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Merge pull request #5995 from Hubblenaut/master
More admin logs, Rejuvenation fix
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@@ -170,6 +170,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost, you won't be able to play this round for another 30 minutes! You can't change your mind so choose wisely!)","Are you sure you want to ghost?","Ghost","Stay in body")
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if(response != "Ghost") return //didn't want to ghost after-all
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resting = 1
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message_admins("[key_name_admin(usr)] has ghosted.")
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log_game("[key_name_admin(usr)] has ghosted.")
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var/mob/dead/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
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ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
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return
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@@ -309,6 +309,7 @@
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dead_mob_list -= src
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living_mob_list += src
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tod = null
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timeofdeath = 0
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// restore us to conciousness
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stat = CONSCIOUS
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@@ -19,6 +19,7 @@ var/datum/paiController/paiController // Global handler for pAI candidates
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/datum/paiController
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var/inquirer = null
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var/list/pai_candidates = list()
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var/list/asked = list()
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@@ -224,6 +225,7 @@ var/datum/paiController/paiController // Global handler for pAI candidates
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M << browse(dat, "window=paiRecruit;size=580x580;")
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proc/findPAI(var/obj/item/device/paicard/p, var/mob/user)
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inquirer = user
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requestRecruits()
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var/list/available = list()
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for(var/datum/paiCandidate/c in paiController.pai_candidates)
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@@ -363,7 +365,7 @@ var/datum/paiController/paiController // Global handler for pAI candidates
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if(!C) return
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asked.Add(C.key)
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asked[C.key] = world.time
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var/response = alert(C, "Someone is requesting a pAI personality. Would you like to play as a personal AI?", "pAI Request", "Yes", "No", "Never for this round")
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var/response = alert(C, "[inquirer] is requesting a pAI personality. Would you like to play as a personal AI?", "pAI Request", "Yes", "No", "Never for this round")
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if(!C) return //handle logouts that happen whilst the alert is waiting for a response.
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if(response == "Yes")
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recruitWindow(C.mob)
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@@ -372,4 +374,4 @@ var/datum/paiController/paiController // Global handler for pAI candidates
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if(warning == "Yes")
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asked[C.key] = INFINITY
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else
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question(C)
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question(C)
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@@ -155,14 +155,14 @@
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// sync the organ's damage with its wounds
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src.update_damages()
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//If limb took enough damage, try to cut or tear it off
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if(body_part != UPPER_TORSO && body_part != LOWER_TORSO) //as hilarious as it is, getting hit on the chest too much shouldn't effectively gib you.
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if(config.limbs_can_break && brute_dam >= max_damage * config.organ_health_multiplier)
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if( (edge && prob(5 * brute)) || (brute > 20 && prob(2 * brute)) )
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droplimb(1)
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return
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owner.updatehealth()
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var/result = update_icon()
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@@ -206,6 +206,9 @@ This function completely restores a damaged organ to perfect condition.
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perma_injury = 0
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brute_dam = 0
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burn_dam = 0
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germ_level = 0
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wounds.Cut()
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number_wounds = 0
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// handle internal organs
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for(var/datum/organ/internal/current_organ in internal_organs)
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