ -52,7 +52,7 @@ var/obj/item/weapon/circuitboard/B = P if(B.board_type == "machine") playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) - user << "\blue You add the circuit board to the frame." + user << "You add the circuit board to the frame." circuit = P user.drop_item() P.loc = src @@ -70,11 +70,11 @@ update_desc() user << desc else - user << "\red This frame does not accept circuit boards of this type!" + user << "This frame does not accept circuit boards of this type!" else if(istype(P, /obj/item/weapon/wirecutters)) playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1) - user << "\blue You remove the cables." + user << "You remove the cables." state = 1 icon_state = "box_0" var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc ) @@ -87,9 +87,9 @@ circuit.loc = src.loc circuit = null if(components.len == 0) - user << "\blue You remove the circuit board." + user << "You remove the circuit board." else - user << "\blue You remove the circuit board and other components." + user << "You remove the circuit board and other components." for(var/obj/item/weapon/W in components) W.loc = src.loc desc = initial(desc) @@ -145,4 +145,4 @@ break user << desc if(P && P.loc != src && !istype(P, /obj/item/stack/cable_coil)) - user << "\red You cannot add that component to the machine!" + user << "You cannot add that component to the machine!" diff --git a/code/game/machinery/cryo.dm b/code/game/machinery/cryo.dm index cb0620691c7..abab6af863e 100644 --- a/code/game/machinery/cryo.dm +++ b/code/game/machinery/cryo.dm @@ -176,7 +176,7 @@ /obj/machinery/atmospherics/unary/cryo_cell/attackby(var/obj/item/weapon/G as obj, var/mob/user as mob) if(istype(G, /obj/item/weapon/reagent_containers/glass)) if(beaker) - user << "\red A beaker is already loaded into the machine." + user << "A beaker is already loaded into the machine." return beaker = G @@ -273,19 +273,19 @@ return /obj/machinery/atmospherics/unary/cryo_cell/proc/put_mob(mob/living/carbon/M as mob) if (stat & (NOPOWER|BROKEN)) - usr << "\red The cryo cell is not functioning." + usr << "The cryo cell is not functioning." return if (!istype(M)) - usr << "\red The cryo cell cannot handle such a lifeform!" + usr << "The cryo cell cannot handle such a lifeform!" return if (occupant) - usr << "\red The cryo cell is already occupied!" + usr << "The cryo cell is already occupied!" return if (M.abiotic()) - usr << "\red Subject may not have abiotic items on." + usr << "Subject may not have abiotic items on." return if(!node) - usr << "\red The cell is not correctly connected to its pipe network!" + usr << "The cell is not correctly connected to its pipe network!" return if (M.client) M.client.perspective = EYE_PERSPECTIVE @@ -294,7 +294,7 @@ M.loc = src M.ExtinguishMob() if(M.health > -100 && (M.health < 0 || M.sleeping)) - M << "\blue You feel a cold liquid surround you. Your skin starts to freeze up." + M << "You feel a cold liquid surround you. Your skin starts to freeze up." occupant = M current_heat_capacity = HEAT_CAPACITY_HUMAN update_use_power(2) @@ -310,7 +310,7 @@ if(usr == occupant)//If the user is inside the tube... if (usr.stat == 2)//and he's not dead.... return - usr << "\blue Release sequence activated. This will take two minutes." + usr << "Release sequence activated. This will take two minutes." sleep(1200) if(!src || !usr || !occupant || (occupant != usr)) //Check if someone's released/replaced/bombed him already return diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm index 4f19ab0118b..e3c8607b88d 100644 --- a/code/game/machinery/deployable.dm +++ b/code/game/machinery/deployable.dm @@ -188,7 +188,7 @@ for reference: var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(2, 1, src) s.start() - visible_message("\red BZZzZZzZZzZT") + visible_message("BZZzZZzZZzZT") return return else if (istype(W, /obj/item/weapon/card/emag)) @@ -200,7 +200,7 @@ for reference: var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(2, 1, src) s.start() - visible_message("\red BZZzZZzZZzZT") + visible_message("BZZzZZzZZzZT") return else if (src.emagged == 1) src.emagged = 2 @@ -208,19 +208,19 @@ for reference: var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(2, 1, src) s.start() - visible_message("\red BZZzZZzZZzZT") + visible_message("BZZzZZzZZzZT") return else if (istype(W, /obj/item/weapon/wrench)) if (src.health < src.maxhealth) src.health = src.maxhealth src.emagged = 0 src.req_access = list(access_security) - visible_message("\red [user] repairs \the [src]!") + visible_message("[user] repairs \the [src]!") return else if (src.emagged > 0) src.emagged = 0 src.req_access = list(access_security) - visible_message("\red [user] repairs \the [src]!") + visible_message("[user] repairs \the [src]!") return return else @@ -272,7 +272,7 @@ for reference: proc/explode() - visible_message("\red [src] blows apart!") + visible_message("[src] blows apart!") var/turf/Tsec = get_turf(src) /* var/obj/item/stack/rods/ =*/ @@ -284,4 +284,4 @@ for reference: explosion(src.loc,-1,-1,0) if(src) - qdel(src) \ No newline at end of file + qdel(src) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 58830cf9fa8..6107d4d6953 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -311,7 +311,7 @@ About the new airlock wires panel: * An airlock wire dialog can be accessed by the normal way or by using wirecutters or a multitool on the door while the wire-panel is open. This would show the following wires, which you can either wirecut/mend or send a multitool pulse through. There are 9 wires. * one wire from the ID scanner. Sending a pulse through this flashes the red light on the door (if the door has power). If you cut this wire, the door will stop recognizing valid IDs. (If the door has 0000 access, it still opens and closes, though) -* two wires for power. Sending a pulse through either one causes a breaker to trip, disabling the door for 10 seconds if backup power is connected, or 1 minute if not (or until backup power comes back on, whichever is shorter). Cutting either one disables the main door power, but unless backup power is also cut, the backup power re-powers the door in 10 seconds. While unpowered, the door may be \red open, but bolts-raising will not work. Cutting these wires may electrocute the user. +* two wires for power. Sending a pulse through either one causes a breaker to trip, disabling the door for 10 seconds if backup power is connected, or 1 minute if not (or until backup power comes back on, whichever is shorter). Cutting either one disables the main door power, but unless backup power is also cut, the backup power re-powers the door in 10 seconds. While unpowered, the door may be open, but bolts-raising will not work. Cutting these wires may electrocute the user. * one wire for door bolts. Sending a pulse through this drops door bolts (whether the door is powered or not) or raises them (if it is). Cutting this wire also drops the door bolts, and mending it does not raise them. If the wire is cut, trying to raise the door bolts will not work. * two wires for backup power. Sending a pulse through either one causes a breaker to trip, but this does not disable it unless main power is down too (in which case it is disabled for 1 minute or however long it takes main power to come back, whichever is shorter). Cutting either one disables the backup door power (allowing it to be crowbarred open, but disabling bolts-raising), but may electocute the user. * one wire for opening the door. Sending a pulse through this while the door has power makes it open the door if no access is required. @@ -335,7 +335,7 @@ About the new airlock wires panel: else /*if(src.justzap)*/ return else if(user.hallucination > 50 && prob(10) && src.operating == 0) - user << "\red You feel a powerful shock course through your body!" + user << "You feel a powerful shock course through your body!" user.halloss += 10 user.stunned += 10 return @@ -632,14 +632,14 @@ About the new airlock wires panel: if(H.getBrainLoss() >= 60) playsound(src.loc, 'sound/effects/bang.ogg', 25, 1) if(!istype(H.head, /obj/item/clothing/head/helmet)) - visible_message("\red [user] headbutts the airlock.") + visible_message("[user] headbutts the airlock.") var/obj/item/organ/external/affecting = H.get_organ("head") H.Stun(8) H.Weaken(5) if(affecting.take_damage(10, 0)) H.UpdateDamageIcon() else - visible_message("\red [user] headbutts the airlock. Good thing they're wearing a helmet.") + visible_message("[user] headbutts the airlock. Good thing they're wearing a helmet.") return **/ @@ -772,7 +772,7 @@ About the new airlock wires panel: playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to remove electronics from the airlock assembly.") if(do_after(user,40)) - user << "\blue You removed the airlock electronics!" + user << "You removed the airlock electronics!" var/obj/structure/door_assembly/da = new assembly_type(src.loc) if (istype(da, /obj/structure/door_assembly/multi_tile)) @@ -800,9 +800,9 @@ About the new airlock wires panel: qdel(src) return else if(arePowerSystemsOn()) - user << "\blue The airlock's motors resist your efforts to force it." + user << "The airlock's motors resist your efforts to force it." else if(locked) - user << "\blue The airlock's bolts prevent it from being forced." + user << "The airlock's bolts prevent it from being forced." else if(density) spawn(0) open(1) @@ -811,20 +811,20 @@ About the new airlock wires panel: else if(istype(C, /obj/item/weapon/material/twohanded/fireaxe) && !arePowerSystemsOn()) if(locked) - user << "\blue The airlock's bolts prevent it from being forced." + user << "The airlock's bolts prevent it from being forced." else if( !welded && !operating ) if(density) var/obj/item/weapon/material/twohanded/fireaxe/F = C if(F.wielded) spawn(0) open(1) else - user << "\red You need to be wielding \the [C] to do that." + user << "You need to be wielding \the [C] to do that." else var/obj/item/weapon/material/twohanded/fireaxe/F = C if(F.wielded) spawn(0) close(1) else - user << "\red You need to be wielding \the [C] to do that." + user << "You need to be wielding \the [C] to do that." else ..() diff --git a/code/game/machinery/doors/airlock_control.dm b/code/game/machinery/doors/airlock_control.dm index 053b776736e..805bb7dba9b 100644 --- a/code/game/machinery/doors/airlock_control.dm +++ b/code/game/machinery/doors/airlock_control.dm @@ -261,7 +261,7 @@ obj/machinery/access_button/attackby(obj/item/I as obj, mob/user as mob) obj/machinery/access_button/attack_hand(mob/user) add_fingerprint(usr) if(!allowed(user)) - user << "\red Access Denied" + user << "Access Denied" else if(radio_connection) var/datum/signal/signal = new @@ -300,4 +300,4 @@ obj/machinery/access_button/airlock_interior obj/machinery/access_button/airlock_exterior frequency = 1379 - command = "cycle_exterior" \ No newline at end of file + command = "cycle_exterior" diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index 03971f4fbbb..69dc6987957 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -161,7 +161,7 @@ if (Proj.damage > 90) destroy_hits-- if (destroy_hits <= 0) - visible_message("\red \The [src.name] disintegrates!") + visible_message("\The [src.name] disintegrates!") switch (Proj.damage_type) if(BRUTE) new /obj/item/stack/material/steel(src.loc, 2) @@ -179,7 +179,7 @@ /obj/machinery/door/hitby(AM as mob|obj, var/speed=5) ..() - visible_message("\red [src.name] was hit by [AM].") + visible_message("[src.name] was hit by [AM].") var/tforce = 0 if(ismob(AM)) tforce = 15 * (speed/5) @@ -267,9 +267,9 @@ if(W.damtype == BRUTE || W.damtype == BURN) user.do_attack_animation(src) if(W.force < min_force) - user.visible_message("\red \The [user] hits \the [src] with \the [W] with no visible effect." ) + user.visible_message("\The [user] hits \the [src] with \the [W] with no visible effect.") else - user.visible_message("\red \The [user] forcefully strikes \the [src] with \the [W]!" ) + user.visible_message("\The [user] forcefully strikes \the [src] with \the [W]!") playsound(src.loc, hitsound, 100, 1) take_damage(W.force) return diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index 692662e6d2f..f846af37275 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -158,7 +158,7 @@ var/mob/living/carbon/human/H = user if(H.species.can_shred(H)) playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) - visible_message("\red [user] smashes against the [src.name].", 1) + visible_message("[user] smashes against the [src.name].", 1) take_damage(25) return return src.attackby(user, user) @@ -178,7 +178,7 @@ spark_system.start() playsound(src.loc, "sparks", 50, 1) playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1) - visible_message("\blue The glass door was sliced open by [user]!") + visible_message("The glass door was sliced open by [user]!") flick("[src.base_state]spark", src) sleep(6) open() @@ -189,7 +189,7 @@ playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) user.visible_message("[user] removes the electronics from the windoor.", "You start to remove electronics from the windoor.") if (do_after(user,40)) - user << "\blue You removed the windoor electronics!" + user << "You removed the windoor electronics!" var/obj/structure/windoor_assembly/wa = new/obj/structure/windoor_assembly(src.loc) if (istype(src, /obj/machinery/door/window/brigdoor)) @@ -227,7 +227,7 @@ if(src.density && istype(I, /obj/item/weapon) && !istype(I, /obj/item/weapon/card)) var/aforce = I.force playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) - visible_message("\red [src] was hit by [I].") + visible_message("[src] was hit by [I].") if(I.damtype == BRUTE || I.damtype == BURN) take_damage(aforce) return diff --git a/code/game/machinery/flasher.dm b/code/game/machinery/flasher.dm index 1a47ae81fdb..3861246d1bd 100644 --- a/code/game/machinery/flasher.dm +++ b/code/game/machinery/flasher.dm @@ -44,9 +44,9 @@ add_fingerprint(user) src.disable = !src.disable if (src.disable) - user.visible_message("\red [user] has disconnected the [src]'s flashbulb!", "\red You disconnect the [src]'s flashbulb!") + user.visible_message("[user] has disconnected the [src]'s flashbulb!", "You disconnect the [src]'s flashbulb!") if (!src.disable) - user.visible_message("\red [user] has connected the [src]'s flashbulb!", "\red You connect the [src]'s flashbulb!") + user.visible_message("[user] has connected the [src]'s flashbulb!", "You connect the [src]'s flashbulb!") //Let the AI trigger them directly. /obj/machinery/flasher/attack_ai() @@ -114,11 +114,11 @@ src.anchored = !src.anchored if (!src.anchored) - user.show_message(text("\red [src] can now be moved.")) + user.show_message(text("[src] can now be moved.")) src.overlays.Cut() else if (src.anchored) - user.show_message(text("\red [src] is now secured.")) + user.show_message(text("[src] is now secured.")) src.overlays += "[base_state]-s" /obj/machinery/button/flasher @@ -145,4 +145,4 @@ icon_state = "launcherbtt" active = 0 - return \ No newline at end of file + return diff --git a/code/game/machinery/floodlight.dm b/code/game/machinery/floodlight.dm index 28bd3670838..79de4ef5ab1 100644 --- a/code/game/machinery/floodlight.dm +++ b/code/game/machinery/floodlight.dm @@ -50,7 +50,7 @@ if(on) on = 0 - user << "\blue You turn off the light" + user << "You turn off the light" set_light(0) else if(!cell) @@ -58,7 +58,7 @@ if(cell.charge <= 0) return on = 1 - user << "\blue You turn on the light" + user << "You turn on the light" set_light(brightness_on) updateicon() diff --git a/code/game/machinery/igniter.dm b/code/game/machinery/igniter.dm index 50dc4e10b28..fa385a01155 100755 --- a/code/game/machinery/igniter.dm +++ b/code/game/machinery/igniter.dm @@ -78,10 +78,10 @@ add_fingerprint(user) src.disable = !src.disable if (src.disable) - user.visible_message("\red [user] has disabled the [src]!", "\red You disable the connection to the [src].") + user.visible_message("[user] has disabled the [src]!", "You disable the connection to the [src].") icon_state = "[base_state]-d" if (!src.disable) - user.visible_message("\red [user] has reconnected the [src]!", "\red You fix the connection to the [src].") + user.visible_message("[user] has reconnected the [src]!", "You fix the connection to the [src].") if(src.powered()) icon_state = "[base_state]" else diff --git a/code/game/machinery/kitchen/gibber.dm b/code/game/machinery/kitchen/gibber.dm index 8ee374e9610..13d55e725b7 100644 --- a/code/game/machinery/kitchen/gibber.dm +++ b/code/game/machinery/kitchen/gibber.dm @@ -134,10 +134,10 @@ user << "Subject may not have abiotic items on." return - user.visible_message("\red [user] starts to put [victim] into the gibber!") + user.visible_message("[user] starts to put [victim] into the gibber!") src.add_fingerprint(user) if(do_after(user, 30) && victim.Adjacent(src) && user.Adjacent(src) && victim.Adjacent(user) && !occupant) - user.visible_message("\red [user] stuffs [victim] into the gibber!") + user.visible_message("[user] stuffs [victim] into the gibber!") if(victim.client) victim.client.perspective = EYE_PERSPECTIVE victim.client.eye = src diff --git a/code/game/machinery/kitchen/microwave.dm b/code/game/machinery/kitchen/microwave.dm index 23efb8ab4c5..4ce21137b85 100644 --- a/code/game/machinery/kitchen/microwave.dm +++ b/code/game/machinery/kitchen/microwave.dm @@ -56,69 +56,69 @@ if(src.broken > 0) if(src.broken == 2 && istype(O, /obj/item/weapon/screwdriver)) // If it's broken and they're using a screwdriver user.visible_message( \ - "\blue [user] starts to fix part of the microwave.", \ - "\blue You start to fix part of the microwave." \ + "\The [user] starts to fix part of the microwave.", \ + "You start to fix part of the microwave." \ ) if (do_after(user,20)) user.visible_message( \ - "\blue [user] fixes part of the microwave.", \ - "\blue You have fixed part of the microwave." \ + "\The [user] fixes part of the microwave.", \ + "You have fixed part of the microwave." \ ) src.broken = 1 // Fix it a bit else if(src.broken == 1 && istype(O, /obj/item/weapon/wrench)) // If it's broken and they're doing the wrench user.visible_message( \ - "\blue [user] starts to fix part of the microwave.", \ - "\blue You start to fix part of the microwave." \ + "\The [user] starts to fix part of the microwave.", \ + "You start to fix part of the microwave." \ ) if (do_after(user,20)) user.visible_message( \ - "\blue [user] fixes the microwave.", \ - "\blue You have fixed the microwave." \ + "\The [user] fixes the microwave.", \ + "You have fixed the microwave." \ ) src.icon_state = "mw" src.broken = 0 // Fix it! src.dirty = 0 // just to be sure src.flags = OPENCONTAINER else - user << "\red It's broken!" + user << "It's broken!" return 1 else if(src.dirty==100) // The microwave is all dirty so can't be used! if(istype(O, /obj/item/weapon/reagent_containers/spray/cleaner)) // If they're trying to clean it then let them user.visible_message( \ - "\blue [user] starts to clean the microwave.", \ - "\blue You start to clean the microwave." \ + "\The [user] starts to clean the microwave.", \ + "You start to clean the microwave." \ ) if (do_after(user,20)) user.visible_message( \ - "\blue [user] has cleaned the microwave.", \ - "\blue You have cleaned the microwave." \ + "\The [user] has cleaned the microwave.", \ + "You have cleaned the microwave." \ ) src.dirty = 0 // It's clean! src.broken = 0 // just to be sure src.icon_state = "mw" src.flags = OPENCONTAINER else //Otherwise bad luck!! - user << "\red It's dirty!" + user << "It's dirty!" return 1 else if(is_type_in_list(O,acceptable_items)) if (contents.len>=max_n_of_items) - user << "\red This [src] is full of ingredients, you cannot put more." + user << "This [src] is full of ingredients, you cannot put more." return 1 if(istype(O, /obj/item/stack) && O:get_amount() > 1) // This is bad, but I can't think of how to change it var/obj/item/stack/S = O new O.type (src) S.use(1) user.visible_message( \ - "\blue [user] has added one of [O] to \the [src].", \ - "\blue You add one of [O] to \the [src].") + "\The [user] has added one of [O] to \the [src].", \ + "You add one of [O] to \the [src].") return else // user.remove_from_mob(O) //This just causes problems so far as I can tell. -Pete user.drop_item() O.loc = src user.visible_message( \ - "\blue [user] has added \the [O] to \the [src].", \ - "\blue You add \the [O] to \the [src].") + "\The [user] has added \the [O] to \the [src].", \ + "You add \the [O] to \the [src].") return else if(istype(O,/obj/item/weapon/reagent_containers/glass) || \ istype(O,/obj/item/weapon/reagent_containers/food/drinks) || \ @@ -128,15 +128,15 @@ return 1 for (var/datum/reagent/R in O.reagents.reagent_list) if (!(R.id in acceptable_reagents)) - user << "\red Your [O] contains components unsuitable for cookery." + user << "Your [O] contains components unsuitable for cookery." return 1 //G.reagents.trans_to(src,G.amount_per_transfer_from_this) else if(istype(O,/obj/item/weapon/grab)) var/obj/item/weapon/grab/G = O - user << "\red This is ridiculous. You can not fit \the [G.affecting] in this [src]." + user << "This is ridiculous. You can not fit \the [G.affecting] in this [src]." return 1 else - user << "\red You have no idea what you can cook with this [O]." + user << "You have no idea what you can cook with this [O]." ..() src.updateUsrDialog() @@ -295,7 +295,7 @@ return 0 /obj/machinery/microwave/proc/start() - src.visible_message("\blue The microwave turns on.", "\blue You hear a microwave.") + src.visible_message("The microwave turns on.", "You hear a microwave.") src.operating = 1 src.icon_state = "mw1" src.updateUsrDialog() @@ -317,7 +317,7 @@ if (src.reagents.total_volume) src.dirty++ src.reagents.clear_reagents() - usr << "\blue You dispose of the microwave contents." + usr << "You dispose of the microwave contents." src.updateUsrDialog() /obj/machinery/microwave/proc/muck_start() @@ -326,7 +326,7 @@ /obj/machinery/microwave/proc/muck_finish() playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) - src.visible_message("\red The microwave gets covered in muck!") + src.visible_message("The microwave gets covered in muck!") src.dirty = 100 // Make it dirty so it can't be used util cleaned src.flags = null //So you can't add condiments src.icon_state = "mwbloody" // Make it look dirty too @@ -338,7 +338,7 @@ s.set_up(2, 1, src) s.start() src.icon_state = "mwb" // Make it look all busted up and shit - src.visible_message("\red The microwave breaks!") //Let them know they're stupid + src.visible_message("The microwave breaks!") //Let them know they're stupid src.broken = 2 // Make it broken so it can't be used util fixed src.flags = null //So you can't add condiments src.operating = 0 // Turn it off again aferwards diff --git a/code/game/machinery/kitchen/smartfridge.dm b/code/game/machinery/kitchen/smartfridge.dm index 9bfa0e1c5dd..8a95f83e703 100644 --- a/code/game/machinery/kitchen/smartfridge.dm +++ b/code/game/machinery/kitchen/smartfridge.dm @@ -338,7 +338,7 @@ return 0 spawn(0) throw_item.throw_at(target,16,3,src) - src.visible_message("\red [src] launches [throw_item.name] at [target.name]!") + src.visible_message("[src] launches [throw_item.name] at [target.name]!") return 1 /************************ diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index 4e158156bfa..0570211526d 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -216,7 +216,7 @@ Class Procs: return 1 if ( ! (istype(usr, /mob/living/carbon/human) || \ istype(usr, /mob/living/silicon))) - usr << "\red You don't have the dexterity to do this!" + usr << "You don't have the dexterity to do this!" return 1 /* //distance checks are made by atom/proc/DblClick @@ -226,10 +226,10 @@ Class Procs: if (ishuman(user)) var/mob/living/carbon/human/H = user if(H.getBrainLoss() >= 60) - visible_message("\red [H] stares cluelessly at [src] and drools.") + visible_message("[H] stares cluelessly at [src] and drools.") return 1 else if(prob(H.getBrainLoss())) - user << "\red You momentarily forget how to use [src]." + user << "You momentarily forget how to use [src]." return 1 src.add_fingerprint(user) diff --git a/code/game/machinery/mass_driver.dm b/code/game/machinery/mass_driver.dm index b67bc179868..abd98091760 100644 --- a/code/game/machinery/mass_driver.dm +++ b/code/game/machinery/mass_driver.dm @@ -27,7 +27,7 @@ O_limit++ if(O_limit >= 20) for(var/mob/M in hearers(src, null)) - M << "\blue The mass driver lets out a screech, it mustn't be able to handle any more items." + M << "The mass driver lets out a screech, it mustn't be able to handle any more items." break use_power(500) spawn( 0 ) @@ -39,4 +39,4 @@ if(stat & (BROKEN|NOPOWER)) return drive() - ..(severity) \ No newline at end of file + ..(severity) diff --git a/code/game/machinery/navbeacon.dm b/code/game/machinery/navbeacon.dm index c9228000e25..e8285643ee9 100644 --- a/code/game/machinery/navbeacon.dm +++ b/code/game/machinery/navbeacon.dm @@ -127,7 +127,7 @@ var/global/list/navbeacons // no I don't like putting this in, but it will do src.locked = !src.locked user << "Controls are now [src.locked ? "locked." : "unlocked."]" else - user << "\red Access denied." + user << "Access denied." updateDialog() else user << "You must open the cover first!" diff --git a/code/game/machinery/nuclear_bomb.dm b/code/game/machinery/nuclear_bomb.dm index dfada178c67..85b387fe7b9 100644 --- a/code/game/machinery/nuclear_bomb.dm +++ b/code/game/machinery/nuclear_bomb.dm @@ -102,7 +102,7 @@ var/bomb_set var/obj/item/weapon/weldingtool/WT = O if(!WT.isOn()) return if (WT.get_fuel() < 5) // uses up 5 fuel. - user << "\red You need more fuel to complete this task." + user << "You need more fuel to complete this task." return user.visible_message("[user] starts cutting loose the anchoring bolt covers on [src].", "You start cutting loose the anchoring bolt covers with [O]...") @@ -129,7 +129,7 @@ var/bomb_set var/obj/item/weapon/weldingtool/WT = O if(!WT.isOn()) return if (WT.get_fuel() < 5) // uses up 5 fuel. - user << "\red You need more fuel to complete this task." + user << "You need more fuel to complete this task." return user.visible_message("[user] starts cutting apart the anchoring system sealant on [src].", "You start cutting apart the anchoring system's sealant with [O]...") @@ -167,12 +167,9 @@ var/bomb_set /obj/machinery/nuclearbomb/attack_hand(mob/user as mob) if (src.extended) if (!ishuman(user)) - usr << "\red You don't have the dexterity to do this!" + usr << "You don't have the dexterity to do this!" return 1 - if (!ishuman(user)) - usr << "\red You don't have the dexterity to do this!" - return 1 user.set_machine(src) var/dat = text("Nuclear Fission Explosive
\nAuth. Disk: []
", src, (src.auth ? "++++++++++" : "----------")) if (src.auth) @@ -196,9 +193,9 @@ var/bomb_set else if (src.deployable) if(removal_stage < 5) src.anchored = 1 - visible_message("\red With a steely snap, bolts slide out of [src] and anchor it to the flooring!") + visible_message("With a steely snap, bolts slide out of [src] and anchor it to the flooring!") else - visible_message("\red \The [src] makes a highly unpleasant crunching noise. It looks like the anchoring bolts have been cut.") + visible_message("\The [src] makes a highly unpleasant crunching noise. It looks like the anchoring bolts have been cut.") if(!src.lighthack) flick("nuclearbombc", src) src.icon_state = "nuclearbomb1" @@ -224,14 +221,14 @@ obj/machinery/nuclearbomb/proc/nukehack_win(mob/user as mob) if (!usr.canmove || usr.stat || usr.restrained()) return if (!ishuman(usr)) - usr << "\red You don't have the dexterity to do this!" + usr << "You don't have the dexterity to do this!" return 1 if (src.deployable) - usr << "\red You close several panels to make [src] undeployable." + usr << "You close several panels to make [src] undeployable." src.deployable = 0 else - usr << "\red You adjust some panels to make [src] deployable." + usr << "You adjust some panels to make [src] deployable." src.deployable = 1 return @@ -261,12 +258,12 @@ obj/machinery/nuclearbomb/proc/nukehack_win(mob/user as mob) src.safety = !src.safety spawn(100) src.safety = !src.safety if(src.safety == 1) - visible_message("\blue The [src] quiets down.") + visible_message("The [src] quiets down.") if(!src.lighthack) if (src.icon_state == "nuclearbomb2") src.icon_state = "nuclearbomb1" else - visible_message("\blue The [src] emits a quiet whirling noise!") + visible_message("The [src] emits a quiet whirling noise!") if(href_list["act"] == "wire") if (!istype(usr.get_active_hand(), /obj/item/weapon/wirecutters)) usr << "You need wirecutters!" @@ -320,7 +317,7 @@ obj/machinery/nuclearbomb/proc/nukehack_win(mob/user as mob) if (src.timing == -1.0) return if (src.safety) - usr << "\red The safety is still on." + usr << "The safety is still on." return src.timing = !( src.timing ) if (src.timing) @@ -343,14 +340,14 @@ obj/machinery/nuclearbomb/proc/nukehack_win(mob/user as mob) if(removal_stage == 5) src.anchored = 0 - visible_message("\red \The [src] makes a highly unpleasant crunching noise. It looks like the anchoring bolts have been cut.") + visible_message("\The [src] makes a highly unpleasant crunching noise. It looks like the anchoring bolts have been cut.") return src.anchored = !( src.anchored ) if(src.anchored) - visible_message("\red With a steely snap, bolts slide out of [src] and anchor it to the flooring.") + visible_message("With a steely snap, bolts slide out of [src] and anchor it to the flooring.") else - visible_message("\red The anchoring bolts slide back into the depths of [src].") + visible_message("The anchoring bolts slide back into the depths of [src].") src.add_fingerprint(usr) for(var/mob/M in viewers(1, src)) diff --git a/code/game/machinery/pipe/construction.dm b/code/game/machinery/pipe/construction.dm index 9bee0af72f4..7c05f76b22e 100644 --- a/code/game/machinery/pipe/construction.dm +++ b/code/game/machinery/pipe/construction.dm @@ -447,11 +447,11 @@ Buildable meters for(var/obj/machinery/atmospherics/M in src.loc) if((M.initialize_directions & pipe_dir) && M.check_connect_types_construction(M,src)) // matches at least one direction on either type of pipe & same connection type - user << "\red There is already a pipe of the same type at this location." + user << "There is already a pipe of the same type at this location." return 1 // no conflicts found - var/pipefailtext = "\red There's nothing to connect this pipe section to!" //(with how the pipe code works, at least one end needs to be connected to something, otherwise the game deletes the segment)" + var/pipefailtext = "There's nothing to connect this pipe section to!" //(with how the pipe code works, at least one end needs to be connected to something, otherwise the game deletes the segment)" //TODO: Move all of this stuff into the various pipe constructors. switch(pipe_type) @@ -1147,7 +1147,7 @@ Buildable meters playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) user.visible_message( \ "[user] fastens the [src].", \ - "\blue You have fastened the [src].", \ + "You have fastened the [src].", \ "You hear ratchet.") qdel(src) // remove the pipe item @@ -1172,11 +1172,11 @@ Buildable meters if (!istype(W, /obj/item/weapon/wrench)) return ..() if(!locate(/obj/machinery/atmospherics/pipe, src.loc)) - user << "\red You need to fasten it to a pipe" + user << "You need to fasten it to a pipe" return 1 new/obj/machinery/meter( src.loc ) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) - user << "\blue You have fastened the meter to the pipe" + user << "You have fastened the meter to the pipe" qdel(src) //not sure why these are necessary #undef PIPE_SIMPLE_STRAIGHT diff --git a/code/game/machinery/pipe/pipe_dispenser.dm b/code/game/machinery/pipe/pipe_dispenser.dm index eb0ec519620..692b97aac1f 100644 --- a/code/game/machinery/pipe/pipe_dispenser.dm +++ b/code/game/machinery/pipe/pipe_dispenser.dm @@ -101,18 +101,18 @@ /obj/machinery/pipedispenser/attackby(var/obj/item/W as obj, var/mob/user as mob) src.add_fingerprint(usr) if (istype(W, /obj/item/pipe) || istype(W, /obj/item/pipe_meter)) - usr << "\blue You put [W] back to [src]." + usr << "You put [W] back to [src]." user.drop_item() qdel(W) return else if (istype(W, /obj/item/weapon/wrench)) if (unwrenched==0) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) - user << "\blue You begin to unfasten \the [src] from the floor..." + user << "You begin to unfasten \the [src] from the floor..." if (do_after(user, 40)) user.visible_message( \ - "[user] unfastens \the [src].", \ - "\blue You have unfastened \the [src]. Now it can be pulled somewhere else.", \ + "[user] unfastens \the [src].", \ + "You have unfastened \the [src]. Now it can be pulled somewhere else.", \ "You hear ratchet.") src.anchored = 0 src.stat |= MAINT @@ -121,11 +121,11 @@ usr << browse(null, "window=pipedispenser") else /*if (unwrenched==1)*/ playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) - user << "\blue You begin to fasten \the [src] to the floor..." + user << "You begin to fasten \the [src] to the floor..." if (do_after(user, 20)) user.visible_message( \ - "[user] fastens \the [src].", \ - "\blue You have fastened \the [src]. Now it can dispense pipes.", \ + "[user] fastens \the [src].", \ + "You have fastened \the [src]. Now it can dispense pipes.", \ "You hear ratchet.") src.anchored = 1 src.stat &= ~MAINT diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm index 8a949f72729..e86a5c771f3 100644 --- a/code/game/machinery/recharger.dm +++ b/code/game/machinery/recharger.dm @@ -24,12 +24,12 @@ obj/machinery/recharger/attackby(obj/item/weapon/G as obj, mob/user as mob) if(allowed) if(charging) - user << "\red \A [charging] is already charging here." + user << "\A [charging] is already charging here." return // Checks to make sure he's not in space doing it, and that the area got proper power. var/area/a = get_area(src) if(!isarea(a) || (a.power_equip == 0 && !a.unlimited_power)) - user << "\red The [name] blinks red as you try to insert the item!" + user << "The [name] blinks red as you try to insert the item!" return if (istype(G, /obj/item/weapon/gun/energy/gun/nuclear) || istype(G, /obj/item/weapon/gun/energy/crossbow)) user << "Your gun's recharge port was removed to make room for a miniaturized reactor." @@ -47,7 +47,7 @@ obj/machinery/recharger/attackby(obj/item/weapon/G as obj, mob/user as mob) update_icon() else if(istype(G, /obj/item/weapon/wrench)) if(charging) - user << "\red Remove [charging] first!" + user << "Remove [charging] first!" return anchored = !anchored user << "You [anchored ? "attached" : "detached"] the recharger." diff --git a/code/game/machinery/records_scanner.dm b/code/game/machinery/records_scanner.dm index af74c7c9412..3a2974008f4 100644 --- a/code/game/machinery/records_scanner.dm +++ b/code/game/machinery/records_scanner.dm @@ -69,8 +69,8 @@ obj/machinery/scanner/attack_hand(mob/living/carbon/human/user) Black Marks:
"} for(var/A in marks) - text += "\red[A]
" - user << "\blue You feel a sting as the scanner extracts some of your blood." + text += "[A]
" + user << "You feel a sting as the scanner extracts some of your blood." var/turf/T = get_step(src,outputdir) var/obj/item/weapon/paper/print = new(T) print.name = "[mname] Report" diff --git a/code/game/machinery/requests_console.dm b/code/game/machinery/requests_console.dm index 23aba341697..3f4e1fbd75c 100644 --- a/code/game/machinery/requests_console.dm +++ b/code/game/machinery/requests_console.dm @@ -404,7 +404,7 @@ var/list/obj/machinery/requests_console/allConsoles = list() announcement.announcer = ID.assignment ? "[ID.assignment] [ID.registered_name]" : ID.registered_name else reset_announce() - user << "\red You are not authorized to send announcements." + user << "You are not authorized to send announcements." updateUsrDialog() if (istype(O, /obj/item/weapon/stamp)) if(screen == 9) diff --git a/code/game/machinery/spaceheater.dm b/code/game/machinery/spaceheater.dm index c5d389c66e3..3115696ef06 100644 --- a/code/game/machinery/spaceheater.dm +++ b/code/game/machinery/spaceheater.dm @@ -55,13 +55,13 @@ C.loc = src C.add_fingerprint(usr) - user.visible_message("\blue [user] inserts a power cell into [src].", "\blue You insert the power cell into [src].") + user.visible_message("[user] inserts a power cell into [src].", "You insert the power cell into [src].") else user << "The hatch must be open to insert a power cell." return else if(istype(I, /obj/item/weapon/screwdriver)) panel_open = !panel_open - user.visible_message("\blue [user] [panel_open ? "opens" : "closes"] the hatch on the [src].", "\blue You [panel_open ? "open" : "close"] the hatch on the [src].") + user.visible_message("[user] [panel_open ? "opens" : "closes"] the hatch on the [src].", "You [panel_open ? "open" : "close"] the hatch on the [src].") update_icon() if(!panel_open && user.machine == src) user << browse(null, "window=spaceheater") @@ -99,7 +99,7 @@ onclose(user, "spaceheater") else on = !on - user.visible_message("\blue [user] switches [on ? "on" : "off"] the [src].","\blue You switch [on ? "on" : "off"] the [src].") + user.visible_message("[user] switches [on ? "on" : "off"] the [src].","You switch [on ? "on" : "off"] the [src].") update_icon() return @@ -120,7 +120,7 @@ if("cellremove") if(panel_open && cell && !usr.get_active_hand()) - usr.visible_message("\blue [usr] removes \the [cell] from \the [src].", "\blue You remove \the [cell] from \the [src].") + usr.visible_message("[usr] removes \the [cell] from \the [src].", "You remove \the [cell] from \the [src].") cell.updateicon() usr.put_in_hands(cell) cell.add_fingerprint(usr) @@ -136,7 +136,7 @@ C.loc = src C.add_fingerprint(usr) - usr.visible_message("\blue [usr] inserts \the [C] into \the [src].", "\blue You insert \the [C] into \the [src].") + usr.visible_message("[usr] inserts \the [C] into \the [src].", "You insert \the [C] into \the [src].") updateDialog() else diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm index d1e728e6767..cb487ae58c5 100644 --- a/code/game/machinery/suit_storage_unit.dm +++ b/code/game/machinery/suit_storage_unit.dm @@ -100,7 +100,7 @@ dat+= "Suit storage unit: Maintenance panel" dat+= "Maintenance panel controls
" dat+= "The panel is ridden with controls, button and meters, labeled in strange signs and symbols that
you cannot understand. Probably the manufactoring world's language.
Among other things, a few controls catch your eye.

" - dat+= text("A small dial with a \"ë\" symbol embroidded on it. It's pointing towards a gauge that reads [].
Turn towards []
",(src.issuperUV ? "15nm" : "185nm"),src,(src.issuperUV ? "185nm" : "15nm") ) + dat+= text("A small dial with a small lambda symbol on it. It's pointing towards a gauge that reads [].
Turn towards []
",(src.issuperUV ? "15nm" : "185nm"),src,(src.issuperUV ? "185nm" : "15nm") ) dat+= text("A thick old-style button, with 2 grimy LED lights next to it. The [] LED is on.
Press button",(src.safetieson? "GREEN" : "RED"),src) dat+= text("

Close panel", user) //user << browse(dat, "window=ssu_m_panel;size=400x500") @@ -933,7 +933,7 @@ /obj/machinery/suit_cycler/proc/finished_job() var/turf/T = get_turf(src) - T.visible_message("\icon[src] \blue The [src] pings loudly.") + T.visible_message("\icon[src]The [src] pings loudly.") icon_state = initial(icon_state) active = 0 src.updateUsrDialog() @@ -960,7 +960,7 @@ /obj/machinery/suit_cycler/proc/eject_occupant(mob/user as mob) if(locked || active) - user << "\red The cycler is locked." + user << "The cycler is locked." return if (!occupant) @@ -1046,4 +1046,4 @@ suit.icon_state = "rig-syndie" if(helmet) helmet.name = "refitted [helmet.name]" - if(suit) suit.name = "refitted [suit.name]" \ No newline at end of file + if(suit) suit.name = "refitted [suit.name]" diff --git a/code/game/machinery/telecomms/logbrowser.dm b/code/game/machinery/telecomms/logbrowser.dm index cdcd98bebaf..ef3c7d6ea92 100644 --- a/code/game/machinery/telecomms/logbrowser.dm +++ b/code/game/machinery/telecomms/logbrowser.dm @@ -152,7 +152,7 @@ if(href_list["delete"]) if(!src.allowed(usr) && !emagged) - usr << "\red ACCESS DENIED." + usr << "ACCESS DENIED." return if(SelectedServer) @@ -190,7 +190,7 @@ playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) if(do_after(user, 20)) if (src.stat & BROKEN) - user << "\blue The broken glass falls out." + user << "The broken glass falls out." var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) new /obj/item/weapon/material/shard( src.loc ) var/obj/item/weapon/circuitboard/comm_server/M = new /obj/item/weapon/circuitboard/comm_server( A ) @@ -202,7 +202,7 @@ A.anchored = 1 qdel(src) else - user << "\blue You disconnect the monitor." + user << "You disconnect the monitor." var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) var/obj/item/weapon/circuitboard/comm_server/M = new /obj/item/weapon/circuitboard/comm_server( A ) for (var/obj/C in src) @@ -215,6 +215,6 @@ else if(istype(D, /obj/item/weapon/card/emag) && !emagged) playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) emagged = 1 - user << "\blue You you disable the security protocols" + user << "You you disable the security protocols" src.updateUsrDialog() return diff --git a/code/game/machinery/telecomms/telemonitor.dm b/code/game/machinery/telecomms/telemonitor.dm index 10ebe3dabcb..ca132cc06e7 100644 --- a/code/game/machinery/telecomms/telemonitor.dm +++ b/code/game/machinery/telecomms/telemonitor.dm @@ -128,7 +128,7 @@ playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) if(do_after(user, 20)) if (src.stat & BROKEN) - user << "\blue The broken glass falls out." + user << "The broken glass falls out." var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) new /obj/item/weapon/material/shard( src.loc ) var/obj/item/weapon/circuitboard/comm_monitor/M = new /obj/item/weapon/circuitboard/comm_monitor( A ) @@ -140,7 +140,7 @@ A.anchored = 1 qdel(src) else - user << "\blue You disconnect the monitor." + user << "You disconnect the monitor." var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) var/obj/item/weapon/circuitboard/comm_monitor/M = new /obj/item/weapon/circuitboard/comm_monitor( A ) for (var/obj/C in src) @@ -153,6 +153,6 @@ else if(istype(D, /obj/item/weapon/card/emag) && !emagged) playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) emagged = 1 - user << "\blue You you disable the security protocols" + user << "You you disable the security protocols" src.updateUsrDialog() return diff --git a/code/game/machinery/telecomms/traffic_control.dm b/code/game/machinery/telecomms/traffic_control.dm index 459ae15da02..6917675653b 100644 --- a/code/game/machinery/telecomms/traffic_control.dm +++ b/code/game/machinery/telecomms/traffic_control.dm @@ -125,7 +125,7 @@ add_fingerprint(usr) usr.set_machine(src) if(!src.allowed(usr) && !emagged) - usr << "\red ACCESS DENIED." + usr << "ACCESS DENIED." return if(href_list["viewserver"]) @@ -211,7 +211,7 @@ playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) if(do_after(user, 20)) if (src.stat & BROKEN) - user << "\blue The broken glass falls out." + user << "The broken glass falls out." var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) new /obj/item/weapon/material/shard( src.loc ) var/obj/item/weapon/circuitboard/comm_traffic/M = new /obj/item/weapon/circuitboard/comm_traffic( A ) @@ -223,7 +223,7 @@ A.anchored = 1 qdel(src) else - user << "\blue You disconnect the monitor." + user << "You disconnect the monitor." var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) var/obj/item/weapon/circuitboard/comm_traffic/M = new /obj/item/weapon/circuitboard/comm_traffic( A ) for (var/obj/C in src) @@ -236,6 +236,6 @@ else if(istype(D, /obj/item/weapon/card/emag) && !emagged) playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) emagged = 1 - user << "\blue You you disable the security protocols" + user << "You you disable the security protocols" src.updateUsrDialog() return diff --git a/code/game/machinery/teleporter.dm b/code/game/machinery/teleporter.dm index b1d45a4840c..72687194f5b 100644 --- a/code/game/machinery/teleporter.dm +++ b/code/game/machinery/teleporter.dm @@ -62,7 +62,7 @@ if(C.data == "Clown Land") //whoops for(var/mob/O in hearers(src, null)) - O.show_message("\red Incoming bluespace portal detected, unable to lock in.", 2) + O.show_message("Incoming bluespace portal detected, unable to lock in.", 2) for(var/obj/machinery/teleport/hub/H in range(1)) var/amount = rand(2,5) @@ -71,7 +71,7 @@ // else for(var/mob/O in hearers(src, null)) - O.show_message("\blue Locked In", 2) + O.show_message("Locked In", 2) src.locked = L one_time_use = 1 @@ -132,7 +132,7 @@ src.locked = L[desc] for(var/mob/O in hearers(src, null)) - O.show_message("\blue Locked In", 2) + O.show_message("Locked In", 2) src.add_fingerprint(usr) return @@ -193,7 +193,7 @@ return if (!com.locked) for(var/mob/O in hearers(src, null)) - O.show_message("\red Failure: Cannot authenticate locked on coordinates. Please reinstate coordinate matrix.") + O.show_message("Failure: Cannot authenticate locked on coordinates. Please reinstate coordinate matrix.") return if (istype(M, /atom/movable)) if(prob(5) && !accurate) //oh dear a problem, put em in deep space @@ -211,7 +211,7 @@ accurate = 1 spawn(3000) accurate = 0 //Accurate teleporting for 5 minutes for(var/mob/B in hearers(src, null)) - B.show_message("\blue Test fire completed.") + B.show_message("Test fire completed.") return /* /proc/do_teleport(atom/movable/M as mob|obj, atom/destination, precision) @@ -220,12 +220,12 @@ return if (istype(M, /obj/item/weapon/disk/nuclear)) // Don't let nuke disks get teleported --NeoFite for(var/mob/O in viewers(M, null)) - O.show_message(text("\red The [] bounces off of the portal!", M.name), 1) + O.show_message(text("The [] bounces off of the portal!", M.name), 1) return if (istype(M, /mob/living)) var/mob/living/MM = M if(MM.check_contents_for(/obj/item/weapon/disk/nuclear)) - MM << "\red Something you are carrying seems to be unable to pass through the portal. Better drop it if you want to go through." + MM << "Something you are carrying seems to be unable to pass through the portal. Better drop it if you want to go through." return var/disky = 0 for (var/atom/O in M.contents) //I'm pretty sure this accounts for the maximum amount of container in container stacking. --NeoFite @@ -245,14 +245,14 @@ disky = 1 if (disky) for(var/mob/P in viewers(M, null)) - P.show_message(text("\red The [] bounces off of the portal!", M.name), 1) + P.show_message(text("The [] bounces off of the portal!", M.name), 1) return //Bags of Holding cause bluespace teleportation to go funky. --NeoFite if (istype(M, /mob/living)) var/mob/living/MM = M if(MM.check_contents_for(/obj/item/weapon/storage/backpack/holding)) - MM << "\red The Bluespace interface on your Bag of Holding interferes with the teleport!" + MM << "The Bluespace interface on your Bag of Holding interferes with the teleport!" precision = rand(1,100) if (istype(M, /obj/item/weapon/storage/backpack/holding)) precision = rand(1,100) @@ -339,7 +339,7 @@ update_use_power(2) com.update_use_power(2) for(var/mob/O in hearers(src, null)) - O.show_message("\blue Teleporter engaged!", 2) + O.show_message("Teleporter engaged!", 2) src.add_fingerprint(usr) src.engaged = 1 return @@ -354,7 +354,7 @@ com.update_use_power(1) update_use_power(1) for(var/mob/O in hearers(src, null)) - O.show_message("\blue Teleporter disengaged!", 2) + O.show_message("Teleporter disengaged!", 2) src.add_fingerprint(usr) src.engaged = 0 return @@ -370,7 +370,7 @@ if (com && !active) active = 1 for(var/mob/O in hearers(src, null)) - O.show_message("\blue Test firing!", 2) + O.show_message("Test firing!", 2) com.teleport() use_power(5000) diff --git a/code/game/machinery/turrets.dm b/code/game/machinery/turrets.dm index 3581c51e182..e04034ad93c 100644 --- a/code/game/machinery/turrets.dm +++ b/code/game/machinery/turrets.dm @@ -80,7 +80,7 @@ if(user.species.can_shred(user) && !(stat & BROKEN)) playsound(src.loc, 'sound/weapons/slash.ogg', 25, 1, -1) - visible_message("\red [user] has slashed at [src]!") + visible_message("[user] has slashed at [src]!") src.take_damage(15) return diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 5d290a6aa48..43d0f107c0d 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -229,7 +229,7 @@ W.loc = src coin = W categories |= CAT_COIN - user << "\blue You insert \the [W] into \the [src]" + user << "You insert \the [W] into \the [src]." nanomanager.update_uis(src) return else if(istype(W, /obj/item/weapon/wrench)) @@ -472,7 +472,7 @@ coin.loc = src.loc if(!usr.get_active_hand()) usr.put_in_hands(coin) - usr << "\blue You remove the [coin] from the [src]" + usr << "You remove the [coin] from the [src]" coin = null categories &= ~CAT_COIN @@ -525,13 +525,13 @@ if (R.category & CAT_COIN) if(!coin) - user << "\blue You need to insert a coin to get this item." + user << "You need to insert a coin to get this item." return if(coin.string_attached) if(prob(50)) - user << "\blue You successfully pull the coin out before \the [src] could swallow it." + user << "You successfully pull the coin out before \the [src] could swallow it." else - user << "\blue You weren't able to pull the coin out fast enough, the machine ate it, string and all." + user << "You weren't able to pull the coin out fast enough, the machine ate it, string and all." qdel(coin) categories &= ~CAT_COIN else @@ -558,7 +558,7 @@ /obj/machinery/vending/proc/stock(var/datum/data/vending_product/R, var/mob/user) if(src.panel_open) - user << "\blue You stock \the [src] with \a [R.product_name]" + user << "You stock \the [src] with \a [R.product_name]" R.amount++ nanomanager.update_uis(src) @@ -645,7 +645,7 @@ return 0 spawn(0) throw_item.throw_at(target, 16, 3, src) - src.visible_message("\red [src] launches [throw_item.name] at [target.name]!") + src.visible_message("[src] launches [throw_item.name] at [target.name]!") return 1 /* diff --git a/code/game/machinery/washing_machine.dm b/code/game/machinery/washing_machine.dm index be0a0e6d3a5..a22482a4168 100644 --- a/code/game/machinery/washing_machine.dm +++ b/code/game/machinery/washing_machine.dm @@ -75,7 +75,7 @@ /obj/machinery/washing_machine/attackby(obj/item/weapon/W as obj, mob/user as mob) /*if(istype(W,/obj/item/weapon/screwdriver)) panel = !panel - user << "\blue you [panel ? "open" : "close"] the [src]'s maintenance panel"*/ + user << "You [panel ? "open" : "close"] the [src]'s maintenance panel"*/ if(istype(W,/obj/item/weapon/pen/crayon) || istype(W,/obj/item/weapon/stamp)) if( state in list( 1, 3, 6 ) ) if(!crayon) @@ -148,9 +148,9 @@ W.loc = src state = 3 else - user << "\blue You can't put the item in right now." + user << "You can't put the item in right now." else - user << "\blue The washing machine is full." + user << "The washing machine is full." else ..() update_icon() @@ -172,7 +172,7 @@ crayon = null state = 1 if(5) - user << "\red The [src] is busy." + user << "The [src] is busy." if(6) state = 7 if(7) @@ -187,4 +187,4 @@ state = 1 - update_icon() \ No newline at end of file + update_icon()