Added VOREStation comments to our custom lines that were missing them and removed debugging code.

This commit is contained in:
Leshana
2017-05-20 16:57:33 -04:00
parent bff2340326
commit e4becce7bf
5 changed files with 10 additions and 21 deletions
-17
View File
@@ -5,11 +5,6 @@
// Define what criteria makes a turf a path or not
// Hack because we don't have catwalks
/obj/structure/catwalk
name = "catwalk"
// End hack
// Turfs that will be colored as HOLOMAP_ROCK
#define IS_ROCK(tile) (istype(tile, /turf/simulated/mineral) && tile.density)
@@ -63,7 +58,6 @@ var/global/list/extraMiniMaps = list()
// Generates the "base" holomap for one z-level, showing only the physical structure of walls and paths.
/proc/generateHoloMinimap(var/zLevel = 1)
//log_debug("Generating base minimap for z=[zLevel]")
// Save these values now to avoid a bazillion array lookups
var/offset_x = HOLOMAP_PIXEL_OFFSET_X(zLevel)
var/offset_y = HOLOMAP_PIXEL_OFFSET_Y(zLevel)
@@ -93,9 +87,7 @@ var/global/list/extraMiniMaps = list()
// This seems to do the drawing thing, but draws only the areas, having nothing to do with the tiles.
// Leshana: I'm guessing this map will get overlayed on top of the base map at runtime? We'll see.
// Wait, seems we actually blend the area map on top of it right now! Huh.
// It does a bunch of other stuff too tho, lets check what that is.
/proc/generateStationMinimap(var/zLevel)
//log_debug("Generating station minimap for z=[zLevel]")
// Save these values now to avoid a bazillion array lookups
var/offset_x = HOLOMAP_PIXEL_OFFSET_X(zLevel)
var/offset_y = HOLOMAP_PIXEL_OFFSET_Y(zLevel)
@@ -168,15 +160,6 @@ var/global/list/extraMiniMaps = list()
extraMiniMaps["[HOLOMAP_EXTRA_STATIONMAP]_[zLevel]"] = big_map
extraMiniMaps["[HOLOMAP_EXTRA_STATIONMAPSMALL]_[zLevel]"] = actual_small_map
//
// ## Debugging and Testing ##
//
/client/verb/debug_map()
set category = "Debug"
set name = "Debug Map Datum"
debug_variables(using_map)
// TODO - Holomap Markers!
// /proc/generateMinimapMarkers(var/zLevel)
// // Save these values now to avoid a bazillion array lookups