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Xenowork Prep For Future (#6491)
* Xenowork, weeds walls and material blobs. * More weeds * XenoUpdoots * Stop that, me.
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@@ -62,7 +62,7 @@
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/obj/structure/girder/update_icon()
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if(anchored)
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icon_state = "girder"
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icon_state = initial(icon_state)
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else
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icon_state = "displaced"
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@@ -320,6 +320,7 @@
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name = "column"
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icon= 'icons/obj/cult.dmi'
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icon_state= "cultgirder"
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max_health = 250
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health = 250
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cover = 70
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girder_material = "cult"
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@@ -354,6 +355,13 @@
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new /obj/effect/decal/remains/human(get_turf(src))
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dismantle()
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/obj/structure/girder/resin
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name = "soft girder"
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icon_state = "girder_resin"
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max_health = 225
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health = 225
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cover = 60
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girder_material = "resin"
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/obj/structure/girder/rcd_values(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode)
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var/turf/simulated/T = get_turf(src)
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