mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-22 11:38:12 +01:00
jobs, access and radio to defines (#18297)
* jobs, access and radio to defines * . * . * urg * . * . * finish the radio freqs * why * . * . * ticker initial * eh --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
co-authored by
Cameron Lennox
parent
1cb38c22ec
commit
e956d13a6b
@@ -354,7 +354,7 @@
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desc = "For masterpieces hand-picked by the librarian."
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desc_with_canvas = "A masterpiece hand-picked by the librarian, supposedly."
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persistence_id = "library"
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req_one_access = list(access_library)
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req_one_access = list(ACCESS_LIBRARY)
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curator = JOB_LIBRARIAN
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/obj/structure/sign/painting/chapel_secure
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@@ -362,7 +362,7 @@
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desc = "For masterpieces hand-picked by the chaplain."
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desc_with_canvas = "A masterpiece hand-picked by the chaplain, supposedly."
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persistence_id = "chapel"
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req_one_access = list(access_chapel_office)
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req_one_access = list(ACCESS_CHAPEL_OFFICE)
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curator = JOB_CHAPLAIN
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/obj/structure/sign/painting/library_private // keep your smut away from prying eyes, or non-librarians at least
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@@ -370,7 +370,7 @@
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desc = "For art pieces deemed too subversive or too illegal to be shared outside of librarians."
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desc_with_canvas = "A painting hung away from lesser minds."
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persistence_id = "library_private"
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req_one_access = list(access_library)
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req_one_access = list(ACCESS_LIBRARY)
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curator = JOB_LIBRARIAN
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/obj/structure/sign/painting/away_areas // for very hard-to-get-to areas
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@@ -37,7 +37,7 @@
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var/obj/item/card/id/card = I.GetID()
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if(istype(card))
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if(access_bar in card.GetAccess())
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if(ACCESS_BAR in card.GetAccess())
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var/sign_type = tgui_input_list(user, "What would you like to change the barsign to?", "Bar Sign Choice", get_valid_states(0))
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if(!sign_type)
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return
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@@ -17,14 +17,14 @@
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*/
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/obj/structure/closet/secure_closet/guncabinet/sidearm
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name = "emergency weapon cabinet"
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req_one_access = list(access_armory,access_captain)
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req_one_access = list(ACCESS_ARMORY,ACCESS_CAPTAIN)
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starts_with = list(
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/obj/item/gun/energy/gun = 4)
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/obj/structure/closet/secure_closet/guncabinet/rifle
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name = "rifle cabinet"
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req_one_access = list(access_brig)
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req_one_access = list(ACCESS_BRIG)
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starts_with = list(
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/obj/item/ammo_magazine/clip/c762/hunter = 9,
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@@ -39,7 +39,7 @@
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/obj/structure/closet/secure_closet/guncabinet/phase
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name = "away team weapon cabinet"
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req_one_access = list(access_brig)
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req_one_access = list(ACCESS_BRIG)
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starts_with = list(
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/obj/item/gun/energy/phasegun = 2,
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@@ -52,7 +52,7 @@
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*/
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/obj/structure/closet/secure_closet/explorer
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name = "away team locker"
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req_access = list(access_explorer)
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req_access = list(ACCESS_EXPLORER)
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closet_appearance = /decl/closet_appearance/secure_closet/expedition/explorer
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starts_with = list(
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@@ -93,7 +93,7 @@
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*/
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/obj/structure/closet/secure_closet/pathfinder
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name = "pathfinder locker"
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req_access = list(access_explorer)
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req_access = list(ACCESS_EXPLORER)
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closet_appearance = /decl/closet_appearance/secure_closet/expedition/pathfinder
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starts_with = list(
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@@ -137,7 +137,7 @@
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/obj/structure/closet/secure_closet/sar
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name = "field medic locker"
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desc = "Supplies for a wilderness first responder."
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req_access = list(access_medical_equip)
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req_access = list(ACCESS_MEDICAL_EQUIP)
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closet_appearance = /decl/closet_appearance/secure_closet/expedition/sar
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starts_with = list(
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@@ -189,7 +189,7 @@
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*/
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/obj/structure/closet/secure_closet/pilot
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name = "pilot locker"
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req_access = list(access_pilot)
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req_access = list(ACCESS_PILOT)
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closet_appearance = /decl/closet_appearance/secure_closet/expedition/pilot
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starts_with = list(
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@@ -1,6 +1,6 @@
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/obj/structure/closet/secure_closet/bar
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name = "booze closet"
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req_access = list(access_bar)
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req_access = list(ACCESS_BAR)
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closet_appearance = /decl/closet_appearance/cabinet/secure
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starts_with = list(
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@@ -1,6 +1,6 @@
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/obj/structure/closet/secure_closet/cargotech
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name = "cargo technician's locker"
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req_access = list(access_cargo)
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req_access = list(ACCESS_CARGO)
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closet_appearance = /decl/closet_appearance/secure_closet/cargo
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starts_with = list(
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@@ -29,7 +29,7 @@
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/obj/structure/closet/secure_closet/quartermaster
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name = "quartermaster's locker"
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req_access = list(access_qm)
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req_access = list(ACCESS_QM)
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closet_appearance = /decl/closet_appearance/secure_closet/cargo/qm
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starts_with = list(
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@@ -71,7 +71,7 @@
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/obj/structure/closet/secure_closet/miner
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name = "miner's equipment"
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req_access = list(access_mining)
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req_access = list(ACCESS_MINING)
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closet_appearance = /decl/closet_appearance/secure_closet/mining
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starts_with = list(
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@@ -1,6 +1,6 @@
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/obj/structure/closet/secure_closet/engineering_chief
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name = "chief engineer's locker"
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req_access = list(access_ce)
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req_access = list(ACCESS_CE)
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closet_appearance = /decl/closet_appearance/secure_closet/engineering/ce
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starts_with = list(
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@@ -50,7 +50,7 @@
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/obj/structure/closet/secure_closet/engineering_electrical
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name = "electrical supplies"
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req_access = list(access_engine_equip)
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req_access = list(ACCESS_ENGINE_EQUIP)
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closet_appearance = /decl/closet_appearance/secure_closet/engineering/electrical
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starts_with = list(
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@@ -68,7 +68,7 @@
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/obj/structure/closet/secure_closet/engineering_welding
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name = "welding supplies"
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req_access = list(access_construction)
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req_access = list(ACCESS_CONSTRUCTION)
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closet_appearance = /decl/closet_appearance/secure_closet/engineering/welding
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starts_with = list(
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@@ -86,7 +86,7 @@
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/obj/structure/closet/secure_closet/engineering_personal
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name = "engineer's locker"
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req_access = list(access_engine_equip)
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req_access = list(ACCESS_ENGINE_EQUIP)
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closet_appearance = /decl/closet_appearance/secure_closet/engineering
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starts_with = list(
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@@ -120,7 +120,7 @@
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/obj/structure/closet/secure_closet/atmos_personal
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name = "technician's locker"
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req_access = list(access_atmospherics)
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req_access = list(ACCESS_ATMOSPHERICS)
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closet_appearance = /decl/closet_appearance/secure_closet/engineering/atmos
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starts_with = list(
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@@ -4,7 +4,7 @@
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/obj/structure/closet/secure_closet/freezer/kitchen
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name = "kitchen cabinet"
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req_access = list(access_kitchen)
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req_access = list(ACCESS_KITCHEN)
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starts_with = list(
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/obj/item/reagent_containers/food/condiment/carton/flour = 6,
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@@ -49,7 +49,7 @@
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icon = 'icons/obj/closets/fridge.dmi'
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icon_state = ""
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closet_appearance = null
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req_access = list(access_heads_vault)
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req_access = list(ACCESS_HEADS_VAULT)
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starts_with = list(
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@@ -2,7 +2,7 @@
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name = "gun cabinet"
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icon = 'icons/obj/guncabinet.dmi'
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icon_state = "base"
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req_one_access = list(access_armory)
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req_one_access = list(ACCESS_ARMORY)
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closet_appearance = null
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/obj/structure/closet/secure_closet/guncabinet/Initialize(mapload)
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@@ -51,7 +51,7 @@
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/obj/structure/closet/secure_closet/guncabinet/excursion
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name = "expedition weaponry cabinet"
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req_one_access = list(access_armory)
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req_one_access = list(ACCESS_ARMORY)
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/obj/structure/closet/secure_closet/guncabinet/excursion/Initialize(mapload)
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. = ..()
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@@ -1,6 +1,6 @@
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/obj/structure/closet/secure_closet/hydroponics
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name = "botanist's locker"
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req_access = list(access_hydroponics)
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req_access = list(ACCESS_HYDROPONICS)
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closet_appearance = /decl/closet_appearance/secure_closet/hydroponics
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starts_with = list(
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@@ -32,7 +32,7 @@
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/obj/structure/closet/secure_closet/hydroponics/sci
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name = "xenoflorist's locker"
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req_access = list(access_xenobiology)
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req_access = list(ACCESS_XENOBIOLOGY)
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closet_appearance = /decl/closet_appearance/secure_closet/hydroponics/xenoflora
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/obj/structure/closet/secure_closet/hydroponics/sci/Initialize(mapload)
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@@ -1,7 +1,7 @@
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/obj/structure/closet/secure_closet/medical1
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name = "medicine closet"
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desc = "Filled with medical junk."
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req_access = list(access_medical)
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req_access = list(ACCESS_MEDICAL)
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closet_appearance = /decl/closet_appearance/secure_closet/medical/alt
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starts_with = list(
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@@ -16,7 +16,7 @@
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/obj/structure/closet/secure_closet/medical2
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name = "anesthetics closet"
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desc = "Used to knock people out."
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req_access = list(access_surgery)
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req_access = list(ACCESS_SURGERY)
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closet_appearance = /decl/closet_appearance/secure_closet/medical
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starts_with = list(
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@@ -26,7 +26,7 @@
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/obj/structure/closet/secure_closet/medical3
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name = "medical doctor's locker"
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req_access = list(access_medical_equip)
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req_access = list(ACCESS_MEDICAL_EQUIP)
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closet_appearance = /decl/closet_appearance/secure_closet/medical/doctor
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starts_with = list(
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@@ -94,7 +94,7 @@
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/obj/structure/closet/secure_closet/paramedic
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name = "paramedic locker"
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desc = "Supplies for a first responder."
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req_access = list(access_medical_equip)
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req_access = list(ACCESS_MEDICAL_EQUIP)
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closet_appearance = /decl/closet_appearance/secure_closet/medical/paramedic
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starts_with = list(
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@@ -126,9 +126,9 @@
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/obj/item/clothing/accessory/storage/white_vest,
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/obj/item/taperoll/medical)
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/obj/structure/closet/secure_closet/CMO
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/obj/structure/closet/secure_closet/chief_medical_officer
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name = "chief medical officer's locker"
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req_access = list(access_cmo)
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req_access = list(ACCESS_CMO)
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closet_appearance = /decl/closet_appearance/secure_closet/cmo
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starts_with = list(
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@@ -165,7 +165,7 @@
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/obj/item/storage/belt/medical,
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/obj/item/personal_shield_generator/belt/medical/loaded)
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/obj/structure/closet/secure_closet/CMO/Initialize(mapload)
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/obj/structure/closet/secure_closet/chief_medical_officer/Initialize(mapload)
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if(prob(50))
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starts_with += /obj/item/storage/backpack/medic
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else
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@@ -193,7 +193,7 @@
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/obj/structure/closet/secure_closet/animal
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name = "animal control closet"
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req_access = list(access_surgery)
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req_access = list(ACCESS_SURGERY)
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starts_with = list(
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/obj/item/assembly/signaler,
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@@ -203,7 +203,7 @@
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/obj/structure/closet/secure_closet/chemical
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name = "chemical closet"
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desc = "Store dangerous chemicals in here."
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req_access = list(access_chemistry)
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req_access = list(ACCESS_CHEMISTRY)
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closet_appearance = /decl/closet_appearance/secure_closet/medical/chemistry
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starts_with = list(
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@@ -220,7 +220,7 @@
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/obj/structure/closet/secure_closet/psych
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name = "psychiatric cabinet"
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desc = "Store psychology tools and medicines in here."
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req_access = list(access_psychiatrist)
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req_access = list(ACCESS_PSYCHIATRIST)
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closet_appearance = /decl/closet_appearance/cabinet/secure
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open_sound = 'sound/effects/wooden_closet_open.ogg'
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@@ -251,7 +251,7 @@
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density = FALSE
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wall_mounted = 1
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store_mobs = 0
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req_access = list(access_medical_equip)
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req_access = list(ACCESS_MEDICAL_EQUIP)
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closet_appearance = /decl/closet_appearance/wall/medical
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/obj/structure/closet/secure_closet/medical_wall/pills
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@@ -267,7 +267,7 @@
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/obj/structure/closet/secure_closet/medical_wall/anesthetics
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name = "anesthetics wall closet"
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desc = "Used to knock people out."
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req_access = list(access_surgery)
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req_access = list(ACCESS_SURGERY)
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starts_with = list(
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/obj/item/tank/anesthetic = 3,
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@@ -1,7 +1,7 @@
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/obj/structure/closet/secure_closet/personal
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name = "personal closet"
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desc = "It's a secure locker for personnel. The first card swiped gains control."
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req_access = list(access_all_personal_lockers)
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req_access = list(ACCESS_ALL_PERSONAL_LOCKERS)
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var/registered_name = null
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/* //VOREStation Removal
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@@ -1,6 +1,6 @@
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/obj/structure/closet/secure_closet/scientist
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name = "scientist's locker"
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req_access = list(access_tox_storage)
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req_access = list(ACCESS_TOX_STORAGE)
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closet_appearance = /decl/closet_appearance/secure_closet/science
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starts_with = list(
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@@ -21,9 +21,9 @@
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return ..()
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/obj/structure/closet/secure_closet/RD
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/obj/structure/closet/secure_closet/research_director
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name = "research director's locker"
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req_access = list(access_rd)
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req_access = list(ACCESS_RD)
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closet_appearance = /decl/closet_appearance/secure_closet/science/rd
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starts_with = list(
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@@ -58,7 +58,7 @@
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/obj/structure/closet/secure_closet/xenoarchaeologist
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name = "Xenoarchaeologist Locker"
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req_access = list(access_tox_storage)
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req_access = list(ACCESS_TOX_STORAGE)
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closet_appearance = /decl/closet_appearance/secure_closet/science/xenoarch
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starts_with = list(
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@@ -1,6 +1,6 @@
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/obj/structure/closet/secure_closet/captains
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name = "site manager's locker"
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req_access = list(access_captain)
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req_access = list(ACCESS_CAPTAIN)
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closet_appearance = /decl/closet_appearance/secure_closet/command
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starts_with = list(
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@@ -20,7 +20,7 @@
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/obj/structure/closet/secure_closet/hop
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name = "head of personnel's locker"
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req_access = list(access_hop)
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req_access = list(ACCESS_HOP)
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closet_appearance = /decl/closet_appearance/secure_closet/command/hop
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||||
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||||
starts_with = list(
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@@ -40,7 +40,7 @@
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/obj/structure/closet/secure_closet/hop2
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name = "head of personnel's attire"
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req_access = list(access_hop)
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req_access = list(ACCESS_HOP)
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closet_appearance = /decl/closet_appearance/secure_closet/command/hop
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starts_with = list(
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@@ -79,7 +79,7 @@
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/obj/structure/closet/secure_closet/hos
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name = "head of security's locker"
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req_access = list(access_hos)
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req_access = list(ACCESS_HOS)
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storage_capacity = 2.6 * MOB_MEDIUM
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closet_appearance = /decl/closet_appearance/secure_closet/security/hos
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@@ -134,7 +134,7 @@
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/obj/structure/closet/secure_closet/warden
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name = "warden's locker"
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||||
storage_capacity = 42
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||||
req_access = list(access_armory)
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||||
req_access = list(ACCESS_ARMORY)
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closet_appearance = /decl/closet_appearance/secure_closet/security/warden
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||||
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starts_with = list(
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@@ -189,7 +189,7 @@
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|
||||
/obj/structure/closet/secure_closet/security
|
||||
name = "security officer's locker"
|
||||
req_access = list(access_brig)
|
||||
req_access = list(ACCESS_BRIG)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/security
|
||||
|
||||
starts_with = list(
|
||||
@@ -254,7 +254,7 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/detective
|
||||
name = "detective's cabinet"
|
||||
req_access = list(access_forensics_lockers)
|
||||
req_access = list(ACCESS_FORENSICS_LOCKERS)
|
||||
closet_appearance = /decl/closet_appearance/cabinet/secure
|
||||
|
||||
open_sound = 'sound/effects/wooden_closet_open.ogg'
|
||||
@@ -282,7 +282,7 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/injection
|
||||
name = "lethal injections locker"
|
||||
req_access = list(access_captain)
|
||||
req_access = list(ACCESS_CAPTAIN)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/courtroom
|
||||
|
||||
starts_with = list(
|
||||
@@ -292,7 +292,7 @@ GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/br
|
||||
|
||||
/obj/structure/closet/secure_closet/brig
|
||||
name = "brig locker"
|
||||
req_access = list(access_brig)
|
||||
req_access = list(ACCESS_BRIG)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/brig
|
||||
anchored = TRUE
|
||||
var/id = null
|
||||
@@ -303,7 +303,7 @@ GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/br
|
||||
|
||||
/obj/structure/closet/secure_closet/posters
|
||||
name = "morale storage"
|
||||
req_access = list(access_security)
|
||||
req_access = list(ACCESS_SECURITY)
|
||||
anchored = TRUE
|
||||
|
||||
starts_with = list(
|
||||
@@ -315,7 +315,7 @@ GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/br
|
||||
|
||||
/obj/structure/closet/secure_closet/courtroom
|
||||
name = "courtroom locker"
|
||||
req_access = list(access_lawyer)
|
||||
req_access = list(ACCESS_LAWYER)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/courtroom
|
||||
|
||||
starts_with = list(
|
||||
@@ -329,7 +329,7 @@ GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/br
|
||||
|
||||
/obj/structure/closet/secure_closet/wall
|
||||
name = "wall locker"
|
||||
req_access = list(access_security)
|
||||
req_access = list(ACCESS_SECURITY)
|
||||
closet_appearance = /decl/closet_appearance/wall
|
||||
density = TRUE
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/structure/closet/secure_closet/hos
|
||||
name = "head of security's attire"
|
||||
req_access = list(access_hos)
|
||||
req_access = list(ACCESS_HOS)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/security/hos
|
||||
storage_capacity = 2.5 * MOB_MEDIUM
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/hos2
|
||||
name = "head of security's gear"
|
||||
req_access = list(access_hos)
|
||||
req_access = list(ACCESS_HOS)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/security/hos
|
||||
storage_capacity = 2.5 * MOB_MEDIUM
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
//Custom NT Security Lockers, Only found at central command
|
||||
/obj/structure/closet/secure_closet/nanotrasen_security
|
||||
name = "NanoTrasen security officer's locker"
|
||||
req_access = list(access_brig)
|
||||
req_access = list(ACCESS_BRIG)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/nanotrasen/security
|
||||
storage_capacity = 3.5 * MOB_MEDIUM
|
||||
|
||||
@@ -111,7 +111,7 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/nanotrasen_commander
|
||||
name = "NanoTrasen commander's locker"
|
||||
req_access = list(access_brig)
|
||||
req_access = list(ACCESS_BRIG)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/nanotrasen/commander
|
||||
storage_capacity = 3.5 * MOB_MEDIUM
|
||||
|
||||
@@ -161,7 +161,7 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/nanotrasen_warden
|
||||
name = "NanoTrasen warden's locker"
|
||||
req_access = list(access_brig)
|
||||
req_access = list(ACCESS_BRIG)
|
||||
closet_appearance = /decl/closet_appearance/secure_closet/nanotrasen/warden
|
||||
storage_capacity = 3.5 * MOB_MEDIUM
|
||||
|
||||
|
||||
@@ -336,7 +336,7 @@ GLOBAL_LIST_BOILERPLATE(all_crematoriums, /obj/structure/morgue/crematorium)
|
||||
desc = "Burn baby burn!"
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "crema_switch"
|
||||
req_access = list(access_crematorium)
|
||||
req_access = list(ACCESS_CREMATORIUM)
|
||||
id = 1
|
||||
|
||||
/obj/machinery/button/crematorium/attack_hand(mob/user as mob)
|
||||
|
||||
Reference in New Issue
Block a user