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https://github.com/VOREStation/VOREStation.git
synced 2026-07-18 18:46:24 +01:00
Woodrat breaks map stuff
Added SC map files for further work. Including hopefully all the related files. New airlock sprite thanks to Virgo, with a alternate non-see through sprite. Changes to the space and transit tiles (ported from bay). Changes done to the NC map that should bring it more up to date with changes (shield defuse stuff and minor bug fixes)
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@@ -29,21 +29,22 @@
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lazors++
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if (istype(G, /obj/item/weapon/gun/projectile/))
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shottas++
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if (lazors || shottas)
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for (var/i = 0 to 2)
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for (var/i = 0 to 2)
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if(lazors || shottas) // only make icons if we have one of the two types.
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var/image/gun = image(icon(src.icon))
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if (lazors > 0 && (shottas <= 0 || prob(50)))
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if (lazors > shottas)
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lazors--
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gun.icon_state = "laser"
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else if (shottas > 0)
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else if (shottas)
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shottas--
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gun.icon_state = "projectile"
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gun.pixel_x = i*4
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overlays += gun
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overlays += icon(src.icon,"door")
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overlays += icon(src.icon, "door")
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if(welded)
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overlays += icon(src.icon,"welded")
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if(broken)
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overlays += icon(src.icon,"broken")
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@@ -51,3 +52,4 @@
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overlays += icon(src.icon,"locked")
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else
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overlays += icon(src.icon,"open")
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@@ -71,18 +71,18 @@
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glass_type = "/glass_medical"
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airlock_type = "/medical"
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/obj/structure/door_assembly/door_assembly_ext
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base_icon_state = "ext"
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base_name = "External airlock"
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glass_type = "/glass_external"
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airlock_type = "/external"
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/obj/structure/door_assembly/door_assembly_mai
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base_icon_state = "mai"
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base_name = "Maintenance airlock"
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airlock_type = "/maintenance"
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glass = -1
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/obj/structure/door_assembly/door_assembly_ext
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base_icon_state = "ext"
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base_name = "External airlock"
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airlock_type = "/external"
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glass = -1
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/obj/structure/door_assembly/door_assembly_fre
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base_icon_state = "fre"
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base_name = "Freezer airlock"
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@@ -274,6 +274,25 @@
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desc = "A warning sign which reads 'HYDROPONICS'."
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icon_state = "hydro1"
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/obj/structure/sign/hydro
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name = "\improper HYDROPONICS"
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desc = "A sign labelling an area as a place where plants are grown."
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icon_state = "hydro1"
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/obj/structure/sign/hydrostorage
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name = "\improper HYDROPONICS STORAGE"
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desc = "A sign labelling an area as a place where plant growing supplies are kept."
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icon_state = "hydro3"
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/obj/structure/sign/directions
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name = "direction sign"
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desc = "A direction sign, claiming to know the way."
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icon_state = "direction"
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/obj/structure/sign/directions/New()
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..()
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desc = "A direction sign, pointing out which way \the [src] is."
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/obj/structure/sign/directions/science
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name = "\improper Science department"
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desc = "A direction sign, pointing out which way the Science department is."
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@@ -295,10 +314,14 @@
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icon_state = "direction_med"
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/obj/structure/sign/directions/evac
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name = "\improper Escape Arm"
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name = "\improper Evacuation"
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desc = "A direction sign, pointing out which way the Escape Shuttle dock is."
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icon_state = "direction_evac"
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/obj/structure/sign/directions/bridge
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name = "\improper Bridge"
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icon_state = "direction_bridge"
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/obj/structure/sign/directions/cargo
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name = "\improper Cargo department"
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desc = "A direction sign, pointing out which way the Cargo department is."
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@@ -315,3 +338,31 @@
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desc = "Prickly and festive."
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icon = 'icons/obj/christmas.dmi'
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icon_state = "doorwreath"
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/obj/structure/sign/deck/first
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name = "\improper First Deck"
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icon_state = "deck-1"
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/obj/structure/sign/deck/second
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name = "\improper Second Deck"
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icon_state = "deck-2"
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/obj/structure/sign/deck/third
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name = "\improper Third Deck"
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icon_state = "deck-3"
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/obj/structure/sign/deck/fourth
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name = "\improper Fourth Deck"
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icon_state = "deck-4"
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/obj/structure/sign/hangar/one
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name = "\improper Hangar One"
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icon_state = "hangar-1"
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/obj/structure/sign/hangar/two
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name = "\improper Hangar Two"
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icon_state = "hangar-2"
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/obj/structure/sign/hangar/three
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name = "\improper Hangar Three"
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icon_state = "hangar-3"
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