diff --git a/code/__defines/belly_modes_vr.dm b/code/__defines/belly_modes_vr.dm
index 1fb1cbf02cb..4325666aa18 100644
--- a/code/__defines/belly_modes_vr.dm
+++ b/code/__defines/belly_modes_vr.dm
@@ -1,6 +1,7 @@
// Belly Mode Constants
#define DM_HOLD "Hold"
#define DM_DIGEST "Digest"
+#define DM_ITEMWEAK "Digest (Item friendly)"
#define DM_DIGEST_NUMB "Digest (Numbing)"
#define DM_HEAL "Heal"
#define DM_ABSORB "Absorb"
diff --git a/code/modules/mob/living/silicon/robot/dogborg/dog_sleeper_vr.dm b/code/modules/mob/living/silicon/robot/dogborg/dog_sleeper_vr.dm
index e29458ca6d6..141822e5402 100644
--- a/code/modules/mob/living/silicon/robot/dogborg/dog_sleeper_vr.dm
+++ b/code/modules/mob/living/silicon/robot/dogborg/dog_sleeper_vr.dm
@@ -510,7 +510,7 @@
if(do_after(user, 30, target) && length(contents) < max_item_count)
target.forceMove(src)
user.visible_message("[hound.name]'s garbage processor groans lightly as [target.name] slips inside.", "Your garbage compactor groans lightly as [target] slips inside.")
- playsound(hound, 'sound/vore/gulp.ogg', 50, 1)
+ playsound(hound, 'sound/vore/gulp.ogg', 30, 1)
if(length(contents) > 11) //grow that tum after a certain junk amount
hound.sleeper_r = 1
hound.updateicon()
@@ -523,7 +523,7 @@
trashmouse.forceMove(src)
trashmouse.reset_view(src)
user.visible_message("[hound.name]'s garbage processor groans lightly as [trashmouse] slips inside.", "Your garbage compactor groans lightly as [trashmouse] slips inside.")
- playsound(hound, 'sound/vore/gulp.ogg', 50, 1)
+ playsound(hound, 'sound/vore/gulp.ogg', 30, 1)
if(length(contents) > 11) //grow that tum after a certain junk amount
hound.sleeper_r = 1
hound.updateicon()
diff --git a/code/modules/vore/eating/belly_vr.dm b/code/modules/vore/eating/belly_vr.dm
index 0a9b54e7107..dd78ff69b69 100644
--- a/code/modules/vore/eating/belly_vr.dm
+++ b/code/modules/vore/eating/belly_vr.dm
@@ -30,7 +30,7 @@
var/datum/belly/transferlocation = null // Location that the prey is released if they struggle and get dropped off.
var/tmp/digest_mode = DM_HOLD // Whether or not to digest. Default to not digest.
- var/tmp/list/digest_modes = list(DM_HOLD,DM_DIGEST,DM_HEAL,DM_ABSORB,DM_DRAIN,DM_UNABSORB) // Possible digest modes
+ var/tmp/list/digest_modes = list(DM_HOLD,DM_DIGEST,DM_ITEMWEAK,DM_HEAL,DM_ABSORB,DM_DRAIN,DM_UNABSORB) // Possible digest modes
var/tmp/list/transform_modes = list(DM_TRANSFORM_MALE,DM_TRANSFORM_FEMALE,DM_TRANSFORM_KEEP_GENDER,DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR,DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG,DM_TRANSFORM_REPLICA,DM_TRANSFORM_REPLICA_EGG,DM_TRANSFORM_KEEP_GENDER_EGG,DM_TRANSFORM_MALE_EGG,DM_TRANSFORM_FEMALE_EGG, DM_EGG)
var/tmp/mob/living/owner // The mob whose belly this is.
var/tmp/list/internal_contents = list() // People/Things you've eaten into this belly!
diff --git a/code/modules/vore/eating/bellymodes_vr.dm b/code/modules/vore/eating/bellymodes_vr.dm
index 659fd778579..cdca7918ca7 100644
--- a/code/modules/vore/eating/bellymodes_vr.dm
+++ b/code/modules/vore/eating/bellymodes_vr.dm
@@ -22,7 +22,7 @@
return //Pretty boring, huh
//////////////////////////// DM_DIGEST ////////////////////////////
- if(digest_mode == DM_DIGEST || digest_mode == DM_DIGEST_NUMB)
+ if(digest_mode == DM_DIGEST || digest_mode == DM_DIGEST_NUMB || digest_mode == DM_ITEMWEAK)
if(prob(50)) //Was SO OFTEN. AAAA.
var/churnsound = pick(digestion_sounds)
@@ -77,7 +77,7 @@
else
owner.nutrition += (10/difference)
- /*if(owner.weakgurgles < 1) // An example for possible trait or gurglemode modifier. (Not existing currently)
+ if(digest_mode == DM_ITEMWEAK)
var/obj/item/T = pick(internal_contents)
if(istype(T, /obj/item))
if(istype(T, /obj/item) && _is_digestable(T) && !(T in items_preserved))
@@ -96,35 +96,34 @@
else
return
return
- else -do the tab crap to the paragraph below- */
-
+ else
// Handle leftovers.
- var/obj/item/T = pick(internal_contents)
- if(istype(T, /obj/item))
- if(istype(T, /obj/item) && _is_digestable(T) && !(T in items_preserved))
- if(T in items_preserved)// Doublecheck just in case.
- return
- for(var/obj/item/SubItem in T)
- if(istype(SubItem,/obj/item/weapon/storage/internal))
- var/obj/item/weapon/storage/internal/SI = SubItem
- for(var/obj/item/SubSubItem in SI)
- SubSubItem.forceMove(internal_contents)
- qdel(SI)
+ var/obj/item/T = pick(internal_contents)
+ if(istype(T, /obj/item))
+ if(istype(T, /obj/item) && _is_digestable(T) && !(T in items_preserved))
+ if(T in items_preserved)// Doublecheck just in case.
+ return
+ for(var/obj/item/SubItem in T)
+ if(istype(SubItem,/obj/item/weapon/storage/internal))
+ var/obj/item/weapon/storage/internal/SI = SubItem
+ for(var/obj/item/SubSubItem in SI)
+ SubSubItem.forceMove(internal_contents)
+ qdel(SI)
+ else
+ SubItem.forceMove(internal_contents)
+ if(istype(T, /obj/item/weapon/reagent_containers/food/snacks)) // Food gets its own treatment now. Hopefully your prey didn't load their bag with donk boxes.
+ var/obj/item/weapon/reagent_containers/food/snacks/F = T
+ F.reagents.trans_to_mob(owner, (F.reagents.total_volume * 0.3), CHEM_INGEST)
+ if(F.nutriment_amt)
+ owner.reagents.add_reagent("nutriment", (F.nutriment_amt * 0.3))
+ internal_contents -= F
+ qdel(F)
else
- SubItem.forceMove(internal_contents)
- if(istype(T, /obj/item/weapon/reagent_containers/food/snacks)) // Food gets its own treatment now. Hopefully your prey didn't load their bag with donk boxes.
- var/obj/item/weapon/reagent_containers/food/snacks/F = T
- F.reagents.trans_to_mob(owner, (F.reagents.total_volume * 0.3), CHEM_INGEST)
- if(F.nutriment_amt)
- owner.reagents.add_reagent("nutriment", (F.nutriment_amt * 0.3))
- internal_contents -= F
- qdel(F)
+ owner.nutrition += (1 * T.w_class)
+ internal_contents -= T
+ qdel(T)
else
- owner.nutrition += (1 * T.w_class)
- internal_contents -= T
- qdel(T)
- else
- return
+ return
return
diff --git a/code/modules/vore/eating/vorepanel_vr.dm b/code/modules/vore/eating/vorepanel_vr.dm
index 1c37045716f..73c0357b6b8 100644
--- a/code/modules/vore/eating/vorepanel_vr.dm
+++ b/code/modules/vore/eating/vorepanel_vr.dm
@@ -99,6 +99,8 @@
spanstyle = ""
if(DM_DIGEST)
spanstyle = "color:red;"
+ if(DM_ITEMWEAK)
+ spanstyle = "color:red;"
if(DM_HEAL)
spanstyle = "color:green;"
if(DM_ABSORB)