mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-19 19:15:11 +01:00
@@ -481,6 +481,9 @@
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if(ticker.mode.traitors.len)
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dat += check_role_table("Traitors", ticker.mode.traitors, src)
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if(ticker.mode.borers.len)
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dat += check_role_table("Cortical Borers", ticker.mode.borers, src)
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var/datum/game_mode/mutiny/mutiny = get_mutiny_mode()
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if(mutiny)
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dat += mutiny.check_antagonists_ui(src)
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@@ -533,7 +533,7 @@ client/proc/one_click_antag()
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if(ticker.mode && ( istype( ticker.mode,/datum/game_mode/heist ) ) )
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var/datum/game_mode/heist/M = ticker.mode
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M.cortical_stacks += I
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cortical_stacks += I
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M.raiders[new_vox.mind] = I
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ticker.mode.traitors += new_vox.mind
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@@ -20,10 +20,7 @@
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H.mind.objectives += hijack_objective
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H << "<B>You are the traitor.</B>"
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var/obj_count = 1
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for(var/datum/objective/OBJ in H.mind.objectives)
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H << "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]"
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obj_count++
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show_objectives(H.mind)
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for (var/obj/item/I in H)
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if (istype(I, /obj/item/weapon/implant))
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@@ -30,6 +30,10 @@ var/scheduledEvent = null
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playercount_modifier = 0.9
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if(36 to 100000)
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playercount_modifier = 0.8
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if(ticker.mode && ticker.mode.name == "calamity") //Calamity mode lowers the time required between events drastically.
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playercount_modifier = playercount_modifier * 0.3
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var/next_event_delay = rand(eventTimeLower, eventTimeUpper) * playercount_modifier
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scheduledEvent = world.timeofday + next_event_delay
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log_debug("Next event in [next_event_delay/600] minutes.")
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@@ -54,23 +54,25 @@
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//Mob specific holders.
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/obj/item/weapon/holder/diona
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name = "diona nymph"
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desc = "It's a tiny plant critter."
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icon_state = "nymph"
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origin_tech = "magnets=3;biotech=5"
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/obj/item/weapon/holder/drone
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name = "maintenance drone"
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desc = "It's a small maintenance robot."
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icon_state = "drone"
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origin_tech = "magnets=3;engineering=5"
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/obj/item/weapon/holder/cat
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name = "cat"
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desc = "It's a cat. Meow."
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icon_state = "cat"
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origin_tech = null
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origin_tech = null
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/obj/item/weapon/holder/borer
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name = "cortical borer"
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desc = "It's a slimy brain slug. Gross."
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icon_state = "borer"
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origin_tech = "biotech=6"
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@@ -1,6 +1,6 @@
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/mob/living/carbon/Life()
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..()
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// Increase germ_level regularly
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if(germ_level < GERM_LEVEL_AMBIENT && prob(30)) //if you're just standing there, you shouldn't get more germs beyond an ambient level
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germ_level++
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@@ -14,7 +14,7 @@
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src.nutrition -= HUNGER_FACTOR/10
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if((FAT in src.mutations) && src.m_intent == "run" && src.bodytemperature <= 360)
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src.bodytemperature += 2
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// Moving around increases germ_level faster
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if(germ_level < GERM_LEVEL_MOVE_CAP && prob(8))
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germ_level++
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@@ -206,7 +206,7 @@
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if (istype(src,/mob/living/carbon/human) && src:w_uniform)
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var/mob/living/carbon/human/H = src
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H.w_uniform.add_fingerprint(M)
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if(lying)
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src.sleeping = max(0,src.sleeping-5)
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if(src.sleeping == 0)
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@@ -216,7 +216,7 @@
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else
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M.visible_message("<span class='notice'>[M] hugs [src] to make [t_him] feel better!</span>", \
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"<span class='notice'>You hug [src] to make [t_him] feel better!</span>")
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AdjustParalysis(-3)
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AdjustStunned(-3)
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AdjustWeakened(-3)
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@@ -470,9 +470,10 @@
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return
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if(B.chemicals >= 100)
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src << "\red <B>Your host twitches and quivers as you rapdly excrete several larvae from your sluglike body.</B>"
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src << "\red <B>Your host twitches and quivers as you rapidly excrete a larva from your sluglike body.</B>"
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visible_message("\red <B>[src] heaves violently, expelling a rush of vomit and a wriggling, sluglike creature!</B>")
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B.chemicals -= 100
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B.has_reproduced = 1
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new /obj/effect/decal/cleanable/vomit(get_turf(src))
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playsound(loc, 'sound/effects/splat.ogg', 50, 1)
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@@ -1,6 +1,9 @@
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/datum/game_mode/var/list/borers = list()
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/mob/living/captive_brain
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name = "host brain"
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real_name = "host brain"
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universal_understand = 1
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/mob/living/captive_brain/say(var/message)
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@@ -45,6 +48,8 @@
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friendly = "prods"
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wander = 0
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pass_flags = PASSTABLE
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universal_understand = 1
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holder_type = /obj/item/weapon/holder/borer
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var/used_dominate
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var/chemicals = 10 // Chemicals used for reproduction and spitting neurotoxin.
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@@ -53,6 +58,11 @@
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var/mob/living/captive_brain/host_brain // Used for swapping control of the body back and forth.
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var/controlling // Used in human death check.
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var/docile = 0 // Sugar can stop borers from acting.
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var/has_reproduced
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var/roundstart
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/mob/living/simple_animal/borer/roundstart
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roundstart = 1
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/mob/living/simple_animal/borer/Life()
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@@ -96,9 +106,7 @@
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..()
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truename = "[pick("Primary","Secondary","Tertiary","Quaternary")] [rand(1000,9999)]"
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host_brain = new/mob/living/captive_brain(src)
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request_player()
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if(!roundstart) request_player()
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/mob/living/simple_animal/borer/say(var/message)
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@@ -338,7 +346,7 @@
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detatch()
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mob/living/simple_animal/borer/proc/detatch()
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/mob/living/simple_animal/borer/proc/detatch()
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if(!host) return
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@@ -530,7 +538,7 @@ mob/living/simple_animal/borer/proc/detatch()
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src << text("\blue You have stopped hiding.")
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//Procs for grabbing players.
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mob/living/simple_animal/borer/proc/request_player()
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/mob/living/simple_animal/borer/proc/request_player()
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for(var/mob/dead/observer/O in player_list)
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if(jobban_isbanned(O, "Syndicate"))
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continue
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@@ -538,7 +546,7 @@ mob/living/simple_animal/borer/proc/request_player()
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if(O.client.prefs.be_special & BE_ALIEN)
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question(O.client)
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mob/living/simple_animal/borer/proc/question(var/client/C)
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/mob/living/simple_animal/borer/proc/question(var/client/C)
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spawn(0)
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if(!C) return
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var/response = alert(C, "A cortical borer needs a player. Are you interested?", "Cortical borer request", "Yes", "No", "Never for this round")
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@@ -549,7 +557,7 @@ mob/living/simple_animal/borer/proc/question(var/client/C)
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else if (response == "Never for this round")
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C.prefs.be_special ^= BE_ALIEN
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mob/living/simple_animal/borer/proc/transfer_personality(var/client/candidate)
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/mob/living/simple_animal/borer/proc/transfer_personality(var/client/candidate)
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if(!candidate)
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return
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@@ -558,3 +566,4 @@ mob/living/simple_animal/borer/proc/transfer_personality(var/client/candidate)
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src.ckey = candidate.ckey
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if(src.mind)
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src.mind.assigned_role = "Cortical Borer"
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src.mind.special_role = "Cortical Borer"
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