mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-31 07:58:22 +01:00
Loadout stuff, but done right! (#4094)
* Loadout and accessory path tweaks. * updated: armbands * except it's better now * no ian shirt and psych medHUD, travis fixed? * OKAY ROUND THREE
This commit is contained in:
committed by
Anewbe
parent
ef735ea89b
commit
e76447a719
@@ -14,7 +14,8 @@ var/list/gear_datums = list()
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//create a list of gear datums to sort
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for(var/geartype in typesof(/datum/gear)-/datum/gear)
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var/datum/gear/G = geartype
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if(initial(G.type_category) == geartype)
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continue
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var/use_name = initial(G.display_name)
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var/use_category = initial(G.sort_category)
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@@ -205,6 +206,7 @@ var/list/gear_datums = list()
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var/sort_category = "General"
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var/list/gear_tweaks = list() //List of datums which will alter the item after it has been spawned.
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var/exploitable = 0 //Does it go on the exploitable information list?
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var/type_category = null
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/datum/gear/New()
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..()
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@@ -1,42 +1,28 @@
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/datum/gear/accessory
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display_name = "armband, red"
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path = /obj/item/clothing/accessory/armband
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display_name = "accessory"
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slot = slot_tie
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sort_category = "Accessories"
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type_category = /datum/gear/accessory
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path = /obj/item/clothing/accessory
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cost = 1
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/datum/gear/accessory/cargo
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display_name = "armband, cargo"
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path = /obj/item/clothing/accessory/armband/cargo
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/datum/gear/accessory/armband
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display_name = "armband selection"
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path = /obj/item/clothing/accessory/armband
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/datum/gear/accessory/emt
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display_name = "armband, EMT"
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path = /obj/item/clothing/accessory/armband/medblue
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/datum/gear/accessory/armband/New()
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..()
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var/list/armbands = list()
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for(var/armband in (typesof(/obj/item/clothing/accessory/armband) - typesof(/obj/item/clothing/accessory/armband/med/color)))
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var/obj/item/clothing/accessory/armband_type = armband
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armbands[initial(armband_type.name)] = armband_type
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(armbands))
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/datum/gear/accessory/engineering
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display_name = "armband, engineering"
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path = /obj/item/clothing/accessory/armband/engine
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/datum/gear/accessory/hydroponics
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display_name = "armband, hydroponics"
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path = /obj/item/clothing/accessory/armband/hydro
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/datum/gear/accessory/medical
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display_name = "armband, medical"
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path = /obj/item/clothing/accessory/armband/med
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/datum/gear/accessory/medical/cross
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display_name = "armband, medic"
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path = /obj/item/clothing/accessory/armband/med/cross
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/datum/gear/accessory/science
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display_name = "armband, science"
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path = /obj/item/clothing/accessory/armband/science
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/datum/gear/accessory/colored
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/datum/gear/accessory/armband/colored
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display_name = "armband"
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path = /obj/item/clothing/accessory/armband/med/color
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/datum/gear/accessory/colored/New()
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/datum/gear/accessory/armband/colored/New()
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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@@ -74,215 +60,109 @@
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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/datum/gear/accessory/wcoat
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display_name = "waistcoat"
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display_name = "waistcoat selection"
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path = /obj/item/clothing/accessory/wcoat
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cost = 1
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/datum/gear/accessory/wcoat/red
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display_name = "waistcoat, red"
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path = /obj/item/clothing/accessory/wcoat/red
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/datum/gear/accessory/wcoat/grey
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display_name = "waistcoat, grey"
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path = /obj/item/clothing/accessory/wcoat/grey
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/datum/gear/accessory/wcoat/brown
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display_name = "waistcoat, brown"
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path = /obj/item/clothing/accessory/wcoat/brown
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/datum/gear/accessory/swvest
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display_name = "sweatervest, black"
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path = /obj/item/clothing/accessory/wcoat/swvest
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cost = 1
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/datum/gear/accessory/swvest/blue
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display_name = "sweatervest, blue"
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path = /obj/item/clothing/accessory/wcoat/swvest/blue
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/datum/gear/accessory/swvest/red
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display_name = "sweatervest, red"
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path = /obj/item/clothing/accessory/wcoat/swvest/red
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/datum/gear/accessory/wcoat/New()
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..()
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var/list/wcoats = list()
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for(var/wcoat in typesof(/obj/item/clothing/accessory/wcoat))
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var/obj/item/clothing/accessory/wcoat_type = wcoat
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wcoats[initial(wcoat_type.name)] = wcoat_type
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(wcoats))
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/datum/gear/accessory/holster
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display_name = "holster, armpit"
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path = /obj/item/clothing/accessory/holster/armpit
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display_name = "holster selection (Security, CD, HoP)"
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path = /obj/item/clothing/accessory/holster
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allowed_roles = list("Colony Director", "Head of Personnel", "Security Officer", "Warden", "Head of Security","Detective")
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/datum/gear/accessory/holster/hip
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display_name = "holster, hip"
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path = /obj/item/clothing/accessory/holster/hip
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/datum/gear/accessory/holster/leg
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display_name = "holster, leg"
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path = /obj/item/clothing/accessory/holster/leg
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/datum/gear/accessory/holster/waist
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display_name = "holster, waist"
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path = /obj/item/clothing/accessory/holster/waist
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/datum/gear/accessory/holster/New()
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..()
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var/list/holsters = list()
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for(var/holster in typesof(/obj/item/clothing/accessory/holster))
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var/obj/item/clothing/accessory/holster_type = holster
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holsters[initial(holster_type.name)] = holster_type
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(holsters))
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/datum/gear/accessory/tie
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display_name = "tie, black"
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path = /obj/item/clothing/accessory/black
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display_name = "tie selection"
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path = /obj/item/clothing/accessory/tie
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cost = 1
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/datum/gear/accessory/tie/blue
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display_name = "tie, blue"
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path = /obj/item/clothing/accessory/blue
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/datum/gear/accessory/tie/blue_clip
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display_name = "tie, blue with clip"
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path = /obj/item/clothing/accessory/blue_clip
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/datum/gear/accessory/tie/blue_long
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display_name = "tie, blue long"
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path = /obj/item/clothing/accessory/blue_long
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/datum/gear/accessory/tie/red
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display_name = "tie, red"
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path = /obj/item/clothing/accessory/red
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/datum/gear/accessory/tie/red_clip
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display_name = "tie, red with clip"
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path = /obj/item/clothing/accessory/red_clip
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/datum/gear/accessory/tie/red_long
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display_name = "tie, red long"
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path = /obj/item/clothing/accessory/red_long
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/datum/gear/accessory/tie/yellow
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display_name = "tie, yellow"
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path = /obj/item/clothing/accessory/yellow
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/datum/gear/accessory/tie/navy
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display_name = "tie, navy blue"
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path = /obj/item/clothing/accessory/navy
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/datum/gear/accessory/tie/white
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display_name = "tie, white"
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path = /obj/item/clothing/accessory/white
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/datum/gear/accessory/tie/horrible
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display_name = "tie, socially disgraceful"
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path = /obj/item/clothing/accessory/horrible
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/datum/gear/accessory/tie/New()
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..()
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var/list/ties = list()
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for(var/tie in typesof(/obj/item/clothing/accessory/tie))
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var/obj/item/clothing/accessory/tie_type = tie
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ties[initial(tie_type.name)] = tie_type
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(ties))
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/datum/gear/accessory/scarf
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display_name = "scarf"
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display_name = "scarf selection"
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path = /obj/item/clothing/accessory/scarf
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cost = 1
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/datum/gear/accessory/scarf/red
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display_name = "scarf, red"
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path = /obj/item/clothing/accessory/scarf/red
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/datum/gear/accessory/scarf/New()
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..()
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var/list/scarfs = list()
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for(var/scarf in typesof(/obj/item/clothing/accessory/scarf))
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var/obj/item/clothing/accessory/scarf_type = scarf
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scarfs[initial(scarf_type.name)] = scarf_type
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(scarfs))
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/datum/gear/accessory/scarf/green
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display_name = "scarf, green"
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path = /obj/item/clothing/accessory/scarf/green
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/datum/gear/accessory/jacket
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display_name = "suit jacket selection"
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path = /obj/item/clothing/accessory/jacket
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cost = 1
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/datum/gear/accessory/scarf/darkblue
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display_name = "scarf, dark blue"
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path = /obj/item/clothing/accessory/scarf/darkblue
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/datum/gear/accessory/scarf/purple
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display_name = "scarf, purple"
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path = /obj/item/clothing/accessory/scarf/purple
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/datum/gear/accessory/scarf/yellow
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display_name = "scarf, yellow"
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path = /obj/item/clothing/accessory/scarf/yellow
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/datum/gear/accessory/scarf/orange
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display_name = "scarf, orange"
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path = /obj/item/clothing/accessory/scarf/orange
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/datum/gear/accessory/scarf/lightblue
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display_name = "scarf, light blue"
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path = /obj/item/clothing/accessory/scarf/lightblue
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/datum/gear/accessory/scarf/white
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display_name = "scarf, white"
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path = /obj/item/clothing/accessory/scarf/white
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/datum/gear/accessory/scarf/black
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display_name = "scarf, black"
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path = /obj/item/clothing/accessory/scarf/black
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/datum/gear/accessory/scarf/zebra
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display_name = "scarf, zebra"
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path = /obj/item/clothing/accessory/scarf/zebra
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/datum/gear/accessory/scarf/christmas
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display_name = "scarf, christmas"
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path = /obj/item/clothing/accessory/scarf/christmas
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/datum/gear/accessory/scarf/stripedred
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display_name = "scarf, striped red"
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path = /obj/item/clothing/accessory/stripedredscarf
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/datum/gear/accessory/scarf/stripedgreen
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display_name = "scarf, striped green"
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path = /obj/item/clothing/accessory/stripedgreenscarf
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/datum/gear/accessory/scarf/stripedblue
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display_name = "scarf, striped blue"
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path = /obj/item/clothing/accessory/stripedbluescarf
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/datum/gear/accessory/suitjacket
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display_name = "suit jacket, tan"
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path = /obj/item/clothing/accessory/tan_jacket
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/datum/gear/accessory/suitjacket/charcoal
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display_name = "suit jacket, charcoal"
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path = /obj/item/clothing/accessory/charcoal_jacket
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/datum/gear/accessory/suitjacket/navy
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display_name = "suit jacket, navy blue"
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path = /obj/item/clothing/accessory/navy_jacket
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/datum/gear/accessory/suitjacket/burgundy
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display_name = "suit jacket, burgundy"
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path = /obj/item/clothing/accessory/burgundy_jacket
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/datum/gear/accessory/suitjacket/checkered
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display_name = "suit jacket, checkered"
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path = /obj/item/clothing/accessory/checkered_jacket
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/datum/gear/accessory/jacket/New()
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..()
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var/list/jackets = list()
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for(var/jacket in typesof(/obj/item/clothing/accessory/jacket))
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var/obj/item/clothing/accessory/jacket_type = jacket
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jackets[initial(jacket_type.name)] = jacket_type
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(jackets))
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/datum/gear/accessory/suitvest
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display_name = "suit vest"
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path = /obj/item/clothing/accessory/vest
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/datum/gear/accessory/brown_vest
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display_name = "webbing, engineering"
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display_name = "webbing, brown"
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path = /obj/item/clothing/accessory/storage/brown_vest
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allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
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/datum/gear/accessory/black_vest
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display_name = "webbing, security"
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display_name = "webbing, black"
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path = /obj/item/clothing/accessory/storage/black_vest
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allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
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/datum/gear/accessory/white_vest
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display_name = "webbing, medical"
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display_name = "webbing, white"
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path = /obj/item/clothing/accessory/storage/white_vest
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allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
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/datum/gear/accessory/brown_drop_pouches
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display_name = "drop pouches, engineering"
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display_name = "drop pouches, brown"
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path = /obj/item/clothing/accessory/storage/brown_drop_pouches
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allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
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/datum/gear/accessory/black_drop_pouches
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display_name = "drop pouches, security"
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display_name = "drop pouches, black"
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path = /obj/item/clothing/accessory/storage/black_drop_pouches
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allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
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/datum/gear/accessory/white_drop_pouches
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display_name = "drop pouches, medical"
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display_name = "drop pouches, white"
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path = /obj/item/clothing/accessory/storage/white_drop_pouches
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allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
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/datum/gear/accessory/fannypack
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display_name = "fannypack selection"
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cost = 2
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path = /obj/item/weapon/storage/belt/fannypack
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/datum/gear/accessory/fannypack/New()
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..()
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@@ -68,9 +68,9 @@
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path = /obj/item/clothing/glasses/sunglasses/medhud/aviator/prescription
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/datum/gear/eyes/meson
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display_name = "Optical Meson Scanners (Engineering)"
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display_name = "Optical Meson Scanners (Engineering, Science)"
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path = /obj/item/clothing/glasses/meson
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allowed_roles = list("Station Engineer","Chief Engineer","Atmospheric Technician")
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allowed_roles = list("Station Engineer","Chief Engineer","Atmospheric Technician", "Scientist", "Research Director")
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/datum/gear/eyes/meson/prescription
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display_name = "Optical Meson Scanners, prescription (Engineering)"
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@@ -115,4 +115,3 @@
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/datum/gear/eyes/sun/prescriptionsun
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display_name = "sunglasses, presciption (Security/Command)"
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path = /obj/item/clothing/glasses/sunglasses/prescription
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cost = 2
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@@ -68,7 +68,7 @@
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cost = 3
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/datum/gear/gloves/forensic
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display_name = "gloves, forensic"
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display_name = "gloves, forensic (Detective)"
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path = /obj/item/clothing/gloves/forensic
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allowed_roles = list("Detective")
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@@ -136,7 +136,6 @@
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/datum/gear/head/cowboy
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display_name = "cowboy, rodeo"
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path = /obj/item/clothing/head/cowboy_hat
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cost = 3
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/datum/gear/head/cowboy/black
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display_name = "cowboy, black"
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@@ -268,6 +267,11 @@
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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/datum/gear/head/kitty
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display_name = "kitty ears"
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path = /obj/item/clothing/head/kitty
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/datum/gear/head/beanie
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display_name = "beanie"
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path = /obj/item/clothing/head/beanie
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@@ -195,6 +195,10 @@
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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/datum/gear/shoes/slippers
|
||||
display_name = "bunny slippers"
|
||||
path = /obj/item/clothing/shoes/slippers
|
||||
|
||||
/datum/gear/shoes/boots/winter
|
||||
display_name = "winter boots"
|
||||
path = /obj/item/clothing/shoes/boots/winter
|
||||
@@ -227,7 +231,7 @@
|
||||
/datum/gear/shoes/boots/winter/medical
|
||||
display_name = "medical winter boots"
|
||||
path = /obj/item/clothing/shoes/boots/winter/medical
|
||||
allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist")
|
||||
allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Psychiatrist")
|
||||
|
||||
/datum/gear/shoes/boots/winter/mining
|
||||
display_name = "mining winter boots"
|
||||
|
||||
@@ -149,7 +149,7 @@
|
||||
/datum/gear/suit/labcoat/emt
|
||||
display_name = "labcoat, EMT (Medical)"
|
||||
path = /obj/item/clothing/suit/storage/toggle/labcoat/emt
|
||||
allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist")
|
||||
allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Psychiatrist")
|
||||
|
||||
/datum/gear/suit/roles/surgical_apron
|
||||
display_name = "surgical apron"
|
||||
@@ -182,7 +182,7 @@
|
||||
/datum/gear/suit/roles/poncho/medical
|
||||
display_name = "poncho, medical"
|
||||
path = /obj/item/clothing/accessory/poncho/roles/medical
|
||||
allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist")
|
||||
allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Psychiatrist")
|
||||
|
||||
/datum/gear/suit/roles/poncho/engineering
|
||||
display_name = "poncho, engineering"
|
||||
@@ -292,7 +292,7 @@
|
||||
/datum/gear/suit/wintercoat/medical
|
||||
display_name = "winter coat, medical"
|
||||
path = /obj/item/clothing/suit/storage/hooded/wintercoat/medical
|
||||
allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist")
|
||||
allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Psychiatrist")
|
||||
|
||||
/datum/gear/suit/wintercoat/science
|
||||
display_name = "winter coat, science"
|
||||
@@ -445,7 +445,7 @@
|
||||
/datum/gear/suit/snowsuit/medical
|
||||
display_name = "snowsuit, medical"
|
||||
path = /obj/item/clothing/suit/storage/snowsuit/medical
|
||||
allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist")
|
||||
allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Psychiatrist")
|
||||
|
||||
/datum/gear/suit/snowsuit/science
|
||||
display_name = "snowsuit, science"
|
||||
|
||||
@@ -243,7 +243,6 @@
|
||||
/datum/gear/uniform/scrub
|
||||
display_name = "scrubs selection"
|
||||
path = /obj/item/clothing/under/rank/medical/scrubs
|
||||
allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Roboticist")
|
||||
|
||||
/datum/gear/uniform/scrub/New()
|
||||
..()
|
||||
@@ -455,3 +454,7 @@
|
||||
/datum/gear/uniform/red_swept_dress
|
||||
display_name = "red swept dress"
|
||||
path = /obj/item/clothing/under/dress/red_swept_dress
|
||||
|
||||
/datum/gear/uniform/bathrobe
|
||||
display_name = "bathrobe"
|
||||
path = /obj/item/clothing/under/bathrobe
|
||||
@@ -80,51 +80,51 @@
|
||||
return //we aren't an object on the ground so don't call parent
|
||||
..()
|
||||
|
||||
/obj/item/clothing/accessory/blue
|
||||
/obj/item/clothing/accessory/tie
|
||||
name = "blue tie"
|
||||
icon_state = "bluetie"
|
||||
|
||||
/obj/item/clothing/accessory/red
|
||||
/obj/item/clothing/accessory/tie/red
|
||||
name = "red tie"
|
||||
icon_state = "redtie"
|
||||
|
||||
/obj/item/clothing/accessory/blue_clip
|
||||
/obj/item/clothing/accessory/tie/blue_clip
|
||||
name = "blue tie with a clip"
|
||||
icon_state = "bluecliptie"
|
||||
|
||||
/obj/item/clothing/accessory/blue_long
|
||||
/obj/item/clothing/accessory/tie/blue_long
|
||||
name = "blue long tie"
|
||||
icon_state = "bluelongtie"
|
||||
|
||||
/obj/item/clothing/accessory/red_clip
|
||||
/obj/item/clothing/accessory/tie/red_clip
|
||||
name = "red tie with a clip"
|
||||
icon_state = "redcliptie"
|
||||
|
||||
/obj/item/clothing/accessory/red_long
|
||||
/obj/item/clothing/accessory/tie/red_long
|
||||
name = "red long tie"
|
||||
icon_state = "redlongtie"
|
||||
|
||||
/obj/item/clothing/accessory/black
|
||||
/obj/item/clothing/accessory/tie/black
|
||||
name = "black tie"
|
||||
icon_state = "blacktie"
|
||||
|
||||
/obj/item/clothing/accessory/darkgreen
|
||||
/obj/item/clothing/accessory/tie/darkgreen
|
||||
name = "dark green tie"
|
||||
icon_state = "dgreentie"
|
||||
|
||||
/obj/item/clothing/accessory/yellow
|
||||
/obj/item/clothing/accessory/tie/yellow
|
||||
name = "yellow tie"
|
||||
icon_state = "yellowtie"
|
||||
|
||||
/obj/item/clothing/accessory/navy
|
||||
/obj/item/clothing/accessory/tie/navy
|
||||
name = "navy tie"
|
||||
icon_state = "navytie"
|
||||
|
||||
/obj/item/clothing/accessory/white
|
||||
/obj/item/clothing/accessory/tie/white
|
||||
name = "white tie"
|
||||
icon_state = "whitetie"
|
||||
|
||||
/obj/item/clothing/accessory/horrible
|
||||
/obj/item/clothing/accessory/tie/horrible
|
||||
name = "horrible tie"
|
||||
desc = "A neosilk clip-on tie. This one is disgusting."
|
||||
icon_state = "horribletie"
|
||||
@@ -237,17 +237,14 @@
|
||||
//Scarves
|
||||
|
||||
/obj/item/clothing/accessory/scarf
|
||||
name = "scarf"
|
||||
name = "green scarf"
|
||||
desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks."
|
||||
icon_state = "greenscarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/red
|
||||
name = "red scarf"
|
||||
icon_state = "redscarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/green
|
||||
name = "green scarf"
|
||||
icon_state = "greenscarf"
|
||||
|
||||
/obj/item/clothing/accessory/scarf/darkblue
|
||||
name = "dark blue scarf"
|
||||
icon_state = "darkbluescarf"
|
||||
@@ -284,14 +281,14 @@
|
||||
name = "christmas scarf"
|
||||
icon_state = "christmasscarf"
|
||||
|
||||
/obj/item/clothing/accessory/stripedredscarf
|
||||
/obj/item/clothing/accessory/scarf/stripedred
|
||||
name = "striped red scarf"
|
||||
icon_state = "stripedredscarf"
|
||||
|
||||
/obj/item/clothing/accessory/stripedgreenscarf
|
||||
/obj/item/clothing/accessory/scarf/stripedgreen
|
||||
name = "striped green scarf"
|
||||
icon_state = "stripedgreenscarf"
|
||||
|
||||
/obj/item/clothing/accessory/stripedbluescarf
|
||||
/obj/item/clothing/accessory/scarf/stripedblue
|
||||
name = "striped blue scarf"
|
||||
icon_state = "stripedbluescarf"
|
||||
|
||||
@@ -3,27 +3,27 @@
|
||||
desc = "Slick black suit vest."
|
||||
icon_state = "det_vest"
|
||||
|
||||
/obj/item/clothing/accessory/tan_jacket
|
||||
/obj/item/clothing/accessory/jacket/
|
||||
name = "tan suit jacket"
|
||||
desc = "Cozy suit jacket."
|
||||
icon_state = "tan_jacket"
|
||||
|
||||
/obj/item/clothing/accessory/charcoal_jacket
|
||||
/obj/item/clothing/accessory/jacket/charcoal
|
||||
name = "charcoal suit jacket"
|
||||
desc = "Strict suit jacket."
|
||||
icon_state = "charcoal_jacket"
|
||||
|
||||
/obj/item/clothing/accessory/navy_jacket
|
||||
/obj/item/clothing/accessory/jacket/navy
|
||||
name = "navy suit jacket"
|
||||
desc = "Official suit jacket."
|
||||
icon_state = "navy_jacket"
|
||||
|
||||
/obj/item/clothing/accessory/burgundy_jacket
|
||||
/obj/item/clothing/accessory/jacket/burgundy
|
||||
name = "burgundy suit jacket"
|
||||
desc = "Expensive suit jacket."
|
||||
icon_state = "burgundy_jacket"
|
||||
|
||||
/obj/item/clothing/accessory/checkered_jacket
|
||||
/obj/item/clothing/accessory/jacket/checkered
|
||||
name = "checkered suit jacket"
|
||||
desc = "Lucky suit jacket."
|
||||
icon_state = "checkered_jacket"
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
icon_state = "internalaffairs"
|
||||
item_state_slots = list(slot_r_hand_str = "ba_suit", slot_l_hand_str = "ba_suit")
|
||||
rolled_sleeves = 0
|
||||
starting_accessories = list(/obj/item/clothing/accessory/black)
|
||||
starting_accessories = list(/obj/item/clothing/accessory/tie/black)
|
||||
|
||||
/obj/item/clothing/under/rank/internalaffairs/skirt
|
||||
desc = "The plain, professional attire of an Internal Affairs Agent. The top button is sewn shut."
|
||||
@@ -156,7 +156,7 @@
|
||||
desc = "A classy suit."
|
||||
icon_state = "bluesuit"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_blue", slot_l_hand_str = "lawyer_blue")
|
||||
starting_accessories = list(/obj/item/clothing/accessory/red)
|
||||
starting_accessories = list(/obj/item/clothing/accessory/tie/red)
|
||||
|
||||
/obj/item/clothing/under/lawyer/bluesuit/skirt
|
||||
name = "blue skirt suit"
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
rolled_sleeves = 0
|
||||
starting_accessories = list(/obj/item/clothing/accessory/blue_clip)
|
||||
starting_accessories = list(/obj/item/clothing/accessory/tie/blue_clip)
|
||||
|
||||
/*
|
||||
/obj/item/clothing/under/det/verb/rollup()
|
||||
@@ -89,13 +89,13 @@
|
||||
/obj/item/clothing/under/det/grey
|
||||
icon_state = "detective2"
|
||||
desc = "A serious-looking tan dress shirt paired with freshly-pressed black slacks."
|
||||
starting_accessories = list(/obj/item/clothing/accessory/red_long)
|
||||
starting_accessories = list(/obj/item/clothing/accessory/tie/red_long)
|
||||
|
||||
/obj/item/clothing/under/det/black
|
||||
icon_state = "detective3"
|
||||
item_state_slots = list(slot_r_hand_str = "sl_suit", slot_l_hand_str = "sl_suit")
|
||||
desc = "An immaculate white dress shirt, paired with a pair of dark grey dress pants, a red tie, and a charcoal vest."
|
||||
starting_accessories = list(/obj/item/clothing/accessory/red_long, /obj/item/clothing/accessory/vest)
|
||||
starting_accessories = list(/obj/item/clothing/accessory/tie/red_long, /obj/item/clothing/accessory/vest)
|
||||
|
||||
/obj/item/clothing/under/det/corporate
|
||||
name = "detective's jumpsuit"
|
||||
@@ -106,12 +106,12 @@
|
||||
/obj/item/clothing/under/det/waistcoat
|
||||
icon_state = "detective"
|
||||
desc = "A rumpled white dress shirt paired with well-worn grey slacks, complete with a blue striped tie, faux-gold tie clip, and waistcoat."
|
||||
starting_accessories = list(/obj/item/clothing/accessory/blue_clip, /obj/item/clothing/accessory/wcoat)
|
||||
starting_accessories = list(/obj/item/clothing/accessory/tie/blue_clip, /obj/item/clothing/accessory/wcoat)
|
||||
|
||||
/obj/item/clothing/under/det/grey/waistcoat
|
||||
icon_state = "detective2"
|
||||
desc = "A serious-looking tan dress shirt paired with freshly-pressed black slacks, complete with a red striped tie and waistcoat."
|
||||
starting_accessories = list(/obj/item/clothing/accessory/red_long, /obj/item/clothing/accessory/wcoat)
|
||||
starting_accessories = list(/obj/item/clothing/accessory/tie/red_long, /obj/item/clothing/accessory/wcoat)
|
||||
|
||||
/obj/item/clothing/under/det/skirt
|
||||
name = "detective's skirt"
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
icon_state = "greensuit"
|
||||
item_state_slots = list(slot_r_hand_str = "centcom", slot_l_hand_str = "centcom")
|
||||
rolled_sleeves = 0
|
||||
starting_accessories = list(/obj/item/clothing/accessory/darkgreen)
|
||||
starting_accessories = list(/obj/item/clothing/accessory/tie/darkgreen)
|
||||
|
||||
/obj/item/clothing/under/gov/skirt
|
||||
name = "Green formal skirt uniform"
|
||||
@@ -161,7 +161,7 @@
|
||||
icon_state = "gentlesuit"
|
||||
item_state_slots = list(slot_r_hand_str = "grey", slot_l_hand_str = "grey")
|
||||
rolled_sleeves = 0
|
||||
starting_accessories = list(/obj/item/clothing/accessory/white, /obj/item/clothing/accessory/wcoat/gentleman)
|
||||
starting_accessories = list(/obj/item/clothing/accessory/tie/white, /obj/item/clothing/accessory/wcoat/gentleman)
|
||||
|
||||
/obj/item/clothing/under/gentlesuit/skirt
|
||||
name = "lady's suit"
|
||||
@@ -472,7 +472,7 @@
|
||||
desc = "A charcoal suit and red tie. Very professional."
|
||||
icon_state = "charcoal_suit"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
|
||||
starting_accessories = list(/obj/item/clothing/accessory/navy, /obj/item/clothing/accessory/charcoal_jacket)
|
||||
starting_accessories = list(/obj/item/clothing/accessory/tie/navy, /obj/item/clothing/accessory/jacket/charcoal)
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/charcoal/skirt
|
||||
name = "charcoal skirt"
|
||||
@@ -483,7 +483,7 @@
|
||||
desc = "A navy suit and red tie, intended for the station's finest."
|
||||
icon_state = "navy_suit"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_blue", slot_l_hand_str = "lawyer_blue")
|
||||
starting_accessories = list(/obj/item/clothing/accessory/red, /obj/item/clothing/accessory/navy_jacket)
|
||||
starting_accessories = list(/obj/item/clothing/accessory/tie/red, /obj/item/clothing/accessory/jacket/navy)
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/navy/skirt
|
||||
name = "navy skirt"
|
||||
@@ -494,7 +494,7 @@
|
||||
desc = "A burgundy suit and black tie. Somewhat formal."
|
||||
icon_state = "burgundy_suit"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_red", slot_l_hand_str = "lawyer_red")
|
||||
starting_accessories = list(/obj/item/clothing/accessory/black, /obj/item/clothing/accessory/burgundy_jacket)
|
||||
starting_accessories = list(/obj/item/clothing/accessory/tie/black, /obj/item/clothing/accessory/jacket/burgundy)
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/burgundy/skirt
|
||||
name = "burgundy skirt"
|
||||
@@ -505,7 +505,7 @@
|
||||
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
|
||||
icon_state = "checkered_suit"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
|
||||
starting_accessories = list(/obj/item/clothing/accessory/black, /obj/item/clothing/accessory/checkered_jacket)
|
||||
starting_accessories = list(/obj/item/clothing/accessory/tie/black, /obj/item/clothing/accessory/jacket/checkered)
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/checkered/skirt
|
||||
name = "checkered skirt"
|
||||
@@ -516,7 +516,7 @@
|
||||
desc = "A tan suit. Smart, but casual."
|
||||
icon_state = "tan_suit"
|
||||
item_state_slots = list(slot_r_hand_str = "tan_suit", slot_l_hand_str = "tan_suit")
|
||||
starting_accessories = list(/obj/item/clothing/accessory/yellow, /obj/item/clothing/accessory/tan_jacket)
|
||||
starting_accessories = list(/obj/item/clothing/accessory/tie/yellow, /obj/item/clothing/accessory/jacket)
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/tan/skirt
|
||||
name = "tan skirt"
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
if(46 to 50)
|
||||
new/obj/item/clothing/under/chameleon(src)
|
||||
for(var/i = 0, i < 7, i++)
|
||||
new/obj/item/clothing/accessory/horrible(src)
|
||||
new/obj/item/clothing/accessory/tie/horrible(src)
|
||||
if(51 to 52) // Uncommon, 2% each
|
||||
new/obj/item/weapon/melee/classic_baton(src)
|
||||
if(53 to 54)
|
||||
|
||||
Reference in New Issue
Block a user