mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-29 23:17:28 +01:00
first pass (emotification, some \the -> \The)
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@@ -37,7 +37,7 @@
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if(!red_switch && blue_switch && !green_switch && prob(50) || src.emagged)
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if(istype(loc, /turf/simulated))
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var/turf/simulated/T = loc
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visible_message("<span class='notice'>\The [src] squirts a puddle of water on the floor!</span>")
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visible_message("<b>\The [src]</b> squirts a puddle of water on the floor!")
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T.wet_floor()
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if(!red_switch && !blue_switch && green_switch && prob(10) || src.emagged)
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@@ -228,7 +228,7 @@
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return
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busy = 1
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update_icons()
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visible_message("<span class='notice'>\The [src] begins to repair the hole.</span>")
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visible_message("<b>\The [src]</b> begins to repair the hole.")
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if(do_after(src, 50))
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if(A && (locate(/obj/structure/lattice, A) && building == 1 || !locate(/obj/structure/lattice, A) && building == 2)) // Make sure that it still needs repairs
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var/obj/item/I
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@@ -245,7 +245,7 @@
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if(F.broken || F.burnt)
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busy = 1
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update_icons()
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visible_message("<span class='notice'>\The [src] begins to remove the broken floor.</span>")
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visible_message("<b>\The [src]</b> begins to remove the broken floor.")
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if(do_after(src, 50, F))
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if(F.broken || F.burnt)
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F.make_plating()
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@@ -255,7 +255,7 @@
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else if(!F.flooring && amount)
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busy = 1
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update_icons()
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visible_message("<span class='notice'>\The [src] begins to improve the floor.</span>")
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visible_message("<b>\The [src]</b> begins to improve the floor.")
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if(do_after(src, 50))
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if(!F.flooring)
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F.set_flooring(get_flooring_data(floor_build_type))
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@@ -265,7 +265,7 @@
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update_icons()
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else if(istype(A, /obj/item/stack/tile/floor) && amount < maxAmount)
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var/obj/item/stack/tile/floor/T = A
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visible_message("<span class='notice'>\The [src] begins to collect tiles.</span>")
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visible_message("<b>\The [src]</b> begins to collect tiles.")
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busy = 1
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update_icons()
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if(do_after(src, 20))
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@@ -279,7 +279,7 @@
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else if(istype(A, /obj/item/stack/material) && amount + 4 <= maxAmount)
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var/obj/item/stack/material/M = A
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if(M.get_material_name() == DEFAULT_WALL_MATERIAL)
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visible_message("<span class='notice'>\The [src] begins to make tiles.</span>")
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visible_message("<b>\The [src]</b> begins to make tiles.")
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busy = 1
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update_icons()
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if(do_after(50))
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@@ -18,6 +18,6 @@
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return
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user.unEquip(W)
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wear_hat(W)
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user.visible_message("<span class='notice'>\The [user] puts \the [W] on \the [src].</span>")
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user.visible_message("<b>\The [user]</b> puts \the [W] on \the [src].")
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return
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return ..()
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@@ -58,7 +58,7 @@
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to_chat(user, "<span class='warning'>\The [src] appears to reject this brain. It is incompatable.</span>")
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return
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user.visible_message("<span class='notice'>\The [user] sticks \a [O] into \the [src].</span>")
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user.visible_message("<b>\The [user]</b> sticks \a [O] into \the [src].")
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B.preserved = TRUE
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brainmob = B.brainmob
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@@ -421,7 +421,7 @@ emp_act
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return
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if(!zone)
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visible_message("<span class='notice'>\The [O] misses [src] narrowly!</span>")
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visible_message("<b>\The [O]</b> misses [src] narrowly!")
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return
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O.throwing = 0 //it hit, so stop moving
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@@ -164,7 +164,7 @@ var/list/wrapped_species_by_ref = list()
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return
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wrapped_species_by_ref["\ref[src]"] = new_species
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visible_message("<span class='notice'>\The [src] shifts and contorts, taking the form of \a [new_species]!</span>")
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visible_message("<b>\The [src]</b> shifts and contorts, taking the form of \a [new_species]!")
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regenerate_icons()
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/mob/living/carbon/human/proc/shapeshifter_select_colour()
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@@ -167,7 +167,7 @@ var/datum/species/shapeshifter/promethean/prometheans
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if(FEMALE)
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t_him = "her"
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H.visible_message("<span class='notice'>\The [H] glomps [target] to make [t_him] feel better!</span>", \
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H.visible_message("<b>\The [H]</b> glomps [target] to make [t_him] feel better!", \
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"<span class='notice'>You glomp [target] to make [t_him] feel better!</span>")
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H.apply_stored_shock_to(target)
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@@ -51,7 +51,7 @@
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return
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else
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visible_message("<span class='notice'>\The [src] starts licking the wounds on [M]'s [affecting.name] clean.</span>", \
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visible_message("<b>\The [src]</b> starts licking the wounds on [M]'s [affecting.name] clean.", \
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"<span class='notice'>You start licking the wounds on [M]'s [affecting.name] clean.</span>" )
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for (var/datum/wound/W in affecting.wounds)
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@@ -269,7 +269,7 @@
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playsound(src, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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R.cell.charge -= 666
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else
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user.visible_message("<span class='notice'>\the [user] affectionately licks all over \the [target]'s face!</span>", "<span class='notice'>You affectionately lick all over \the [target]'s face!</span>")
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user.visible_message("<span class='notice'>\The [user] affectionately licks all over \the [target]'s face!</span>", "<span class='notice'>You affectionately lick all over \the [target]'s face!</span>")
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playsound(src, 'sound/effects/attackblob.ogg', 50, 1)
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water.use_charge(5)
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var/mob/living/carbon/human/H = target
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@@ -173,7 +173,7 @@ var/list/mob_hat_cache = list()
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return
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user.unEquip(W)
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wear_hat(W)
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user.visible_message("<span class='notice'>\The [user] puts \the [W] on \the [src].</span>")
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user.visible_message("<b>\The [user]</b> puts \the [W] on \the [src].")
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return
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else if(istype(W, /obj/item/borg/upgrade/))
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to_chat(user, "<span class='danger'>\The [src] is not compatible with \the [W].</span>")
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@@ -64,7 +64,7 @@
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MED.amount -= 1
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if(MED.amount <= 0)
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qdel(MED)
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visible_message("<span class='notice'>\The [user] applies the [MED] on [src].</span>")
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visible_message("<b>\The [user]</b> applies the [MED] on [src].")
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else
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var/datum/gender/T = gender_datums[src.get_visible_gender()]
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to_chat(user, "<span class='notice'>\The [src] is dead, medical items won't bring [T.him] back to life.</span>") // the gender lookup is somewhat overkill, but it functions identically to the obsolete gender macros and future-proofs this code
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@@ -161,9 +161,9 @@
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vore_pounce_cooldown = world.time + 20 SECONDS // don't attempt another pounce for a while
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if(prob(successrate)) // pounce success!
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M.Weaken(5)
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M.visible_message("<span class='danger'>\the [src] pounces on \the [M]!</span>!")
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M.visible_message("<span class='danger'>\The [src] pounces on \the [M]!</span>!")
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else // pounce misses!
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M.visible_message("<span class='danger'>\the [src] attempts to pounce \the [M] but misses!</span>!")
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M.visible_message("<span class='danger'>\The [src] attempts to pounce \the [M] but misses!</span>!")
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playsound(src, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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if(will_eat(M) && (!M.canmove || vore_standing_too)) //if they're edible then eat them too
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@@ -263,7 +263,7 @@
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if(istype(tmob) && will_eat(tmob) && !istype(tmob, type) && prob(vore_bump_chance) && !ckey) //check if they decide to eat. Includes sanity check to prevent cannibalism.
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if(tmob.canmove && prob(vore_pounce_chance)) //if they'd pounce for other noms, pounce for these too, otherwise still try and eat them if they hold still
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tmob.Weaken(5)
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tmob.visible_message("<span class='danger'>\the [src] [vore_bump_emote] \the [tmob]!</span>!")
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tmob.visible_message("<span class='danger'>\The [src] [vore_bump_emote] \the [tmob]!</span>!")
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set_AI_busy(TRUE)
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spawn()
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animal_nom(tmob)
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@@ -38,7 +38,7 @@
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var/obj/item/weapon/storage/S = O
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var/obj/item/weapon/holder/H = new holder_type(get_turf(src),src) //this works weird, but it creates an empty holder, to see if that holder can fit
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if(S.can_be_inserted(H) && (src.size_multiplier <= 0.75))
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visible_message("<span class='notice'>\the [src] squeezes into \the [S].</span>")
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visible_message("<b>\The [src]</b> squeezes into \the [S].")
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H.forceMove(S)
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return 1
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else
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@@ -185,7 +185,7 @@ var/list/_cat_default_emotes = list(
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/mob/living/simple_mob/animal/passive/cat/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/pen) || istype(W, /obj/item/device/flashlight/pen))
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if(named)
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to_chat(user, "<span class='notice'>\the [name] already has a name!</span>")
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to_chat(user, "<span class='notice'>\The [name] already has a name!</span>")
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else
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var/tmp_name = sanitizeSafe(input(user, "Give \the [name] a name", "Name"), MAX_NAME_LEN)
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if(length(tmp_name) > 50)
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@@ -116,5 +116,5 @@
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if(prob(10))
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for(var/mob/living/L in hearers(holder))
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if(!istype(L, holder)) // Don't follow other hooligan crabs.
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holder.visible_message("<span class='notice'>\The [holder] starts to follow \the [L].</span>")
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holder.visible_message("<b>\The [holder]</b> starts to follow \the [L].")
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set_follow(L, rand(20 SECONDS, 40 SECONDS))
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@@ -181,7 +181,7 @@
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if(holder.get_active_hand() && istype(holder.get_active_hand(), /obj/item/clothing/head) && !S.hat)
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var/obj/item/I = holder.get_active_hand()
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S.take_hat(S)
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holder.visible_message("<span class='notice'>\The [holder] wears \the [I]</span>")
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holder.visible_message("<b>\The [holder]</b> wears \the [I]")
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/mob/living/simple_mob/animal/sif/sakimm/intelligent
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desc = "What appears to be an oversized rodent with hands. This one has a curious look in its eyes."
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@@ -327,7 +327,7 @@
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if(istype(holder) && istype(holder.get_active_hand(), /obj/item/clothing/head) && !S.hat)
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var/obj/item/I = holder.get_active_hand()
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S.take_hat(S)
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holder.visible_message("<span class='notice'>\The [holder] wears \the [I]</span>")
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holder.visible_message("<b>\The [holder]</b> wears \the [I]")
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carrying_item = TRUE
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if(istype(holder) && S.hat) // Do we have a hat? Hats are loot.
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@@ -41,7 +41,7 @@
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var/mob/living/L = A
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if(prob(scare_chance))
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L.Stun(1)
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L.visible_message("<span class='danger'>\the [src] scares \the [L]!</span>")
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L.visible_message("<span class='danger'>\The [src] scares \the [L]!</span>")
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// Spookiest of bats
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/mob/living/simple_mob/animal/space/bats/cult
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@@ -116,7 +116,7 @@
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my_storage.rangedload(T, src)
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if(my_storage.contents.len >= my_storage.max_storage_space)
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visible_message("<span class='notice'>\The [src] emits a shrill beep, indicating its storage is full.</span>")
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visible_message("<b>\The [src]</b> emits a shrill beep, indicating its storage is full.")
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var/obj/structure/ore_box/OB = locate() in view(2, src)
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@@ -126,7 +126,7 @@
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var/repair_upper_bound = A.melee_damage_upper * -1
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adjustBruteLoss(rand(repair_lower_bound, repair_upper_bound))
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adjustFireLoss(rand(repair_lower_bound, repair_upper_bound))
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user.visible_message("<span class='notice'>\The [user] mends some of \the [src]'s wounds.</span>")
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user.visible_message("<b>\The [user]</b> mends some of \the [src]'s wounds.")
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else
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to_chat(user, "<span class='notice'>\The [src] is undamaged.</span>")
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return
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@@ -48,7 +48,7 @@
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var/mob/living/L = A
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if(prob(12))
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L.Weaken(3)
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L.visible_message("<span class='danger'>\the [src] knocks down \the [L]!</span>")
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L.visible_message("<span class='danger'>\The [src] knocks down \the [L]!</span>")
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// Strong Variant
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/mob/living/simple_mob/faithless/strong
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@@ -160,7 +160,7 @@
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hunger += 5
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else
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food.Weaken(5)
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food.visible_message("<span class='danger'>\the [src] pounces on \the [food]!</span>!")
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food.visible_message("<span class='danger'>\The [src] pounces on \the [food]!</span>!")
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target_mob = food
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EatTarget()
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hunger = 0
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@@ -69,7 +69,7 @@ List of things solar grubs should be able to do:
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if(attached)
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set_AI_busy(TRUE)
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if(prob(2))
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src.visible_message("<span class='notice'>\The [src] begins to sink power from the net.</span>")
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src.visible_message("<b>\The [src]</b> begins to sink power from the net.")
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if(prob(5))
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var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
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sparks.set_up(5, 0, get_turf(src))
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