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Stops buckled mobs from slipping (for now)
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@@ -555,7 +555,7 @@ steam.start() -- spawns the effect
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if (istype(AM, /mob/living/carbon))
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var/mob/M = AM
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if (istype(M, /mob/living/carbon/human) && (istype(M:shoes, /obj/item/clothing/shoes) && M:shoes.flags&NOSLIP))
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if (istype(M, /mob/living/carbon/human) && (istype(M:shoes, /obj/item/clothing/shoes) && M:shoes.flags&NOSLIP) || M.buckled)
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return
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M.stop_pulling()
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@@ -11,7 +11,7 @@
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/obj/item/weapon/bananapeel/HasEntered(AM as mob|obj)
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if (istype(AM, /mob/living/carbon))
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var/mob/M = AM
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if (istype(M, /mob/living/carbon/human) && (isobj(M:shoes) && M:shoes.flags&NOSLIP))
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if (istype(M, /mob/living/carbon/human) && (isobj(M:shoes) && M:shoes.flags&NOSLIP) || M.buckled)
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return
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M.stop_pulling()
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@@ -26,7 +26,7 @@
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/obj/item/weapon/soap/HasEntered(AM as mob|obj) //EXACTLY the same as bananapeel for now, so it makes sense to put it in the same dm -- Urist
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if (istype(AM, /mob/living/carbon))
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var/mob/M = AM
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if (istype(M, /mob/living/carbon/human) && (isobj(M:shoes) && M:shoes.flags&NOSLIP))
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if (istype(M, /mob/living/carbon/human) && (isobj(M:shoes) && M:shoes.flags&NOSLIP) || M.buckled)
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return
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M.stop_pulling()
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