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Changes all appropriate instances of 'Plasma' to 'Phoron'
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@@ -105,7 +105,7 @@ client/proc/Test_ZAS_Connection(var/turf/simulated/T as turf)
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client << "<u>Zone Air Contents</u>"
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client << "Oxygen: [air.oxygen]"
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client << "Nitrogen: [air.nitrogen]"
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client << "Plasma: [air.toxins]"
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client << "Phoron: [air.toxins]"
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client << "Carbon Dioxide: [air.carbon_dioxide]"
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client << "Temperature: [air.temperature] K"
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client << "Heat Energy: [air.temperature * air.heat_capacity()] J"
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+6
-6
@@ -2,7 +2,7 @@ var/image/contamination_overlay = image('icons/effects/contamination.dmi')
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/pl_control
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var/PHORON_DMG = 3
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var/PHORON_DMG_NAME = "Plasma Damage Amount"
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var/PHORON_DMG_NAME = "Phoron Damage Amount"
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var/PHORON_DMG_DESC = "Self Descriptive"
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var/CLOTH_CONTAMINATION = 1
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@@ -10,7 +10,7 @@ var/image/contamination_overlay = image('icons/effects/contamination.dmi')
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var/CLOTH_CONTAMINATION_DESC = "If this is on, plasma does damage by getting into cloth."
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var/PHORONGUARD_ONLY = 0
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var/PHORONGUARD_ONLY_NAME = "\"PlasmaGuard Only\""
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var/PHORONGUARD_ONLY_NAME = "\"PhoronGuard Only\""
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var/PHORONGUARD_ONLY_DESC = "If this is on, only biosuits and spacesuits protect against contamination and ill effects."
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var/GENETIC_CORRUPTION = 0
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@@ -18,19 +18,19 @@ var/image/contamination_overlay = image('icons/effects/contamination.dmi')
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var/GENETIC_CORRUPTION_DESC = "Chance of genetic corruption as well as toxic damage, X in 10,000."
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var/SKIN_BURNS = 0
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var/SKIN_BURNS_DESC = "Plasma has an effect similar to mustard gas on the un-suited."
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var/SKIN_BURNS_DESC = "Phoron has an effect similar to mustard gas on the un-suited."
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var/SKIN_BURNS_NAME = "Skin Burns"
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var/EYE_BURNS = 1
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var/EYE_BURNS_NAME = "Eye Burns"
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var/EYE_BURNS_DESC = "Plasma burns the eyes of anyone not wearing eye protection."
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var/EYE_BURNS_DESC = "Phoron burns the eyes of anyone not wearing eye protection."
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var/CONTAMINATION_LOSS = 0.02
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var/CONTAMINATION_LOSS_NAME = "Contamination Loss"
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var/CONTAMINATION_LOSS_DESC = "How much toxin damage is dealt from contaminated clothing" //Per tick? ASK ARYN
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var/PHORON_HALLUCINATION = 0
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var/PHORON_HALLUCINATION_NAME = "Plasma Hallucination"
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var/PHORON_HALLUCINATION_NAME = "Phoron Hallucination"
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var/PHORON_HALLUCINATION_DESC = "Does being in plasma cause you to hallucinate?"
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var/N2O_HALLUCINATION = 1
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@@ -66,7 +66,7 @@ obj/var/contaminated = 0
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suit_contamination()
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if(!pl_head_protected())
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if(prob(1)) suit_contamination() //Plasma can sometimes get through such an open suit.
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if(prob(1)) suit_contamination() //Phoron can sometimes get through such an open suit.
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//Cannot wash backpacks currently.
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// if(istype(back,/obj/item/weapon/storage/backpack))
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@@ -186,50 +186,50 @@ var/global/vs_control/vsc = new
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newvalue = vars[V]
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V = newvalue
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/vs_control/proc/ChangePlasma()
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/vs_control/proc/ChangePhoron()
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for(var/V in plc.settings)
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plc.Randomize(V)
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/vs_control/proc/SetDefault(var/mob/user)
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var/list/setting_choices = list("Plasma - Standard", "Plasma - Low Hazard", "Plasma - High Hazard", "Plasma - Oh Shit!",\
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var/list/setting_choices = list("Phoron - Standard", "Phoron - Low Hazard", "Phoron - High Hazard", "Phoron - Oh Shit!",\
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"ZAS - Normal", "ZAS - Forgiving", "ZAS - Dangerous", "ZAS - Hellish")
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var/def = input(user, "Which of these presets should be used?") as null|anything in setting_choices
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if(!def)
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return
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switch(def)
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if("Plasma - Standard")
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if("Phoron - Standard")
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plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth.
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plc.PHORONGUARD_ONLY = 0
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plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000.
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plc.SKIN_BURNS = 0 //Plasma has an effect similar to mustard gas on the un-suited.
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plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
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plc.SKIN_BURNS = 0 //Phoron has an effect similar to mustard gas on the un-suited.
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plc.EYE_BURNS = 1 //Phoron burns the eyes of anyone not wearing eye protection.
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plc.PHORON_HALLUCINATION = 0
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plc.CONTAMINATION_LOSS = 0.02
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if("Plasma - Low Hazard")
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if("Phoron - Low Hazard")
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plc.CLOTH_CONTAMINATION = 0 //If this is on, plasma does damage by getting into cloth.
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plc.PHORONGUARD_ONLY = 0
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plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000
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plc.SKIN_BURNS = 0 //Plasma has an effect similar to mustard gas on the un-suited.
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plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
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plc.SKIN_BURNS = 0 //Phoron has an effect similar to mustard gas on the un-suited.
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plc.EYE_BURNS = 1 //Phoron burns the eyes of anyone not wearing eye protection.
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plc.PHORON_HALLUCINATION = 0
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plc.CONTAMINATION_LOSS = 0.01
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if("Plasma - High Hazard")
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if("Phoron - High Hazard")
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plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth.
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plc.PHORONGUARD_ONLY = 0
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plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000.
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plc.SKIN_BURNS = 1 //Plasma has an effect similar to mustard gas on the un-suited.
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plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
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plc.SKIN_BURNS = 1 //Phoron has an effect similar to mustard gas on the un-suited.
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plc.EYE_BURNS = 1 //Phoron burns the eyes of anyone not wearing eye protection.
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plc.PHORON_HALLUCINATION = 1
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plc.CONTAMINATION_LOSS = 0.05
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if("Plasma - Oh Shit!")
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if("Phoron - Oh Shit!")
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plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth.
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plc.PHORONGUARD_ONLY = 1
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plc.GENETIC_CORRUPTION = 5 //Chance of genetic corruption as well as toxic damage, X in 1000.
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plc.SKIN_BURNS = 1 //Plasma has an effect similar to mustard gas on the un-suited.
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plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
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plc.SKIN_BURNS = 1 //Phoron has an effect similar to mustard gas on the un-suited.
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plc.EYE_BURNS = 1 //Phoron burns the eyes of anyone not wearing eye protection.
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plc.PHORON_HALLUCINATION = 1
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plc.CONTAMINATION_LOSS = 0.075
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