Combat Mechs Can Punch More Things (#6303)

* Combat Mechs Can Punch More Things

Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage).

Gives punching objects a check so you don't accidently smash something without meaning to.

Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs.

* Take_Damage Boogaloo

* More take_damage Stuff

Adds click delay on attacking barriers.
Proper noises when attacking material doors and barricades.

More stuff can be broken by mech punch and simple mobs.

* Adds changelong

* usr to user
This commit is contained in:
Andrew
2019-07-24 17:00:24 -04:00
committed by VirgoBot
parent 4c71587410
commit e4deaa6478
27 changed files with 267 additions and 116 deletions
+3
View File
@@ -60,6 +60,9 @@
user.do_attack_animation(src)
user.setClickCooldown(user.get_attack_speed())
/obj/effect/energy_field/take_damage(var/damage)
adjust_strength(-damage / 20)
/obj/effect/energy_field/attack_hand(var/mob/living/user)
impact_effect(3) // Harmless, but still produces the 'impact' effect.
..()