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Added notes on remaining energy to fail messages
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@@ -21,7 +21,7 @@
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if(!cloaked)
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if(species.lleill_energy < energy_cost)
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to_chat(src, "<span class='warning'>You do not have enough energy to do that!</span>")
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to_chat(src, "<span class='warning'>You do not have enough energy to do that! You currently have [species.lleill_energy] energy.</span>")
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return
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cloak()
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block_hud = 1
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@@ -110,7 +110,7 @@
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var/energy_cost = 50
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if(species.lleill_energy < energy_cost)
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to_chat(src, "<span class='warning'>You do not have enough energy to do that!</span>")
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to_chat(src, "<span class='warning'>You do not have enough energy to do that! You currently have [species.lleill_energy] energy.</span>")
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return
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if(stat)
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@@ -310,7 +310,7 @@
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if(species.lleill_energy < energy_cost)
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to_chat(src, "<span class='warning'>You do not have enough energy to do that!</span>")
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to_chat(src, "<span class='warning'>You do not have enough energy to do that! You currently have [species.lleill_energy] energy.</span>")
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return
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if(stat)
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@@ -353,7 +353,7 @@
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var/energy_cost = 100
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if(species.lleill_energy < energy_cost)
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to_chat(src, "<span class='warning'>You do not have enough energy to do that!</span>")
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to_chat(src, "<span class='warning'>You do not have enough energy to do that! You currently have [species.lleill_energy] energy.</span>")
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return
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var/list/beast_options = list("Rabbit" = /mob/living/simple_mob/vore/rabbit,
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@@ -379,7 +379,7 @@
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return
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if(species.lleill_energy < energy_cost)
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to_chat(src, "<span class='warning'>You do not have enough energy to do that!</span>")
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to_chat(src, "<span class='warning'>You do not have enough energy to do that! You currently have [species.lleill_energy] energy.</span>")
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return
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var/mob/living/M = src
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@@ -403,7 +403,7 @@
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var/image/coolanimation = image('icons/obj/glamour.dmi', null, "animation")
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coolanimation.plane = PLANE_LIGHTING_ABOVE
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src.overlays += coolanimation
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spawn(14)
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spawn(10)
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src.overlays -= coolanimation
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log_debug("polymorph not dead")
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@@ -460,7 +460,7 @@
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M.loc = new_mob
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M.forceMove(new_mob)
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new_mob.tf_mob_holder = M
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new_mob.visible_message("<b>\The [src]</b> has transformed into \the [new_mob]!")
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new_mob.visible_message("<b>\The [src]</b> has transformed into \the [chosen_beast]!")
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/mob/living/carbon/human/proc/spawn_beast_mob(var/chosen_beast)
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