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Combat Mechs Can Punch More Things (#6303)
* Combat Mechs Can Punch More Things Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage). Gives punching objects a check so you don't accidently smash something without meaning to. Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs. * Take_Damage Boogaloo * More take_damage Stuff Adds click delay on attacking barriers. Proper noises when attacking material doors and barricades. More stuff can be broken by mech punch and simple mobs. * Adds changelong * usr to user
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@@ -47,7 +47,7 @@
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else
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to_chat(user, "<span class='notice'>There is a thick layer of silicate covering it.</span>")
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/obj/structure/window/proc/take_damage(var/damage = 0, var/sound_effect = 1)
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/obj/structure/window/take_damage(var/damage = 0, var/sound_effect = 1)
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var/initialhealth = health
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if(silicate)
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