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https://github.com/VOREStation/VOREStation.git
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Fix in-round built void core icon updating
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@@ -13,6 +13,9 @@
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newcell.charge = newcell.maxcharge * percentage
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qdel(src)
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/obj/item/weapon/cell/device/weapon/recharge/alien/update_icon()
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return
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//The machine cell
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/obj/item/weapon/cell/void
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@@ -37,6 +40,8 @@
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newcell.charge = newcell.maxcharge * percentage
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qdel(src)
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/obj/item/weapon/cell/void/update_icon()
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return
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// Bloo friendlier hybrid tech
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/obj/item/weapon/cell/device/weapon/recharge/alien/hybrid
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@@ -100,7 +100,6 @@
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/obj/machinery/power/rtg/update_icon()
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if(panel_open)
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icon_state = "[initial(icon_state)]-open"
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else
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icon_state = initial(icon_state)
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@@ -127,7 +126,6 @@
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// Void Core, power source for Abductor ships and bases.
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// Provides a lot of power, but tends to explode when mistreated.
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/obj/machinery/power/rtg/abductor
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name = "Void Core"
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icon_state = "core-nocell"
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@@ -141,6 +139,7 @@
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var/obj/item/weapon/cell/void/cell
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var/icon_base = "core"
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var/state_change = TRUE
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/obj/machinery/power/rtg/abductor/RefreshParts()
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..()
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@@ -171,12 +170,14 @@
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cell.forceMove(get_turf(src))
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user.put_in_active_hand(cell)
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cell = null
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state_change = TRUE
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RefreshParts()
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update_icon()
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playsound(src, 'sound/effects/metal_close.ogg', 50, 1)
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return TRUE
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/obj/machinery/power/rtg/abductor/attackby(obj/item/I, mob/user, params)
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state_change = TRUE //Can't tell if parent did something
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if(istype(I, /obj/item/weapon/cell/void) && !cell)
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user.remove_from_mob(I)
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I.forceMove(src)
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@@ -188,11 +189,19 @@
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return ..()
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/obj/machinery/power/rtg/abductor/update_icon()
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if(!state_change)
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return //Stupid cells constantly update our icon so trying to be efficient
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if(cell)
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..()
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if(panel_open)
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icon_state = "[icon_base]-open"
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else
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icon_state = "[icon_base]"
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else
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icon_state = "[icon_base]-nocell"
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state_change = FALSE
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/obj/machinery/power/rtg/abductor/blob_act(obj/structure/blob/B)
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asplod()
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