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https://github.com/VOREStation/VOREStation.git
synced 2026-08-27 14:08:44 +01:00
first pass (emotification, some \the -> \The)
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@@ -67,7 +67,7 @@ GLOBAL_LIST_EMPTY(fusion_cores)
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if(Output.get_pairing())
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reagents.trans_to_holder(Output.reagents, Output.reagents.maximum_volume)
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if(prob(5))
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visible_message("<span class='notice'>\The [src] gurgles as it exports fluid.</span>")
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visible_message("<b>\The [src]</b> gurgles as it exports fluid.")
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if(owned_field)
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@@ -131,7 +131,7 @@ GLOBAL_LIST_EMPTY(fusion_cores)
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/obj/machinery/power/fusion_core/attack_hand(var/mob/user)
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if(!Adjacent(user)) // As funny as it was for the AI to hug-kill the tokamak field from a distance...
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return
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visible_message("<span class='notice'>\The [user] hugs \the [src] to make it feel better!</span>")
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visible_message("<b>\The [user]</b> hugs \the [src] to make it feel better!")
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if(owned_field)
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Shutdown()
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@@ -26,14 +26,14 @@
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to_chat(user, "<span class='warning'>You need at least three hundred units of material to form a fuel rod.</span>")
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return 1
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var/datum/reagent/R = thing.reagents.reagent_list[1]
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visible_message("<span class='notice'>\The [src] compresses the contents of \the [thing] into a new fuel assembly.</span>")
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visible_message("<b>\The [src]</b> compresses the contents of \the [thing] into a new fuel assembly.")
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var/obj/item/weapon/fuel_assembly/F = new(get_turf(src), R.id, R.color)
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thing.reagents.remove_reagent(R.id, R.volume)
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user.put_in_hands(F)
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else if(istype(thing, /obj/machinery/power/supermatter))
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var/obj/item/weapon/fuel_assembly/F = new(get_turf(src), "supermatter")
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visible_message("<span class='notice'>\The [src] compresses \the [thing] into a new fuel assembly.</span>")
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visible_message("<b>\The [src]</b> compresses \the [thing] into a new fuel assembly.")
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qdel(thing)
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user.put_in_hands(F)
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return 1
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@@ -58,7 +58,7 @@
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to_chat(user, "<span class='warning'>You need at least 25 [mat.sheet_plural_name] to make a fuel rod.</span>")
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return
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var/obj/item/weapon/fuel_assembly/F = new(get_turf(src), mat.name)
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visible_message("<span class='notice'>\The [src] compresses the [mat.use_name] into a new fuel assembly.</span>")
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visible_message("<b>\The [src]</b> compresses the [mat.use_name] into a new fuel assembly.")
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M.use(FUSION_ROD_SHEET_AMT)
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user.put_in_hands(F)
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@@ -56,9 +56,9 @@ GLOBAL_LIST_EMPTY(fuel_injectors)
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if(cur_assembly)
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cur_assembly.forceMove(get_turf(src))
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visible_message("<span class='notice'>\The [user] swaps \the [src]'s [cur_assembly] for \a [W].</span>")
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visible_message("<b>\The [user]</b> swaps \the [src]'s [cur_assembly] for \a [W].")
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else
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visible_message("<span class='notice'>\The [user] inserts \a [W] into \the [src].</span>")
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visible_message("<b>\The [user]</b> inserts \a [W] into \the [src].")
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user.drop_from_inventory(W)
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W.forceMove(src)
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@@ -92,7 +92,7 @@ GLOBAL_LIST_EMPTY(fuel_injectors)
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if(cur_assembly)
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cur_assembly.forceMove(get_turf(src))
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user.put_in_hands(cur_assembly)
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visible_message("<span class='notice'>\The [user] removes \the [cur_assembly] from \the [src].</span>")
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visible_message("<b>\The [user]</b> removes \the [cur_assembly] from \the [src].")
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cur_assembly = null
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return
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else
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@@ -32,7 +32,7 @@
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if(W.is_screwdriver())
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panel_open = !panel_open
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playsound(src, W.usesound, 50, 1)
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visible_message("<span class='notice'>\The [user] adjusts \the [src]'s mechanisms.</span>")
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visible_message("<b>\The [user]</b> adjusts \the [src]'s mechanisms.")
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if(panel_open && do_after(user, 30))
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to_chat(user, "<span class='notice'>\The [src] looks like it could be modified.</span>")
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if(panel_open && do_after(user, 80 * W.toolspeed)) // We don't have skills, so a delayed hint for engineers will have to do for now. (Panel open check for sanity)
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@@ -41,10 +41,10 @@
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else
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to_chat(user, "<span class='notice'>\The [src]'s mechanisms look secure.</span>")
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if(istype(W, /obj/item/weapon/smes_coil/super_io) && panel_open)
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visible_message("<span class='notice'>\The [user] begins to modify \the [src] with \the [W].</span>")
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visible_message("<b>\The [user]</b> begins to modify \the [src] with \the [W].")
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if(do_after(user, 300))
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user.drop_from_inventory(W)
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visible_message("<span class='notice'>\The [user] installs \the [W] onto \the [src].</span>")
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visible_message("<b>\The [user]</b> installs \the [W] onto \the [src].")
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qdel(W)
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var/turf/T = get_turf(src)
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var/new_machine = /obj/machinery/particle_smasher
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@@ -174,7 +174,7 @@
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recipes = typesof(/datum/particle_smasher_recipe)
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if(!target) // You are just blasting an empty machine.
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visible_message("<span class='notice'>\The [src] shudders.</span>")
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visible_message("<b>\The [src]</b> shudders.")
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update_icon()
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return
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