Fix some phased shadekin interactions (#19587)

* block those

* disposals

* wheelchair incorp check

* fix those

* not the issue

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
Will
2026-08-22 12:17:23 -04:00
committed by GitHub
co-authored by Cameron Lennox
parent fd8598b191
commit e2e1b1f87d
3 changed files with 19 additions and 2 deletions
@@ -269,6 +269,8 @@
// mouse drop another mob or self
//
/obj/machinery/disposal/MouseDrop_T(atom/dropping, mob/user, src_location, over_location, src_control, over_control, params)
if(user.is_incorporeal())
return
if(isliving(dropping))
stuff_mob_in(dropping, user)
else if(isobj(dropping) && isturf(dropping.loc))
@@ -334,6 +336,8 @@
/obj/machinery/disposal/attack_hand(mob/user)
if(stat & BROKEN)
return
if(user.is_incorporeal())
return
if(user && user.loc == src)
to_chat(user, span_red("You cannot reach the controls from inside."))
@@ -352,6 +356,8 @@
if(user.canUseTopic) //Later...
return
*/
if(user.is_incorporeal())
return
if(get_dist(user, src) > 1 || user.loc == src || user.stat) //Until the above exists...
return
flush = !flush
@@ -420,6 +426,8 @@
set src in oview(1)
set category = "Object"
set name = "Force Eject"
if(usr.is_incorporeal())
return
if(flushing)
return
eject()