rid of old span macros

This commit is contained in:
Kashargul
2024-10-01 23:51:48 +02:00
parent ded60639bc
commit e0d694e8ac
205 changed files with 862 additions and 868 deletions
@@ -70,7 +70,7 @@ Admin verb is called by code\modules\admin\verbs\event_triggers.dm
else
if(isLoud)
creator_reference << 'sound/effects/adminhelp.ogg'
to_chat(creator_reference, SPAN_WARNING("Player [L.name] ([L.ckey]) has triggered event \
to_chat(creator_reference, span_warning("Player [L.name] ([L.ckey]) has triggered event \
narrate landmark [name] of type [isNarrate ? "Narration" : "Notification"]. \n \
It [isRepeating ? "will be possible to trigger after [cooldown / (1 SECOND)] seconds" : "has self-deleted"] \n \
COORDINATES: [coordinates]"))
@@ -118,7 +118,7 @@ Admin verb is called by code\modules\admin\verbs\event_triggers.dm
switch(isPersonal_orVis_orAud)
if(0)
if(isWarning)
to_chat(L, SPAN_DANGER(message))
to_chat(L, span_danger(message))
else
to_chat(L, message)
if(1)
+1 -1
View File
@@ -82,7 +82,7 @@
return TRUE
else if(istype(mover, /mob/living))
if(prob(50))
to_chat(mover, span("warning", "You get stuck in \the [src] for a moment."))
to_chat(mover, span_warning("You get stuck in \the [src] for a moment."))
return FALSE
else if(istype(mover, /obj/item/projectile))
return prob(30)