Patch fix, Neurotoxins, and Paralysis (#18853)

* Makes zombie powder and lich powder somewhat more useful

Also makes the scanners act mostly the same with fakedeath

* Makes patches actually apply via touch

I killed myself during testing with bicaridaze

* Make things respect fakedeath

* Some more fixes

* Makes paralysis apply in more places

Also makes paralysis  no longer make you unable to see emotes.

Makes it so you can not /me, but you can /subtle while paralyzed

* Adds another method for zombie powder mix
This commit is contained in:
Cameron Lennox
2025-12-10 10:17:38 -05:00
committed by GitHub
parent acb8cabd8f
commit dfe47e084f
23 changed files with 101 additions and 83 deletions
+1 -2
View File
@@ -100,8 +100,7 @@
analyzed_results += "\tKey: [span_cyan("Suffocation")]/[span_green("Toxin")]/[span_orange("Burns")]/[span_red("Brute")]<br>"
analyzed_results += "\tDamage Specifics: [span_cyan("[OX]")] - [span_green("[TX]")] - [span_orange("[BU]")] - [span_red("[BR]")]<br>"
analyzed_results += "Body Temperature: [M.bodytemperature-T0C]&deg;C ([M.bodytemperature*1.8-459.67]&deg;F)<br>"
if(!(M.status_flags & FAKEDEATH))
analyzed_results = span_notice(analyzed_results)
analyzed_results = span_notice(analyzed_results)
dat += analyzed_results
if(M.timeofdeath && (M.stat == DEAD || (M.status_flags & FAKEDEATH)))
dat += span_notice("Time of Death: [worldtime2stationtime(M.timeofdeath)]")