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Cyborgs Can See and Repair Holes in Ceiling (#6347)
* Cyborgs Can See and Repair Holes in Ceiling * Adds changelog because I keep forgetting
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@@ -153,6 +153,7 @@
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/mob/living/silicon/robot/handle_regular_hud_updates()
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var/fullbright = FALSE
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var/seemeson = FALSE
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if (src.stat == 2 || (XRAY in mutations) || (src.sight_mode & BORGXRAY))
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src.sight |= SEE_TURFS
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src.sight |= SEE_MOBS
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@@ -170,6 +171,7 @@
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src.see_in_dark = 8
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see_invisible = SEE_INVISIBLE_MINIMUM
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fullbright = TRUE
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seemeson = TRUE
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else if (src.sight_mode & BORGMATERIAL)
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src.sight |= SEE_OBJS
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src.see_in_dark = 8
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@@ -194,6 +196,7 @@
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src.see_invisible = SEE_INVISIBLE_LIVING // This is normal vision (25), setting it lower for normal vision means you don't "see" things like darkness since darkness
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// has a "invisible" value of 15
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plane_holder.set_vis(VIS_FULLBRIGHT,fullbright)
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plane_holder.set_vis(VIS_MESONS,seemeson)
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..()
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if (src.healths)
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@@ -470,6 +470,10 @@ var/global/list/robot_modules = list(
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S.synths = list(metal)
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src.modules += S
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var/obj/item/stack/tile/roofing/cyborg/CT = new /obj/item/stack/tile/roofing/cyborg(src)
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CT.synths = list(metal)
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src.modules += CT
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var/obj/item/stack/material/cyborg/glass/reinforced/RG = new (src)
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RG.synths = list(metal, glass)
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src.modules += RG
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