remove static chat colour tags

This commit is contained in:
Kashargul
2024-01-21 12:34:53 +01:00
parent 956acefc4d
commit e4b62dfa35
242 changed files with 1178 additions and 996 deletions
+3 -3
View File
@@ -175,7 +175,7 @@
/obj/vehicle/train/security/trolley/RunOver(var/mob/living/M)
..()
attack_log += text("\[[time_stamp()]\] <font color='red'>ran over [M.name] ([M.ckey])</font>")
attack_log += text("\[[time_stamp()]\] [span_red("ran over [M.name] ([M.ckey])")]")
/obj/vehicle/train/security/engine/RunOver(var/mob/living/M)
..()
@@ -185,9 +185,9 @@
to_chat(D, "<span class='danger'>You ran over \the [M]!</span>"
visible_message("<span class='danger'>\The [src] ran over \the [M]!</span>")
add_attack_logs(D,M,"Ran over with [src.name]")
attack_log += text("\[[time_stamp()]\] <font color='red'>ran over [M.name] ([M.ckey]), driven by [D.name] ([D.ckey])</font>")
attack_log += text("\[[time_stamp()]\] [span_red("ran over [M.name] ([M.ckey]), driven by [D.name] ([D.ckey])")]")
else
attack_log += text("\[[time_stamp()]\] <font color='red'>ran over [M.name] ([M.ckey])</font>")
attack_log += text("\[[time_stamp()]\] [span_red("ran over [M.name] ([M.ckey])")]")
//-------------------------------------------
+5 -5
View File
@@ -164,19 +164,19 @@
/obj/vehicle/train/trolley/RunOver(var/mob/living/M)
..()
attack_log += text("\[[time_stamp()]\] <font color='red'>ran over [M.name] ([M.ckey])</font>")
attack_log += text("\[[time_stamp()]\] [span_red("ran over [M.name] ([M.ckey])")]")
/obj/vehicle/train/engine/RunOver(var/mob/living/M)
..()
if(is_train_head() && istype(load, /mob/living/carbon/human))
var/mob/living/carbon/human/D = load
to_chat(D, "<font color='red'><B>You ran over [M]!</B></font>")
visible_message("<B><font color='red'>\The [src] ran over [M]!</B></font>")
to_chat(D, span_red("<B>You ran over [M]!</B>"))
visible_message(span_red("<B>\The [src] ran over [M]!</B>"))
add_attack_logs(D,M,"Ran over with [src.name]")
attack_log += text("\[[time_stamp()]\] <font color='red'>ran over [M.name] ([M.ckey]), driven by [D.name] ([D.ckey])</font>")
attack_log += text("\[[time_stamp()]\] [span_red("ran over [M.name] ([M.ckey]), driven by [D.name] ([D.ckey])")]")
else
attack_log += text("\[[time_stamp()]\] <font color='red'>ran over [M.name] ([M.ckey])</font>")
attack_log += text("\[[time_stamp()]\] [span_red("ran over [M.name] ([M.ckey])")]")
//-------------------------------------------
+3 -3
View File
@@ -173,7 +173,7 @@
/obj/vehicle/train/rover/trolley/RunOver(var/mob/living/M)
..()
attack_log += text("\[[time_stamp()]\] <font color='red'>ran over [M.name] ([M.ckey])</font>")
attack_log += text("\[[time_stamp()]\] [span_red("ran over [M.name] ([M.ckey])")]")
/obj/vehicle/train/rover/engine/RunOver(var/mob/living/M)
..()
@@ -183,9 +183,9 @@
to_chat(D, "<span class='danger'>You ran over \the [M]!</span>")
visible_message("<span class='danger'>\The [src] ran over \the [M]!</span>")
add_attack_logs(D,M,"Ran over with [src.name]")
attack_log += text("\[[time_stamp()]\] <font color='red'>ran over [M.name] ([M.ckey]), driven by [D.name] ([D.ckey])</font>")
attack_log += text("\[[time_stamp()]\] [span_red("ran over [M.name] ([M.ckey]), driven by [D.name] ([D.ckey])")]")
else
attack_log += text("\[[time_stamp()]\] <font color='red'>ran over [M.name] ([M.ckey])</font>")
attack_log += text("\[[time_stamp()]\] [span_red("ran over [M.name] ([M.ckey])")]")
//-------------------------------------------
+11 -11
View File
@@ -50,12 +50,12 @@
if(emagged)
if(istype(A, /mob/living))
var/mob/living/M = A
visible_message("<font color='red'>[src] knocks over [M]!</font>")
visible_message(span_red("[src] knocks over [M]!"))
M.apply_effects(5, 5) //knock people down if you hit them
M.apply_damages(22 / move_delay) // and do damage according to how fast the train is going
if(istype(load, /mob/living/carbon/human))
var/mob/living/D = load
to_chat(D, "<font color='red'>You hit [M]!</font>")
to_chat(D, span_red("You hit [M]!"))
add_attack_logs(D,M,"Ran over with [src.name]")
//trains are commonly open topped, so there is a chance the projectile will hit the mob riding the train instead
@@ -99,7 +99,7 @@
unload(user, direction)
to_chat(user, "<font color='blue'>You climb down from [src].</font>")
to_chat(user, span_blue("You climb down from [src]."))
return 1
@@ -110,7 +110,7 @@
latch(C, user)
else
if(!load(C, user))
to_chat(user, "<font color='red'>You were unable to load [C] on [src].</font>")
to_chat(user, span_red("You were unable to load [C] on [src]."))
/obj/vehicle/train/attack_hand(mob/user as mob)
if(user.stat || user.restrained() || !Adjacent(user))
@@ -149,17 +149,17 @@
/obj/vehicle/train/proc/attach_to(obj/vehicle/train/T, mob/user)
if (get_dist(src, T) > 1)
if(user)
to_chat(user, "<font color='red'>[src] is too far away from [T] to hitch them together.</font>")
to_chat(user, span_red("[src] is too far away from [T] to hitch them together."))
return
if (lead)
if(user)
to_chat(user, "<font color='red'>[src] is already hitched to something.</font>")
to_chat(user, span_red("[src] is already hitched to something."))
return
if (T.tow)
if(user)
to_chat(user, "<font color='red'>[T] is already towing something.</font>")
to_chat(user, span_red("[T] is already towing something."))
return
//check for cycles.
@@ -167,7 +167,7 @@
while (next_car)
if (next_car == src)
if(user)
to_chat(user, "<font color='red'>That seems very silly.</font>")
to_chat(user, span_red("That seems very silly."))
return
next_car = next_car.lead
@@ -177,7 +177,7 @@
set_dir(lead.dir)
if(user)
to_chat(user, "<font color='blue'>You hitch [src] to [T].</font>")
to_chat(user, span_blue("You hitch [src] to [T]."))
update_stats()
@@ -185,13 +185,13 @@
//detaches the train from whatever is towing it
/obj/vehicle/train/proc/unattach(mob/user)
if (!lead)
to_chat(user, "<font color='red'>[src] is not hitched to anything.</font>")
to_chat(user, span_red("[src] is not hitched to anything."))
return
lead.tow = null
lead.update_stats()
to_chat(user, "<font color='blue'>You unhitch [src] from [lead].</font>")
to_chat(user, span_blue("You unhitch [src] from [lead]."))
lead = null
update_stats()
+3 -3
View File
@@ -111,7 +111,7 @@
health = min(maxhealth, health+10)
user.setClickCooldown(user.get_attack_speed(W))
playsound(src, T.usesound, 50, 1)
user.visible_message("<font color='red'>[user] repairs [src]!</font>","<font color='blue'> You repair [src]!</font>")
user.visible_message(span_red("[user] repairs [src]!"),span_blue("You repair [src]!"))
else
to_chat(user, "<span class='notice'>Unable to repair with the maintenance panel closed.</span>")
else
@@ -226,7 +226,7 @@
return TRUE
/obj/vehicle/proc/explode()
src.visible_message("<font color='red'><B>[src] blows apart!</B></font>", 1)
src.visible_message(span_red("<B>[src] blows apart!</B>"), 1)
var/turf/Tsec = get_turf(src)
//stuns people who are thrown off a train that has been blown up
@@ -402,7 +402,7 @@
if(!damage)
return
visible_message("<span class='danger'>[user] [attack_message] the [src]!</span>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name]</font>")
user.attack_log += text("\[[time_stamp()]\] [span_red("attacked [src.name]")]")
user.do_attack_animation(src)
src.health -= damage
if(mechanical && prob(10))