Buffs Adminordrazine, Myelamine

- Increases the effects of Myelamine
- Increases the effects of Bicaridine Overdose
- Tries to fix Adminordrazine to be less useless
This commit is contained in:
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2021-06-22 10:27:14 -04:00
parent 8d82b55eeb
commit e3d33334d6
2 changed files with 13 additions and 8 deletions
+2 -2
View File
@@ -60,7 +60,7 @@
/datum/reagent/bicaridine/overdose(var/mob/living/carbon/M, var/alien, var/removed)
..()
var/wound_heal = 1.5 * removed
var/wound_heal = 2.5 * removed
M.eye_blurry = min(M.eye_blurry + wound_heal, 250)
if(ishuman(M))
var/mob/living/carbon/human/H = M
@@ -731,7 +731,7 @@
overdose = REAGENTS_OVERDOSE * 0.5
overdose_mod = 1.5
scannable = 1
var/repair_strength = 3
var/repair_strength = 5
/datum/reagent/myelamine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_DIONA)
+11 -6
View File
@@ -167,7 +167,7 @@
taste_description = "bwoink"
reagent_state = LIQUID
color = "#C8A5DC"
affects_dead = 1 //This can even heal dead people.
affects_dead = TRUE //This can even heal dead people.
metabolism = 0.1
mrate_static = TRUE //Just in case
@@ -178,11 +178,10 @@
affect_blood(M, alien, removed)
/datum/reagent/adminordrazine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
M.setCloneLoss(0)
M.setOxyLoss(0)
M.radiation = 0
M.heal_organ_damage(20,20)
M.adjustToxLoss(-20)
M.heal_organ_damage(40,40)
M.adjustCloneLoss(-40)
M.adjustToxLoss(-50)
M.adjustOxyLoss(-100)
M.hallucination = 0
M.setBrainLoss(0)
M.disabilities = 0
@@ -202,6 +201,9 @@
M.radiation = 0
M.ExtinguishMob()
M.fire_stacks = 0
M.add_chemical_effect(CE_ANTIBIOTIC, ANTIBIO_SUPER)
M.add_chemical_effect(CE_STABLE, 15)
M.add_chemical_effect(CE_PAINKILLER, 200)
if(M.bodytemperature > 310)
M.bodytemperature = max(310, M.bodytemperature - (40 * TEMPERATURE_DAMAGE_COEFFICIENT))
else if(M.bodytemperature < 311)
@@ -209,6 +211,9 @@
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/wound_heal = 5
for(var/obj/item/organ/I in H.internal_organs)
if(I.damage > 0) //Adminordrazine heals even robits, it is magic
I.damage = max(I.damage - wound_heal, 0)
for(var/obj/item/organ/external/O in H.bad_external_organs)
if(O.status & ORGAN_BROKEN)
O.mend_fracture() //Only works if the bone won't rebreak, as usual