first pass (emotification, some \the -> \The)

This commit is contained in:
MarinaGryphon
2021-07-05 09:42:48 -05:00
parent d439ea8c9d
commit e41c2ecfd7
130 changed files with 240 additions and 240 deletions
+1 -1
View File
@@ -37,7 +37,7 @@
if(!red_switch && blue_switch && !green_switch && prob(50) || src.emagged)
if(istype(loc, /turf/simulated))
var/turf/simulated/T = loc
visible_message("<span class='notice'>\The [src] squirts a puddle of water on the floor!</span>")
visible_message("<b>\The [src]</b> squirts a puddle of water on the floor!")
T.wet_floor()
if(!red_switch && !blue_switch && green_switch && prob(10) || src.emagged)
+5 -5
View File
@@ -228,7 +228,7 @@
return
busy = 1
update_icons()
visible_message("<span class='notice'>\The [src] begins to repair the hole.</span>")
visible_message("<b>\The [src]</b> begins to repair the hole.")
if(do_after(src, 50))
if(A && (locate(/obj/structure/lattice, A) && building == 1 || !locate(/obj/structure/lattice, A) && building == 2)) // Make sure that it still needs repairs
var/obj/item/I
@@ -245,7 +245,7 @@
if(F.broken || F.burnt)
busy = 1
update_icons()
visible_message("<span class='notice'>\The [src] begins to remove the broken floor.</span>")
visible_message("<b>\The [src]</b> begins to remove the broken floor.")
if(do_after(src, 50, F))
if(F.broken || F.burnt)
F.make_plating()
@@ -255,7 +255,7 @@
else if(!F.flooring && amount)
busy = 1
update_icons()
visible_message("<span class='notice'>\The [src] begins to improve the floor.</span>")
visible_message("<b>\The [src]</b> begins to improve the floor.")
if(do_after(src, 50))
if(!F.flooring)
F.set_flooring(get_flooring_data(floor_build_type))
@@ -265,7 +265,7 @@
update_icons()
else if(istype(A, /obj/item/stack/tile/floor) && amount < maxAmount)
var/obj/item/stack/tile/floor/T = A
visible_message("<span class='notice'>\The [src] begins to collect tiles.</span>")
visible_message("<b>\The [src]</b> begins to collect tiles.")
busy = 1
update_icons()
if(do_after(src, 20))
@@ -279,7 +279,7 @@
else if(istype(A, /obj/item/stack/material) && amount + 4 <= maxAmount)
var/obj/item/stack/material/M = A
if(M.get_material_name() == DEFAULT_WALL_MATERIAL)
visible_message("<span class='notice'>\The [src] begins to make tiles.</span>")
visible_message("<b>\The [src]</b> begins to make tiles.")
busy = 1
update_icons()
if(do_after(50))
@@ -18,6 +18,6 @@
return
user.unEquip(W)
wear_hat(W)
user.visible_message("<span class='notice'>\The [user] puts \the [W] on \the [src].</span>")
user.visible_message("<b>\The [user]</b> puts \the [W] on \the [src].")
return
return ..()
+1 -1
View File
@@ -58,7 +58,7 @@
to_chat(user, "<span class='warning'>\The [src] appears to reject this brain. It is incompatable.</span>")
return
user.visible_message("<span class='notice'>\The [user] sticks \a [O] into \the [src].</span>")
user.visible_message("<b>\The [user]</b> sticks \a [O] into \the [src].")
B.preserved = TRUE
brainmob = B.brainmob
@@ -421,7 +421,7 @@ emp_act
return
if(!zone)
visible_message("<span class='notice'>\The [O] misses [src] narrowly!</span>")
visible_message("<b>\The [O]</b> misses [src] narrowly!")
return
O.throwing = 0 //it hit, so stop moving
@@ -164,7 +164,7 @@ var/list/wrapped_species_by_ref = list()
return
wrapped_species_by_ref["\ref[src]"] = new_species
visible_message("<span class='notice'>\The [src] shifts and contorts, taking the form of \a [new_species]!</span>")
visible_message("<b>\The [src]</b> shifts and contorts, taking the form of \a [new_species]!")
regenerate_icons()
/mob/living/carbon/human/proc/shapeshifter_select_colour()
@@ -167,7 +167,7 @@ var/datum/species/shapeshifter/promethean/prometheans
if(FEMALE)
t_him = "her"
H.visible_message("<span class='notice'>\The [H] glomps [target] to make [t_him] feel better!</span>", \
H.visible_message("<b>\The [H]</b> glomps [target] to make [t_him] feel better!", \
"<span class='notice'>You glomp [target] to make [t_him] feel better!</span>")
H.apply_stored_shock_to(target)
@@ -51,7 +51,7 @@
return
else
visible_message("<span class='notice'>\The [src] starts licking the wounds on [M]'s [affecting.name] clean.</span>", \
visible_message("<b>\The [src]</b> starts licking the wounds on [M]'s [affecting.name] clean.", \
"<span class='notice'>You start licking the wounds on [M]'s [affecting.name] clean.</span>" )
for (var/datum/wound/W in affecting.wounds)
@@ -269,7 +269,7 @@
playsound(src, 'sound/weapons/Egloves.ogg', 50, 1, -1)
R.cell.charge -= 666
else
user.visible_message("<span class='notice'>\the [user] affectionately licks all over \the [target]'s face!</span>", "<span class='notice'>You affectionately lick all over \the [target]'s face!</span>")
user.visible_message("<span class='notice'>\The [user] affectionately licks all over \the [target]'s face!</span>", "<span class='notice'>You affectionately lick all over \the [target]'s face!</span>")
playsound(src, 'sound/effects/attackblob.ogg', 50, 1)
water.use_charge(5)
var/mob/living/carbon/human/H = target
@@ -173,7 +173,7 @@ var/list/mob_hat_cache = list()
return
user.unEquip(W)
wear_hat(W)
user.visible_message("<span class='notice'>\The [user] puts \the [W] on \the [src].</span>")
user.visible_message("<b>\The [user]</b> puts \the [W] on \the [src].")
return
else if(istype(W, /obj/item/borg/upgrade/))
to_chat(user, "<span class='danger'>\The [src] is not compatible with \the [W].</span>")
@@ -64,7 +64,7 @@
MED.amount -= 1
if(MED.amount <= 0)
qdel(MED)
visible_message("<span class='notice'>\The [user] applies the [MED] on [src].</span>")
visible_message("<b>\The [user]</b> applies the [MED] on [src].")
else
var/datum/gender/T = gender_datums[src.get_visible_gender()]
to_chat(user, "<span class='notice'>\The [src] is dead, medical items won't bring [T.him] back to life.</span>") // the gender lookup is somewhat overkill, but it functions identically to the obsolete gender macros and future-proofs this code
@@ -161,9 +161,9 @@
vore_pounce_cooldown = world.time + 20 SECONDS // don't attempt another pounce for a while
if(prob(successrate)) // pounce success!
M.Weaken(5)
M.visible_message("<span class='danger'>\the [src] pounces on \the [M]!</span>!")
M.visible_message("<span class='danger'>\The [src] pounces on \the [M]!</span>!")
else // pounce misses!
M.visible_message("<span class='danger'>\the [src] attempts to pounce \the [M] but misses!</span>!")
M.visible_message("<span class='danger'>\The [src] attempts to pounce \the [M] but misses!</span>!")
playsound(src, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
if(will_eat(M) && (!M.canmove || vore_standing_too)) //if they're edible then eat them too
@@ -263,7 +263,7 @@
if(istype(tmob) && will_eat(tmob) && !istype(tmob, type) && prob(vore_bump_chance) && !ckey) //check if they decide to eat. Includes sanity check to prevent cannibalism.
if(tmob.canmove && prob(vore_pounce_chance)) //if they'd pounce for other noms, pounce for these too, otherwise still try and eat them if they hold still
tmob.Weaken(5)
tmob.visible_message("<span class='danger'>\the [src] [vore_bump_emote] \the [tmob]!</span>!")
tmob.visible_message("<span class='danger'>\The [src] [vore_bump_emote] \the [tmob]!</span>!")
set_AI_busy(TRUE)
spawn()
animal_nom(tmob)
@@ -38,7 +38,7 @@
var/obj/item/weapon/storage/S = O
var/obj/item/weapon/holder/H = new holder_type(get_turf(src),src) //this works weird, but it creates an empty holder, to see if that holder can fit
if(S.can_be_inserted(H) && (src.size_multiplier <= 0.75))
visible_message("<span class='notice'>\the [src] squeezes into \the [S].</span>")
visible_message("<b>\The [src]</b> squeezes into \the [S].")
H.forceMove(S)
return 1
else
@@ -185,7 +185,7 @@ var/list/_cat_default_emotes = list(
/mob/living/simple_mob/animal/passive/cat/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/pen) || istype(W, /obj/item/device/flashlight/pen))
if(named)
to_chat(user, "<span class='notice'>\the [name] already has a name!</span>")
to_chat(user, "<span class='notice'>\The [name] already has a name!</span>")
else
var/tmp_name = sanitizeSafe(input(user, "Give \the [name] a name", "Name"), MAX_NAME_LEN)
if(length(tmp_name) > 50)
@@ -116,5 +116,5 @@
if(prob(10))
for(var/mob/living/L in hearers(holder))
if(!istype(L, holder)) // Don't follow other hooligan crabs.
holder.visible_message("<span class='notice'>\The [holder] starts to follow \the [L].</span>")
holder.visible_message("<b>\The [holder]</b> starts to follow \the [L].")
set_follow(L, rand(20 SECONDS, 40 SECONDS))
@@ -181,7 +181,7 @@
if(holder.get_active_hand() && istype(holder.get_active_hand(), /obj/item/clothing/head) && !S.hat)
var/obj/item/I = holder.get_active_hand()
S.take_hat(S)
holder.visible_message("<span class='notice'>\The [holder] wears \the [I]</span>")
holder.visible_message("<b>\The [holder]</b> wears \the [I]")
/mob/living/simple_mob/animal/sif/sakimm/intelligent
desc = "What appears to be an oversized rodent with hands. This one has a curious look in its eyes."
@@ -327,7 +327,7 @@
if(istype(holder) && istype(holder.get_active_hand(), /obj/item/clothing/head) && !S.hat)
var/obj/item/I = holder.get_active_hand()
S.take_hat(S)
holder.visible_message("<span class='notice'>\The [holder] wears \the [I]</span>")
holder.visible_message("<b>\The [holder]</b> wears \the [I]")
carrying_item = TRUE
if(istype(holder) && S.hat) // Do we have a hat? Hats are loot.
@@ -41,7 +41,7 @@
var/mob/living/L = A
if(prob(scare_chance))
L.Stun(1)
L.visible_message("<span class='danger'>\the [src] scares \the [L]!</span>")
L.visible_message("<span class='danger'>\The [src] scares \the [L]!</span>")
// Spookiest of bats
/mob/living/simple_mob/animal/space/bats/cult
@@ -116,7 +116,7 @@
my_storage.rangedload(T, src)
if(my_storage.contents.len >= my_storage.max_storage_space)
visible_message("<span class='notice'>\The [src] emits a shrill beep, indicating its storage is full.</span>")
visible_message("<b>\The [src]</b> emits a shrill beep, indicating its storage is full.")
var/obj/structure/ore_box/OB = locate() in view(2, src)
@@ -126,7 +126,7 @@
var/repair_upper_bound = A.melee_damage_upper * -1
adjustBruteLoss(rand(repair_lower_bound, repair_upper_bound))
adjustFireLoss(rand(repair_lower_bound, repair_upper_bound))
user.visible_message("<span class='notice'>\The [user] mends some of \the [src]'s wounds.</span>")
user.visible_message("<b>\The [user]</b> mends some of \the [src]'s wounds.")
else
to_chat(user, "<span class='notice'>\The [src] is undamaged.</span>")
return
@@ -48,7 +48,7 @@
var/mob/living/L = A
if(prob(12))
L.Weaken(3)
L.visible_message("<span class='danger'>\the [src] knocks down \the [L]!</span>")
L.visible_message("<span class='danger'>\The [src] knocks down \the [L]!</span>")
// Strong Variant
/mob/living/simple_mob/faithless/strong
@@ -160,7 +160,7 @@
hunger += 5
else
food.Weaken(5)
food.visible_message("<span class='danger'>\the [src] pounces on \the [food]!</span>!")
food.visible_message("<span class='danger'>\The [src] pounces on \the [food]!</span>!")
target_mob = food
EatTarget()
hunger = 0
@@ -69,7 +69,7 @@ List of things solar grubs should be able to do:
if(attached)
set_AI_busy(TRUE)
if(prob(2))
src.visible_message("<span class='notice'>\The [src] begins to sink power from the net.</span>")
src.visible_message("<b>\The [src]</b> begins to sink power from the net.")
if(prob(5))
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
sparks.set_up(5, 0, get_turf(src))