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ship transponder flip (#16147)
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@@ -20,7 +20,7 @@
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unknown_name = "unknown ship"
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unknown_state = "ship"
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known = FALSE // Ships start 'unknown' on the map and require scanning
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known = TRUE // Ships start known by default because most of them should be transmitting ID codes at all times
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var/vessel_mass = 10000 //tonnes, arbitrary number, affects acceleration provided by engines
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var/vessel_size = SHIP_SIZE_LARGE //arbitrary number, affects how likely are we to evade meteors
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