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https://github.com/VOREStation/VOREStation.git
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first pass (emotification, some \the -> \The)
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@@ -108,7 +108,7 @@
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return 1
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else
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var/available = get_amount()
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user.visible_message("<span class='notice'>\The [user] starts bandaging [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> starts bandaging [M]'s [affecting.name].", \
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"<span class='notice'>You start bandaging [M]'s [affecting.name].</span>" )
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var/used = 0
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for (var/datum/wound/W in affecting.wounds)
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@@ -131,10 +131,10 @@
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break
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if (W.current_stage <= W.max_bleeding_stage)
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user.visible_message("<span class='notice'>\The [user] bandages \a [W.desc] on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> bandages \a [W.desc] on [M]'s [affecting.name].", \
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"<span class='notice'>You bandage \a [W.desc] on [M]'s [affecting.name].</span>" )
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else
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user.visible_message("<span class='notice'>\The [user] places a bandage over \a [W.desc] on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> places a bandage over \a [W.desc] on [M]'s [affecting.name].", \
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"<span class='notice'>You place a bandage over \a [W.desc] on [M]'s [affecting.name].</span>" )
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W.bandage()
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playsound(src, pick(apply_sounds), 25)
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@@ -177,7 +177,7 @@
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return 1
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else
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var/available = get_amount()
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user.visible_message("<span class='notice'>\The [user] starts treating [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> starts treating [M]'s [affecting.name].", \
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"<span class='notice'>You start treating [M]'s [affecting.name].</span>" )
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var/used = 0
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for (var/datum/wound/W in affecting.wounds)
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@@ -200,14 +200,14 @@
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break
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if (W.current_stage <= W.max_bleeding_stage)
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user.visible_message("<span class='notice'>\The [user] bandages \a [W.desc] on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> bandages \a [W.desc] on [M]'s [affecting.name].", \
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"<span class='notice'>You bandage \a [W.desc] on [M]'s [affecting.name].</span>" )
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//H.add_side_effect("Itch")
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else if (W.damage_type == BRUISE)
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user.visible_message("<span class='notice'>\The [user] places a bruise patch over \a [W.desc] on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> places a bruise patch over \a [W.desc] on [M]'s [affecting.name].", \
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"<span class='notice'>You place a bruise patch over \a [W.desc] on [M]'s [affecting.name].</span>" )
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else
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user.visible_message("<span class='notice'>\The [user] places a bandaid over \a [W.desc] on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> places a bandaid over \a [W.desc] on [M]'s [affecting.name].", \
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"<span class='notice'>You place a bandaid over \a [W.desc] on [M]'s [affecting.name].</span>" )
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W.bandage()
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// W.disinfect() // VOREStation - Tech1 should not disinfect
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@@ -250,7 +250,7 @@
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to_chat(user, "<span class='warning'>The wounds on [M]'s [affecting.name] have already been salved.</span>")
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return 1
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else
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user.visible_message("<span class='notice'>\The [user] starts salving wounds on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> starts salving wounds on [M]'s [affecting.name].", \
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"<span class='notice'>You start salving the wounds on [M]'s [affecting.name].</span>" )
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if(!do_mob(user, M, 10, exclusive = TRUE))
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to_chat(user, "<span class='notice'>You must stand still to salve wounds.</span>")
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@@ -290,7 +290,7 @@
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return 1
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else
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var/available = get_amount()
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user.visible_message("<span class='notice'>\The [user] starts treating [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> starts treating [M]'s [affecting.name].", \
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"<span class='notice'>You start treating [M]'s [affecting.name].</span>" )
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var/used = 0
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for (var/datum/wound/W in affecting.wounds)
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@@ -312,13 +312,13 @@
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break
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if (W.current_stage <= W.max_bleeding_stage)
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user.visible_message("<span class='notice'>\The [user] cleans \a [W.desc] on [M]'s [affecting.name] and seals the edges with bioglue.</span>", \
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user.visible_message("<b>\The [user]</b> cleans \a [W.desc] on [M]'s [affecting.name] and seals the edges with bioglue.", \
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"<span class='notice'>You clean and seal \a [W.desc] on [M]'s [affecting.name].</span>" )
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else if (W.damage_type == BRUISE)
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user.visible_message("<span class='notice'>\The [user] places a medical patch over \a [W.desc] on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> places a medical patch over \a [W.desc] on [M]'s [affecting.name].", \
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"<span class='notice'>You place a medical patch over \a [W.desc] on [M]'s [affecting.name].</span>" )
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else
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user.visible_message("<span class='notice'>\The [user] smears some bioglue over \a [W.desc] on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> smears some bioglue over \a [W.desc] on [M]'s [affecting.name].", \
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"<span class='notice'>You smear some bioglue over \a [W.desc] on [M]'s [affecting.name].</span>" )
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W.bandage()
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W.disinfect()
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@@ -358,7 +358,7 @@
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to_chat(user, "<span class='warning'>The wounds on [M]'s [affecting.name] have already been salved.</span>")
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return 1
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else
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user.visible_message("<span class='notice'>\The [user] starts salving wounds on [M]'s [affecting.name].</span>", \
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user.visible_message("<b>\The [user]</b> starts salving wounds on [M]'s [affecting.name].", \
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"<span class='notice'>You start salving the wounds on [M]'s [affecting.name].</span>" )
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if(!do_mob(user, M, 10, exclusive = TRUE))
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to_chat(user, "<span class='notice'>You must stand still to salve wounds.</span>")
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