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Combat Mechs Can Punch More Things (#6303)
* Combat Mechs Can Punch More Things Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage). Gives punching objects a check so you don't accidently smash something without meaning to. Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs. * Take_Damage Boogaloo * More take_damage Stuff Adds click delay on attacking barriers. Proper noises when attacking material doors and barricades. More stuff can be broken by mech punch and simple mobs. * Adds changelong * usr to user
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@@ -137,6 +137,13 @@
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user.visible_message("<span class='danger'>[user] [attack_verb] at [src]!</span>")
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return 1
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/obj/structure/inflatable/take_damage(var/damage)
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health -= damage
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if(health <= 0)
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visible_message("<span class='danger'>The [src] deflates!</span>")
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spawn(1) puncture()
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return 1
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/obj/item/inflatable/door/
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name = "inflatable door"
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desc = "A folded membrane which rapidly expands into a simple door on activation."
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