mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-28 22:48:38 +01:00
first pass (emotification, some \the -> \The)
This commit is contained in:
@@ -236,7 +236,7 @@
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last_itch = world.time
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to_chat(O.owner, "<span class='notice'>Your [O.name] itches...</span>")
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else if(prob(1))
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src.visible_message("<span class='notice'>\The [src] skitters.</span>")
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src.visible_message("<b>\The [src]</b> skitters.")
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if(amount_grown >= 0)
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amount_grown += rand(0,2)
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@@ -86,7 +86,7 @@
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reattach_paddles(user)
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else if(istype(W, /obj/item/weapon/cell))
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if(bcell)
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to_chat(user, "<span class='notice'>\the [src] already has a cell.</span>")
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to_chat(user, "<span class='notice'>\The [src] already has a cell.</span>")
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else
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if(!user.unEquip(W))
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return
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@@ -392,7 +392,7 @@
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user.visible_message("<span class='warning'>\The [user] begins to place [src] on [H]'s chest.</span>", "<span class='warning'>You begin to place [src] on [H]'s chest...</span>")
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if(!do_after(user, 30, H))
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return
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user.visible_message("<span class='notice'>\The [user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
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user.visible_message("<b>\The [user]</b> places [src] on [H]'s chest.", "<span class='warning'>You place [src] on [H]'s chest.</span>")
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playsound(src, 'sound/machines/defib_charge.ogg', 50, 0)
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var/error = can_defib(H)
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@@ -41,7 +41,7 @@
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if(repairing)
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to_chat(user, "<span class='notice'>\The [src] is already being repaired!</span>")
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return
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user.visible_message("<span class='notice'>\The [user] starts trying to repair \the [src]'s bulb.</span>")
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user.visible_message("<b>\The [user]</b> starts trying to repair \the [src]'s bulb.")
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repairing = TRUE
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if(do_after(user, (40 SECONDS + rand(0, 20 SECONDS)) * W.toolspeed) && can_repair)
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if(prob(30))
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@@ -50,7 +50,7 @@
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update_icon()
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playsound(src, W.usesound, 50, 1)
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else
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user.visible_message("<span class='notice'>\The [user] fails to repair \the [src].</span>")
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user.visible_message("<b>\The [user]</b> fails to repair \the [src].")
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repairing = FALSE
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else
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..()
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@@ -115,7 +115,7 @@
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if(!vision)
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to_chat(user, "<span class='warning'>You can't find any [H.species.vision_organ ? H.species.vision_organ : "eyes"] on [H]!</span>")
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user.visible_message("<span class='notice'>\The [user] directs [src] to [M]'s eyes.</span>", \
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user.visible_message("<b>\The [user]</b> directs [src] to [M]'s eyes.", \
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"<span class='notice'>You direct [src] to [M]'s eyes.</span>")
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if(H != user) //can't look into your own eyes buster
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if(M.stat == DEAD || M.blinded) //mob is dead or fully blind
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@@ -49,7 +49,7 @@
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playsound(src, O.usesound, 100, 1)
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user.visible_message("<span class='notice'>\The [user] opens \the [src] and modifies \the [O].</span>","<span class='notice'>You open \the [src] and modify \the [O].</span>")
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user.visible_message("<b>\The [user]</b> opens \the [src] and modifies \the [O].","<span class='notice'>You open \the [src] and modify \the [O].</span>")
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I.refit_for_species(target_species)
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@@ -108,7 +108,7 @@
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return 1
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else
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var/available = get_amount()
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user.visible_message("<span class='notice'>\The [user] starts bandaging [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> starts bandaging [M]'s [affecting.name].", \
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"<span class='notice'>You start bandaging [M]'s [affecting.name].</span>" )
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var/used = 0
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for (var/datum/wound/W in affecting.wounds)
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@@ -131,10 +131,10 @@
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break
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if (W.current_stage <= W.max_bleeding_stage)
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user.visible_message("<span class='notice'>\The [user] bandages \a [W.desc] on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> bandages \a [W.desc] on [M]'s [affecting.name].", \
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"<span class='notice'>You bandage \a [W.desc] on [M]'s [affecting.name].</span>" )
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else
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user.visible_message("<span class='notice'>\The [user] places a bandage over \a [W.desc] on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> places a bandage over \a [W.desc] on [M]'s [affecting.name].", \
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"<span class='notice'>You place a bandage over \a [W.desc] on [M]'s [affecting.name].</span>" )
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W.bandage()
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playsound(src, pick(apply_sounds), 25)
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@@ -177,7 +177,7 @@
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return 1
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else
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var/available = get_amount()
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user.visible_message("<span class='notice'>\The [user] starts treating [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> starts treating [M]'s [affecting.name].", \
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"<span class='notice'>You start treating [M]'s [affecting.name].</span>" )
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var/used = 0
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for (var/datum/wound/W in affecting.wounds)
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@@ -200,14 +200,14 @@
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break
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if (W.current_stage <= W.max_bleeding_stage)
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user.visible_message("<span class='notice'>\The [user] bandages \a [W.desc] on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> bandages \a [W.desc] on [M]'s [affecting.name].", \
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"<span class='notice'>You bandage \a [W.desc] on [M]'s [affecting.name].</span>" )
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//H.add_side_effect("Itch")
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else if (W.damage_type == BRUISE)
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user.visible_message("<span class='notice'>\The [user] places a bruise patch over \a [W.desc] on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> places a bruise patch over \a [W.desc] on [M]'s [affecting.name].", \
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"<span class='notice'>You place a bruise patch over \a [W.desc] on [M]'s [affecting.name].</span>" )
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else
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user.visible_message("<span class='notice'>\The [user] places a bandaid over \a [W.desc] on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> places a bandaid over \a [W.desc] on [M]'s [affecting.name].", \
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"<span class='notice'>You place a bandaid over \a [W.desc] on [M]'s [affecting.name].</span>" )
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W.bandage()
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// W.disinfect() // VOREStation - Tech1 should not disinfect
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@@ -250,7 +250,7 @@
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to_chat(user, "<span class='warning'>The wounds on [M]'s [affecting.name] have already been salved.</span>")
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return 1
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else
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user.visible_message("<span class='notice'>\The [user] starts salving wounds on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> starts salving wounds on [M]'s [affecting.name].", \
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"<span class='notice'>You start salving the wounds on [M]'s [affecting.name].</span>" )
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if(!do_mob(user, M, 10, exclusive = TRUE))
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to_chat(user, "<span class='notice'>You must stand still to salve wounds.</span>")
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@@ -290,7 +290,7 @@
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return 1
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else
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var/available = get_amount()
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user.visible_message("<span class='notice'>\The [user] starts treating [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> starts treating [M]'s [affecting.name].", \
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"<span class='notice'>You start treating [M]'s [affecting.name].</span>" )
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var/used = 0
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for (var/datum/wound/W in affecting.wounds)
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@@ -312,13 +312,13 @@
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break
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if (W.current_stage <= W.max_bleeding_stage)
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user.visible_message("<span class='notice'>\The [user] cleans \a [W.desc] on [M]'s [affecting.name] and seals the edges with bioglue.</span>", \
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user.visible_message("<b>\The [user]</b> cleans \a [W.desc] on [M]'s [affecting.name] and seals the edges with bioglue.", \
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"<span class='notice'>You clean and seal \a [W.desc] on [M]'s [affecting.name].</span>" )
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else if (W.damage_type == BRUISE)
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user.visible_message("<span class='notice'>\The [user] places a medical patch over \a [W.desc] on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> places a medical patch over \a [W.desc] on [M]'s [affecting.name].", \
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"<span class='notice'>You place a medical patch over \a [W.desc] on [M]'s [affecting.name].</span>" )
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else
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user.visible_message("<span class='notice'>\The [user] smears some bioglue over \a [W.desc] on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> smears some bioglue over \a [W.desc] on [M]'s [affecting.name].", \
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"<span class='notice'>You smear some bioglue over \a [W.desc] on [M]'s [affecting.name].</span>" )
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W.bandage()
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W.disinfect()
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@@ -358,7 +358,7 @@
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to_chat(user, "<span class='warning'>The wounds on [M]'s [affecting.name] have already been salved.</span>")
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return 1
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else
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user.visible_message("<span class='notice'>\The [user] starts salving wounds on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> starts salving wounds on [M]'s [affecting.name].", \
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"<span class='notice'>You start salving the wounds on [M]'s [affecting.name].</span>" )
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if(!do_mob(user, M, 10, exclusive = TRUE))
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to_chat(user, "<span class='notice'>You must stand still to salve wounds.</span>")
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@@ -177,7 +177,7 @@
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if(!S.open)
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to_chat(user, "<span class='warning'>You have to cut [S] open first!</span>")
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return
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M.visible_message("<span class='notice'>\The [user] scans the wounds on [M]'s [S.name] with [src]</span>")
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M.visible_message("<b>\The [user]</b> scans the wounds on [M]'s [S.name] with [src]")
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src.add_data(S)
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@@ -97,7 +97,7 @@
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/obj/item/weapon/cane/white/collapsible/attack_self(mob/user as mob)
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on = !on
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if(on)
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user.visible_message("<span class='notice'>\The [user] extends the white cane.</span>",\
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user.visible_message("<b>\The [user]</b> extends the white cane.",\
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"<span class='warning'>You extend the white cane.</span>",\
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"You hear an ominous click.")
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icon_state = "whitecane1out"
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@@ -106,7 +106,7 @@
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force = 5
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attack_verb = list("smacked", "struck", "cracked", "beaten")
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else
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user.visible_message("<span class='notice'>\The [user] collapses the white cane.</span>",\
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user.visible_message("<b>\The [user]</b> collapses the white cane.",\
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"<span class='notice'>You collapse the white cane.</span>",\
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"You hear a click.")
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icon_state = "whitecane1in"
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@@ -9,7 +9,7 @@
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/obj/item/weapon/circuitboard/rdconsole/attackby(obj/item/I as obj, mob/user as mob)
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if(I.is_screwdriver())
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playsound(src, I.usesound, 50, 1)
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user.visible_message("<span class='notice'>\The [user] adjusts the jumper on \the [src]'s access protocol pins.</span>", "<span class='notice'>You adjust the jumper on the access protocol pins.</span>")
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user.visible_message("<b>\The [user]</b> adjusts the jumper on \the [src]'s access protocol pins.", "<span class='notice'>You adjust the jumper on the access protocol pins.</span>")
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if(build_path == /obj/machinery/computer/rdconsole/core)
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name = T_BOARD("RD Console - Robotics")
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build_path = /obj/machinery/computer/rdconsole/robotics
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@@ -14,7 +14,7 @@
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/obj/item/weapon/circuitboard/rdserver/attackby(obj/item/I as obj, mob/user as mob)
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if(I.is_screwdriver())
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playsound(src, I.usesound, 50, 1)
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user.visible_message("<span class='notice'>\The [user] adjusts the jumper on \the [src]'s access protocol pins.</span>", "<span class='notice'>You adjust the jumper on the access protocol pins.</span>")
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user.visible_message("<b>\The [user]</b> adjusts the jumper on \the [src]'s access protocol pins.", "<span class='notice'>You adjust the jumper on the access protocol pins.</span>")
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if(build_path == /obj/machinery/r_n_d/server/core)
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name = T_BOARD("RD Console - Robotics")
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build_path = /obj/machinery/r_n_d/server/robotics
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@@ -301,7 +301,7 @@ var/last_chew = 0
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return 1
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/obj/item/weapon/handcuffs/legcuffs/bola/dropped()
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visible_message("<span class='notice'>\The [src] falls apart!</span>")
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visible_message("<b>\The [src]</b> falls apart!")
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qdel(src)
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/obj/item/weapon/handcuffs/legcuffs/bola/place_legcuffs(var/mob/living/carbon/target, var/mob/user)
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@@ -313,7 +313,7 @@ var/last_chew = 0
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return 0
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if(!H.has_organ_for_slot(slot_legcuffed))
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H.visible_message("<span class='notice'>\The [src] slams into [H], but slides off!</span>")
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H.visible_message("<b>\The [src]</b> slams into [H], but slides off!")
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src.dropped()
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return 0
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@@ -333,7 +333,7 @@ var/list/tape_roll_applications = list()
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/obj/item/tape/attack_hand(mob/user as mob)
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if (user.a_intent == I_HELP && src.allowed(user))
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user.show_viewers("<span class='notice'>\The [user] lifts \the [src], allowing passage.</span>")
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user.show_viewers("<b>\The [user]</b> lifts \the [src], allowing passage.")
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for(var/obj/item/tape/T in gettapeline())
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T.lift(100) //~10 seconds
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else
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@@ -377,7 +377,7 @@ var/list/tape_roll_applications = list()
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if(user.a_intent == I_HELP)
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to_chat(user, "<span class='warning'>You refrain from breaking \the [src].</span>")
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return
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user.visible_message("<span class='notice'>\The [user] breaks \the [src]!</span>","<span class='notice'>You break \the [src].</span>")
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user.visible_message("<b>\The [user]</b> breaks \the [src]!","<span class='notice'>You break \the [src].</span>")
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for (var/obj/item/tape/T in gettapeline())
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if(T == src)
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@@ -465,29 +465,29 @@
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return
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if(!parachute) //This packs the parachute
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H.visible_message("<span class='notice'>\The [H] starts to pack \the [src]!</span>", \
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H.visible_message("<b>\The [H]</b> starts to pack \the [src]!", \
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"<span class='notice'>You start to pack \the [src]!</span>", \
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"You hear the shuffling of cloth.")
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if(do_after(H, 50))
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H.visible_message("<span class='notice'>\The [H] finishes packing \the [src]!</span>", \
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H.visible_message("<b>\The [H]</b> finishes packing \the [src]!", \
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"<span class='notice'>You finish packing \the [src]!</span>", \
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"You hear the shuffling of cloth.")
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parachute = TRUE
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else
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H.visible_message("<span class='notice'>\The [src] gives up on packing \the [src]!</span>", \
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H.visible_message("<b>\The [src]</b> gives up on packing \the [src]!", \
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"<span class='notice'>You give up on packing \the [src]!</span>")
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return
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else //This unpacks the parachute
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H.visible_message("<span class='notice'>\The [src] starts to unpack \the [src]!</span>", \
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H.visible_message("<b>\The [src]</b> starts to unpack \the [src]!", \
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"<span class='notice'>You start to unpack \the [src]!</span>", \
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"You hear the shuffling of cloth.")
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if(do_after(H, 25))
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H.visible_message("<span class='notice'>\The [src] finishes unpacking \the [src]!</span>", \
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H.visible_message("<b>\The [src]</b> finishes unpacking \the [src]!", \
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"<span class='notice'>You finish unpacking \the [src]!</span>", \
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"You hear the shuffling of cloth.")
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parachute = FALSE
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else
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H.visible_message("<span class='notice'>\The [src] decides not to unpack \the [src]!</span>", \
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H.visible_message("<b>\The [src]</b> decides not to unpack \the [src]!", \
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"<span class='notice'>You decide not to unpack \the [src]!</span>")
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return
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@@ -67,7 +67,7 @@
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force = 15//quite robust
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attack_verb = list("smacked", "struck", "slapped")
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else
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user.visible_message("<span class='notice'>\The [user] collapses their telescopic baton.</span>",\
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user.visible_message("<b>\The [user]</b> collapses their telescopic baton.",\
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"<span class='notice'>You collapse the baton.</span>",\
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"You hear a click.")
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icon_state = "telebaton0"
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@@ -508,7 +508,7 @@
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if(mounted_pack.loc != src.loc && src.loc != mounted_pack)
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mounted_pack.return_nozzle()
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visible_message("<span class='notice'>\The [src] retracts to its fueltank.</span>")
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visible_message("<b>\The [src]</b> retracts to its fueltank.")
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if(get_fuel() <= get_max_fuel())
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mounted_pack.reagents.trans_to_obj(src, 1)
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@@ -30,7 +30,7 @@ LINEN BINS
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/obj/item/weapon/bedsheet/attackby(obj/item/I, mob/user)
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if(is_sharp(I))
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user.visible_message("<span class='notice'>\The [user] begins cutting up [src] with [I].</span>", "<span class='notice'>You begin cutting up [src] with [I].</span>")
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user.visible_message("<b>\The [user]</b> begins cutting up [src] with [I].", "<span class='notice'>You begin cutting up [src] with [I].</span>")
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if(do_after(user, 50))
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to_chat(user, "<span class='notice'>You cut [src] into pieces!</span>")
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for(var/i in 1 to rand(2,5))
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@@ -160,7 +160,7 @@
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burning = FALSE
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||||
update_icon()
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STOP_PROCESSING(SSobj, src)
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visible_message("<span class='notice'>\The [src] stops burning.</span>")
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visible_message("<b>\The [src]</b> stops burning.")
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||||
|
||||
/obj/structure/bonfire/proc/ignite()
|
||||
if(!burning && get_fuel_amount())
|
||||
@@ -353,7 +353,7 @@
|
||||
burning = FALSE
|
||||
update_icon()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
visible_message("<span class='notice'>\The [src] stops burning.</span>")
|
||||
visible_message("<b>\The [src]</b> stops burning.")
|
||||
|
||||
/obj/structure/fireplace/proc/ignite()
|
||||
if(!burning && get_fuel_amount())
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
if(is_stump)
|
||||
if(istype(W,/obj/item/weapon/shovel))
|
||||
if(do_after(user, 5 SECONDS))
|
||||
visible_message("<span class='notice'>\The [user] digs up \the [src] stump with \the [W].</span>")
|
||||
visible_message("<b>\The [user]</b> digs up \the [src] stump with \the [W].")
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
return
|
||||
|
||||
if(!activated)
|
||||
to_chat(user, "<span class='warning'>\the [src] has not yet been activated. Sorry.</span>")
|
||||
to_chat(user, "<span class='warning'>\The [src] has not yet been activated. Sorry.</span>")
|
||||
return
|
||||
|
||||
if(used)
|
||||
|
||||
@@ -129,10 +129,10 @@
|
||||
qdel(contained)
|
||||
contained = new mask_type(src)
|
||||
breather = null
|
||||
src.visible_message("<span class='notice'>\The [contained] slips to \the [src]!</span>")
|
||||
src.visible_message("<b>\The [contained]</b> slips to \the [src]!")
|
||||
update_icon()
|
||||
return
|
||||
usr.visible_message("<span class='notice'>\The [usr] begins carefully placing the mask onto [target].</span>",
|
||||
usr.visible_message("<b>\The [usr]</b> begins carefully placing the mask onto [target].",
|
||||
"<span class='notice'>You begin carefully placing the mask onto [target].</span>")
|
||||
if(!do_mob(usr, target, 100) || !can_apply_to_target(target, usr))
|
||||
return
|
||||
@@ -151,14 +151,14 @@
|
||||
visible_message("\The [attached] is taken off \the [src]")
|
||||
attached = null
|
||||
else if(ishuman(target))
|
||||
usr.visible_message("<span class='notice'>\The [usr] begins inserting needle into [target]'s vein.</span>",
|
||||
usr.visible_message("<b>\The [usr]</b> begins inserting needle into [target]'s vein.",
|
||||
"<span class='notice'>You begin inserting needle into [target]'s vein.</span>")
|
||||
if(!do_mob(usr, target, 50))
|
||||
usr.visible_message("<span class='notice'>\The [usr]'s hand slips and pricks \the [target].</span>",
|
||||
"<span class='notice'>Your hand slips and pricks \the [target].</span>")
|
||||
target.apply_damage(3, BRUTE, pick(BP_R_ARM, BP_L_ARM))
|
||||
return
|
||||
usr.visible_message("<span class='notice'>\The [usr] hooks \the [target] up to \the [src].</span>",
|
||||
usr.visible_message("<b>\The [usr]</b> hooks \the [target] up to \the [src].",
|
||||
"<span class='notice'>You hook \the [target] up to \the [src].</span>")
|
||||
attached = target
|
||||
START_PROCESSING(SSobj,src)
|
||||
@@ -184,13 +184,13 @@
|
||||
to_chat(user, "<span class='warning'>There is no tank in \the [src]!</span>")
|
||||
return
|
||||
else if (tank && is_loosen)
|
||||
user.visible_message("<span class='notice'>\The [user] removes \the [tank] from \the [src].</span>", "<span class='warning'>You remove \the [tank] from \the [src].</span</span>>")
|
||||
user.visible_message("<b>\The [user]</b> removes \the [tank] from \the [src].", "<span class='warning'>You remove \the [tank] from \the [src].</span</span>>")
|
||||
user.put_in_hands(tank)
|
||||
tank = null
|
||||
update_icon()
|
||||
return
|
||||
else if (!is_loosen)
|
||||
user.visible_message("<span class='notice'>\The [user] tries to removes \the [tank] from \the [src] but it won't budge.</span>", "<span class='warning'>You try to removes \the [tank] from \the [src] but it won't budge.</span</span>>")
|
||||
user.visible_message("<b>\The [user]</b> tries to removes \the [tank] from \the [src] but it won't budge.", "<span class='warning'>You try to removes \the [tank] from \the [src] but it won't budge.</span</span>>")
|
||||
return
|
||||
if ("Toggle valve")
|
||||
if (!tank)
|
||||
@@ -198,7 +198,7 @@
|
||||
return
|
||||
else
|
||||
if (valve_opened)
|
||||
src.visible_message("<span class='notice'>\The [user] closes valve on \the [src]!</span>",
|
||||
src.visible_message("<b>\The [user]</b> closes valve on \the [src]!",
|
||||
"<span class='notice'>You close valve on \the [src].</span>")
|
||||
if(breather)
|
||||
breather.internals?.icon_state = "internal0"
|
||||
@@ -206,7 +206,7 @@
|
||||
valve_opened = FALSE
|
||||
update_icon()
|
||||
else
|
||||
src.visible_message("<span class='notice'>\The [user] opens valve on \the [src]!</span>",
|
||||
src.visible_message("<b>\The [user]</b> opens valve on \the [src]!",
|
||||
"<span class='notice'>You open valve on \the [src].</span>")
|
||||
if(breather)
|
||||
breather.internal = tank
|
||||
@@ -319,7 +319,7 @@
|
||||
user.drop_item()
|
||||
W.forceMove(src)
|
||||
tank = W
|
||||
user.visible_message("<span class='notice'>\The [user] attaches \the [tank] to \the [src].</span>", "<span class='notice'>You attach \the [tank] to \the [src].</span>")
|
||||
user.visible_message("<b>\The [user]</b> attaches \the [tank] to \the [src].", "<span class='notice'>You attach \the [tank] to \the [src].</span>")
|
||||
src.add_fingerprint(user)
|
||||
update_icon()
|
||||
|
||||
@@ -373,7 +373,7 @@
|
||||
else
|
||||
qdel(contained)
|
||||
contained = new mask_type (src)
|
||||
src.visible_message("<span class='notice'>\The [contained] slips to \the [src]!</span>")
|
||||
src.visible_message("<b>\The [contained]</b> slips to \the [src]!")
|
||||
breather = null
|
||||
update_icon()
|
||||
return
|
||||
|
||||
@@ -90,11 +90,11 @@
|
||||
|
||||
/obj/structure/prop/prism/proc/rotate_auto(var/new_bearing)
|
||||
if(rotation_lock)
|
||||
visible_message("<span class='notice'>\The [src] shudders.</span>")
|
||||
visible_message("<b>\The [src]</b> shudders.")
|
||||
playsound(src, 'sound/effects/clang.ogg', 50, 1)
|
||||
return
|
||||
|
||||
visible_message("<span class='notice'>\The [src] rotates to a bearing of [new_bearing].</span>")
|
||||
visible_message("<b>\The [src]</b> rotates to a bearing of [new_bearing].")
|
||||
|
||||
var/rotate_degrees = new_bearing - degrees_from_north
|
||||
|
||||
|
||||
@@ -205,7 +205,7 @@
|
||||
if(W.is_wrench() && !anchored)
|
||||
playsound(src, W.usesound, 50, 1)
|
||||
if(do_after(user, 20, src))
|
||||
user.visible_message("<span class='notice'>\The [user] dismantles \the [src].</span>", "<span class='notice'>You dismantle \the [src].</span>")
|
||||
user.visible_message("<b>\The [user]</b> dismantles \the [src].", "<span class='notice'>You dismantle \the [src].</span>")
|
||||
new /obj/item/stack/material/steel(get_turf(usr), 2)
|
||||
qdel(src)
|
||||
return
|
||||
@@ -216,13 +216,13 @@
|
||||
if(F.welding)
|
||||
playsound(src, F.usesound, 50, 1)
|
||||
if(do_after(user, 20, src))
|
||||
user.visible_message("<span class='notice'>\The [user] repairs some damage to \the [src].</span>", "<span class='notice'>You repair some damage to \the [src].</span>")
|
||||
user.visible_message("<b>\The [user]</b> repairs some damage to \the [src].", "<span class='notice'>You repair some damage to \the [src].</span>")
|
||||
health = min(health+(maxhealth/5), maxhealth) // 20% repair per application
|
||||
return
|
||||
|
||||
// Install
|
||||
if(W.is_screwdriver())
|
||||
user.visible_message(anchored ? "<span class='notice'>\The [user] begins unscrewing \the [src].</span>" : "<span class='notice'>\The [user] begins fasten \the [src].</span>" )
|
||||
user.visible_message(anchored ? "<b>\The [user]</b> begins unscrewing \the [src]." : "<b>\The [user]</b> begins fasten \the [src]." )
|
||||
playsound(src, W.usesound, 75, 1)
|
||||
if(do_after(user, 10, src))
|
||||
to_chat(user, (anchored ? "<span class='notice'>You have unfastened \the [src] from the floor.</span>" : "<span class='notice'>You have fastened \the [src] to the floor.</span>"))
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
playsound(src, I.usesound, 50, 1)
|
||||
var/actual_time = I.toolspeed * 170
|
||||
user.visible_message( \
|
||||
"<span class='notice'>\The [user] begins salvaging from \the [src].</span>", \
|
||||
"<b>\The [user]</b> begins salvaging from \the [src].", \
|
||||
"<span class='notice'>You start salvaging from \the [src].</span>")
|
||||
if(do_after(user, actual_time, target = src))
|
||||
user.visible_message( \
|
||||
|
||||
@@ -324,7 +324,7 @@
|
||||
to_chat(usr, "<span class='warning'>\The [thing] is empty.</span>")
|
||||
return
|
||||
// Clear the vessel.
|
||||
visible_message("<span class='notice'>\The [usr] tips the contents of \the [thing] into \the [src].</span>")
|
||||
visible_message("<b>\The [usr]</b> tips the contents of \the [thing] into \the [src].")
|
||||
thing.reagents.clear_reagents()
|
||||
thing.update_icon()
|
||||
|
||||
|
||||
@@ -215,7 +215,7 @@
|
||||
damage = damage / 2
|
||||
take_damage(damage)
|
||||
else
|
||||
visible_message("<span class='notice'>\The [user] bonks \the [src] harmlessly.</span>")
|
||||
visible_message("<b>\The [user]</b> bonks \the [src] harmlessly.")
|
||||
user.do_attack_animation(src)
|
||||
return 1
|
||||
|
||||
@@ -302,7 +302,7 @@
|
||||
if (C.use(1))
|
||||
playsound(src, 'sound/effects/sparks1.ogg', 75, 1)
|
||||
user.visible_message( \
|
||||
"<span class='notice'>\The [user] begins to wire \the [src] for electrochromic tinting.</span>", \
|
||||
"<b>\The [user]</b> begins to wire \the [src] for electrochromic tinting.", \
|
||||
"<span class='notice'>You begin to wire \the [src] for electrochromic tinting.</span>", \
|
||||
"You hear sparks.")
|
||||
if(do_after(user, 20 * C.toolspeed, src) && state == 0)
|
||||
|
||||
Reference in New Issue
Block a user