Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-04-04

# Conflicts:
#	code/modules/economy/lorenews.dm
#	code/modules/mob/living/simple_animal/animals/cat.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-1.dmm
This commit is contained in:
Leshana
2018-04-06 15:33:00 -04:00
59 changed files with 593 additions and 420 deletions
+11 -11
View File
@@ -46,11 +46,11 @@
if(colour != "#FFFFFF" && shadeColour != "#000000")
colour = "#FFFFFF"
shadeColour = "#000000"
to_chat(usr,"You will now draw in white and black with this crayon.")
to_chat(user, "You will now draw in white and black with this crayon.")
else
colour = "#000000"
shadeColour = "#FFFFFF"
to_chat(usr,"You will now draw in black and white with this crayon.")
to_chat(user, "You will now draw in black and white with this crayon.")
return
/obj/item/weapon/pen/crayon/rainbow
@@ -72,22 +72,22 @@
switch(drawtype)
if("letter")
drawtype = input("Choose the letter.", "Crayon scribbles") in list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z")
to_chat(usr,"You start drawing a letter on the [target.name].")
to_chat(user, "You start drawing a letter on the [target.name].")
if("graffiti")
to_chat(usr,"You start drawing graffiti on the [target.name].")
to_chat(user, "You start drawing graffiti on the [target.name].")
if("rune")
to_chat(usr,"You start drawing a rune on the [target.name].")
to_chat(user, "You start drawing a rune on the [target.name].")
if("arrow")
drawtype = input("Choose the arrow.", "Crayon scribbles") in list("left", "right", "up", "down")
to_chat(usr,"You start drawing an arrow on the [target.name].")
to_chat(user, "You start drawing an arrow on the [target.name].")
if(instant || do_after(user, 50))
new /obj/effect/decal/cleanable/crayon(target,colour,shadeColour,drawtype)
to_chat(usr,"You finish drawing.")
to_chat(user, "You finish drawing.")
target.add_fingerprint(user) // Adds their fingerprints to the floor the crayon is drawn on.
if(uses)
uses--
if(!uses)
to_chat(usr,"<span class='warning'>You used up your crayon!</span>")
to_chat(user, "<span class='warning'>You used up your crayon!</span>")
qdel(src)
return
@@ -158,11 +158,11 @@
if(colour != "#FFFFFF" && shadeColour != "#000000")
colour = "#FFFFFF"
shadeColour = "#000000"
to_chat(usr,"You will now draw in white and black with this marker.")
to_chat(user, "You will now draw in white and black with this marker.")
else
colour = "#000000"
shadeColour = "#FFFFFF"
to_chat(usr,"You will now draw in black and white with this marker.")
to_chat(user, "You will now draw in black and white with this marker.")
return
/obj/item/weapon/pen/crayon/marker/rainbow
@@ -179,7 +179,7 @@
/obj/item/weapon/pen/crayon/marker/attack(mob/M as mob, mob/user as mob)
if(M == user)
to_chat(usr,"You take a bite of the marker and swallow it.")
to_chat(user, "You take a bite of the marker and swallow it.")
user.nutrition += 1
user.reagents.add_reagent("marker_ink",6)
if(uses)
@@ -111,6 +111,7 @@
user.visible_message("<span class='notice'>\The [user] places a bandaid over \a [W.desc] on [M]'s [affecting.name].</span>", \
"<span class='notice'>You place a bandaid over \a [W.desc] on [M]'s [affecting.name].</span>" )
W.bandage()
W.disinfect()
used++
affecting.update_damages()
if(used == amount)
@@ -138,18 +138,18 @@
/obj/item/weapon/storage/backpack/dufflebag/syndie
name = "black dufflebag"
desc = "A large dufflebag for holding extra tactical supplies."
desc = "A large dufflebag for holding extra tactical supplies. This one appears to be made out of lighter material than usual."
icon_state = "duffle_syndie"
slowdown = 0
/obj/item/weapon/storage/backpack/dufflebag/syndie/med
name = "medical dufflebag"
desc = "A large dufflebag for holding extra tactical medical supplies."
desc = "A large dufflebag for holding extra tactical medical supplies. This one appears to be made out of lighter material than usual."
icon_state = "duffle_syndiemed"
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo
name = "ammunition dufflebag"
desc = "A large dufflebag for holding extra weapons ammunition and supplies."
desc = "A large dufflebag for holding extra weapons ammunition and supplies. This one appears to be made out of lighter material than usual."
icon_state = "duffle_syndieammo"
/obj/item/weapon/storage/backpack/dufflebag/captain
@@ -417,4 +417,4 @@
else
H.visible_message("<span class='notice'>\The [src] decides not to unpack \the [src]!</span>", \
"<span class='notice'>You decide not to unpack \the [src]!</span>")
return
return
@@ -107,10 +107,10 @@
if(istype(W,/obj/item/weapon/pen/crayon))
switch(W:colourName)
if("mime")
to_chat(usr,"This crayon is too sad to be contained in this box.")
to_chat(user, "This crayon is too sad to be contained in this box.")
return
if("rainbow")
to_chat(usr,"This crayon is too powerful to be contained in this box.")
to_chat(user, "This crayon is too powerful to be contained in this box.")
return
..()
@@ -149,10 +149,10 @@
if(istype(W,/obj/item/weapon/pen/crayon/marker))
switch(W:colourName)
if("mime")
to_chat(usr,"This marker is too depressing to be contained in this box.")
to_chat(user, "This marker is too depressing to be contained in this box.")
return
if("rainbow")
to_chat(usr,"This marker is too childish to be contained in this box.")
to_chat(user, "This marker is too childish to be contained in this box.")
return
..()
@@ -10,6 +10,9 @@
/obj/item/weapon/card,
/obj/item/clothing/mask/smokable/cigarette/,
/obj/item/device/flashlight/pen,
/obj/item/device/tape,
/obj/item/weapon/cartridge,
/obj/item/device/encryptionkey,
/obj/item/seeds,
/obj/item/stack/medical,
/obj/item/weapon/coin,
@@ -18,13 +21,21 @@
/obj/item/weapon/implanter,
/obj/item/weapon/flame/lighter,
/obj/item/weapon/flame/match,
/obj/item/weapon/forensics,
/obj/item/weapon/glass_extra,
/obj/item/weapon/haircomb,
/obj/item/weapon/hand,
/obj/item/weapon/key,
/obj/item/weapon/lipstick,
/obj/item/weapon/paper,
/obj/item/weapon/pen,
/obj/item/weapon/photo,
/obj/item/weapon/reagent_containers/dropper,
/obj/item/weapon/sample,
/obj/item/weapon/screwdriver,
/obj/item/weapon/stamp,
/obj/item/clothing/accessory/permit
/obj/item/clothing/accessory/permit,
/obj/item/clothing/accessory/badge
)
slot_flags = SLOT_ID