Add additional chairs

This commit is contained in:
Aronai Sieyes
2020-02-29 11:46:01 -05:00
parent e7dfbaf977
commit e5b9cb57de
6 changed files with 294 additions and 1 deletions
@@ -0,0 +1,276 @@
/obj/structure/bed/chair/sofa
name = "sofa"
desc = "A padded, comfy sofa. Great for lazing on."
base_icon = "sofamiddle"
/obj/structure/bed/chair/sofa/left
base_icon = "sofaend_left"
/obj/structure/bed/chair/sofa/right
base_icon = "sofaend_right"
/obj/structure/bed/chair/sofa/corner
base_icon = "sofacorner"
/obj/structure/bed/chair/sofa/corner/update_layer()
if(src.dir == NORTH || src.dir == WEST)
plane = MOB_PLANE
layer = MOB_LAYER + 0.1
else
reset_plane_and_layer()
/obj/structure/bed/chair/modern_chair
name = "modern chair"
desc = "It's like sitting in an egg."
icon_state = "modern_chair"
color = null
base_icon = "modern_chair"
applies_material_colour = 0
/obj/structure/bed/chair/modern_chair/Initialize()
. = ..()
var/image/I = image(icon, "[base_icon]_over")
I.layer = ABOVE_MOB_LAYER
I.plane = MOB_PLANE
overlays |= I
/obj/structure/bed/chair/bar_stool
name = "bar stool"
desc = "How vibrant!"
icon_state = "modern_stool"
color = null
base_icon = "modern_stool"
applies_material_colour = 0
/obj/structure/bed/chair/backed_grey
name = "grey chair"
desc = "Also available in red."
icon_state = "onestar_chair_grey"
color = null
base_icon = "onestar_chair_grey"
applies_material_colour = 0
/obj/structure/bed/chair/backed_red
name = "red chair"
desc = "Also available in grey."
icon_state = "onestar_chair_red"
color = null
base_icon = "onestar_chair_red"
applies_material_colour = 0
// Baystation12 chairs with their larger update_icons proc
/obj/structure/bed/chair/bay
anchored = 1
/obj/structure/bed/chair/bay/update_icon()
// Strings.
desc = initial(desc)
if(padding_material)
name = "[padding_material.display_name] [initial(name)]" //this is not perfect but it will do for now.
desc += " It's made of [material.use_name] and covered with [padding_material.use_name]."
else
name = "[material.display_name] [initial(name)]"
desc += " It's made of [material.use_name]."
// Prep icon.
icon_state = ""
cut_overlays()
// Base icon (base material color)
var/cache_key = "[base_icon]-[material.name]"
if(isnull(stool_cache[cache_key]))
var/image/I = image(icon, base_icon)
if(applies_material_colour)
I.color = material.icon_colour
stool_cache[cache_key] = I
add_overlay(stool_cache[cache_key])
// Padding ('_padding') (padding material color)
if(padding_material)
var/padding_cache_key = "[base_icon]-padding-[padding_material.name]"
if(isnull(stool_cache[padding_cache_key]))
var/image/I = image(icon, "[base_icon]_padding")
I.color = padding_material.icon_colour
stool_cache[padding_cache_key] = I
add_overlay(stool_cache[padding_cache_key])
// Over ('_over') (base material color)
cache_key = "[base_icon]-[material.name]-over"
if(isnull(stool_cache[cache_key]))
var/image/I = image(icon, "[base_icon]_over")
I.plane = MOB_PLANE
I.layer = ABOVE_MOB_LAYER
if(applies_material_colour)
I.color = material.icon_colour
stool_cache[cache_key] = I
add_overlay(stool_cache[cache_key])
// Padding Over ('_padding_over') (padding material color)
if(padding_material)
var/padding_cache_key = "[base_icon]-padding-[padding_material.name]-over"
if(isnull(stool_cache[padding_cache_key]))
var/image/I = image(icon, "[base_icon]_padding_over")
I.color = padding_material.icon_colour
I.plane = MOB_PLANE
I.layer = ABOVE_MOB_LAYER
stool_cache[padding_cache_key] = I
add_overlay(stool_cache[padding_cache_key])
if(has_buckled_mobs())
if(padding_material)
cache_key = "[base_icon]-armrest-[padding_material.name]"
// Armrest ('_armrest') (base material color)
if(isnull(stool_cache[cache_key]))
var/image/I = image(icon, "[base_icon]_armrest")
I.plane = MOB_PLANE
I.layer = ABOVE_MOB_LAYER
if(applies_material_colour)
I.color = material.icon_colour
stool_cache[cache_key] = I
add_overlay(stool_cache[cache_key])
if(padding_material)
cache_key = "[base_icon]-padding-armrest-[padding_material.name]"
// Padding Armrest ('_padding_armrest') (padding material color)
if(isnull(stool_cache[cache_key]))
var/image/I = image(icon, "[base_icon]_padding_armrest")
I.plane = MOB_PLANE
I.layer = ABOVE_MOB_LAYER
I.color = padding_material.icon_colour
stool_cache[cache_key] = I
add_overlay(stool_cache[cache_key])
/obj/structure/bed/chair/bay/chair
name = "mounted chair"
desc = "Like a normal chair, but more stationary."
icon_state = "bay_chair_preview"
base_icon = "bay_chair"
/obj/structure/bed/chair/bay/chair/padded/red/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "carpet")
/obj/structure/bed/chair/bay/chair/padded/brown/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "leather")
/obj/structure/bed/chair/bay/chair/padded/teal/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "teal")
/obj/structure/bed/chair/bay/chair/padded/black/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "black")
/obj/structure/bed/chair/bay/chair/padded/green/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "green")
/obj/structure/bed/chair/bay/chair/padded/purple/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "purple")
/obj/structure/bed/chair/bay/chair/padded/blue/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "blue")
/obj/structure/bed/chair/bay/chair/padded/beige/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "beige")
/obj/structure/bed/chair/bay/chair/padded/lime/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "lime")
/obj/structure/bed/chair/bay/chair/padded/yellow/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "yellow")
/obj/structure/bed/chair/bay/comfy
name = "comfy mounted chair"
desc = "Like a normal chair, but more stationary, and with more padding."
icon_state = "bay_comfychair_preview"
base_icon = "bay_comfychair"
/obj/structure/bed/chair/bay/comfy/red/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "carpet")
/obj/structure/bed/chair/bay/comfy/brown/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "leather")
/obj/structure/bed/chair/bay/comfy/teal/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "teal")
/obj/structure/bed/chair/bay/comfy/black/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "black")
/obj/structure/bed/chair/bay/comfy/green/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "green")
/obj/structure/bed/chair/bay/comfy/purple/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "purple")
/obj/structure/bed/chair/bay/comfy/blue/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "blue")
/obj/structure/bed/chair/bay/comfy/beige/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "beige")
/obj/structure/bed/chair/bay/comfy/lime/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "lime")
/obj/structure/bed/chair/bay/comfy/yellow/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, new_material, "yellow")
/obj/structure/bed/chair/bay/comfy/captain
name = "captain chair"
desc = "It's a chair. Only for the highest ranked asses."
icon_state = "capchair_preview"
base_icon = "capchair"
buckle_movable = 1
/obj/structure/bed/chair/bay/comfy/captain
name = "captain chair"
desc = "It's a chair. Only for the highest ranked asses."
icon_state = "capchair_preview"
base_icon = "capchair"
buckle_movable = 1
/obj/structure/bed/chair/bay/comfy/captain/update_icon()
..()
var/image/I = image(icon, "[base_icon]_special")
I.plane = MOB_PLANE
I.layer = ABOVE_MOB_LAYER
add_overlay(I)
/obj/structure/bed/chair/bay/comfy/captain/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, DEFAULT_WALL_MATERIAL, "blue")
/obj/structure/bed/chair/bay/shuttle
name = "shuttle seat"
desc = "A comfortable, secure seat. It has a sturdy-looking buckling system for smoother flights."
base_icon = "shuttle_chair"
icon_state = "shuttle_chair_preview"
var/buckling_sound = 'sound/effects/metal_close.ogg'
var/padding = "blue"
/obj/structure/bed/chair/bay/shuttle/New(var/newloc, var/new_material, var/new_padding_material)
..(newloc, DEFAULT_WALL_MATERIAL, padding)
/obj/structure/bed/chair/bay/shuttle/post_buckle_mob()
playsound(loc,buckling_sound,75,1)
if(has_buckled_mobs())
base_icon = "shuttle_chair-b"
else
base_icon = "shuttle_chair"
..()
/obj/structure/bed/chair/bay/shuttle/update_icon()
..()
if(!has_buckled_mobs())
var/image/I = image(icon, "[base_icon]_special")
I.plane = MOB_PLANE
I.layer = ABOVE_MOB_LAYER
if(applies_material_colour)
I.color = material.icon_colour
add_overlay(I)
/obj/structure/bed/chair/bay/chair/padded/red/smallnest
name = "teshari nest"
desc = "Smells like cleaning products."
icon_state = "nest_chair"
base_icon = "nest_chair"
/obj/structure/bed/chair/bay/chair/padded/red/bignest
name = "large teshari nest"
icon_state = "nest_chair_large"
base_icon = "nest_chair_large"
@@ -49,7 +49,7 @@ var/global/list/stool_cache = list() //haha stool
if(padding_material)
var/padding_cache_key = "stool-padding-[padding_material.name]"
if(isnull(stool_cache[padding_cache_key]))
var/image/I = image(icon, "stool_padding")
var/image/I = image(icon, "[base_icon]_padding") //VOREStation Edit
I.color = padding_material.icon_colour
stool_cache[padding_cache_key] = I
overlays |= stool_cache[padding_cache_key]
@@ -0,0 +1,15 @@
/obj/item/weapon/stool/baystool
name = "bar stool"
desc = "Apply butt."
icon = 'icons/obj/furniture_vr.dmi' //VOREStation Edit - new Icons
icon_state = "bar_stool_preview" //set for the map
randpixel = 0
center_of_mass = null
force = 10
throwforce = 10
w_class = ITEMSIZE_HUGE
base_icon = "bar_stool_base"
anchored = 1
/obj/item/weapon/stool/baystool/padded/New(var/newloc, var/new_material)
..(newloc, "steel", "carpet")