From e1db52ccb16d797fdced5d6de027051abc71939f Mon Sep 17 00:00:00 2001 From: Verkister Date: Sun, 21 Jun 2020 01:01:59 +0300 Subject: [PATCH] un-earrapifies instruments (upstream early access) The default falloff value for sounds is 0.5 (lower means quieter). There was only 3 things ingame with a sound falloff of a whole whopping 5 (10x) These things were explosions, telepads, and instruments. One had a volume of 25%, another one had a volume based on distance threshold, and you can probably guess which one of the bunch had a hardcoded 100% volume. --- code/game/objects/structures/musician.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/structures/musician.dm b/code/game/objects/structures/musician.dm index cfd036b9bb..fa9221f4c3 100644 --- a/code/game/objects/structures/musician.dm +++ b/code/game/objects/structures/musician.dm @@ -75,7 +75,7 @@ var/sound/music_played = sound(soundfile) for(var/i in hearing_mobs) var/mob/M = i - M.playsound_local(source, null, 100, falloff = 5, S = music_played) + M.playsound_local(source, null, 100, falloff = 0.5, S = music_played) /datum/song/proc/updateDialog(mob/user) instrumentObj.updateDialog() // assumes it's an object in world, override if otherwise