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https://github.com/VOREStation/VOREStation.git
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More medicine fixes
This commit is contained in:
@@ -167,7 +167,7 @@
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name = "bone repair kit"
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desc = "Contains chemicals to mend broken bones."
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max_storage_space = ITEMSIZE_COST_SMALL * 7
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starts_with = list(/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed = 8)
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starts_with = list(/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed = 8)
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/*
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* Pill Bottles
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@@ -93,7 +93,16 @@
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desc = "A small case for safely carrying sharps around. This one is deluxe!"
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max_w_class = ITEMSIZE_SMALL
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starts_with = list(
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed,
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed,
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed,
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed,
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed
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)
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/obj/item/weapon/storage/quickdraw/syringe_case/clonemed
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desc = "A small case for safely carrying sharps around. This one is deluxe!"
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max_w_class = ITEMSIZE_SMALL
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starts_with = list(
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed,
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed,
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed
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)
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@@ -19,6 +19,8 @@ much more likely to show up. This is done for several purposes;
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/obj/random/unidentified_medicine/item_to_spawn()
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return pick(
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed/unidentified,
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed/unidentified,
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/brute/unidentified,
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/burn/unidentified,
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/toxin/unidentified,
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@@ -27,7 +29,6 @@ much more likely to show up. This is done for several purposes;
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/pain/unidentified,
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/organ/unidentified,
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/clotting/unidentified,
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed/unidentified,
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/combat/unidentified,
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/healing_nanites/unidentified,
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/stimm/unidentified,
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@@ -65,6 +66,8 @@ much more likely to show up. This is done for several purposes;
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// 75 Good, 25 Bad. 75% chance of getting something good.
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// Good odds, but the contents aren't super great unless someone gets lucky.
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return pick(
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prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed/unidentified,
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prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed/unidentified,
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prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/brute/unidentified,
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prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/burn/unidentified,
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prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/toxin/unidentified,
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@@ -73,7 +76,6 @@ much more likely to show up. This is done for several purposes;
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prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/pain/unidentified,
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prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/organ/unidentified,
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prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/clotting/unidentified,
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prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed/unidentified,
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prob(25);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/expired/unidentified)
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// For military PoIs like BSD. High odds of good loot since those PoIs are really hard.
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@@ -82,12 +84,13 @@ much more likely to show up. This is done for several purposes;
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// 75 Good, 30 Bad, roughly 71.4% chance to get something good.
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// Very high but very hard to reach and still has a chance of ending poorly if injecting blind.
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return pick(
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prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed/unidentified,
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prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed/unidentified,
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prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/brute/unidentified,
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prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/burn/unidentified,
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prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/pain/unidentified,
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prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/organ/unidentified,
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prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/clotting/unidentified,
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prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed/unidentified,
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prob(30);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/combat/unidentified,
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prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/soporific/unidentified,
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prob(30);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/cyanide/unidentified)
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@@ -98,10 +101,11 @@ much more likely to show up. This is done for several purposes;
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// 65 Good, 160 Bad, roughly 28.8% to get something good.
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// Poor odds, but there are a lot of these scattered in the drug dens and illegal chem labs.
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return pick(
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prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed/unidentified,
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prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed/unidentified,
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prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/pain/unidentified,
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prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/organ/unidentified,
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prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/clotting/unidentified,
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prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed/unidentified,
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prob(40);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/combat/unidentified,
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prob(20);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/stimm/unidentified,
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prob(20);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/space_drugs/unidentified,
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@@ -120,9 +124,10 @@ much more likely to show up. This is done for several purposes;
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// 45 Good, 45 Bad, 50% chance to get something good.
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// Do you feel lucky?
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return pick(
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prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed/unidentified,
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prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed/unidentified,
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prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/organ/unidentified,
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prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/clotting/unidentified,
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prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed/unidentified,
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prob(10);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/combat/unidentified,
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prob(5);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/healing_nanites/unidentified,
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prob(20);/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/contaminated/unidentified,
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