Ballistic weapons will now correctly say that the firing mode was changed.

This commit is contained in:
Neerti
2015-12-02 08:04:34 -05:00
parent d50e2afae9
commit e0986cb7ab
3 changed files with 4 additions and 5 deletions
+1 -1
View File
@@ -19,7 +19,7 @@
var/recharge_time = 4
var/charge_tick = 0
/obj/item/weapon/gun/energy/switch_firemodes()
/obj/item/weapon/gun/energy/switch_firemodes(mob/user)
if(..())
update_icon()
@@ -145,7 +145,7 @@
if(use_launcher)
launcher.Fire(target, user, params, pointblank, reflex)
if(!launcher.chambered)
switch_firemodes() //switch back automatically
switch_firemodes(user) //switch back automatically
else
..()