first pass (emotification, some \the -> \The)

This commit is contained in:
MarinaGryphon
2021-07-05 09:42:48 -05:00
parent d439ea8c9d
commit e41c2ecfd7
130 changed files with 240 additions and 240 deletions
+2 -2
View File
@@ -67,7 +67,7 @@ GLOBAL_LIST_EMPTY(fusion_cores)
if(Output.get_pairing())
reagents.trans_to_holder(Output.reagents, Output.reagents.maximum_volume)
if(prob(5))
visible_message("<span class='notice'>\The [src] gurgles as it exports fluid.</span>")
visible_message("<b>\The [src]</b> gurgles as it exports fluid.")
if(owned_field)
@@ -131,7 +131,7 @@ GLOBAL_LIST_EMPTY(fusion_cores)
/obj/machinery/power/fusion_core/attack_hand(var/mob/user)
if(!Adjacent(user)) // As funny as it was for the AI to hug-kill the tokamak field from a distance...
return
visible_message("<span class='notice'>\The [user] hugs \the [src] to make it feel better!</span>")
visible_message("<b>\The [user]</b> hugs \the [src] to make it feel better!")
if(owned_field)
Shutdown()
@@ -26,14 +26,14 @@
to_chat(user, "<span class='warning'>You need at least three hundred units of material to form a fuel rod.</span>")
return 1
var/datum/reagent/R = thing.reagents.reagent_list[1]
visible_message("<span class='notice'>\The [src] compresses the contents of \the [thing] into a new fuel assembly.</span>")
visible_message("<b>\The [src]</b> compresses the contents of \the [thing] into a new fuel assembly.")
var/obj/item/weapon/fuel_assembly/F = new(get_turf(src), R.id, R.color)
thing.reagents.remove_reagent(R.id, R.volume)
user.put_in_hands(F)
else if(istype(thing, /obj/machinery/power/supermatter))
var/obj/item/weapon/fuel_assembly/F = new(get_turf(src), "supermatter")
visible_message("<span class='notice'>\The [src] compresses \the [thing] into a new fuel assembly.</span>")
visible_message("<b>\The [src]</b> compresses \the [thing] into a new fuel assembly.")
qdel(thing)
user.put_in_hands(F)
return 1
@@ -58,7 +58,7 @@
to_chat(user, "<span class='warning'>You need at least 25 [mat.sheet_plural_name] to make a fuel rod.</span>")
return
var/obj/item/weapon/fuel_assembly/F = new(get_turf(src), mat.name)
visible_message("<span class='notice'>\The [src] compresses the [mat.use_name] into a new fuel assembly.</span>")
visible_message("<b>\The [src]</b> compresses the [mat.use_name] into a new fuel assembly.")
M.use(FUSION_ROD_SHEET_AMT)
user.put_in_hands(F)
@@ -56,9 +56,9 @@ GLOBAL_LIST_EMPTY(fuel_injectors)
if(cur_assembly)
cur_assembly.forceMove(get_turf(src))
visible_message("<span class='notice'>\The [user] swaps \the [src]'s [cur_assembly] for \a [W].</span>")
visible_message("<b>\The [user]</b> swaps \the [src]'s [cur_assembly] for \a [W].")
else
visible_message("<span class='notice'>\The [user] inserts \a [W] into \the [src].</span>")
visible_message("<b>\The [user]</b> inserts \a [W] into \the [src].")
user.drop_from_inventory(W)
W.forceMove(src)
@@ -92,7 +92,7 @@ GLOBAL_LIST_EMPTY(fuel_injectors)
if(cur_assembly)
cur_assembly.forceMove(get_turf(src))
user.put_in_hands(cur_assembly)
visible_message("<span class='notice'>\The [user] removes \the [cur_assembly] from \the [src].</span>")
visible_message("<b>\The [user]</b> removes \the [cur_assembly] from \the [src].")
cur_assembly = null
return
else
+3 -3
View File
@@ -32,7 +32,7 @@
if(W.is_screwdriver())
panel_open = !panel_open
playsound(src, W.usesound, 50, 1)
visible_message("<span class='notice'>\The [user] adjusts \the [src]'s mechanisms.</span>")
visible_message("<b>\The [user]</b> adjusts \the [src]'s mechanisms.")
if(panel_open && do_after(user, 30))
to_chat(user, "<span class='notice'>\The [src] looks like it could be modified.</span>")
if(panel_open && do_after(user, 80 * W.toolspeed)) // We don't have skills, so a delayed hint for engineers will have to do for now. (Panel open check for sanity)
@@ -41,10 +41,10 @@
else
to_chat(user, "<span class='notice'>\The [src]'s mechanisms look secure.</span>")
if(istype(W, /obj/item/weapon/smes_coil/super_io) && panel_open)
visible_message("<span class='notice'>\The [user] begins to modify \the [src] with \the [W].</span>")
visible_message("<b>\The [user]</b> begins to modify \the [src] with \the [W].")
if(do_after(user, 300))
user.drop_from_inventory(W)
visible_message("<span class='notice'>\The [user] installs \the [W] onto \the [src].</span>")
visible_message("<b>\The [user]</b> installs \the [W] onto \the [src].")
qdel(W)
var/turf/T = get_turf(src)
var/new_machine = /obj/machinery/particle_smasher
@@ -174,7 +174,7 @@
recipes = typesof(/datum/particle_smasher_recipe)
if(!target) // You are just blasting an empty machine.
visible_message("<span class='notice'>\The [src] shudders.</span>")
visible_message("<b>\The [src]</b> shudders.")
update_icon()
return