jobs, access and radio to defines (#18297)

* jobs, access and radio to defines

* .

* .

* urg

* .

* .

* finish the radio freqs

* why

* .

* .

* ticker initial

* eh

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
Kashargul
2025-08-31 01:32:36 +02:00
committed by GitHub
co-authored by Cameron Lennox
parent 1cb38c22ec
commit e956d13a6b
313 changed files with 193679 additions and 12007 deletions
+3 -3
View File
@@ -354,7 +354,7 @@
desc = "For masterpieces hand-picked by the librarian."
desc_with_canvas = "A masterpiece hand-picked by the librarian, supposedly."
persistence_id = "library"
req_one_access = list(access_library)
req_one_access = list(ACCESS_LIBRARY)
curator = JOB_LIBRARIAN
/obj/structure/sign/painting/chapel_secure
@@ -362,7 +362,7 @@
desc = "For masterpieces hand-picked by the chaplain."
desc_with_canvas = "A masterpiece hand-picked by the chaplain, supposedly."
persistence_id = "chapel"
req_one_access = list(access_chapel_office)
req_one_access = list(ACCESS_CHAPEL_OFFICE)
curator = JOB_CHAPLAIN
/obj/structure/sign/painting/library_private // keep your smut away from prying eyes, or non-librarians at least
@@ -370,7 +370,7 @@
desc = "For art pieces deemed too subversive or too illegal to be shared outside of librarians."
desc_with_canvas = "A painting hung away from lesser minds."
persistence_id = "library_private"
req_one_access = list(access_library)
req_one_access = list(ACCESS_LIBRARY)
curator = JOB_LIBRARIAN
/obj/structure/sign/painting/away_areas // for very hard-to-get-to areas
+1 -1
View File
@@ -37,7 +37,7 @@
var/obj/item/card/id/card = I.GetID()
if(istype(card))
if(access_bar in card.GetAccess())
if(ACCESS_BAR in card.GetAccess())
var/sign_type = tgui_input_list(user, "What would you like to change the barsign to?", "Bar Sign Choice", get_valid_states(0))
if(!sign_type)
return
@@ -17,14 +17,14 @@
*/
/obj/structure/closet/secure_closet/guncabinet/sidearm
name = "emergency weapon cabinet"
req_one_access = list(access_armory,access_captain)
req_one_access = list(ACCESS_ARMORY,ACCESS_CAPTAIN)
starts_with = list(
/obj/item/gun/energy/gun = 4)
/obj/structure/closet/secure_closet/guncabinet/rifle
name = "rifle cabinet"
req_one_access = list(access_brig)
req_one_access = list(ACCESS_BRIG)
starts_with = list(
/obj/item/ammo_magazine/clip/c762/hunter = 9,
@@ -39,7 +39,7 @@
/obj/structure/closet/secure_closet/guncabinet/phase
name = "away team weapon cabinet"
req_one_access = list(access_brig)
req_one_access = list(ACCESS_BRIG)
starts_with = list(
/obj/item/gun/energy/phasegun = 2,
@@ -52,7 +52,7 @@
*/
/obj/structure/closet/secure_closet/explorer
name = "away team locker"
req_access = list(access_explorer)
req_access = list(ACCESS_EXPLORER)
closet_appearance = /decl/closet_appearance/secure_closet/expedition/explorer
starts_with = list(
@@ -93,7 +93,7 @@
*/
/obj/structure/closet/secure_closet/pathfinder
name = "pathfinder locker"
req_access = list(access_explorer)
req_access = list(ACCESS_EXPLORER)
closet_appearance = /decl/closet_appearance/secure_closet/expedition/pathfinder
starts_with = list(
@@ -137,7 +137,7 @@
/obj/structure/closet/secure_closet/sar
name = "field medic locker"
desc = "Supplies for a wilderness first responder."
req_access = list(access_medical_equip)
req_access = list(ACCESS_MEDICAL_EQUIP)
closet_appearance = /decl/closet_appearance/secure_closet/expedition/sar
starts_with = list(
@@ -189,7 +189,7 @@
*/
/obj/structure/closet/secure_closet/pilot
name = "pilot locker"
req_access = list(access_pilot)
req_access = list(ACCESS_PILOT)
closet_appearance = /decl/closet_appearance/secure_closet/expedition/pilot
starts_with = list(
@@ -1,6 +1,6 @@
/obj/structure/closet/secure_closet/bar
name = "booze closet"
req_access = list(access_bar)
req_access = list(ACCESS_BAR)
closet_appearance = /decl/closet_appearance/cabinet/secure
starts_with = list(
@@ -1,6 +1,6 @@
/obj/structure/closet/secure_closet/cargotech
name = "cargo technician's locker"
req_access = list(access_cargo)
req_access = list(ACCESS_CARGO)
closet_appearance = /decl/closet_appearance/secure_closet/cargo
starts_with = list(
@@ -29,7 +29,7 @@
/obj/structure/closet/secure_closet/quartermaster
name = "quartermaster's locker"
req_access = list(access_qm)
req_access = list(ACCESS_QM)
closet_appearance = /decl/closet_appearance/secure_closet/cargo/qm
starts_with = list(
@@ -71,7 +71,7 @@
/obj/structure/closet/secure_closet/miner
name = "miner's equipment"
req_access = list(access_mining)
req_access = list(ACCESS_MINING)
closet_appearance = /decl/closet_appearance/secure_closet/mining
starts_with = list(
@@ -1,6 +1,6 @@
/obj/structure/closet/secure_closet/engineering_chief
name = "chief engineer's locker"
req_access = list(access_ce)
req_access = list(ACCESS_CE)
closet_appearance = /decl/closet_appearance/secure_closet/engineering/ce
starts_with = list(
@@ -50,7 +50,7 @@
/obj/structure/closet/secure_closet/engineering_electrical
name = "electrical supplies"
req_access = list(access_engine_equip)
req_access = list(ACCESS_ENGINE_EQUIP)
closet_appearance = /decl/closet_appearance/secure_closet/engineering/electrical
starts_with = list(
@@ -68,7 +68,7 @@
/obj/structure/closet/secure_closet/engineering_welding
name = "welding supplies"
req_access = list(access_construction)
req_access = list(ACCESS_CONSTRUCTION)
closet_appearance = /decl/closet_appearance/secure_closet/engineering/welding
starts_with = list(
@@ -86,7 +86,7 @@
/obj/structure/closet/secure_closet/engineering_personal
name = "engineer's locker"
req_access = list(access_engine_equip)
req_access = list(ACCESS_ENGINE_EQUIP)
closet_appearance = /decl/closet_appearance/secure_closet/engineering
starts_with = list(
@@ -120,7 +120,7 @@
/obj/structure/closet/secure_closet/atmos_personal
name = "technician's locker"
req_access = list(access_atmospherics)
req_access = list(ACCESS_ATMOSPHERICS)
closet_appearance = /decl/closet_appearance/secure_closet/engineering/atmos
starts_with = list(
@@ -4,7 +4,7 @@
/obj/structure/closet/secure_closet/freezer/kitchen
name = "kitchen cabinet"
req_access = list(access_kitchen)
req_access = list(ACCESS_KITCHEN)
starts_with = list(
/obj/item/reagent_containers/food/condiment/carton/flour = 6,
@@ -49,7 +49,7 @@
icon = 'icons/obj/closets/fridge.dmi'
icon_state = ""
closet_appearance = null
req_access = list(access_heads_vault)
req_access = list(ACCESS_HEADS_VAULT)
starts_with = list(
@@ -2,7 +2,7 @@
name = "gun cabinet"
icon = 'icons/obj/guncabinet.dmi'
icon_state = "base"
req_one_access = list(access_armory)
req_one_access = list(ACCESS_ARMORY)
closet_appearance = null
/obj/structure/closet/secure_closet/guncabinet/Initialize(mapload)
@@ -51,7 +51,7 @@
/obj/structure/closet/secure_closet/guncabinet/excursion
name = "expedition weaponry cabinet"
req_one_access = list(access_armory)
req_one_access = list(ACCESS_ARMORY)
/obj/structure/closet/secure_closet/guncabinet/excursion/Initialize(mapload)
. = ..()
@@ -1,6 +1,6 @@
/obj/structure/closet/secure_closet/hydroponics
name = "botanist's locker"
req_access = list(access_hydroponics)
req_access = list(ACCESS_HYDROPONICS)
closet_appearance = /decl/closet_appearance/secure_closet/hydroponics
starts_with = list(
@@ -32,7 +32,7 @@
/obj/structure/closet/secure_closet/hydroponics/sci
name = "xenoflorist's locker"
req_access = list(access_xenobiology)
req_access = list(ACCESS_XENOBIOLOGY)
closet_appearance = /decl/closet_appearance/secure_closet/hydroponics/xenoflora
/obj/structure/closet/secure_closet/hydroponics/sci/Initialize(mapload)
@@ -1,7 +1,7 @@
/obj/structure/closet/secure_closet/medical1
name = "medicine closet"
desc = "Filled with medical junk."
req_access = list(access_medical)
req_access = list(ACCESS_MEDICAL)
closet_appearance = /decl/closet_appearance/secure_closet/medical/alt
starts_with = list(
@@ -16,7 +16,7 @@
/obj/structure/closet/secure_closet/medical2
name = "anesthetics closet"
desc = "Used to knock people out."
req_access = list(access_surgery)
req_access = list(ACCESS_SURGERY)
closet_appearance = /decl/closet_appearance/secure_closet/medical
starts_with = list(
@@ -26,7 +26,7 @@
/obj/structure/closet/secure_closet/medical3
name = "medical doctor's locker"
req_access = list(access_medical_equip)
req_access = list(ACCESS_MEDICAL_EQUIP)
closet_appearance = /decl/closet_appearance/secure_closet/medical/doctor
starts_with = list(
@@ -94,7 +94,7 @@
/obj/structure/closet/secure_closet/paramedic
name = "paramedic locker"
desc = "Supplies for a first responder."
req_access = list(access_medical_equip)
req_access = list(ACCESS_MEDICAL_EQUIP)
closet_appearance = /decl/closet_appearance/secure_closet/medical/paramedic
starts_with = list(
@@ -126,9 +126,9 @@
/obj/item/clothing/accessory/storage/white_vest,
/obj/item/taperoll/medical)
/obj/structure/closet/secure_closet/CMO
/obj/structure/closet/secure_closet/chief_medical_officer
name = "chief medical officer's locker"
req_access = list(access_cmo)
req_access = list(ACCESS_CMO)
closet_appearance = /decl/closet_appearance/secure_closet/cmo
starts_with = list(
@@ -165,7 +165,7 @@
/obj/item/storage/belt/medical,
/obj/item/personal_shield_generator/belt/medical/loaded)
/obj/structure/closet/secure_closet/CMO/Initialize(mapload)
/obj/structure/closet/secure_closet/chief_medical_officer/Initialize(mapload)
if(prob(50))
starts_with += /obj/item/storage/backpack/medic
else
@@ -193,7 +193,7 @@
/obj/structure/closet/secure_closet/animal
name = "animal control closet"
req_access = list(access_surgery)
req_access = list(ACCESS_SURGERY)
starts_with = list(
/obj/item/assembly/signaler,
@@ -203,7 +203,7 @@
/obj/structure/closet/secure_closet/chemical
name = "chemical closet"
desc = "Store dangerous chemicals in here."
req_access = list(access_chemistry)
req_access = list(ACCESS_CHEMISTRY)
closet_appearance = /decl/closet_appearance/secure_closet/medical/chemistry
starts_with = list(
@@ -220,7 +220,7 @@
/obj/structure/closet/secure_closet/psych
name = "psychiatric cabinet"
desc = "Store psychology tools and medicines in here."
req_access = list(access_psychiatrist)
req_access = list(ACCESS_PSYCHIATRIST)
closet_appearance = /decl/closet_appearance/cabinet/secure
open_sound = 'sound/effects/wooden_closet_open.ogg'
@@ -251,7 +251,7 @@
density = FALSE
wall_mounted = 1
store_mobs = 0
req_access = list(access_medical_equip)
req_access = list(ACCESS_MEDICAL_EQUIP)
closet_appearance = /decl/closet_appearance/wall/medical
/obj/structure/closet/secure_closet/medical_wall/pills
@@ -267,7 +267,7 @@
/obj/structure/closet/secure_closet/medical_wall/anesthetics
name = "anesthetics wall closet"
desc = "Used to knock people out."
req_access = list(access_surgery)
req_access = list(ACCESS_SURGERY)
starts_with = list(
/obj/item/tank/anesthetic = 3,
@@ -1,7 +1,7 @@
/obj/structure/closet/secure_closet/personal
name = "personal closet"
desc = "It's a secure locker for personnel. The first card swiped gains control."
req_access = list(access_all_personal_lockers)
req_access = list(ACCESS_ALL_PERSONAL_LOCKERS)
var/registered_name = null
/* //VOREStation Removal
@@ -1,6 +1,6 @@
/obj/structure/closet/secure_closet/scientist
name = "scientist's locker"
req_access = list(access_tox_storage)
req_access = list(ACCESS_TOX_STORAGE)
closet_appearance = /decl/closet_appearance/secure_closet/science
starts_with = list(
@@ -21,9 +21,9 @@
return ..()
/obj/structure/closet/secure_closet/RD
/obj/structure/closet/secure_closet/research_director
name = "research director's locker"
req_access = list(access_rd)
req_access = list(ACCESS_RD)
closet_appearance = /decl/closet_appearance/secure_closet/science/rd
starts_with = list(
@@ -58,7 +58,7 @@
/obj/structure/closet/secure_closet/xenoarchaeologist
name = "Xenoarchaeologist Locker"
req_access = list(access_tox_storage)
req_access = list(ACCESS_TOX_STORAGE)
closet_appearance = /decl/closet_appearance/secure_closet/science/xenoarch
starts_with = list(
@@ -1,6 +1,6 @@
/obj/structure/closet/secure_closet/captains
name = "site manager's locker"
req_access = list(access_captain)
req_access = list(ACCESS_CAPTAIN)
closet_appearance = /decl/closet_appearance/secure_closet/command
starts_with = list(
@@ -20,7 +20,7 @@
/obj/structure/closet/secure_closet/hop
name = "head of personnel's locker"
req_access = list(access_hop)
req_access = list(ACCESS_HOP)
closet_appearance = /decl/closet_appearance/secure_closet/command/hop
starts_with = list(
@@ -40,7 +40,7 @@
/obj/structure/closet/secure_closet/hop2
name = "head of personnel's attire"
req_access = list(access_hop)
req_access = list(ACCESS_HOP)
closet_appearance = /decl/closet_appearance/secure_closet/command/hop
starts_with = list(
@@ -79,7 +79,7 @@
/obj/structure/closet/secure_closet/hos
name = "head of security's locker"
req_access = list(access_hos)
req_access = list(ACCESS_HOS)
storage_capacity = 2.6 * MOB_MEDIUM
closet_appearance = /decl/closet_appearance/secure_closet/security/hos
@@ -134,7 +134,7 @@
/obj/structure/closet/secure_closet/warden
name = "warden's locker"
storage_capacity = 42
req_access = list(access_armory)
req_access = list(ACCESS_ARMORY)
closet_appearance = /decl/closet_appearance/secure_closet/security/warden
starts_with = list(
@@ -189,7 +189,7 @@
/obj/structure/closet/secure_closet/security
name = "security officer's locker"
req_access = list(access_brig)
req_access = list(ACCESS_BRIG)
closet_appearance = /decl/closet_appearance/secure_closet/security
starts_with = list(
@@ -254,7 +254,7 @@
/obj/structure/closet/secure_closet/detective
name = "detective's cabinet"
req_access = list(access_forensics_lockers)
req_access = list(ACCESS_FORENSICS_LOCKERS)
closet_appearance = /decl/closet_appearance/cabinet/secure
open_sound = 'sound/effects/wooden_closet_open.ogg'
@@ -282,7 +282,7 @@
/obj/structure/closet/secure_closet/injection
name = "lethal injections locker"
req_access = list(access_captain)
req_access = list(ACCESS_CAPTAIN)
closet_appearance = /decl/closet_appearance/secure_closet/courtroom
starts_with = list(
@@ -292,7 +292,7 @@ GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/br
/obj/structure/closet/secure_closet/brig
name = "brig locker"
req_access = list(access_brig)
req_access = list(ACCESS_BRIG)
closet_appearance = /decl/closet_appearance/secure_closet/brig
anchored = TRUE
var/id = null
@@ -303,7 +303,7 @@ GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/br
/obj/structure/closet/secure_closet/posters
name = "morale storage"
req_access = list(access_security)
req_access = list(ACCESS_SECURITY)
anchored = TRUE
starts_with = list(
@@ -315,7 +315,7 @@ GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/br
/obj/structure/closet/secure_closet/courtroom
name = "courtroom locker"
req_access = list(access_lawyer)
req_access = list(ACCESS_LAWYER)
closet_appearance = /decl/closet_appearance/secure_closet/courtroom
starts_with = list(
@@ -329,7 +329,7 @@ GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/br
/obj/structure/closet/secure_closet/wall
name = "wall locker"
req_access = list(access_security)
req_access = list(ACCESS_SECURITY)
closet_appearance = /decl/closet_appearance/wall
density = TRUE
@@ -1,6 +1,6 @@
/obj/structure/closet/secure_closet/hos
name = "head of security's attire"
req_access = list(access_hos)
req_access = list(ACCESS_HOS)
closet_appearance = /decl/closet_appearance/secure_closet/security/hos
storage_capacity = 2.5 * MOB_MEDIUM
@@ -43,7 +43,7 @@
/obj/structure/closet/secure_closet/hos2
name = "head of security's gear"
req_access = list(access_hos)
req_access = list(ACCESS_HOS)
closet_appearance = /decl/closet_appearance/secure_closet/security/hos
storage_capacity = 2.5 * MOB_MEDIUM
@@ -69,7 +69,7 @@
//Custom NT Security Lockers, Only found at central command
/obj/structure/closet/secure_closet/nanotrasen_security
name = "NanoTrasen security officer's locker"
req_access = list(access_brig)
req_access = list(ACCESS_BRIG)
closet_appearance = /decl/closet_appearance/secure_closet/nanotrasen/security
storage_capacity = 3.5 * MOB_MEDIUM
@@ -111,7 +111,7 @@
/obj/structure/closet/secure_closet/nanotrasen_commander
name = "NanoTrasen commander's locker"
req_access = list(access_brig)
req_access = list(ACCESS_BRIG)
closet_appearance = /decl/closet_appearance/secure_closet/nanotrasen/commander
storage_capacity = 3.5 * MOB_MEDIUM
@@ -161,7 +161,7 @@
/obj/structure/closet/secure_closet/nanotrasen_warden
name = "NanoTrasen warden's locker"
req_access = list(access_brig)
req_access = list(ACCESS_BRIG)
closet_appearance = /decl/closet_appearance/secure_closet/nanotrasen/warden
storage_capacity = 3.5 * MOB_MEDIUM
+1 -1
View File
@@ -336,7 +336,7 @@ GLOBAL_LIST_BOILERPLATE(all_crematoriums, /obj/structure/morgue/crematorium)
desc = "Burn baby burn!"
icon = 'icons/obj/power.dmi'
icon_state = "crema_switch"
req_access = list(access_crematorium)
req_access = list(ACCESS_CREMATORIUM)
id = 1
/obj/machinery/button/crematorium/attack_hand(mob/user as mob)