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fixes water movement traits (#18399)
big patchy somehow broke this, but now it's fixy again.
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@@ -209,7 +209,7 @@
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var/turf_move_cost = T.movement_cost
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if(istype(T, /turf/simulated/floor/water))
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if(species.water_movement)
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turf_move_cost = 0
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turf_move_cost = CLAMP(turf_move_cost + species.water_movement, HUMAN_LOWEST_SLOWDOWN, 15)
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if(istype(shoes, /obj/item/clothing/shoes))
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var/obj/item/clothing/shoes/feet = shoes
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if(istype(feet) && feet.water_speed)
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