diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 6edc754447..ba7aed0250 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -305,7 +305,7 @@ //repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere /mob/living/carbon/human/proc/get_visible_name() - if( mind.changeling && mind.changeling.cloaked) + if( mind && mind.changeling && mind.changeling.cloaked) return "Unknown" if( wear_mask && (wear_mask.flags_inv&HIDEFACE) ) //Wearing a mask which hides our face, use id-name if possible return get_id_name("Unknown")