mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-29 15:08:34 +01:00
first pass (emotification, some \the -> \The)
This commit is contained in:
@@ -86,7 +86,7 @@
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reattach_paddles(user)
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else if(istype(W, /obj/item/weapon/cell))
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if(bcell)
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to_chat(user, "<span class='notice'>\the [src] already has a cell.</span>")
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to_chat(user, "<span class='notice'>\The [src] already has a cell.</span>")
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else
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if(!user.unEquip(W))
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return
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@@ -392,7 +392,7 @@
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user.visible_message("<span class='warning'>\The [user] begins to place [src] on [H]'s chest.</span>", "<span class='warning'>You begin to place [src] on [H]'s chest...</span>")
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if(!do_after(user, 30, H))
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return
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user.visible_message("<span class='notice'>\The [user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
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user.visible_message("<b>\The [user]</b> places [src] on [H]'s chest.", "<span class='warning'>You place [src] on [H]'s chest.</span>")
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playsound(src, 'sound/machines/defib_charge.ogg', 50, 0)
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var/error = can_defib(H)
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@@ -41,7 +41,7 @@
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if(repairing)
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to_chat(user, "<span class='notice'>\The [src] is already being repaired!</span>")
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return
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user.visible_message("<span class='notice'>\The [user] starts trying to repair \the [src]'s bulb.</span>")
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user.visible_message("<b>\The [user]</b> starts trying to repair \the [src]'s bulb.")
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repairing = TRUE
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if(do_after(user, (40 SECONDS + rand(0, 20 SECONDS)) * W.toolspeed) && can_repair)
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if(prob(30))
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@@ -50,7 +50,7 @@
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update_icon()
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playsound(src, W.usesound, 50, 1)
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else
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user.visible_message("<span class='notice'>\The [user] fails to repair \the [src].</span>")
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user.visible_message("<b>\The [user]</b> fails to repair \the [src].")
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repairing = FALSE
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else
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..()
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@@ -115,7 +115,7 @@
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if(!vision)
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to_chat(user, "<span class='warning'>You can't find any [H.species.vision_organ ? H.species.vision_organ : "eyes"] on [H]!</span>")
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user.visible_message("<span class='notice'>\The [user] directs [src] to [M]'s eyes.</span>", \
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user.visible_message("<b>\The [user]</b> directs [src] to [M]'s eyes.", \
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"<span class='notice'>You direct [src] to [M]'s eyes.</span>")
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if(H != user) //can't look into your own eyes buster
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if(M.stat == DEAD || M.blinded) //mob is dead or fully blind
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@@ -49,7 +49,7 @@
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playsound(src, O.usesound, 100, 1)
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user.visible_message("<span class='notice'>\The [user] opens \the [src] and modifies \the [O].</span>","<span class='notice'>You open \the [src] and modify \the [O].</span>")
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user.visible_message("<b>\The [user]</b> opens \the [src] and modifies \the [O].","<span class='notice'>You open \the [src] and modify \the [O].</span>")
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I.refit_for_species(target_species)
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@@ -108,7 +108,7 @@
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return 1
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else
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var/available = get_amount()
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user.visible_message("<span class='notice'>\The [user] starts bandaging [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> starts bandaging [M]'s [affecting.name].", \
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"<span class='notice'>You start bandaging [M]'s [affecting.name].</span>" )
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var/used = 0
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for (var/datum/wound/W in affecting.wounds)
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@@ -131,10 +131,10 @@
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break
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if (W.current_stage <= W.max_bleeding_stage)
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user.visible_message("<span class='notice'>\The [user] bandages \a [W.desc] on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> bandages \a [W.desc] on [M]'s [affecting.name].", \
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"<span class='notice'>You bandage \a [W.desc] on [M]'s [affecting.name].</span>" )
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else
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user.visible_message("<span class='notice'>\The [user] places a bandage over \a [W.desc] on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> places a bandage over \a [W.desc] on [M]'s [affecting.name].", \
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"<span class='notice'>You place a bandage over \a [W.desc] on [M]'s [affecting.name].</span>" )
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W.bandage()
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playsound(src, pick(apply_sounds), 25)
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@@ -177,7 +177,7 @@
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return 1
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else
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var/available = get_amount()
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user.visible_message("<span class='notice'>\The [user] starts treating [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> starts treating [M]'s [affecting.name].", \
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"<span class='notice'>You start treating [M]'s [affecting.name].</span>" )
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var/used = 0
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for (var/datum/wound/W in affecting.wounds)
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@@ -200,14 +200,14 @@
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break
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if (W.current_stage <= W.max_bleeding_stage)
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user.visible_message("<span class='notice'>\The [user] bandages \a [W.desc] on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> bandages \a [W.desc] on [M]'s [affecting.name].", \
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"<span class='notice'>You bandage \a [W.desc] on [M]'s [affecting.name].</span>" )
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//H.add_side_effect("Itch")
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else if (W.damage_type == BRUISE)
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user.visible_message("<span class='notice'>\The [user] places a bruise patch over \a [W.desc] on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> places a bruise patch over \a [W.desc] on [M]'s [affecting.name].", \
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"<span class='notice'>You place a bruise patch over \a [W.desc] on [M]'s [affecting.name].</span>" )
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else
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user.visible_message("<span class='notice'>\The [user] places a bandaid over \a [W.desc] on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> places a bandaid over \a [W.desc] on [M]'s [affecting.name].", \
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"<span class='notice'>You place a bandaid over \a [W.desc] on [M]'s [affecting.name].</span>" )
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W.bandage()
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// W.disinfect() // VOREStation - Tech1 should not disinfect
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@@ -250,7 +250,7 @@
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to_chat(user, "<span class='warning'>The wounds on [M]'s [affecting.name] have already been salved.</span>")
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return 1
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else
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user.visible_message("<span class='notice'>\The [user] starts salving wounds on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> starts salving wounds on [M]'s [affecting.name].", \
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"<span class='notice'>You start salving the wounds on [M]'s [affecting.name].</span>" )
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if(!do_mob(user, M, 10, exclusive = TRUE))
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to_chat(user, "<span class='notice'>You must stand still to salve wounds.</span>")
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@@ -290,7 +290,7 @@
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return 1
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else
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var/available = get_amount()
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user.visible_message("<span class='notice'>\The [user] starts treating [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> starts treating [M]'s [affecting.name].", \
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"<span class='notice'>You start treating [M]'s [affecting.name].</span>" )
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var/used = 0
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for (var/datum/wound/W in affecting.wounds)
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@@ -312,13 +312,13 @@
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break
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if (W.current_stage <= W.max_bleeding_stage)
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user.visible_message("<span class='notice'>\The [user] cleans \a [W.desc] on [M]'s [affecting.name] and seals the edges with bioglue.</span>", \
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user.visible_message("<b>\The [user]</b> cleans \a [W.desc] on [M]'s [affecting.name] and seals the edges with bioglue.", \
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"<span class='notice'>You clean and seal \a [W.desc] on [M]'s [affecting.name].</span>" )
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else if (W.damage_type == BRUISE)
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user.visible_message("<span class='notice'>\The [user] places a medical patch over \a [W.desc] on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> places a medical patch over \a [W.desc] on [M]'s [affecting.name].", \
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"<span class='notice'>You place a medical patch over \a [W.desc] on [M]'s [affecting.name].</span>" )
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else
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user.visible_message("<span class='notice'>\The [user] smears some bioglue over \a [W.desc] on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> smears some bioglue over \a [W.desc] on [M]'s [affecting.name].", \
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"<span class='notice'>You smear some bioglue over \a [W.desc] on [M]'s [affecting.name].</span>" )
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W.bandage()
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W.disinfect()
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@@ -358,7 +358,7 @@
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to_chat(user, "<span class='warning'>The wounds on [M]'s [affecting.name] have already been salved.</span>")
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return 1
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else
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user.visible_message("<span class='notice'>\The [user] starts salving wounds on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> starts salving wounds on [M]'s [affecting.name].", \
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"<span class='notice'>You start salving the wounds on [M]'s [affecting.name].</span>" )
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if(!do_mob(user, M, 10, exclusive = TRUE))
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to_chat(user, "<span class='notice'>You must stand still to salve wounds.</span>")
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@@ -177,7 +177,7 @@
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if(!S.open)
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to_chat(user, "<span class='warning'>You have to cut [S] open first!</span>")
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return
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M.visible_message("<span class='notice'>\The [user] scans the wounds on [M]'s [S.name] with [src]</span>")
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M.visible_message("<b>\The [user]</b> scans the wounds on [M]'s [S.name] with [src]")
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src.add_data(S)
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@@ -97,7 +97,7 @@
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/obj/item/weapon/cane/white/collapsible/attack_self(mob/user as mob)
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on = !on
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if(on)
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user.visible_message("<span class='notice'>\The [user] extends the white cane.</span>",\
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user.visible_message("<b>\The [user]</b> extends the white cane.",\
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"<span class='warning'>You extend the white cane.</span>",\
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"You hear an ominous click.")
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icon_state = "whitecane1out"
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@@ -106,7 +106,7 @@
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force = 5
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attack_verb = list("smacked", "struck", "cracked", "beaten")
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else
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user.visible_message("<span class='notice'>\The [user] collapses the white cane.</span>",\
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user.visible_message("<b>\The [user]</b> collapses the white cane.",\
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"<span class='notice'>You collapse the white cane.</span>",\
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"You hear a click.")
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icon_state = "whitecane1in"
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@@ -9,7 +9,7 @@
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/obj/item/weapon/circuitboard/rdconsole/attackby(obj/item/I as obj, mob/user as mob)
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if(I.is_screwdriver())
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playsound(src, I.usesound, 50, 1)
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user.visible_message("<span class='notice'>\The [user] adjusts the jumper on \the [src]'s access protocol pins.</span>", "<span class='notice'>You adjust the jumper on the access protocol pins.</span>")
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user.visible_message("<b>\The [user]</b> adjusts the jumper on \the [src]'s access protocol pins.", "<span class='notice'>You adjust the jumper on the access protocol pins.</span>")
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if(build_path == /obj/machinery/computer/rdconsole/core)
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name = T_BOARD("RD Console - Robotics")
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build_path = /obj/machinery/computer/rdconsole/robotics
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@@ -14,7 +14,7 @@
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/obj/item/weapon/circuitboard/rdserver/attackby(obj/item/I as obj, mob/user as mob)
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if(I.is_screwdriver())
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playsound(src, I.usesound, 50, 1)
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user.visible_message("<span class='notice'>\The [user] adjusts the jumper on \the [src]'s access protocol pins.</span>", "<span class='notice'>You adjust the jumper on the access protocol pins.</span>")
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user.visible_message("<b>\The [user]</b> adjusts the jumper on \the [src]'s access protocol pins.", "<span class='notice'>You adjust the jumper on the access protocol pins.</span>")
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if(build_path == /obj/machinery/r_n_d/server/core)
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name = T_BOARD("RD Console - Robotics")
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build_path = /obj/machinery/r_n_d/server/robotics
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@@ -301,7 +301,7 @@ var/last_chew = 0
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return 1
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/obj/item/weapon/handcuffs/legcuffs/bola/dropped()
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visible_message("<span class='notice'>\The [src] falls apart!</span>")
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visible_message("<b>\The [src]</b> falls apart!")
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qdel(src)
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/obj/item/weapon/handcuffs/legcuffs/bola/place_legcuffs(var/mob/living/carbon/target, var/mob/user)
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@@ -313,7 +313,7 @@ var/last_chew = 0
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return 0
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if(!H.has_organ_for_slot(slot_legcuffed))
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H.visible_message("<span class='notice'>\The [src] slams into [H], but slides off!</span>")
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H.visible_message("<b>\The [src]</b> slams into [H], but slides off!")
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src.dropped()
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return 0
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@@ -333,7 +333,7 @@ var/list/tape_roll_applications = list()
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/obj/item/tape/attack_hand(mob/user as mob)
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if (user.a_intent == I_HELP && src.allowed(user))
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user.show_viewers("<span class='notice'>\The [user] lifts \the [src], allowing passage.</span>")
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user.show_viewers("<b>\The [user]</b> lifts \the [src], allowing passage.")
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for(var/obj/item/tape/T in gettapeline())
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T.lift(100) //~10 seconds
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else
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@@ -377,7 +377,7 @@ var/list/tape_roll_applications = list()
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if(user.a_intent == I_HELP)
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to_chat(user, "<span class='warning'>You refrain from breaking \the [src].</span>")
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return
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user.visible_message("<span class='notice'>\The [user] breaks \the [src]!</span>","<span class='notice'>You break \the [src].</span>")
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user.visible_message("<b>\The [user]</b> breaks \the [src]!","<span class='notice'>You break \the [src].</span>")
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for (var/obj/item/tape/T in gettapeline())
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if(T == src)
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@@ -465,29 +465,29 @@
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return
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if(!parachute) //This packs the parachute
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H.visible_message("<span class='notice'>\The [H] starts to pack \the [src]!</span>", \
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H.visible_message("<b>\The [H]</b> starts to pack \the [src]!", \
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"<span class='notice'>You start to pack \the [src]!</span>", \
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"You hear the shuffling of cloth.")
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if(do_after(H, 50))
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H.visible_message("<span class='notice'>\The [H] finishes packing \the [src]!</span>", \
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H.visible_message("<b>\The [H]</b> finishes packing \the [src]!", \
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"<span class='notice'>You finish packing \the [src]!</span>", \
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"You hear the shuffling of cloth.")
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parachute = TRUE
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else
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H.visible_message("<span class='notice'>\The [src] gives up on packing \the [src]!</span>", \
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H.visible_message("<b>\The [src]</b> gives up on packing \the [src]!", \
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"<span class='notice'>You give up on packing \the [src]!</span>")
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return
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else //This unpacks the parachute
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H.visible_message("<span class='notice'>\The [src] starts to unpack \the [src]!</span>", \
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H.visible_message("<b>\The [src]</b> starts to unpack \the [src]!", \
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"<span class='notice'>You start to unpack \the [src]!</span>", \
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"You hear the shuffling of cloth.")
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if(do_after(H, 25))
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H.visible_message("<span class='notice'>\The [src] finishes unpacking \the [src]!</span>", \
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H.visible_message("<b>\The [src]</b> finishes unpacking \the [src]!", \
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"<span class='notice'>You finish unpacking \the [src]!</span>", \
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"You hear the shuffling of cloth.")
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parachute = FALSE
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else
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H.visible_message("<span class='notice'>\The [src] decides not to unpack \the [src]!</span>", \
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H.visible_message("<b>\The [src]</b> decides not to unpack \the [src]!", \
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"<span class='notice'>You decide not to unpack \the [src]!</span>")
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return
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@@ -67,7 +67,7 @@
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force = 15//quite robust
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attack_verb = list("smacked", "struck", "slapped")
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else
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user.visible_message("<span class='notice'>\The [user] collapses their telescopic baton.</span>",\
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user.visible_message("<b>\The [user]</b> collapses their telescopic baton.",\
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"<span class='notice'>You collapse the baton.</span>",\
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"You hear a click.")
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icon_state = "telebaton0"
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@@ -508,7 +508,7 @@
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if(mounted_pack.loc != src.loc && src.loc != mounted_pack)
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mounted_pack.return_nozzle()
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visible_message("<span class='notice'>\The [src] retracts to its fueltank.</span>")
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visible_message("<b>\The [src]</b> retracts to its fueltank.")
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if(get_fuel() <= get_max_fuel())
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mounted_pack.reagents.trans_to_obj(src, 1)
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