From 3b72b362d7aa841d6ca360619ed5a499141adeda Mon Sep 17 00:00:00 2001 From: Datraen Date: Wed, 25 May 2016 17:11:36 -0400 Subject: [PATCH] Fixes #530 --- code/game/objects/items/weapons/clown_items.dm | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/code/game/objects/items/weapons/clown_items.dm b/code/game/objects/items/weapons/clown_items.dm index 0ccb1f1a242..7c8752c6d7d 100644 --- a/code/game/objects/items/weapons/clown_items.dm +++ b/code/game/objects/items/weapons/clown_items.dm @@ -34,6 +34,10 @@ //So this is a workaround. This also makes more sense from an IC standpoint. ~Carn if(user.client && (target in user.client.screen)) user << "You need to take that [target.name] off before cleaning it." + else if(istype(target,/obj/effect/decal/cleanable/blood)) + user << "You scrub \the [target.name] out." + target.clean_blood() + return //Blood is a cleanable decal, therefore needs to be accounted for before all cleanable decals. else if(istype(target,/obj/effect/decal/cleanable)) user << "You scrub \the [target.name] out." qdel(target)