From e066506ccb2d8db1d93f76bc56d04b20c003b4cc Mon Sep 17 00:00:00 2001 From: MagmaRam Date: Sun, 16 Oct 2016 15:53:04 -0500 Subject: [PATCH] Blunt weapons can no longer cause cuts. This is a necessary change for the intended effect of this bloodloss system. --- code/modules/organs/organ_external.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index 976482bb0f..6f7aadc82a 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -263,7 +263,7 @@ if(used_weapon) add_autopsy_data("[used_weapon]", brute + burn) - var/can_cut = (prob(brute*2) || sharp) && (robotic < ORGAN_ROBOT) + var/can_cut = (sharp) && (robotic < ORGAN_ROBOT) // If the limbs can break, make sure we don't exceed the maximum damage a limb can take before breaking // Non-vital organs are limited to max_damage. You can't kill someone by bludeonging their arm all the way to 200 -- you can