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https://github.com/VOREStation/VOREStation.git
synced 2026-08-22 03:27:46 +01:00
Added VOREStation comments to our custom lines that were missing them and removed debugging code.
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@@ -5,11 +5,6 @@
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// Define what criteria makes a turf a path or not
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// Hack because we don't have catwalks
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/obj/structure/catwalk
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name = "catwalk"
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// End hack
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// Turfs that will be colored as HOLOMAP_ROCK
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#define IS_ROCK(tile) (istype(tile, /turf/simulated/mineral) && tile.density)
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@@ -63,7 +58,6 @@ var/global/list/extraMiniMaps = list()
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// Generates the "base" holomap for one z-level, showing only the physical structure of walls and paths.
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/proc/generateHoloMinimap(var/zLevel = 1)
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//log_debug("Generating base minimap for z=[zLevel]")
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// Save these values now to avoid a bazillion array lookups
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var/offset_x = HOLOMAP_PIXEL_OFFSET_X(zLevel)
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var/offset_y = HOLOMAP_PIXEL_OFFSET_Y(zLevel)
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@@ -93,9 +87,7 @@ var/global/list/extraMiniMaps = list()
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// This seems to do the drawing thing, but draws only the areas, having nothing to do with the tiles.
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// Leshana: I'm guessing this map will get overlayed on top of the base map at runtime? We'll see.
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// Wait, seems we actually blend the area map on top of it right now! Huh.
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// It does a bunch of other stuff too tho, lets check what that is.
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/proc/generateStationMinimap(var/zLevel)
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//log_debug("Generating station minimap for z=[zLevel]")
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// Save these values now to avoid a bazillion array lookups
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var/offset_x = HOLOMAP_PIXEL_OFFSET_X(zLevel)
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var/offset_y = HOLOMAP_PIXEL_OFFSET_Y(zLevel)
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@@ -168,15 +160,6 @@ var/global/list/extraMiniMaps = list()
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extraMiniMaps["[HOLOMAP_EXTRA_STATIONMAP]_[zLevel]"] = big_map
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extraMiniMaps["[HOLOMAP_EXTRA_STATIONMAPSMALL]_[zLevel]"] = actual_small_map
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//
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// ## Debugging and Testing ##
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//
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/client/verb/debug_map()
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set category = "Debug"
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set name = "Debug Map Datum"
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debug_variables(using_map)
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// TODO - Holomap Markers!
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// /proc/generateMinimapMarkers(var/zLevel)
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// // Save these values now to avoid a bazillion array lookups
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