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Moree unarmed fixes (#17192)
* Fixes attacking without arms. - Makes it so you can attack without hands - Also removes an unused attack_paw - Makes the attack_hand code less garbage - Fixes grabbing a buckled entity to cause you to be perma-slowed * Fixes your head from bleeding to death with headbutts
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@@ -59,9 +59,6 @@
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/obj/machinery/computer/am_engine/attack_ai(var/mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/computer/am_engine/attack_paw(var/mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/computer/am_engine/attack_hand(var/mob/user as mob)
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if(..())
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return
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@@ -104,9 +104,6 @@
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attack_ai(mob/user as mob)
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interact(user)
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attack_paw(mob/user as mob)
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interact(user)
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proc
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interact(mob/user)
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if (get_dist(src, user) > 1 )
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