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Merge pull request #13321 from Heroman3003/frame-traits
Adds light and heavy frame traits
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@@ -877,8 +877,8 @@
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if(target != user) return // If the user didn't drag themselves, exit
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if(user.incapacitated() || user.buckled) return // If user is incapacitated or buckled, exit
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if(get_holder_of_type(src, /mob/living/carbon/human) == user) return // No jumping into your own equipment
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if(ishuman(user) && user.get_effective_size() > 0.25) return // Only micro characters
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if(ismouse(user) && user.get_effective_size() > 1) return // Only normal sized mice or less
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if(ishuman(user) && user.get_effective_size(TRUE) > 0.25) return // Only micro characters
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if(ismouse(user) && user.get_effective_size(TRUE) > 1) return // Only normal sized mice or less
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// Create a dummy holder with user's size to test insertion
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var/obj/item/weapon/holder/D = new/obj/item/weapon/holder
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