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Patch fix, Neurotoxins, and Paralysis (#18853)
* Makes zombie powder and lich powder somewhat more useful Also makes the scanners act mostly the same with fakedeath * Makes patches actually apply via touch I killed myself during testing with bicaridaze * Make things respect fakedeath * Some more fixes * Makes paralysis apply in more places Also makes paralysis no longer make you unable to see emotes. Makes it so you can not /me, but you can /subtle while paralyzed * Adds another method for zombie powder mix
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@@ -100,8 +100,7 @@
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analyzed_results += "\tKey: [span_cyan("Suffocation")]/[span_green("Toxin")]/[span_orange("Burns")]/[span_red("Brute")]<br>"
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analyzed_results += "\tDamage Specifics: [span_cyan("[OX]")] - [span_green("[TX]")] - [span_orange("[BU]")] - [span_red("[BR]")]<br>"
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analyzed_results += "Body Temperature: [M.bodytemperature-T0C]°C ([M.bodytemperature*1.8-459.67]°F)<br>"
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if(!(M.status_flags & FAKEDEATH))
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analyzed_results = span_notice(analyzed_results)
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analyzed_results = span_notice(analyzed_results)
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dat += analyzed_results
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if(M.timeofdeath && (M.stat == DEAD || (M.status_flags & FAKEDEATH)))
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dat += span_notice("Time of Death: [worldtime2stationtime(M.timeofdeath)]")
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