mirror of
https://github.com/VOREStation/VOREStation.git
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Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-04-04
# Conflicts: # code/modules/economy/lorenews.dm # code/modules/mob/living/simple_animal/animals/cat.dm # html/changelogs/.all_changelog.yml # maps/southern_cross/southern_cross-1.dmm
This commit is contained in:
@@ -46,11 +46,11 @@
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if(colour != "#FFFFFF" && shadeColour != "#000000")
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colour = "#FFFFFF"
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shadeColour = "#000000"
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to_chat(usr,"You will now draw in white and black with this crayon.")
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to_chat(user, "You will now draw in white and black with this crayon.")
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else
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colour = "#000000"
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shadeColour = "#FFFFFF"
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to_chat(usr,"You will now draw in black and white with this crayon.")
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to_chat(user, "You will now draw in black and white with this crayon.")
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return
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/obj/item/weapon/pen/crayon/rainbow
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@@ -72,22 +72,22 @@
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switch(drawtype)
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if("letter")
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drawtype = input("Choose the letter.", "Crayon scribbles") in list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z")
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to_chat(usr,"You start drawing a letter on the [target.name].")
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to_chat(user, "You start drawing a letter on the [target.name].")
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if("graffiti")
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to_chat(usr,"You start drawing graffiti on the [target.name].")
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to_chat(user, "You start drawing graffiti on the [target.name].")
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if("rune")
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to_chat(usr,"You start drawing a rune on the [target.name].")
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to_chat(user, "You start drawing a rune on the [target.name].")
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if("arrow")
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drawtype = input("Choose the arrow.", "Crayon scribbles") in list("left", "right", "up", "down")
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to_chat(usr,"You start drawing an arrow on the [target.name].")
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to_chat(user, "You start drawing an arrow on the [target.name].")
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if(instant || do_after(user, 50))
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new /obj/effect/decal/cleanable/crayon(target,colour,shadeColour,drawtype)
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to_chat(usr,"You finish drawing.")
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to_chat(user, "You finish drawing.")
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target.add_fingerprint(user) // Adds their fingerprints to the floor the crayon is drawn on.
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if(uses)
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uses--
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if(!uses)
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to_chat(usr,"<span class='warning'>You used up your crayon!</span>")
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to_chat(user, "<span class='warning'>You used up your crayon!</span>")
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qdel(src)
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return
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@@ -158,11 +158,11 @@
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if(colour != "#FFFFFF" && shadeColour != "#000000")
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colour = "#FFFFFF"
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shadeColour = "#000000"
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to_chat(usr,"You will now draw in white and black with this marker.")
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to_chat(user, "You will now draw in white and black with this marker.")
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else
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colour = "#000000"
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shadeColour = "#FFFFFF"
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to_chat(usr,"You will now draw in black and white with this marker.")
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to_chat(user, "You will now draw in black and white with this marker.")
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return
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/obj/item/weapon/pen/crayon/marker/rainbow
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@@ -179,7 +179,7 @@
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/obj/item/weapon/pen/crayon/marker/attack(mob/M as mob, mob/user as mob)
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if(M == user)
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to_chat(usr,"You take a bite of the marker and swallow it.")
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to_chat(user, "You take a bite of the marker and swallow it.")
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user.nutrition += 1
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user.reagents.add_reagent("marker_ink",6)
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if(uses)
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@@ -111,6 +111,7 @@
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user.visible_message("<span class='notice'>\The [user] places a bandaid over \a [W.desc] on [M]'s [affecting.name].</span>", \
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"<span class='notice'>You place a bandaid over \a [W.desc] on [M]'s [affecting.name].</span>" )
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W.bandage()
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W.disinfect()
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used++
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affecting.update_damages()
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if(used == amount)
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@@ -138,18 +138,18 @@
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/obj/item/weapon/storage/backpack/dufflebag/syndie
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name = "black dufflebag"
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desc = "A large dufflebag for holding extra tactical supplies."
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desc = "A large dufflebag for holding extra tactical supplies. This one appears to be made out of lighter material than usual."
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icon_state = "duffle_syndie"
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slowdown = 0
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/obj/item/weapon/storage/backpack/dufflebag/syndie/med
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name = "medical dufflebag"
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desc = "A large dufflebag for holding extra tactical medical supplies."
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desc = "A large dufflebag for holding extra tactical medical supplies. This one appears to be made out of lighter material than usual."
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icon_state = "duffle_syndiemed"
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/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo
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name = "ammunition dufflebag"
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desc = "A large dufflebag for holding extra weapons ammunition and supplies."
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desc = "A large dufflebag for holding extra weapons ammunition and supplies. This one appears to be made out of lighter material than usual."
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icon_state = "duffle_syndieammo"
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/obj/item/weapon/storage/backpack/dufflebag/captain
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@@ -417,4 +417,4 @@
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else
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H.visible_message("<span class='notice'>\The [src] decides not to unpack \the [src]!</span>", \
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"<span class='notice'>You decide not to unpack \the [src]!</span>")
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return
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return
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@@ -107,10 +107,10 @@
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if(istype(W,/obj/item/weapon/pen/crayon))
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switch(W:colourName)
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if("mime")
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to_chat(usr,"This crayon is too sad to be contained in this box.")
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to_chat(user, "This crayon is too sad to be contained in this box.")
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return
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if("rainbow")
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to_chat(usr,"This crayon is too powerful to be contained in this box.")
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to_chat(user, "This crayon is too powerful to be contained in this box.")
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return
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..()
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@@ -149,10 +149,10 @@
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if(istype(W,/obj/item/weapon/pen/crayon/marker))
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switch(W:colourName)
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if("mime")
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to_chat(usr,"This marker is too depressing to be contained in this box.")
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to_chat(user, "This marker is too depressing to be contained in this box.")
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return
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if("rainbow")
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to_chat(usr,"This marker is too childish to be contained in this box.")
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to_chat(user, "This marker is too childish to be contained in this box.")
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return
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..()
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@@ -10,6 +10,9 @@
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/obj/item/weapon/card,
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/obj/item/clothing/mask/smokable/cigarette/,
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/obj/item/device/flashlight/pen,
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/obj/item/device/tape,
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/obj/item/weapon/cartridge,
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/obj/item/device/encryptionkey,
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/obj/item/seeds,
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/obj/item/stack/medical,
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/obj/item/weapon/coin,
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@@ -18,13 +21,21 @@
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/obj/item/weapon/implanter,
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/obj/item/weapon/flame/lighter,
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/obj/item/weapon/flame/match,
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/obj/item/weapon/forensics,
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/obj/item/weapon/glass_extra,
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/obj/item/weapon/haircomb,
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/obj/item/weapon/hand,
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/obj/item/weapon/key,
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/obj/item/weapon/lipstick,
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/obj/item/weapon/paper,
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/obj/item/weapon/pen,
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/obj/item/weapon/photo,
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/obj/item/weapon/reagent_containers/dropper,
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/obj/item/weapon/sample,
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/obj/item/weapon/screwdriver,
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/obj/item/weapon/stamp,
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/obj/item/clothing/accessory/permit
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/obj/item/clothing/accessory/permit,
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/obj/item/clothing/accessory/badge
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)
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slot_flags = SLOT_ID
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