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Voidsuit Oxygen Integration (#17387)
* Makes oxygen tanks able to be used in voidsuits again Actually incorporates and lets you use the oxygen tank that is INSIDE OF THE SUIT without it being put into your suit storage. When I was bugfixing and saw it just spew the oxygen tank out into the suit storage slot I thought to myself 'what is even the point' Rigsuits can already do this and are superior in every way (they splint all your limbs, they have integrated oxygen tanks, self cooling, among other things), so let's let voidsuits have a little buff * POCKET_ALL_TANKS
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@@ -1019,6 +1019,15 @@
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else
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return null
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/atom/proc/get_voidsuit()
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return null
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/mob/living/carbon/human/get_voidsuit()
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if(istype(wear_suit, /obj/item/clothing/suit/space/void))
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return wear_suit
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else
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return null
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//Boot animation screen objects
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/obj/screen/rig_booting
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screen_loc = "1,1"
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@@ -18,7 +18,7 @@
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icon_state = "rig-vintagecrew"
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item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
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armor = list(melee = 30, bullet = 15, laser = 15,energy = 5, bomb = 20, bio = 100, rad = 50)
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allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_ENGINEERING, POCKET_MINING)
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allowed = list(POCKET_ALL_TANKS, POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_ENGINEERING, POCKET_MINING)
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//Engineering Crewsuit (ORANGE, RING)
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//This is probably the most appealing to get your hands on for basic protection and the specialist stuff
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@@ -162,7 +162,7 @@
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item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
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armor = list(melee = 25, bullet = 10, laser = 10, energy = 50, bomb = 10, bio = 100, rad = 100)
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siemens_coefficient = 0.8
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allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_MINING, POCKET_XENOARC, /obj/item/storage/firstaid)
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allowed = list(POCKET_ALL_TANKS, POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_MINING, POCKET_XENOARC, /obj/item/storage/firstaid)
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//Miner's Crewsuit (BROWN)
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//Basically just the basic suit, but with brown markings. If anyone wants to tweak this, go wild.
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@@ -180,7 +180,7 @@
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icon_state = "rig-vintageminer"
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item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
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armor = list(melee = 30, bullet = 15, laser = 15,energy = 5, bomb = 20, bio = 100, rad = 50)
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allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_MINING)
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allowed = list(POCKET_ALL_TANKS, POCKET_GENERIC, POCKET_EMERGENCY, POCKET_MINING)
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//Mercenary Crewsuit (RED, CROSS)
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//The best of the best, this should be ultra-rare
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@@ -202,4 +202,4 @@
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breach_threshold = 16 //Extra Thicc
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resilience = 0.05 //Military Armor
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siemens_coefficient = 0.6
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allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_SECURITY)
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allowed = list(POCKET_ALL_TANKS, POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_SECURITY)
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@@ -344,7 +344,7 @@
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icon_state = "void_explorer"
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item_state_slots = list(slot_r_hand_str = "skrell_suit_black", slot_l_hand_str = "skrell_suit_black")
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armor = list(melee = 50, bullet = 15, laser = 35, energy = 25, bomb = 30, bio = 100, rad = 70)
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allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_MINING, POCKET_MEDICAL, POCKET_EXPLO)
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allowed = list(POCKET_ALL_TANKS, POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_MINING, POCKET_MEDICAL, POCKET_EXPLO)
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breach_threshold = 14 //These are kinda thicc
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resilience = 0.15 //Armored
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@@ -365,7 +365,7 @@
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icon_state = "void_exp_medic"
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item_state_slots = list(slot_r_hand_str = "skrell_suit_black", slot_l_hand_str = "skrell_suit_black")
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armor = list(melee = 50, bullet = 15, laser = 25, energy = 15, bomb = 30, bio = 100, rad = 90)
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allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_MINING, POCKET_MEDICAL, POCKET_EXPLO)
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allowed = list(POCKET_ALL_TANKS, POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, POCKET_MINING, POCKET_MEDICAL, POCKET_EXPLO)
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breach_threshold = 14 //These are kinda thicc
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resilience = 0.15 //Armored
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE+5000
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@@ -398,7 +398,7 @@
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item_state_slots = list(slot_r_hand_str = "atmos_voidsuit", slot_l_hand_str = "atmos_voidsuit")
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name = "pilot voidsuit"
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armor = list(melee = 40, bullet = 10, laser = 25, energy = 15, bomb = 25, bio = 100, rad = 60)
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allowed = list(POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, /obj/item/storage/toolbox, /obj/item/storage/briefcase/inflatable)
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allowed = list(POCKET_ALL_TANKS, POCKET_GENERIC, POCKET_EMERGENCY, POCKET_SUIT_REGULATORS, /obj/item/storage/toolbox, /obj/item/storage/briefcase/inflatable)
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/obj/item/clothing/head/helmet/space/void/pilot/alt
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icon_state = "rig0_pilot2"
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@@ -96,13 +96,6 @@
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to_chat(M, "Your suit's helmet deploys with a hiss.")
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hood.canremove = FALSE
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if(tank)
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if(H.s_store) //In case someone finds a way.
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to_chat(M, "Alarmingly, the valve on your suit's installed tank fails to engage.")
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else if (H.equip_to_slot_if_possible(tank, slot_s_store))
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to_chat(M, "The valve on your suit's installed tank safely engages.")
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tank.canremove = FALSE
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if(cooler)
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if(H.s_store) //Ditto
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to_chat(M, "Alarmingly, the cooling unit installed into your suit fails to deploy.")
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@@ -288,9 +281,7 @@
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if(tank)
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to_chat(user, "\The [src] already has an airtank installed.")
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else if(cooler)
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to_chat(user, "\The [src]'s suit cooling unit is in the way. Remove it first.")
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else if(istype(W,/obj/item/tank/phoron))
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to_chat(user, "\The [W] cannot be inserted into \the [src]'s storage compartment.")
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to_chat(user, "\The [src]'s suit cooling unit is the modular suit storage. Remove it first.")
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else
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to_chat(user, "You insert \the [W] into \the [src]'s storage compartment.")
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user.drop_item()
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@@ -301,7 +292,7 @@
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if(cooler)
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to_chat(user, "\The [src] already has a suit cooling unit installed.")
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else if(tank)
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to_chat(user, "\The [src]'s airtank is in the way. Remove it first.")
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to_chat(user, "\The [src]'s airtank is in the modular suit storage. Remove it first.")
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else
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to_chat(user, "You insert \the [W] into \the [src]'s storage compartment.")
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user.drop_item()
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