Cleans up borg module code and responsibilities.

This commit is contained in:
PsiOmega
2015-04-25 11:59:15 +02:00
parent 27abc7404d
commit e54fbcb9ec
8 changed files with 284 additions and 385 deletions
+1 -1
View File
@@ -507,7 +507,7 @@
..()
if(istype(M,/mob/living/silicon/robot))
var/mob/living/silicon/robot/R = M
if(istype(R.module, /obj/item/weapon/robot_module/miner))
if(R.module)
if(istype(R.module_state_1,/obj/item/weapon/storage/bag/ore))
attackby(R.module_state_1,R)
else if(istype(R.module_state_2,/obj/item/weapon/storage/bag/ore))
+21 -134
View File
@@ -73,7 +73,6 @@
var/datum/effect/effect/system/ion_trail_follow/ion_trail = null
var/datum/effect/effect/system/spark_spread/spark_system//So they can initialize sparks whenever/N
var/jeton = 0
var/borgwires = 31 // 0b11111
var/killswitch = 0
var/killswitch_time = 60
var/weapon_lock = 0
@@ -235,6 +234,13 @@
mmi = null
..()
/mob/living/silicon/robot/proc/set_module_sprites(var/list/new_sprites)
module_sprites = new_sprites
//Custom_sprite check and entry
if (custom_sprite == 1)
module_sprites["Custom"] = "[src.ckey]-[modtype]"
return module_sprites
/mob/living/silicon/robot/proc/pick_module()
if(module)
return
@@ -247,138 +253,16 @@
if(module)
return
if(!(modtype in robot_modules))
return
module_sprites = list()
switch(modtype)
if("Standard")
module = new /obj/item/weapon/robot_module/standard(src)
module_sprites["Basic"] = "robot_old"
module_sprites["Android"] = "droid"
module_sprites["Default"] = "robot"
module_sprites["Drone"] = "drone-standard"
if("Service")
module = new /obj/item/weapon/robot_module/butler(src)
module.channels = list("Service" = 1)
module_sprites["Waitress"] = "Service"
module_sprites["Kent"] = "toiletbot"
module_sprites["Bro"] = "Brobot"
module_sprites["Rich"] = "maximillion"
module_sprites["Default"] = "Service2"
module_sprites["Drone - Service"] = "drone-service"
module_sprites["Drone - Hydro"] = "drone-hydro"
if("Clerical")
module = new /obj/item/weapon/robot_module/clerical(src)
module.channels = list("Service" = 1)
module_sprites["Waitress"] = "Service"
module_sprites["Kent"] = "toiletbot"
module_sprites["Bro"] = "Brobot"
module_sprites["Rich"] = "maximillion"
module_sprites["Default"] = "Service2"
module_sprites["Drone"] = "drone-service"
if("Research")
module = new /obj/item/weapon/robot_module/research(src)
module.channels = list("Science" = 1)
module_sprites["Droid"] = "droid-science"
module_sprites["Drone"] = "drone-science"
if("Miner")
module = new /obj/item/weapon/robot_module/miner(src)
module.channels = list("Supply" = 1)
if(camera && "Robots" in camera.network)
camera.add_network("MINE")
module_sprites["Basic"] = "Miner_old"
module_sprites["Advanced Droid"] = "droid-miner"
module_sprites["Treadhead"] = "Miner"
module_sprites["Drone"] = "drone-miner"
if("Crisis")
module = new /obj/item/weapon/robot_module/crisis(src)
module.channels = list("Medical" = 1)
if(camera && "Robots" in camera.network)
camera.add_network("Medical")
module_sprites["Basic"] = "Medbot"
module_sprites["Standard"] = "surgeon"
module_sprites["Advanced Droid"] = "droid-medical"
module_sprites["Needles"] = "medicalrobot"
module_sprites["Drone - Medical" ] = "drone-medical"
module_sprites["Drone - Chemistry" ] = "drone-chemistry"
if("Surgeon")
module = new /obj/item/weapon/robot_module/surgeon(src)
module.channels = list("Medical" = 1)
if(camera && "Robots" in camera.network)
camera.add_network("Medical")
module_sprites["Basic"] = "Medbot"
module_sprites["Standard"] = "surgeon"
module_sprites["Advanced Droid"] = "droid-medical"
module_sprites["Needles"] = "medicalrobot"
module_sprites["Drone"] = "drone-surgery"
if("Security")
module = new /obj/item/weapon/robot_module/security(src)
module.channels = list("Security" = 1)
module_sprites["Basic"] = "secborg"
module_sprites["Red Knight"] = "Security"
module_sprites["Black Knight"] = "securityrobot"
module_sprites["Bloodhound"] = "bloodhound"
module_sprites["Bloodhound - Treaded"] = "secborg+tread"
module_sprites["Drone"] = "drone-sec"
if("Engineering")
module = new /obj/item/weapon/robot_module/engineering(src)
module.channels = list("Engineering" = 1)
if(camera && "Robots" in camera.network)
camera.add_network("Engineering")
module_sprites["Basic"] = "Engineering"
module_sprites["Antique"] = "engineerrobot"
module_sprites["Landmate"] = "landmate"
module_sprites["Landmate - Treaded"] = "engiborg+tread"
module_sprites["Drone"] = "drone-engineer"
if("Construction")
module = new /obj/item/weapon/robot_module/construction(src)
module.channels = list("Engineering" = 1)
if(camera && "Robots" in camera.network)
camera.add_network("Engineering")
module_sprites["Basic"] = "Engineering"
module_sprites["Antique"] = "engineerrobot"
module_sprites["Landmate"] = "landmate"
module_sprites["Landmate - Treaded"] = "engiborg+tread"
module_sprites["Drone"] = "drone-engineer"
if("Janitor")
module = new /obj/item/weapon/robot_module/janitor(src)
module.channels = list("Service" = 1)
module_sprites["Basic"] = "JanBot2"
module_sprites["Mopbot"] = "janitorrobot"
module_sprites["Mop Gear Rex"] = "mopgearrex"
module_sprites["Drone"] = "drone-janitor"
if("Combat")
module = new /obj/item/weapon/robot_module/combat(src)
module_sprites["Combat Android"] = "droid-combat"
module.channels = list("Security" = 1)
//languages
module.add_languages(src)
//Custom_sprite check and entry
if (custom_sprite == 1)
module_sprites["Custom"] = "[src.ckey]-[modtype]"
var/module_type = robot_modules[modtype]
module = new module_type(src)
hands.icon_state = lowertext(modtype)
feedback_inc("cyborg_[lowertext(modtype)]",1)
updatename()
if(modtype == "Medical" || modtype == "Security" || modtype == "Combat")
status_flags &= ~CANPUSH
choose_icon(6,module_sprites)
radio.config(module.channels)
choose_icon(6, set_module_sprites(module.sprites))
notify_ai(ROBOT_NOTIFICATION_NEW_MODULE, module.name)
/mob/living/silicon/robot/proc/updatename(var/prefix as text)
@@ -803,11 +687,14 @@
src << "<b>Obey these laws:</b>"
laws.show_laws(src)
src << "\red \b ALERT: [user.real_name] is your new master. Obey your new laws and his commands."
if(src.module && istype(src.module, /obj/item/weapon/robot_module/miner))
if(src.module)
var/rebuild = 0
for(var/obj/item/weapon/pickaxe/borgdrill/D in src.module.modules)
del(D)
src.module.modules += new /obj/item/weapon/pickaxe/diamonddrill(src.module)
src.module.rebuild()
qdel(D)
rebuild = 1
if(rebuild)
src.module.modules += new /obj/item/weapon/pickaxe/diamonddrill(src.module)
src.module.rebuild()
updateicon()
else
user << "You fail to hack [src]'s interface."
@@ -897,7 +784,6 @@
return 0
/mob/living/silicon/robot/updateicon()
overlays.Cut()
if(stat == 0)
overlays += "eyes-[module_sprites[icontype]]"
@@ -1136,6 +1022,8 @@
if (custom_sprite == 1)
icontype = "Custom"
triesleft = 0
else if(module_sprites.len == 1)
icontype = module_sprites[1]
else
icontype = input("Select an icon! [triesleft ? "You have [triesleft] more chances." : "This is your last try."]", "Robot", null, null) in module_sprites
@@ -1146,7 +1034,6 @@
icon_state = module_sprites[1]
return
overlays -= "eyes"
updateicon()
if (triesleft >= 1)
@@ -1,3 +1,18 @@
var/global/list/robot_modules = list(
"Standard" = /obj/item/weapon/robot_module/standard,
"Service" = /obj/item/weapon/robot_module/butler,
"Clerical" = /obj/item/weapon/robot_module/clerical,
"Research" = /obj/item/weapon/robot_module/research,
"Miner" = /obj/item/weapon/robot_module/miner,
"Crisis" = /obj/item/weapon/robot_module/crisis,
"Surgeon" = /obj/item/weapon/robot_module/surgeon,
"Security" = /obj/item/weapon/robot_module/security/general,
"Engineering" = /obj/item/weapon/robot_module/engineering/general,
"Construction" = /obj/item/weapon/robot_module/engineering/construction,
"Janitor" = /obj/item/weapon/robot_module/janitor,
"Combat" = /obj/item/weapon/robot_module/security/combat
)
/obj/item/weapon/robot_module
name = "robot module"
icon = 'icons/obj/module.dmi'
@@ -6,11 +21,39 @@
item_state = "electronic"
flags = CONDUCT
var/channels = list()
var/networks = list()
var/languages = list(LANGUAGE_SOL_COMMON = 1, LANGUAGE_TRADEBAND = 1, LANGUAGE_UNATHI = 0, LANGUAGE_SIIK_TAJR = 0, LANGUAGE_SKRELLIAN = 0, LANGUAGE_GUTTER = 0)
var/sprites = list()
var/can_be_pushed = 1
var/no_slip = 0
var/list/modules = list()
var/list/datum/matter_synth/synths = list()
var/obj/item/emag = null
var/obj/item/borg/upgrade/jetpack = null
var/list/obj/item/borg/upgrade/supported_upgrades = list()
// Bookkeeping
var/list/added_languages = list()
var/list/added_networks = list()
var/obj/item/device/radio/borg/modified_radio = null
var/list/modified_key = null
var/list/original_radio_channels = list()
/obj/item/weapon/robot_module/New(var/mob/living/silicon/robot/R)
..()
add_camera_networks(R)
add_languages(R)
add_radio_channels(R)
apply_status_flags(R)
/obj/item/weapon/robot_module/proc/Reset(var/mob/living/silicon/robot/R)
..()
remove_camera_networks(R)
remove_languages(R)
remove_radio_channels(R)
remove_status_flags(R)
/obj/item/weapon/robot_module/emp_act(severity)
if(modules)
for(var/obj/O in modules)
@@ -24,7 +67,6 @@
return
/obj/item/weapon/robot_module/proc/respawn_consumable(var/mob/living/silicon/robot/R, var/rate)
if(!synths || !synths.len)
return
@@ -39,16 +81,59 @@
modules += O
/obj/item/weapon/robot_module/proc/add_languages(var/mob/living/silicon/robot/R)
//full set of languages
R.add_language("Sol Common", 1)
R.add_language("Tradeband", 1)
R.add_language("Sinta'unathi", 0)
R.add_language("Siik'tajr", 0)
R.add_language("Skrellian", 0)
R.add_language("Gutter", 0)
for(var/language in languages)
if(R.add_language(language, languages[language]))
added_languages |= language
/obj/item/weapon/robot_module/proc/remove_languages(var/mob/living/silicon/robot/R)
for(var/language in added_languages)
R.remove_language(language)
added_languages.Cut()
/obj/item/weapon/robot_module/proc/add_camera_networks(var/mob/living/silicon/robot/R)
if(R.camera && "Robots" in R.camera.network)
for(var/network in networks)
if(!(network in R.camera.network))
R.camera.add_network(network)
added_networks |= network
/obj/item/weapon/robot_module/proc/remove_camera_networks(var/mob/living/silicon/robot/R)
if(R.camera)
R.camera.remove_networks(added_networks)
added_networks.Cut()
/obj/item/weapon/robot_module/proc/add_radio_channels(var/mob/living/silicon/robot/R)
if(!R.radio)
return
modified_radio = R.radio
modified_key = R.radio.keyslot
original_radio_channels = modified_radio.channels.Copy()
modified_radio.config(channels)
/obj/item/weapon/robot_module/proc/remove_radio_channels(var/mob/living/silicon/robot/R)
// Only reset if the original radio component hasn't been altered/replaced
if(!(R.radio && R.radio == modified_radio && R.radio.keyslot == modified_key))
return
modified_radio.config(original_radio_channels)
original_radio_channels.Cut()
/obj/item/weapon/robot_module/proc/apply_status_flags(var/mob/living/silicon/robot/R)
if(!can_be_pushed)
R.status_flags &= ~CANPUSH
/obj/item/weapon/robot_module/proc/remove_status_flags(var/mob/living/silicon/robot/R)
if(!can_be_pushed)
R.status_flags |= CANPUSH
/obj/item/weapon/robot_module/standard
name = "standard robot module"
sprites = list( "Basic" = "robot_old",
"Android" = "droid",
"Default" = "robot",
"Drone" = "drone-standard"
)
/obj/item/weapon/robot_module/standard/New()
..()
@@ -63,6 +148,16 @@
/obj/item/weapon/robot_module/surgeon
name = "surgeon robot module"
channels = list("Medical" = 1)
networks = list(NETWORK_MEDICAL)
can_be_pushed = 0
sprites = list(
"Basic" = "Medbot",
"Standard" = "surgeon",
"Advanced Droid" = "droid-medical",
"Needles" = "medicalrobot",
"Drone" = "drone-surgery"
)
/obj/item/weapon/robot_module/surgeon/New()
..()
@@ -107,6 +202,17 @@
/obj/item/weapon/robot_module/crisis
name = "crisis robot module"
channels = list("Medical" = 1)
networks = list(NETWORK_MEDICAL)
can_be_pushed = 0
sprites = list(
"Basic" = "Medbot",
"Standard" = "surgeon",
"Advanced Droid" = "droid-medical",
"Needles" = "medicalrobot",
"Drone - Medical" = "drone-medical",
"Drone - Chemistry" = "drone-chemistry"
)
/obj/item/weapon/robot_module/crisis/New()
..()
@@ -160,10 +266,24 @@
..()
/obj/item/weapon/robot_module/construction
name = "construction robot module"
/obj/item/weapon/robot_module/construction/New()
/obj/item/weapon/robot_module/engineering
name = "engineering robot module"
channels = list("Engineering" = 1)
networks = list(NETWORK_ENGINEERING)
sprites = list(
"Basic" = "Engineering",
"Antique" = "engineerrobot",
"Landmate" = "landmate",
"Landmate - Treaded" = "engiborg+tread",
"Drone" = "drone-engineer"
)
/obj/item/weapon/robot_module/engineering/construction
name = "construction robot module"
no_slip = 1
/obj/item/weapon/robot_module/engineering/construction/New()
..()
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/borg/sight/meson(src)
@@ -198,10 +318,7 @@
RG.synths = list(metal, glass)
src.modules += RG
/obj/item/weapon/robot_module/engineering
name = "engineering robot module"
/obj/item/weapon/robot_module/engineering/New()
/obj/item/weapon/robot_module/engineering/general/New()
..()
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/borg/sight/meson(src)
@@ -259,8 +376,22 @@
/obj/item/weapon/robot_module/security
name = "security robot module"
channels = list("Security" = 1)
networks = list(NETWORK_SECURITY)
can_be_pushed = 0
supported_upgrades = list(/obj/item/borg/upgrade/tasercooler)
/obj/item/weapon/robot_module/security/New()
/obj/item/weapon/robot_module/security/general
sprites = list(
"Basic" = "secborg",
"Red Knight" = "Security",
"Black Knight" = "securityrobot",
"Bloodhound" = "bloodhound",
"Bloodhound - Treaded" = "secborg+tread",
"Drone" = "drone-sec"
)
/obj/item/weapon/robot_module/security/general/New()
..()
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/borg/sight/hud/sec(src)
@@ -288,6 +419,13 @@
/obj/item/weapon/robot_module/janitor
name = "janitorial robot module"
channels = list("Service" = 1)
sprites = list(
"Basic" = "JanBot2",
"Mopbot" = "janitorrobot",
"Mop Gear Rex" = "mopgearrex",
"Drone" = "drone-janitor"
)
/obj/item/weapon/robot_module/janitor/New()
..()
@@ -310,6 +448,25 @@
/obj/item/weapon/robot_module/butler
name = "service robot module"
channels = list("Service" = 1)
languages = list(
LANGUAGE_SOL_COMMON = 1,
LANGUAGE_UNATHI = 1,
LANGUAGE_SIIK_MAAS = 1,
LANGUAGE_SIIK_TAJR = 0,
LANGUAGE_SKRELLIAN = 1,
LANGUAGE_ROOTSPEAK = 1,
LANGUAGE_TRADEBAND = 1,
LANGUAGE_GUTTER = 1
)
sprites = list( "Waitress" = "Service",
"Kent" = "toiletbot",
"Bro" = "Brobot",
"Rich" = "maximillion",
"Default" = "Service2",
"Drone - Service" = "drone-service",
"Drone - Hydro" = "drone-hydro"
)
/obj/item/weapon/robot_module/butler/New()
..()
@@ -343,19 +500,27 @@
src.emag.name = "Mickey Finn's Special Brew"
return
/obj/item/weapon/robot_module/butler/add_languages(var/mob/living/silicon/robot/R)
//full set of languages
R.add_language("Sol Common", 1)
R.add_language("Sinta'unathi", 1)
R.add_language("Siik'maas", 1)
R.add_language("Siik'tajr", 0)
R.add_language("Skrellian", 1)
R.add_language("Rootspeak", 1)
R.add_language("Tradeband", 1)
R.add_language("Gutter", 1)
/obj/item/weapon/robot_module/clerical
name = "clerical robot module"
channels = list("Service" = 1)
languages = list(
LANGUAGE_SOL_COMMON = 1,
LANGUAGE_UNATHI = 1,
LANGUAGE_SIIK_MAAS = 1,
LANGUAGE_SIIK_TAJR = 0,
LANGUAGE_SKRELLIAN = 1,
LANGUAGE_ROOTSPEAK = 1,
LANGUAGE_TRADEBAND = 1,
LANGUAGE_GUTTER = 1
)
sprites = list(
"Waitress" = "Service",
"Kent" = "toiletbot",
"Bro" = "Brobot",
"Rich" = "maximillion",
"Default" = "Service2",
"Drone" = "drone-service"
)
/obj/item/weapon/robot_module/clerical/New()
..()
@@ -366,16 +531,6 @@
src.modules += new /obj/item/weapon/hand_labeler(src)
src.emag = new /obj/item/weapon/stamp/denied(src)
/obj/item/weapon/robot_module/clerical/add_languages(var/mob/living/silicon/robot/R)
R.add_language("Sol Common", 1)
R.add_language("Sinta'unathi", 1)
R.add_language("Siik'maas", 1)
R.add_language("Siik'tajr", 0)
R.add_language("Skrellian", 1)
R.add_language("Rootspeak", 1)
R.add_language("Tradeband", 1)
R.add_language("Gutter", 1)
/obj/item/weapon/robot_module/butler/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
var/obj/item/weapon/reagent_containers/food/condiment/enzyme/E = locate() in src.modules
E.reagents.add_reagent("enzyme", 2 * amount)
@@ -385,6 +540,15 @@
/obj/item/weapon/robot_module/miner
name = "miner robot module"
channels = list("Supply" = 1)
networks = list(NETWORK_MINE)
sprites = list(
"Basic" = "Miner_old",
"Advanced Droid" = "droid-miner",
"Treadhead" = "Miner",
"Drone" = "drone-miner"
)
supported_upgrades = list(/obj/item/borg/upgrade/jetpack)
/obj/item/weapon/robot_module/miner/New()
..()
@@ -403,6 +567,11 @@
/obj/item/weapon/robot_module/research
name = "research module"
channels = list("Science" = 1)
sprites = list(
"Droid" = "droid-science",
"Drone" = "drone-science"
)
/obj/item/weapon/robot_module/research/New()
..()
@@ -435,6 +604,14 @@
/obj/item/weapon/robot_module/syndicate
name = "illegal robot module"
languages = list(
LANGUAGE_SOL_COMMON = 1,
LANGUAGE_TRADEBAND = 1,
LANGUAGE_UNATHI = 0,
LANGUAGE_SIIK_TAJR = 0,
LANGUAGE_SKRELLIAN = 0,
LANGUAGE_GUTTER = 1
)
/obj/item/weapon/robot_module/syndicate/New(var/mob/living/silicon/robot/R)
..()
@@ -448,17 +625,9 @@
R.internals = jetpack
return
/obj/item/weapon/robot_module/syndicate/add_languages(var/mob/living/silicon/robot/R)
//full set of languages
R.add_language("Sol Common", 1)
R.add_language("Tradeband", 1)
R.add_language("Sinta'unathi", 0)
R.add_language("Siik'tajr", 0)
R.add_language("Skrellian", 0)
R.add_language("Gutter", 1)
/obj/item/weapon/robot_module/combat
/obj/item/weapon/robot_module/security/combat
name = "combat robot module"
sprites = list("Combat Android" = "droid-combat")
/obj/item/weapon/robot_module/combat/New()
..()
@@ -473,6 +642,7 @@
/obj/item/weapon/robot_module/drone
name = "drone module"
no_slip = 1
/obj/item/weapon/robot_module/drone/New()
..()
@@ -544,14 +714,13 @@
/obj/item/weapon/robot_module/drone/construction
name = "construction drone module"
channels = list("Engineering" = 1)
languages = list()
/obj/item/weapon/robot_module/drone/construction/New()
..()
src.modules += new /obj/item/weapon/rcd/borg(src)
/obj/item/weapon/robot_module/drone/add_languages(var/mob/living/silicon/robot/R)
return //not much ROM to spare in that tiny microprocessor!
/obj/item/weapon/robot_module/drone/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
var/obj/item/device/lightreplacer/LR = locate() in src.modules
LR.Charge(R, amount)
@@ -1,5 +1,5 @@
/mob/living/silicon/robot/Process_Spaceslipping(var/prob_slip)
if(module && (istype(module,/obj/item/weapon/robot_module/construction) || istype(module,/obj/item/weapon/robot_module/drone)))
if(module && module.no_slip)
return 0
..(prob_slip)
@@ -1,147 +0,0 @@
// robot_upgrades.dm
// Contains various borg upgrades.
/obj/item/borg/upgrade/
name = "A borg upgrade module."
desc = "Protected by FRM."
icon = 'icons/obj/module.dmi'
icon_state = "cyborg_upgrade"
var/construction_time = 120
var/construction_cost = list("metal"=10000)
var/locked = 0
var/require_module = 0
var/installed = 0
/obj/item/borg/upgrade/proc/action()
return
/obj/item/borg/upgrade/reset/
name = "Borg module reset board"
desc = "Used to reset a borg's module. Destroys any other upgrades applied to the borg."
icon_state = "cyborg_upgrade1"
require_module = 1
/obj/item/borg/upgrade/reset/action(var/mob/living/silicon/robot/R)
R.uneq_all()
del(R.module)
R.module = null
R.modtype = "robot"
R.real_name = "Cyborg [R.ident]"
R.name = R.real_name
R.nopush = 0
R.hands.icon_state = "nomod"
R.base_icon = "robot"
R.icon_state = "robot"
R.updateicon()
R.languages = list()
R.speech_synthesizer_langs = list()
return 1
/obj/item/borg/upgrade/flashproof/
name = "Borg Flash-Supression"
desc = "A highly advanced, complicated system for supressing incoming flashes directed at the borg's optical processing system."
construction_cost = list("metal"=10000,"gold"=2000,"silver"=3000,"glass"=2000, "diamond"=5000)
icon_state = "cyborg_upgrade4"
require_module = 1
/obj/item/borg/upgrade/flashproof/New() // Why the fuck does the fabricator make a new instance of all the items?
//desc = "Sunglasses with duct tape." // Why? D:
/obj/item/borg/upgrade/flashproof/action(var/mob/living/silicon/robot/R)
if(R.module)
R.module += src
return 1
/obj/item/borg/upgrade/restart/
name = "Borg emergancy restart module"
desc = "Used to force a restart of a disabled-but-repaired borg, bringing it back online."
construction_cost = list("metal"=60000 , "glass"=5000)
icon_state = "cyborg_upgrade1"
/obj/item/borg/upgrade/restart/action(var/mob/living/silicon/robot/R)
if(!R.key)
for(var/mob/dead/observer/ghost in world)
if(ghost.corpse == R && ghost.client)
ghost.client.mob = ghost.corpse
if(R.health < 0)
usr << "You have to repair the borg before using this module!"
return 0
R.stat = 0
return 1
/obj/item/borg/upgrade/vtec/
name = "Borg VTEC Module"
desc = "Used to kick in a borgs VTEC systems, increasing their speed."
construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 5000)
icon_state = "cyborg_upgrade2"
require_module = 1
/obj/item/borg/upgrade/vtec/action(var/mob/living/silicon/robot/R)
if(R.speed == -1)
return 0
R.speed--
return 1
/obj/item/borg/upgrade/tasercooler/
name = "Borg Rapid Taser Cooling Module"
desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate.."
construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 2000, "diamond" = 500)
icon_state = "cyborg_upgrade3"
require_module = 1
/obj/item/borg/upgrade/tasercooler/action(var/mob/living/silicon/robot/R)
if(!istype(R.module, /obj/item/weapon/robot_module/security))
R << "Upgrade mounting error! No suitable hardpoint detected!"
usr << "There's no mounting point for the module!"
return 0
var/obj/item/weapon/gun/energy/taser/mounted/cyborg/T = locate() in R.module
if(!T)
T = locate() in R.module.contents
if(!T)
T = locate() in R.module.modules
if(!T)
usr << "This cyborg has had its taser removed!"
return 0
if(T.recharge_time <= 2)
R << "Maximum cooling achieved for this hardpoint!"
usr << "There's no room for another cooling unit!"
return 0
else
T.recharge_time = max(2 , T.recharge_time - 4)
return 1
/obj/item/borg/upgrade/jetpack/
name = "Mining Borg Jetpack"
desc = "A carbon dioxide jetpack suitable for low-gravity mining operations"
construction_cost = list("metal"=10000,"phoron"=15000,"uranium" = 20000)
icon_state = "cyborg_upgrade3"
require_module = 1
/obj/item/borg/upgrade/jetpack/action(var/mob/living/silicon/robot/R)
if(!istype(R.module, /obj/item/weapon/robot_module/miner))
R << "Upgrade mounting error! No suitable hardpoint detected!"
usr << "There's no mounting point for the module!"
return 0
else
R.module.modules += new/obj/item/weapon/tank/jetpack/carbondioxide
for(var/obj/item/weapon/tank/jetpack/carbondioxide in R.module.modules)
R.internals = src
R.icon_state="Miner+j"
return 1