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Limits new equipment properly
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@@ -0,0 +1,17 @@
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/obj/item/weapon/plastique/seismic/locked
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desc = "Used to dig holes in specific areas without too much extra hole. Has extra mechanism that safely implodes the bomb if its used in close proximity to the facility."
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/obj/item/weapon/plastique/seismic/locked/explode(var/location)
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if(!target)
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target = get_atom_on_turf(src)
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if(!target)
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target = src
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var/turf/T = get_turf(target)
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if(T.z in using_map.map_levels)
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target.visible_message("<span class='danger'>\The [src] lets out a loud beep as safeties trigger, before imploding and falling apart.</span>")
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target.overlays -= image_overlay
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qdel(src)
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return 0
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else
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return ..()
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@@ -1,5 +1,5 @@
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/obj/item/weapon/grenade/spawnergrenade/manhacks/station/locked
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desc = "It is set to detonate in 5 seconds. It will deploy three weaponized survey drones. This one has a safety interlock that self-destructs if used while in proximity to the facility."
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desc = "It is set to detonate in 5 seconds. It will deploy three weaponized survey drones. This one has a safety interlock that prevents release if used while in proximity to the facility."
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req_access = list(access_armory) //for toggling safety
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var/locked = 1
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@@ -7,8 +7,8 @@
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if(locked)
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var/turf/T = get_turf(src)
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if(T.z in using_map.map_levels)
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visible_message("<span class='warning'>\The [src] lets out a loud negative beep and instead of releasing the robots, implodes on itself.</span>")
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qdel(src)
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icon_state = initial(icon_state)
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active = 0
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return 0
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return ..()
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