From e7952d2334e5af32bbe15c172e9f59acc4eeb0e6 Mon Sep 17 00:00:00 2001 From: MagmaRam Date: Thu, 3 Dec 2015 23:20:12 -0600 Subject: [PATCH] Halves light necessary for diona to live Halves the amount of light diona need to feed/maintain health/whatever. Shouldn't affect the rate at which they do these things, it should only touch the rate. --- code/modules/mob/living/carbon/alien/diona/life.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/alien/diona/life.dm b/code/modules/mob/living/carbon/alien/diona/life.dm index ec0dd5d7e17..e7fdc43dbc5 100644 --- a/code/modules/mob/living/carbon/alien/diona/life.dm +++ b/code/modules/mob/living/carbon/alien/diona/life.dm @@ -6,7 +6,7 @@ var/turf/T = loc var/atom/movable/lighting_overlay/L = locate(/atom/movable/lighting_overlay) in T if(L) - light_amount = min(10,L.lum_r + L.lum_g + L.lum_b) - 5 //hardcapped so it's not abused by having a ton of flashlights + light_amount = 2 * (min(5,L.lum_r + L.lum_g + L.lum_b) - 2.5) //hardcapped so it's not abused by having a ton of flashlights else light_amount = 5