diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index c52311820e3..8a49ed8922b 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -168,7 +168,7 @@ var/blocked = run_armor_check(hit_zone, "melee") //If the armor absorbs all of the damage, skip the damage calculation and the blood - if(!soaked > effective_force) + if(!(soaked > effective_force)) standard_weapon_hit_effects(I, user, effective_force, blocked, soaked, hit_zone) if(I.damtype == BRUTE && prob(33)) // Added blood for whacking non-humans too