Combat Mechs Can Punch More Things (#6303)

* Combat Mechs Can Punch More Things

Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage).

Gives punching objects a check so you don't accidently smash something without meaning to.

Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs.

* Take_Damage Boogaloo

* More take_damage Stuff

Adds click delay on attacking barriers.
Proper noises when attacking material doors and barricades.

More stuff can be broken by mech punch and simple mobs.

* Adds changelong

* usr to user
This commit is contained in:
Andrew
2019-07-24 17:00:24 -04:00
committed by VirgoBot
parent 4c71587410
commit e4deaa6478
27 changed files with 267 additions and 116 deletions
@@ -137,6 +137,13 @@
user.visible_message("<span class='danger'>[user] [attack_verb] at [src]!</span>")
return 1
/obj/structure/inflatable/take_damage(var/damage)
health -= damage
if(health <= 0)
visible_message("<span class='danger'>The [src] deflates!</span>")
spawn(1) puncture()
return 1
/obj/item/inflatable/door/
name = "inflatable door"
desc = "A folded membrane which rapidly expands into a simple door on activation."