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Merge pull request #11173 from Heroman3003/waterbreath
Adds xenochimera water breathing trait + refactors water breathing
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@@ -112,7 +112,6 @@ Variables you may want to make use of are:
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)
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var/use_bodyshape = SPECIES_HUMAN
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var/waterbreathing = 0
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var/overcome_gravity = 0
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var/hover = 0
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@@ -199,7 +198,7 @@ Variables you may want to make use of are:
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/datum/species/event1/proc/toggle_cloning()
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flags ^= NO_SCAN
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/datum/species/event1/proc/toggle_defibbing()
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flags ^= NO_DEFIB
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@@ -215,9 +214,6 @@ Variables you may want to make use of are:
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/datum/species/event1/get_bodytype(var/mob/living/carbon/human/H) //Default to human sprites, if they're based on another species, var edit use_bodyshape to the correct thing in _defines/mobs.dm of the species you want to use.
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return use_bodyshape
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/datum/species/event1/can_breathe_water()
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return waterbreathing
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/datum/species/event1/can_overcome_gravity(var/mob/living/carbon/human/H)
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return overcome_gravity
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@@ -70,6 +70,7 @@
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breath_type = null
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poison_type = null
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water_breather = TRUE //They don't quite breathe
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vision_flags = SEE_SELF|SEE_MOBS
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appearance_flags = HAS_HAIR_COLOR | HAS_LIPS | HAS_SKIN_COLOR | HAS_EYE_COLOR | HAS_UNDERWEAR
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@@ -131,9 +132,6 @@
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/datum/species/shadekin/handle_environment_special(var/mob/living/carbon/human/H)
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handle_shade(H)
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/datum/species/shadekin/can_breathe_water()
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return TRUE //they dont quite breathe
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/datum/species/shadekin/add_inherent_verbs(var/mob/living/carbon/human/H)
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..()
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add_shadekin_abilities(H)
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@@ -107,7 +107,7 @@
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var/alcohol_mod = 1 // Multiplier to alcohol strength; 0.5 = half, 0 = no effect at all, 2 = double, etc.
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var/pain_mod = 1 // Multiplier to pain effects; 0.5 = half, 0 = no effect (equal to NO_PAIN, really), 2 = double, etc.
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var/spice_mod = 1 // Multiplier to spice/capsaicin/frostoil effects; 0.5 = half, 0 = no effect (immunity), 2 = double, etc.
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var/trauma_mod = 1 // Affects traumatic shock (how fast pain crit happens). 0 = no effect (immunity to pain crit), 2 = double etc.Overriden by "can_feel_pain" var
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var/trauma_mod = 1 // Affects traumatic shock (how fast pain crit happens). 0 = no effect (immunity to pain crit), 2 = double etc.Overriden by "can_feel_pain" var
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// set below is EMP interactivity for nonsynth carbons
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var/emp_sensitivity = 0 // bitflag. valid flags are: EMP_PAIN, EMP_BLIND, EMP_DEAFEN, EMP_CONFUSE, EMP_STUN, and EMP_(BRUTE/BURN/TOX/OXY)_DMG
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var/emp_dmg_mod = 1 // Multiplier to all EMP damage sustained by the mob, if it's EMP-sensitive
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@@ -129,6 +129,7 @@
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var/breath_type = "oxygen" // Non-oxygen gas breathed, if any.
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var/poison_type = "phoron" // Poisonous air.
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var/exhale_type = "carbon_dioxide" // Exhaled gas type.
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var/water_breather = FALSE
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var/body_temperature = 310.15 // Species will try to stabilize at this temperature. (also affects temperature processing)
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@@ -499,7 +500,7 @@
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// Called when lying down on a water tile.
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/datum/species/proc/can_breathe_water()
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return FALSE
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return water_breather
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// Impliments different trails for species depending on if they're wearing shoes.
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/datum/species/proc/get_move_trail(var/mob/living/carbon/human/H)
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@@ -20,6 +20,7 @@
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breath_type = "oxygen"
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poison_type = "phoron"
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exhale_type = "oxygen"
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water_breather = TRUE //eh, why not? Aquatic plants are a thing.
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// Heat and cold resistances are 20 degrees broader on the level 1 range, level 2 is default, level 3 is much weaker, halfway between L2 and normal L3.
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// Essentially, they can tolerate a broader range of comfortable temperatures, but suffer more at extremes.
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@@ -90,9 +91,6 @@
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A_FRUIT = /obj/item/organ/internal/fruitgland,
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)
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/datum/species/alraune/can_breathe_water()
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return TRUE //eh, why not? Aquatic plants are a thing.
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/datum/species/alraune/handle_environment_special(var/mob/living/carbon/human/H)
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if(H.inStasisNow()) // if they're in stasis, they won't need this stuff.
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@@ -57,12 +57,6 @@
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// Stub species overrides for shoving trait abilities into
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//Called when face-down in the water or otherwise over their head.
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// Return: TRUE for able to breathe fine in water.
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/datum/species/custom/can_breathe_water()
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return /datum/trait/positive/water_breather in traits
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//Called during handle_environment in Life() ticks.
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// Return: Not used.
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/datum/species/custom/handle_environment_special(var/mob/living/carbon/human/H)
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@@ -340,6 +340,8 @@
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reagent_tag = IS_SKRELL
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allergens = ALLERGEN_MEAT|ALLERGEN_FISH|ALLERGEN_DAIRY|ALLERGEN_EGGS
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water_breather = TRUE
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has_limbs = list(
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BP_TORSO = list("path" = /obj/item/organ/external/chest),
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BP_GROIN = list("path" = /obj/item/organ/external/groin),
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@@ -354,9 +356,6 @@
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BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right)
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)
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/datum/species/skrell/can_breathe_water()
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return TRUE
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/datum/species/zaddat
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name = SPECIES_ZADDAT
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name_plural = "Zaddat"
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@@ -104,13 +104,12 @@
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spawn_flags = SPECIES_CAN_JOIN
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appearance_flags = HAS_HAIR_COLOR | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
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water_breather = TRUE
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flesh_color = "#AFA59E"
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base_color = "#777777"
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blood_color = "#1D2CBF"
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/datum/species/akula/can_breathe_water()
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return TRUE // Surprise, SHERKS.
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/datum/species/nevrean
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name = SPECIES_NEVREAN
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name_plural = "Nevreans"
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@@ -295,7 +294,7 @@
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/datum/species/zaddat
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spawn_flags = SPECIES_CAN_JOIN
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min_age = 18
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inherent_verbs = list(/mob/living/carbon/human/proc/tie_hair) //I don't even know if Zaddat can HAVE hair, but here we are, I suppose
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inherent_verbs = list(/mob/living/carbon/human/proc/tie_hair) //I don't even know if Zaddat can HAVE hair, but here we are, I suppose
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gluttonous = 0
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genders = list(MALE, FEMALE, PLURAL, NEUTER)
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descriptors = list()
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@@ -336,7 +335,7 @@
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/datum/species/vox
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gluttonous = 0
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spawn_flags = SPECIES_CAN_JOIN | SPECIES_IS_WHITELISTED | SPECIES_WHITELIST_SELECTABLE
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min_age = 18
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min_age = 18
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inherent_verbs = list(/mob/living/carbon/human/proc/tie_hair) //Get ya quills done did
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icobase = 'icons/mob/human_races/r_vox_old.dmi'
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deform = 'icons/mob/human_races/r_def_vox_old.dmi'
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@@ -456,6 +455,7 @@
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breath_type = null
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poison_type = null
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water_breather = TRUE //They do not quite breathe...
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appearance_flags = HAS_HAIR_COLOR | HAS_LIPS | HAS_SKIN_COLOR | HAS_UNDERWEAR
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@@ -486,12 +486,9 @@
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BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right/crewkin)
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)
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/datum/species/shadekin/get_bodytype()
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/datum/species/crew_shadekin/get_bodytype()
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return SPECIES_SHADEKIN
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/datum/species/shadekin/can_breathe_water()
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return TRUE //they dont quite breathe
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//These species are not really species but are just there for custom species selection
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/datum/species/fl_zorren
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@@ -158,3 +158,4 @@
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name = "Water Breather"
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desc = "You can breathe under water."
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cost = 1
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var_changes = list("water_breather" = 1)
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@@ -1,4 +1,4 @@
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/*
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/*
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** For now, these are just neutral traits for Xenochimera only to take.
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** These are only traits that they should reasonably be able to evolve to acquire themselves.
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** I won't add the resistances though because those are kinda lame for a 'chimera to take!
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@@ -49,3 +49,12 @@
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cost = 0
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category = 0
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custom_only = FALSE
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/datum/trait/positive/water_breather/xenochimera
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sort = TRAIT_SORT_SPECIES
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allowed_species = list(SPECIES_XENOCHIMERA)
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name = "Xenochimera: Water Breather"
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desc = "You can breathe under water."
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cost = 0
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category = 0
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custom_only = FALSE
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