Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things

# Conflicts:
#	icons/mob/back.dmi
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
This commit is contained in:
Anewbe
2017-04-07 16:11:50 -05:00
104 changed files with 1700 additions and 923 deletions
@@ -32,7 +32,7 @@ datum/preferences/proc/set_biological_gender(var/gender)
pref.age = sanitize_integer(pref.age, get_min_age(), get_max_age(), initial(pref.age))
pref.biological_gender = sanitize_inlist(pref.biological_gender, get_genders(), pick(get_genders()))
pref.identifying_gender = (pref.identifying_gender in all_genders_define_list) ? pref.identifying_gender : pref.biological_gender
pref.real_name = sanitize_name(pref.real_name, pref.species)
pref.real_name = sanitize_name(pref.real_name, pref.species, is_FBP())
if(!pref.real_name)
pref.real_name = random_name(pref.identifying_gender, pref.species)
pref.spawnpoint = sanitize_inlist(pref.spawnpoint, spawntypes, initial(pref.spawnpoint))
@@ -76,7 +76,7 @@ datum/preferences/proc/set_biological_gender(var/gender)
if(href_list["rename"])
var/raw_name = input(user, "Choose your character's name:", "Character Name") as text|null
if (!isnull(raw_name) && CanUseTopic(user))
var/new_name = sanitize_name(raw_name, pref.species)
var/new_name = sanitize_name(raw_name, pref.species, is_FBP())
if(new_name)
pref.real_name = new_name
return TOPIC_REFRESH
@@ -218,7 +218,11 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
++ind
if(ind > 1)
. += ", "
. += "\tSynthetic [organ_name]"
switch(organ_name)
if ("brain")
. += "\tPositronic [organ_name]"
else
. += "\tSynthetic [organ_name]"
else if(status == "digital")
++ind
if(ind > 1)
@@ -607,15 +611,23 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
organ = O_LUNGS
if("Brain")
if(pref.organ_data[BP_HEAD] != "cyborg")
user << "<span class='warning'>You may only select an assisted or synthetic brain if you have a full prosthetic body.</span>"
user << "<span class='warning'>You may only select a cybernetic or synthetic brain if you have a full prosthetic body.</span>"
return
organ = "brain"
var/list/organ_choices = list("Normal","Assisted","Mechanical")
var/list/organ_choices = list("Normal")
if(pref.organ_data[BP_TORSO] == "cyborg")
organ_choices -= "Normal"
if(organ_name == "Brain")
organ_choices += "Digital"
organ_choices += "Cybernetic"
organ_choices += "Positronic"
organ_choices += "Drone"
else
organ_choices += "Assisted"
organ_choices += "Mechanical"
else
organ_choices += "Assisted"
organ_choices += "Mechanical"
var/new_state = input(user, "What state do you wish the organ to be in?") as null|anything in organ_choices
if(!new_state) return
@@ -625,10 +637,15 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
pref.organ_data[organ] = null
if("Assisted")
pref.organ_data[organ] = "assisted"
if("Mechanical")
if("Cybernetic")
pref.organ_data[organ] = "assisted"
if ("Mechanical")
pref.organ_data[organ] = "mechanical"
if("Digital")
if("Drone")
pref.organ_data[organ] = "digital"
if("Positronic")
pref.organ_data[organ] = "mechanical"
return TOPIC_REFRESH
else if(href_list["disabilities"])
@@ -654,6 +671,11 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
while(null in pref.rlimb_data)
pref.rlimb_data -= null
// Sanitize the name so that there aren't any numbers sticking around.
pref.real_name = sanitize_name(pref.real_name, pref.species)
if(!pref.real_name)
pref.real_name = random_name(pref.identifying_gender, pref.species)
/datum/category_item/player_setup_item/general/body/proc/SetSpecies(mob/user)
if(!pref.species_preview || !(pref.species_preview in all_species))
pref.species_preview = "Human"
@@ -1,7 +1,7 @@
// Suit slot
/datum/gear/suit
display_name = "apron, blue"
path = /obj/item/clothing/suit/apron
path = /obj/item/clothing/suit/storage/apron
slot = slot_wear_suit
sort_category = "Suits and Overwear"
cost = 2
@@ -158,7 +158,7 @@
/datum/gear/suit/overalls
display_name = "overalls"
path = /obj/item/clothing/suit/apron/overalls
path = /obj/item/clothing/suit/storage/apron/overalls
cost = 1
/datum/gear/suit/poncho