Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into sync_to_bay_10/10/2015

Conflicts:
	.travis.yml
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/turfs/simulated.dm
	code/global.dm
	icons/misc/fullscreen.dmi
	polaris.dme
This commit is contained in:
Neerti
2015-10-10 23:17:26 -04:00
415 changed files with 10938 additions and 11366 deletions
+1 -1
View File
@@ -101,7 +101,7 @@
if(seed.get_trait(TRAIT_REQUIRES_NUTRIENTS))
if(seed.get_trait(TRAIT_NUTRIENT_CONSUMPTION) < 0.05)
dat += "<td>Low</td>"
else if(seed.get_trait(TRAIT_REQUIRES_NUTRIENTS) > 0.2)
else if(seed.get_trait(TRAIT_NUTRIENT_CONSUMPTION) > 0.2)
dat += "<td>High</td>"
else
dat += "<td>Norm</td>"
@@ -7,7 +7,7 @@
if(!istype(M))
return
if(!buckled_mob && !M.buckled && !M.anchored && (M.small || prob(round(seed.get_trait(TRAIT_POTENCY)/6))))
if(!buckled_mob && !M.buckled && !M.anchored && (issmall(M) || prob(round(seed.get_trait(TRAIT_POTENCY)/6))))
//wait a tick for the Entered() proc that called HasProximity() to finish (and thus the moving animation),
//so we don't appear to teleport from two tiles away when moving into a turf adjacent to vines.
spawn(1)
@@ -36,7 +36,9 @@
if(age >= seed.get_trait(TRAIT_MATURATION))
overlay_stage = seed.growth_stages
else
var/maturation = round(seed.get_trait(TRAIT_MATURATION)/seed.growth_stages)
var/maturation = seed.get_trait(TRAIT_MATURATION)/seed.growth_stages
if(maturation < 1)
maturation = 1
overlay_stage = maturation ? max(1,round(age/maturation)) : 1
var/ikey = "[seed.get_trait(TRAIT_PLANT_ICON)]-[overlay_stage]"
var/image/plant_overlay = plant_controller.plant_icon_cache["[ikey]-[seed.get_trait(TRAIT_PLANT_COLOUR)]"]