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first pass (emotification, some \the -> \The)
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@@ -18,7 +18,7 @@
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/obj/item/stack/animalhide/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(has_edge(W) || is_sharp(W))
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//visible message on mobs is defined as visible_message(var/message, var/self_message, var/blind_message)
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user.visible_message("<span class='notice'>\The [user] starts cutting hair off \the [src]</span>", "<span class='notice'>You start cutting the hair off \the [src]</span>", "You hear the sound of a knife rubbing against flesh")
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user.visible_message("<b>\The [user]</b> starts cutting hair off \the [src]", "<span class='notice'>You start cutting the hair off \the [src]</span>", "You hear the sound of a knife rubbing against flesh")
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var/scraped = 0
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while(amount > 0 && do_after(user, 2.5 SECONDS)) // 2.5s per hide
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//Try locating an exisitng stack on the tile and add to there if possible
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