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Combat Mechs Can Punch More Things (#6303)
* Combat Mechs Can Punch More Things Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage). Gives punching objects a check so you don't accidently smash something without meaning to. Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs. * Take_Damage Boogaloo * More take_damage Stuff Adds click delay on attacking barriers. Proper noises when attacking material doors and barricades. More stuff can be broken by mech punch and simple mobs. * Adds changelong * usr to user
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@@ -60,6 +60,9 @@
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user.do_attack_animation(src)
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user.setClickCooldown(user.get_attack_speed())
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/obj/effect/energy_field/take_damage(var/damage)
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adjust_strength(-damage / 20)
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/obj/effect/energy_field/attack_hand(var/mob/living/user)
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impact_effect(3) // Harmless, but still produces the 'impact' effect.
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..()
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