More medicine fixes

This commit is contained in:
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2021-06-22 11:13:18 -04:00
parent e3d33334d6
commit e5891bc972
8 changed files with 59 additions and 24 deletions
@@ -186,6 +186,16 @@
icon_state = "green"
filled_reagents = list("anti_toxin" = 5)
/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed
name = "bone repair injector"
desc = "A rapid and safe way to administer small amounts of drugs by untrained or trained personnel. This one excels at treating damage to bones."
filled_reagents = list("osteodaxon" = 5)
/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed
name = "clone injector"
desc = "A rapid and safe way to administer small amounts of drugs by untrained or trained personnel. This one excels at treating genetic damage."
filled_reagents = list("rezadone" = 5)
// These have a 15u capacity, somewhat higher tech level, and generally more useful chems, but are otherwise the same as the regular autoinjectors.
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector
name = "empty hypo"
@@ -247,11 +257,6 @@
desc = "A refined version of the standard autoinjector, allowing greater capacity. This variant excels at treating bleeding wounds and internal bleeding."
filled_reagents = list("inaprovaline" = 5, "myelamine" = 10)
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed
name = "bone repair injector"
desc = "A refined version of the standard autoinjector, allowing greater capacity. This one excels at treating damage to bones."
filled_reagents = list("inaprovaline" = 5, "osteodaxon" = 10)
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/glucose
name = "glucose hypo"
desc = "A hypoinjector filled with glucose, used for critically malnourished patients and voidsuited workers."
@@ -5,6 +5,14 @@
identity_type = /datum/identification/hypo
// The good.
/obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed/unidentified
init_hide_identity = TRUE
flags = 0
/obj/item/weapon/reagent_containers/hypospray/autoinjector/clonemed/unidentified
init_hide_identity = TRUE
flags = 0
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/brute/unidentified
init_hide_identity = TRUE
flags = 0
@@ -37,10 +45,6 @@
init_hide_identity = TRUE
flags = 0
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/bonemed/unidentified
init_hide_identity = TRUE
flags = 0
/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/combat/unidentified
init_hide_identity = TRUE
flags = 0
+3 -3
View File
@@ -8,7 +8,7 @@
reagent_state = LIQUID
color = "#00BFFF"
overdose = REAGENTS_OVERDOSE * 2
metabolism = REM * 0.5
metabolism = REM * 0.1
scannable = 1
/datum/reagent/inaprovaline/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
@@ -24,9 +24,9 @@
reagent_state = LIQUID
color = "#00BFFF"
overdose = REAGENTS_OVERDOSE * 2
metabolism = REM * 0.5
metabolism = REM * 0.1
scannable = 1
touch_met = REM * 0.75
touch_met = REM * 0.15
can_overdose_touch = TRUE
/datum/reagent/inaprovaline/topical/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
+3 -2
View File
@@ -180,8 +180,8 @@
/datum/reagent/adminordrazine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
M.heal_organ_damage(40,40)
M.adjustCloneLoss(-40)
M.adjustToxLoss(-50)
M.adjustOxyLoss(-100)
M.adjustToxLoss(-40)
M.adjustOxyLoss(-300)
M.hallucination = 0
M.setBrainLoss(0)
M.disabilities = 0
@@ -204,6 +204,7 @@
M.add_chemical_effect(CE_ANTIBIOTIC, ANTIBIO_SUPER)
M.add_chemical_effect(CE_STABLE, 15)
M.add_chemical_effect(CE_PAINKILLER, 200)
M.remove_a_modifier_of_type(/datum/modifier/poisoned)
if(M.bodytemperature > 310)
M.bodytemperature = max(310, M.bodytemperature - (40 * TEMPERATURE_DAMAGE_COEFFICIENT))
else if(M.bodytemperature < 311)